Figurative Description Creative point of entry Story Reason for Everything Scenic description Dialogue Letting go More Conflict Random Overlap and Composite Character Weakness Need and Desire Rate of Revelation Syntax variation Story Reason for Everything Rate of Revelation Structure Organizing Principle Character Distinction Letting go POV Creative engagement Unorthodox methods Organizing Principle Backstory Setting Figurative Description Creative point of entry Story Reason for Everything Scenic description Dialogue Letting go More Conflict Random Overlap and Composite Character Weakness Need and Desire Rate of Revelation Syntax variation Story Reason for Everything Rate of Revelation Structure Organizing Principle Character Distinction Letting go POV Creative engagement Unorthodox methods Organizing Principle Backstory Setting
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Figurative Description
Creative point of entry
Story Reason for Everything
Scenic description
Dialogue
Letting go
More Conflict
Random
Overlap and Composite
Character Weakness Need and Desire
Rate of Revelation
Syntax variation
Story Reason for Everything
Rate of Revelation
Structure
Organizing Principle
Character Distinction
Letting go
POV
Creative engagement
Unorthodox methods
Organizing Principle
Backstory
Setting