Creative point of entry Story Reason for Everything Structure More Conflict Scenic description Syntax variation Organizing Principle Overlap and Composite Creative engagement Setting Backstory Letting go Rate of Revelation Random Figurative Description Character Distinction Unorthodox methods Letting go Dialogue Rate of Revelation Character Weakness Need and Desire Story Reason for Everything Organizing Principle POV Creative point of entry Story Reason for Everything Structure More Conflict Scenic description Syntax variation Organizing Principle Overlap and Composite Creative engagement Setting Backstory Letting go Rate of Revelation Random Figurative Description Character Distinction Unorthodox methods Letting go Dialogue Rate of Revelation Character Weakness Need and Desire Story Reason for Everything Organizing Principle POV
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Creative point of entry
Story Reason for Everything
Structure
More Conflict
Scenic description
Syntax variation
Organizing Principle
Overlap and Composite
Creative engagement
Setting
Backstory
Letting go
Rate of Revelation
Random
Figurative Description
Character Distinction
Unorthodox methods
Letting go
Dialogue
Rate of Revelation
Character Weakness Need and Desire
Story Reason for Everything
Organizing Principle
POV