Ulna-AbsentSternoschisisClavicle-BentCarpal-SupernumeraryCaudal Vert-HemivertebraUlna-AbsentTarsal-SupernumeraryArch-SplayedArch-SupernumeraryRib-BranchedPhalanges-SupernumeraryRibs-FusedHemivertebra(anywherebut caudal)Vert-MultipleVariationsPremaxillaIncisorSocket-SingleVert-Fused(arch tocentrum)Sternebra-AbsentSkull(bone)-HoleCaudalVert-AbsentRadius-BentCentrum-Absent(1/2 orwhole)Rib-SupernumeraryTibia-BentTarsal-AbsentUlna-AbsentSternoschisisClavicle-BentCarpal-SupernumeraryCaudal Vert-HemivertebraUlna-AbsentTarsal-SupernumeraryArch-SplayedArch-SupernumeraryRib-BranchedPhalanges-SupernumeraryRibs-FusedHemivertebra(anywherebut caudal)Vert-MultipleVariationsPremaxillaIncisorSocket-SingleVert-Fused(arch tocentrum)Sternebra-AbsentSkull(bone)-HoleCaudalVert-AbsentRadius-BentCentrum-Absent(1/2 orwhole)Rib-SupernumeraryTibia-BentTarsal-Absent

SKELETONS - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ulna- Absent
  2. Sternoschisis
  3. Clavicle- Bent
  4. Carpal- Supernumerary
  5. Caudal Vert- Hemivertebra
  6. Ulna- Absent
  7. Tarsal- Supernumerary
  8. Arch- Splayed
  9. Arch- Supernumerary
  10. Rib- Branched
  11. Phalanges- Supernumerary
  12. Ribs- Fused
  13. Hemivertebra (anywhere but caudal)
  14. Vert- Multiple Variations
  15. Premaxilla Incisor Socket- Single
  16. Vert- Fused (arch to centrum)
  17. Sternebra- Absent
  18. Skull (bone)- Hole
  19. Caudal Vert- Absent
  20. Radius- Bent
  21. Centrum- Absent (1/2 or whole)
  22. Rib- Supernumerary
  23. Tibia- Bent
  24. Tarsal- Absent