Ulna-AbsentRib-BranchedHemivertebra(anywherebut caudal)Sternebra-AbsentTibia-BentPhalanges-SupernumeraryPremaxillaIncisorSocket-SingleArch-SupernumerarySkull(bone)-HoleCarpal-SupernumeraryVert-Fused(arch tocentrum)Tarsal-AbsentCentrum-Absent(1/2 orwhole)Radius-BentRib-SupernumeraryCaudal Vert-HemivertebraArch-SplayedClavicle-BentVert-MultipleVariationsCaudalVert-AbsentSternoschisisTarsal-SupernumeraryRibs-FusedUlna-AbsentUlna-AbsentRib-BranchedHemivertebra(anywherebut caudal)Sternebra-AbsentTibia-BentPhalanges-SupernumeraryPremaxillaIncisorSocket-SingleArch-SupernumerarySkull(bone)-HoleCarpal-SupernumeraryVert-Fused(arch tocentrum)Tarsal-AbsentCentrum-Absent(1/2 orwhole)Radius-BentRib-SupernumeraryCaudal Vert-HemivertebraArch-SplayedClavicle-BentVert-MultipleVariationsCaudalVert-AbsentSternoschisisTarsal-SupernumeraryRibs-FusedUlna-Absent

SKELETONS - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ulna- Absent
  2. Rib- Branched
  3. Hemivertebra (anywhere but caudal)
  4. Sternebra- Absent
  5. Tibia- Bent
  6. Phalanges- Supernumerary
  7. Premaxilla Incisor Socket- Single
  8. Arch- Supernumerary
  9. Skull (bone)- Hole
  10. Carpal- Supernumerary
  11. Vert- Fused (arch to centrum)
  12. Tarsal- Absent
  13. Centrum- Absent (1/2 or whole)
  14. Radius- Bent
  15. Rib- Supernumerary
  16. Caudal Vert- Hemivertebra
  17. Arch- Splayed
  18. Clavicle- Bent
  19. Vert- Multiple Variations
  20. Caudal Vert- Absent
  21. Sternoschisis
  22. Tarsal- Supernumerary
  23. Ribs- Fused
  24. Ulna- Absent