Backstory Figurative Description Creative engagement Organizing Principle Rate of Revelation Unorthodox methods Setting Character Weakness Need and Desire Overlap and Composite Scenic description Syntax variation Creative point of entry Story Reason for Everything Dialogue Character Distinction Rate of Revelation Letting go POV Random More Conflict Structure Letting go Story Reason for Everything Organizing Principle Backstory Figurative Description Creative engagement Organizing Principle Rate of Revelation Unorthodox methods Setting Character Weakness Need and Desire Overlap and Composite Scenic description Syntax variation Creative point of entry Story Reason for Everything Dialogue Character Distinction Rate of Revelation Letting go POV Random More Conflict Structure Letting go Story Reason for Everything Organizing Principle
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Backstory
Figurative Description
Creative engagement
Organizing Principle
Rate of Revelation
Unorthodox methods
Setting
Character Weakness Need and Desire
Overlap and Composite
Scenic description
Syntax variation
Creative point of entry
Story Reason for Everything
Dialogue
Character Distinction
Rate of Revelation
Letting go
POV
Random
More Conflict
Structure
Letting go
Story Reason for Everything
Organizing Principle