Hemivertebra(anywherebut caudal)Vert-MultipleVariationsVert-Fused(arch tocentrum)Skull(bone)-HoleRibs-FusedArch-SplayedSternebra-AbsentClavicle-BentPhalanges-SupernumeraryCaudal Vert-HemivertebraRadius-BentPremaxillaIncisorSocket-SingleArch-SupernumeraryCaudalVert-AbsentCarpal-SupernumeraryRib-SupernumerarySternoschisisTibia-BentTarsal-AbsentCentrum-Absent(1/2 orwhole)Rib-BranchedUlna-AbsentTarsal-SupernumeraryUlna-AbsentHemivertebra(anywherebut caudal)Vert-MultipleVariationsVert-Fused(arch tocentrum)Skull(bone)-HoleRibs-FusedArch-SplayedSternebra-AbsentClavicle-BentPhalanges-SupernumeraryCaudal Vert-HemivertebraRadius-BentPremaxillaIncisorSocket-SingleArch-SupernumeraryCaudalVert-AbsentCarpal-SupernumeraryRib-SupernumerarySternoschisisTibia-BentTarsal-AbsentCentrum-Absent(1/2 orwhole)Rib-BranchedUlna-AbsentTarsal-SupernumeraryUlna-Absent

SKELETONS - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Hemivertebra (anywhere but caudal)
  2. Vert- Multiple Variations
  3. Vert- Fused (arch to centrum)
  4. Skull (bone)- Hole
  5. Ribs- Fused
  6. Arch- Splayed
  7. Sternebra- Absent
  8. Clavicle- Bent
  9. Phalanges- Supernumerary
  10. Caudal Vert- Hemivertebra
  11. Radius- Bent
  12. Premaxilla Incisor Socket- Single
  13. Arch- Supernumerary
  14. Caudal Vert- Absent
  15. Carpal- Supernumerary
  16. Rib- Supernumerary
  17. Sternoschisis
  18. Tibia- Bent
  19. Tarsal- Absent
  20. Centrum- Absent (1/2 or whole)
  21. Rib- Branched
  22. Ulna- Absent
  23. Tarsal- Supernumerary
  24. Ulna- Absent