Organizing Principle Dialogue Letting go Backstory POV Rate of Revelation Creative engagement More Conflict Syntax variation Random Letting go Setting Character Distinction Structure Rate of Revelation Overlap and Composite Story Reason for Everything Organizing Principle Story Reason for Everything Character Weakness Need and Desire Creative point of entry Unorthodox methods Figurative Description Scenic description Organizing Principle Dialogue Letting go Backstory POV Rate of Revelation Creative engagement More Conflict Syntax variation Random Letting go Setting Character Distinction Structure Rate of Revelation Overlap and Composite Story Reason for Everything Organizing Principle Story Reason for Everything Character Weakness Need and Desire Creative point of entry Unorthodox methods Figurative Description Scenic description
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Organizing Principle
Dialogue
Letting go
Backstory
POV
Rate of Revelation
Creative engagement
More Conflict
Syntax variation
Random
Letting go
Setting
Character Distinction
Structure
Rate of Revelation
Overlap and Composite
Story Reason for Everything
Organizing Principle
Story Reason for Everything
Character Weakness Need and Desire
Creative point of entry
Unorthodox methods
Figurative Description
Scenic description