CaudalVert-AbsentRadius-BentTibia-BentTarsal-SupernumeraryUlna-AbsentRib-BranchedRibs-FusedSternoschisisSternebra-AbsentVert-Fused(arch tocentrum)Caudal Vert-HemivertebraVert-MultipleVariationsUlna-AbsentSkull(bone)-HoleHemivertebra(anywherebut caudal)Rib-SupernumeraryPremaxillaIncisorSocket-SinglePhalanges-SupernumeraryArch-SupernumeraryTarsal-AbsentCarpal-SupernumeraryCentrum-Absent(1/2 orwhole)Arch-SplayedClavicle-BentCaudalVert-AbsentRadius-BentTibia-BentTarsal-SupernumeraryUlna-AbsentRib-BranchedRibs-FusedSternoschisisSternebra-AbsentVert-Fused(arch tocentrum)Caudal Vert-HemivertebraVert-MultipleVariationsUlna-AbsentSkull(bone)-HoleHemivertebra(anywherebut caudal)Rib-SupernumeraryPremaxillaIncisorSocket-SinglePhalanges-SupernumeraryArch-SupernumeraryTarsal-AbsentCarpal-SupernumeraryCentrum-Absent(1/2 orwhole)Arch-SplayedClavicle-Bent

SKELETONS - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Caudal Vert- Absent
  2. Radius- Bent
  3. Tibia- Bent
  4. Tarsal- Supernumerary
  5. Ulna- Absent
  6. Rib- Branched
  7. Ribs- Fused
  8. Sternoschisis
  9. Sternebra- Absent
  10. Vert- Fused (arch to centrum)
  11. Caudal Vert- Hemivertebra
  12. Vert- Multiple Variations
  13. Ulna- Absent
  14. Skull (bone)- Hole
  15. Hemivertebra (anywhere but caudal)
  16. Rib- Supernumerary
  17. Premaxilla Incisor Socket- Single
  18. Phalanges- Supernumerary
  19. Arch- Supernumerary
  20. Tarsal- Absent
  21. Carpal- Supernumerary
  22. Centrum- Absent (1/2 or whole)
  23. Arch- Splayed
  24. Clavicle- Bent