Caudal Vert-HemivertebraTibia-BentPremaxillaIncisorSocket-SingleRib-BranchedPhalanges-SupernumeraryArch-SplayedArch-SupernumeraryCarpal-SupernumeraryVert-Fused(arch tocentrum)Hemivertebra(anywherebut caudal)Rib-SupernumeraryRibs-FusedUlna-AbsentRadius-BentSkull(bone)-HoleSternebra-AbsentCentrum-Absent(1/2 orwhole)Vert-MultipleVariationsSternoschisisUlna-AbsentCaudalVert-AbsentTarsal-AbsentClavicle-BentTarsal-SupernumeraryCaudal Vert-HemivertebraTibia-BentPremaxillaIncisorSocket-SingleRib-BranchedPhalanges-SupernumeraryArch-SplayedArch-SupernumeraryCarpal-SupernumeraryVert-Fused(arch tocentrum)Hemivertebra(anywherebut caudal)Rib-SupernumeraryRibs-FusedUlna-AbsentRadius-BentSkull(bone)-HoleSternebra-AbsentCentrum-Absent(1/2 orwhole)Vert-MultipleVariationsSternoschisisUlna-AbsentCaudalVert-AbsentTarsal-AbsentClavicle-BentTarsal-Supernumerary

SKELETONS - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Caudal Vert- Hemivertebra
  2. Tibia- Bent
  3. Premaxilla Incisor Socket- Single
  4. Rib- Branched
  5. Phalanges- Supernumerary
  6. Arch- Splayed
  7. Arch- Supernumerary
  8. Carpal- Supernumerary
  9. Vert- Fused (arch to centrum)
  10. Hemivertebra (anywhere but caudal)
  11. Rib- Supernumerary
  12. Ribs- Fused
  13. Ulna- Absent
  14. Radius- Bent
  15. Skull (bone)- Hole
  16. Sternebra- Absent
  17. Centrum- Absent (1/2 or whole)
  18. Vert- Multiple Variations
  19. Sternoschisis
  20. Ulna- Absent
  21. Caudal Vert- Absent
  22. Tarsal- Absent
  23. Clavicle- Bent
  24. Tarsal- Supernumerary