SternoschisisRibs-FusedCaudalVert-AbsentSternebra-AbsentVert-Fused(arch tocentrum)Tibia-BentArch-SplayedUlna-AbsentSkull(bone)-HoleRib-BranchedPremaxillaIncisorSocket-SinglePhalanges-SupernumeraryCentrum-Absent(1/2 orwhole)Tarsal-AbsentArch-SupernumeraryCaudal Vert-HemivertebraVert-MultipleVariationsTarsal-SupernumeraryRib-SupernumeraryCarpal-SupernumeraryHemivertebra(anywherebut caudal)Ulna-AbsentClavicle-BentRadius-BentSternoschisisRibs-FusedCaudalVert-AbsentSternebra-AbsentVert-Fused(arch tocentrum)Tibia-BentArch-SplayedUlna-AbsentSkull(bone)-HoleRib-BranchedPremaxillaIncisorSocket-SinglePhalanges-SupernumeraryCentrum-Absent(1/2 orwhole)Tarsal-AbsentArch-SupernumeraryCaudal Vert-HemivertebraVert-MultipleVariationsTarsal-SupernumeraryRib-SupernumeraryCarpal-SupernumeraryHemivertebra(anywherebut caudal)Ulna-AbsentClavicle-BentRadius-Bent

SKELETONS - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sternoschisis
  2. Ribs- Fused
  3. Caudal Vert- Absent
  4. Sternebra- Absent
  5. Vert- Fused (arch to centrum)
  6. Tibia- Bent
  7. Arch- Splayed
  8. Ulna- Absent
  9. Skull (bone)- Hole
  10. Rib- Branched
  11. Premaxilla Incisor Socket- Single
  12. Phalanges- Supernumerary
  13. Centrum- Absent (1/2 or whole)
  14. Tarsal- Absent
  15. Arch- Supernumerary
  16. Caudal Vert- Hemivertebra
  17. Vert- Multiple Variations
  18. Tarsal- Supernumerary
  19. Rib- Supernumerary
  20. Carpal- Supernumerary
  21. Hemivertebra (anywhere but caudal)
  22. Ulna- Absent
  23. Clavicle- Bent
  24. Radius- Bent