SternoschisisTarsal-SupernumerarySkull(bone)-HoleCarpal-SupernumeraryPhalanges-SupernumeraryTibia-BentHemivertebra(anywherebut caudal)CaudalVert-AbsentTarsal-AbsentRibs-FusedRib-SupernumeraryPremaxillaIncisorSocket-SingleCaudal Vert-HemivertebraRib-BranchedSternebra-AbsentUlna-AbsentClavicle-BentCentrum-Absent(1/2 orwhole)Radius-BentVert-MultipleVariationsArch-SplayedVert-Fused(arch tocentrum)Ulna-AbsentArch-SupernumerarySternoschisisTarsal-SupernumerarySkull(bone)-HoleCarpal-SupernumeraryPhalanges-SupernumeraryTibia-BentHemivertebra(anywherebut caudal)CaudalVert-AbsentTarsal-AbsentRibs-FusedRib-SupernumeraryPremaxillaIncisorSocket-SingleCaudal Vert-HemivertebraRib-BranchedSternebra-AbsentUlna-AbsentClavicle-BentCentrum-Absent(1/2 orwhole)Radius-BentVert-MultipleVariationsArch-SplayedVert-Fused(arch tocentrum)Ulna-AbsentArch-Supernumerary

SKELETONS - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sternoschisis
  2. Tarsal- Supernumerary
  3. Skull (bone)- Hole
  4. Carpal- Supernumerary
  5. Phalanges- Supernumerary
  6. Tibia- Bent
  7. Hemivertebra (anywhere but caudal)
  8. Caudal Vert- Absent
  9. Tarsal- Absent
  10. Ribs- Fused
  11. Rib- Supernumerary
  12. Premaxilla Incisor Socket- Single
  13. Caudal Vert- Hemivertebra
  14. Rib- Branched
  15. Sternebra- Absent
  16. Ulna- Absent
  17. Clavicle- Bent
  18. Centrum- Absent (1/2 or whole)
  19. Radius- Bent
  20. Vert- Multiple Variations
  21. Arch- Splayed
  22. Vert- Fused (arch to centrum)
  23. Ulna- Absent
  24. Arch- Supernumerary