PremaxillaIncisorSocket-SingleRib-SupernumeraryVert-MultipleVariationsRadius-BentClavicle-BentSternoschisisTibia-BentRibs-FusedArch-SplayedTarsal-AbsentTarsal-SupernumeraryArch-SupernumeraryCentrum-Absent(1/2 orwhole)Vert-Fused(arch tocentrum)Caudal Vert-HemivertebraPhalanges-SupernumeraryRib-BranchedSternebra-AbsentSkull(bone)-HoleCarpal-SupernumeraryUlna-AbsentHemivertebra(anywherebut caudal)CaudalVert-AbsentUlna-AbsentPremaxillaIncisorSocket-SingleRib-SupernumeraryVert-MultipleVariationsRadius-BentClavicle-BentSternoschisisTibia-BentRibs-FusedArch-SplayedTarsal-AbsentTarsal-SupernumeraryArch-SupernumeraryCentrum-Absent(1/2 orwhole)Vert-Fused(arch tocentrum)Caudal Vert-HemivertebraPhalanges-SupernumeraryRib-BranchedSternebra-AbsentSkull(bone)-HoleCarpal-SupernumeraryUlna-AbsentHemivertebra(anywherebut caudal)CaudalVert-AbsentUlna-Absent

SKELETONS - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Premaxilla Incisor Socket- Single
  2. Rib- Supernumerary
  3. Vert- Multiple Variations
  4. Radius- Bent
  5. Clavicle- Bent
  6. Sternoschisis
  7. Tibia- Bent
  8. Ribs- Fused
  9. Arch- Splayed
  10. Tarsal- Absent
  11. Tarsal- Supernumerary
  12. Arch- Supernumerary
  13. Centrum- Absent (1/2 or whole)
  14. Vert- Fused (arch to centrum)
  15. Caudal Vert- Hemivertebra
  16. Phalanges- Supernumerary
  17. Rib- Branched
  18. Sternebra- Absent
  19. Skull (bone)- Hole
  20. Carpal- Supernumerary
  21. Ulna- Absent
  22. Hemivertebra (anywhere but caudal)
  23. Caudal Vert- Absent
  24. Ulna- Absent