PremaxillaIncisorSocket-SingleRibs-FusedHemivertebra(anywherebut caudal)Skull(bone)-HoleArch-SplayedPhalanges-SupernumeraryCarpal-SupernumeraryUlna-AbsentCaudalVert-AbsentClavicle-BentTarsal-SupernumeraryUlna-AbsentRadius-BentTibia-BentRib-BranchedRib-SupernumeraryVert-MultipleVariationsSternoschisisVert-Fused(arch tocentrum)Centrum-Absent(1/2 orwhole)Tarsal-AbsentCaudal Vert-HemivertebraSternebra-AbsentArch-SupernumeraryPremaxillaIncisorSocket-SingleRibs-FusedHemivertebra(anywherebut caudal)Skull(bone)-HoleArch-SplayedPhalanges-SupernumeraryCarpal-SupernumeraryUlna-AbsentCaudalVert-AbsentClavicle-BentTarsal-SupernumeraryUlna-AbsentRadius-BentTibia-BentRib-BranchedRib-SupernumeraryVert-MultipleVariationsSternoschisisVert-Fused(arch tocentrum)Centrum-Absent(1/2 orwhole)Tarsal-AbsentCaudal Vert-HemivertebraSternebra-AbsentArch-Supernumerary

SKELETONS - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Premaxilla Incisor Socket- Single
  2. Ribs- Fused
  3. Hemivertebra (anywhere but caudal)
  4. Skull (bone)- Hole
  5. Arch- Splayed
  6. Phalanges- Supernumerary
  7. Carpal- Supernumerary
  8. Ulna- Absent
  9. Caudal Vert- Absent
  10. Clavicle- Bent
  11. Tarsal- Supernumerary
  12. Ulna- Absent
  13. Radius- Bent
  14. Tibia- Bent
  15. Rib- Branched
  16. Rib- Supernumerary
  17. Vert- Multiple Variations
  18. Sternoschisis
  19. Vert- Fused (arch to centrum)
  20. Centrum- Absent (1/2 or whole)
  21. Tarsal- Absent
  22. Caudal Vert- Hemivertebra
  23. Sternebra- Absent
  24. Arch- Supernumerary