Creative point of entry Structure Backstory Letting go Character Weakness Need and Desire Story Reason for Everything More Conflict Setting POV Creative engagement Rate of Revelation Letting go Unorthodox methods Organizing Principle Overlap and Composite Scenic description Figurative Description Character Distinction Rate of Revelation Dialogue Random Syntax variation Organizing Principle Story Reason for Everything Creative point of entry Structure Backstory Letting go Character Weakness Need and Desire Story Reason for Everything More Conflict Setting POV Creative engagement Rate of Revelation Letting go Unorthodox methods Organizing Principle Overlap and Composite Scenic description Figurative Description Character Distinction Rate of Revelation Dialogue Random Syntax variation Organizing Principle Story Reason for Everything
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Creative point of entry
Structure
Backstory
Letting go
Character Weakness Need and Desire
Story Reason for Everything
More Conflict
Setting
POV
Creative engagement
Rate of Revelation
Letting go
Unorthodox methods
Organizing Principle
Overlap and Composite
Scenic description
Figurative Description
Character Distinction
Rate of Revelation
Dialogue
Random
Syntax variation
Organizing Principle
Story Reason for Everything