Setting POV Structure Creative point of entry Syntax variation Backstory Organizing Principle Letting go Creative engagement Rate of Revelation Random Character Distinction Story Reason for Everything Story Reason for Everything More Conflict Scenic description Unorthodox methods Figurative Description Rate of Revelation Organizing Principle Letting go Character Weakness Need and Desire Overlap and Composite Dialogue Setting POV Structure Creative point of entry Syntax variation Backstory Organizing Principle Letting go Creative engagement Rate of Revelation Random Character Distinction Story Reason for Everything Story Reason for Everything More Conflict Scenic description Unorthodox methods Figurative Description Rate of Revelation Organizing Principle Letting go Character Weakness Need and Desire Overlap and Composite Dialogue
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Setting
POV
Structure
Creative point of entry
Syntax variation
Backstory
Organizing Principle
Letting go
Creative engagement
Rate of Revelation
Random
Character Distinction
Story Reason for Everything
Story Reason for Everything
More Conflict
Scenic description
Unorthodox methods
Figurative Description
Rate of Revelation
Organizing Principle
Letting go
Character Weakness Need and Desire
Overlap and Composite
Dialogue