Structure Story Reason for Everything POV Rate of Revelation Organizing Principle Overlap and Composite Dialogue Creative engagement Letting go Character Weakness Need and Desire Letting go Backstory Story Reason for Everything Scenic description Creative point of entry Rate of Revelation Unorthodox methods Syntax variation Organizing Principle Random Character Distinction Setting More Conflict Figurative Description Structure Story Reason for Everything POV Rate of Revelation Organizing Principle Overlap and Composite Dialogue Creative engagement Letting go Character Weakness Need and Desire Letting go Backstory Story Reason for Everything Scenic description Creative point of entry Rate of Revelation Unorthodox methods Syntax variation Organizing Principle Random Character Distinction Setting More Conflict Figurative Description
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Structure
Story Reason for Everything
POV
Rate of Revelation
Organizing Principle
Overlap and Composite
Dialogue
Creative engagement
Letting go
Character Weakness Need and Desire
Letting go
Backstory
Story Reason for Everything
Scenic description
Creative point of entry
Rate of Revelation
Unorthodox methods
Syntax variation
Organizing Principle
Random
Character Distinction
Setting
More Conflict
Figurative Description