Skull(bone)-HoleSternebra-AbsentCaudalVert-AbsentUlna-AbsentRib-SupernumeraryCaudal Vert-HemivertebraCentrum-Absent(1/2 orwhole)Tibia-BentRadius-BentArch-SplayedArch-SupernumeraryUlna-AbsentClavicle-BentHemivertebra(anywherebut caudal)Tarsal-AbsentPremaxillaIncisorSocket-SingleTarsal-SupernumerarySternoschisisPhalanges-SupernumeraryRib-BranchedVert-MultipleVariationsVert-Fused(arch tocentrum)Ribs-FusedCarpal-SupernumerarySkull(bone)-HoleSternebra-AbsentCaudalVert-AbsentUlna-AbsentRib-SupernumeraryCaudal Vert-HemivertebraCentrum-Absent(1/2 orwhole)Tibia-BentRadius-BentArch-SplayedArch-SupernumeraryUlna-AbsentClavicle-BentHemivertebra(anywherebut caudal)Tarsal-AbsentPremaxillaIncisorSocket-SingleTarsal-SupernumerarySternoschisisPhalanges-SupernumeraryRib-BranchedVert-MultipleVariationsVert-Fused(arch tocentrum)Ribs-FusedCarpal-Supernumerary

SKELETONS - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Skull (bone)- Hole
  2. Sternebra- Absent
  3. Caudal Vert- Absent
  4. Ulna- Absent
  5. Rib- Supernumerary
  6. Caudal Vert- Hemivertebra
  7. Centrum- Absent (1/2 or whole)
  8. Tibia- Bent
  9. Radius- Bent
  10. Arch- Splayed
  11. Arch- Supernumerary
  12. Ulna- Absent
  13. Clavicle- Bent
  14. Hemivertebra (anywhere but caudal)
  15. Tarsal- Absent
  16. Premaxilla Incisor Socket- Single
  17. Tarsal- Supernumerary
  18. Sternoschisis
  19. Phalanges- Supernumerary
  20. Rib- Branched
  21. Vert- Multiple Variations
  22. Vert- Fused (arch to centrum)
  23. Ribs- Fused
  24. Carpal- Supernumerary