Scenic description Letting go Dialogue Backstory Story Reason for Everything Syntax variation Structure Character Distinction Unorthodox methods Overlap and Composite Character Weakness Need and Desire Rate of Revelation Organizing Principle POV Rate of Revelation Organizing Principle Figurative Description Setting Creative engagement More Conflict Story Reason for Everything Creative point of entry Letting go Random Scenic description Letting go Dialogue Backstory Story Reason for Everything Syntax variation Structure Character Distinction Unorthodox methods Overlap and Composite Character Weakness Need and Desire Rate of Revelation Organizing Principle POV Rate of Revelation Organizing Principle Figurative Description Setting Creative engagement More Conflict Story Reason for Everything Creative point of entry Letting go Random
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Scenic description
Letting go
Dialogue
Backstory
Story Reason for Everything
Syntax variation
Structure
Character Distinction
Unorthodox methods
Overlap and Composite
Character Weakness Need and Desire
Rate of Revelation
Organizing Principle
POV
Rate of Revelation
Organizing Principle
Figurative Description
Setting
Creative engagement
More Conflict
Story Reason for Everything
Creative point of entry
Letting go
Random