Overlap and Composite Unorthodox methods Character Weakness Need and Desire Creative engagement POV Syntax variation Structure Figurative Description Letting go Scenic description Setting Random Story Reason for Everything Letting go Rate of Revelation Creative point of entry Dialogue Story Reason for Everything More Conflict Rate of Revelation Character Distinction Organizing Principle Organizing Principle Backstory Overlap and Composite Unorthodox methods Character Weakness Need and Desire Creative engagement POV Syntax variation Structure Figurative Description Letting go Scenic description Setting Random Story Reason for Everything Letting go Rate of Revelation Creative point of entry Dialogue Story Reason for Everything More Conflict Rate of Revelation Character Distinction Organizing Principle Organizing Principle Backstory
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Overlap and Composite
Unorthodox methods
Character Weakness Need and Desire
Creative engagement
POV
Syntax variation
Structure
Figurative Description
Letting go
Scenic description
Setting
Random
Story Reason for Everything
Letting go
Rate of Revelation
Creative point of entry
Dialogue
Story Reason for Everything
More Conflict
Rate of Revelation
Character Distinction
Organizing Principle
Organizing Principle
Backstory