Rib-SupernumeraryArch-SupernumeraryCentrum-Absent(1/2 orwhole)Ulna-AbsentSkull(bone)-HolePremaxillaIncisorSocket-SinglePhalanges-SupernumeraryVert-MultipleVariationsRib-BranchedSternoschisisCaudal Vert-HemivertebraHemivertebra(anywherebut caudal)Arch-SplayedUlna-AbsentVert-Fused(arch tocentrum)Tarsal-AbsentClavicle-BentCarpal-SupernumeraryCaudalVert-AbsentRadius-BentRibs-FusedSternebra-AbsentTarsal-SupernumeraryTibia-BentRib-SupernumeraryArch-SupernumeraryCentrum-Absent(1/2 orwhole)Ulna-AbsentSkull(bone)-HolePremaxillaIncisorSocket-SinglePhalanges-SupernumeraryVert-MultipleVariationsRib-BranchedSternoschisisCaudal Vert-HemivertebraHemivertebra(anywherebut caudal)Arch-SplayedUlna-AbsentVert-Fused(arch tocentrum)Tarsal-AbsentClavicle-BentCarpal-SupernumeraryCaudalVert-AbsentRadius-BentRibs-FusedSternebra-AbsentTarsal-SupernumeraryTibia-Bent

SKELETONS - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rib- Supernumerary
  2. Arch- Supernumerary
  3. Centrum- Absent (1/2 or whole)
  4. Ulna- Absent
  5. Skull (bone)- Hole
  6. Premaxilla Incisor Socket- Single
  7. Phalanges- Supernumerary
  8. Vert- Multiple Variations
  9. Rib- Branched
  10. Sternoschisis
  11. Caudal Vert- Hemivertebra
  12. Hemivertebra (anywhere but caudal)
  13. Arch- Splayed
  14. Ulna- Absent
  15. Vert- Fused (arch to centrum)
  16. Tarsal- Absent
  17. Clavicle- Bent
  18. Carpal- Supernumerary
  19. Caudal Vert- Absent
  20. Radius- Bent
  21. Ribs- Fused
  22. Sternebra- Absent
  23. Tarsal- Supernumerary
  24. Tibia- Bent