More Conflict Overlap and Composite Character Distinction Structure Setting Random Creative engagement Creative point of entry Scenic description Backstory Story Reason for Everything Rate of Revelation Organizing Principle Rate of Revelation Unorthodox methods Organizing Principle Story Reason for Everything Letting go Syntax variation Figurative Description POV Dialogue Character Weakness Need and Desire Letting go More Conflict Overlap and Composite Character Distinction Structure Setting Random Creative engagement Creative point of entry Scenic description Backstory Story Reason for Everything Rate of Revelation Organizing Principle Rate of Revelation Unorthodox methods Organizing Principle Story Reason for Everything Letting go Syntax variation Figurative Description POV Dialogue Character Weakness Need and Desire Letting go
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
More Conflict
Overlap and Composite
Character Distinction
Structure
Setting
Random
Creative engagement
Creative point of entry
Scenic description
Backstory
Story Reason for Everything
Rate of Revelation
Organizing Principle
Rate of Revelation
Unorthodox methods
Organizing Principle
Story Reason for Everything
Letting go
Syntax variation
Figurative Description
POV
Dialogue
Character Weakness Need and Desire
Letting go