Random Scenic description Backstory Dialogue Character Distinction Letting go Story Reason for Everything Figurative Description Story Reason for Everything Creative point of entry Organizing Principle Unorthodox methods Structure Letting go Organizing Principle More Conflict Rate of Revelation Creative engagement Setting Syntax variation Overlap and Composite POV Character Weakness Need and Desire Rate of Revelation Random Scenic description Backstory Dialogue Character Distinction Letting go Story Reason for Everything Figurative Description Story Reason for Everything Creative point of entry Organizing Principle Unorthodox methods Structure Letting go Organizing Principle More Conflict Rate of Revelation Creative engagement Setting Syntax variation Overlap and Composite POV Character Weakness Need and Desire Rate of Revelation
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Random
Scenic description
Backstory
Dialogue
Character Distinction
Letting go
Story Reason for Everything
Figurative Description
Story Reason for Everything
Creative point of entry
Organizing Principle
Unorthodox methods
Structure
Letting go
Organizing Principle
More Conflict
Rate of Revelation
Creative engagement
Setting
Syntax variation
Overlap and Composite
POV
Character Weakness Need and Desire
Rate of Revelation