Story Reason for Everything Figurative Description Rate of Revelation Organizing Principle Rate of Revelation Structure POV Letting go Scenic description Setting Unorthodox methods More Conflict Story Reason for Everything Dialogue Syntax variation Organizing Principle Character Weakness Need and Desire Random Letting go Overlap and Composite Creative engagement Backstory Creative point of entry Character Distinction Story Reason for Everything Figurative Description Rate of Revelation Organizing Principle Rate of Revelation Structure POV Letting go Scenic description Setting Unorthodox methods More Conflict Story Reason for Everything Dialogue Syntax variation Organizing Principle Character Weakness Need and Desire Random Letting go Overlap and Composite Creative engagement Backstory Creative point of entry Character Distinction
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Story Reason for Everything
Figurative Description
Rate of Revelation
Organizing Principle
Rate of Revelation
Structure
POV
Letting go
Scenic description
Setting
Unorthodox methods
More Conflict
Story Reason for Everything
Dialogue
Syntax variation
Organizing Principle
Character Weakness Need and Desire
Random
Letting go
Overlap and Composite
Creative engagement
Backstory
Creative point of entry
Character Distinction