Ulna-AbsentTibia-BentRib-BranchedSkull(bone)-HoleSternoschisisArch-SupernumeraryCaudal Vert-HemivertebraTarsal-SupernumeraryTarsal-AbsentHemivertebra(anywherebut caudal)Phalanges-SupernumeraryVert-MultipleVariationsCentrum-Absent(1/2 orwhole)PremaxillaIncisorSocket-SingleArch-SplayedCarpal-SupernumeraryRibs-FusedClavicle-BentRadius-BentVert-Fused(arch tocentrum)Sternebra-AbsentCaudalVert-AbsentUlna-AbsentRib-SupernumeraryUlna-AbsentTibia-BentRib-BranchedSkull(bone)-HoleSternoschisisArch-SupernumeraryCaudal Vert-HemivertebraTarsal-SupernumeraryTarsal-AbsentHemivertebra(anywherebut caudal)Phalanges-SupernumeraryVert-MultipleVariationsCentrum-Absent(1/2 orwhole)PremaxillaIncisorSocket-SingleArch-SplayedCarpal-SupernumeraryRibs-FusedClavicle-BentRadius-BentVert-Fused(arch tocentrum)Sternebra-AbsentCaudalVert-AbsentUlna-AbsentRib-Supernumerary

SKELETONS - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ulna- Absent
  2. Tibia- Bent
  3. Rib- Branched
  4. Skull (bone)- Hole
  5. Sternoschisis
  6. Arch- Supernumerary
  7. Caudal Vert- Hemivertebra
  8. Tarsal- Supernumerary
  9. Tarsal- Absent
  10. Hemivertebra (anywhere but caudal)
  11. Phalanges- Supernumerary
  12. Vert- Multiple Variations
  13. Centrum- Absent (1/2 or whole)
  14. Premaxilla Incisor Socket- Single
  15. Arch- Splayed
  16. Carpal- Supernumerary
  17. Ribs- Fused
  18. Clavicle- Bent
  19. Radius- Bent
  20. Vert- Fused (arch to centrum)
  21. Sternebra- Absent
  22. Caudal Vert- Absent
  23. Ulna- Absent
  24. Rib- Supernumerary