Figurative Description Setting Overlap and Composite Organizing Principle Creative engagement Scenic description Rate of Revelation Story Reason for Everything Random Structure More Conflict POV Character Distinction Character Weakness Need and Desire Letting go Backstory Dialogue Organizing Principle Creative point of entry Syntax variation Story Reason for Everything Unorthodox methods Rate of Revelation Letting go Figurative Description Setting Overlap and Composite Organizing Principle Creative engagement Scenic description Rate of Revelation Story Reason for Everything Random Structure More Conflict POV Character Distinction Character Weakness Need and Desire Letting go Backstory Dialogue Organizing Principle Creative point of entry Syntax variation Story Reason for Everything Unorthodox methods Rate of Revelation Letting go
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Figurative Description
Setting
Overlap and Composite
Organizing Principle
Creative engagement
Scenic description
Rate of Revelation
Story Reason for Everything
Random
Structure
More Conflict
POV
Character Distinction
Character Weakness Need and Desire
Letting go
Backstory
Dialogue
Organizing Principle
Creative point of entry
Syntax variation
Story Reason for Everything
Unorthodox methods
Rate of Revelation
Letting go