Phalanges-SupernumeraryCentrum-Absent(1/2 orwhole)Tarsal-AbsentHemivertebra(anywherebut caudal)Clavicle-BentVert-MultipleVariationsCaudal Vert-HemivertebraRibs-FusedUlna-AbsentRib-SupernumeraryArch-SplayedTarsal-SupernumeraryUlna-AbsentSternebra-AbsentVert-Fused(arch tocentrum)Rib-BranchedSkull(bone)-HoleCaudalVert-AbsentSternoschisisPremaxillaIncisorSocket-SingleTibia-BentCarpal-SupernumeraryRadius-BentArch-SupernumeraryPhalanges-SupernumeraryCentrum-Absent(1/2 orwhole)Tarsal-AbsentHemivertebra(anywherebut caudal)Clavicle-BentVert-MultipleVariationsCaudal Vert-HemivertebraRibs-FusedUlna-AbsentRib-SupernumeraryArch-SplayedTarsal-SupernumeraryUlna-AbsentSternebra-AbsentVert-Fused(arch tocentrum)Rib-BranchedSkull(bone)-HoleCaudalVert-AbsentSternoschisisPremaxillaIncisorSocket-SingleTibia-BentCarpal-SupernumeraryRadius-BentArch-Supernumerary

SKELETONS - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Phalanges- Supernumerary
  2. Centrum- Absent (1/2 or whole)
  3. Tarsal- Absent
  4. Hemivertebra (anywhere but caudal)
  5. Clavicle- Bent
  6. Vert- Multiple Variations
  7. Caudal Vert- Hemivertebra
  8. Ribs- Fused
  9. Ulna- Absent
  10. Rib- Supernumerary
  11. Arch- Splayed
  12. Tarsal- Supernumerary
  13. Ulna- Absent
  14. Sternebra- Absent
  15. Vert- Fused (arch to centrum)
  16. Rib- Branched
  17. Skull (bone)- Hole
  18. Caudal Vert- Absent
  19. Sternoschisis
  20. Premaxilla Incisor Socket- Single
  21. Tibia- Bent
  22. Carpal- Supernumerary
  23. Radius- Bent
  24. Arch- Supernumerary