Ribs-FusedVert-MultipleVariationsUlna-AbsentCaudalVert-AbsentSternebra-AbsentUlna-AbsentCentrum-Absent(1/2 orwhole)Vert-Fused(arch tocentrum)Tibia-BentCarpal-SupernumeraryPremaxillaIncisorSocket-SingleSkull(bone)-HoleTarsal-AbsentClavicle-BentRadius-BentArch-SupernumeraryRib-SupernumeraryArch-SplayedSternoschisisTarsal-SupernumeraryPhalanges-SupernumeraryRib-BranchedCaudal Vert-HemivertebraHemivertebra(anywherebut caudal)Ribs-FusedVert-MultipleVariationsUlna-AbsentCaudalVert-AbsentSternebra-AbsentUlna-AbsentCentrum-Absent(1/2 orwhole)Vert-Fused(arch tocentrum)Tibia-BentCarpal-SupernumeraryPremaxillaIncisorSocket-SingleSkull(bone)-HoleTarsal-AbsentClavicle-BentRadius-BentArch-SupernumeraryRib-SupernumeraryArch-SplayedSternoschisisTarsal-SupernumeraryPhalanges-SupernumeraryRib-BranchedCaudal Vert-HemivertebraHemivertebra(anywherebut caudal)

SKELETONS - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ribs- Fused
  2. Vert- Multiple Variations
  3. Ulna- Absent
  4. Caudal Vert- Absent
  5. Sternebra- Absent
  6. Ulna- Absent
  7. Centrum- Absent (1/2 or whole)
  8. Vert- Fused (arch to centrum)
  9. Tibia- Bent
  10. Carpal- Supernumerary
  11. Premaxilla Incisor Socket- Single
  12. Skull (bone)- Hole
  13. Tarsal- Absent
  14. Clavicle- Bent
  15. Radius- Bent
  16. Arch- Supernumerary
  17. Rib- Supernumerary
  18. Arch- Splayed
  19. Sternoschisis
  20. Tarsal- Supernumerary
  21. Phalanges- Supernumerary
  22. Rib- Branched
  23. Caudal Vert- Hemivertebra
  24. Hemivertebra (anywhere but caudal)