80% of worldpopulationhas a smartphoneEncouragesparticipationCost-effectiveMicrolearningImmediateReal-timefeedbackSmartphones,laptops,tabletsMulti-functionalEncouragescontinuouslearningTimeefficientInteractiveandengagingFlexibilityin teachingandlearningIncreasedstudentmotivationLearningoccursonline withmobiledeviceStudent-centeredlearningSupportsself-pacedlearningTeachersarefacilitatorsof learningCreates newopportunitiesforinteractionGamificationAccessinformationquicklyAccessibilityof learningmaterialsContentvariabilityVideos,games,quizzes,discussionsIncreasedunderstandingCollaborativeLearning80% of worldpopulationhas a smartphoneEncouragesparticipationCost-effectiveMicrolearningImmediateReal-timefeedbackSmartphones,laptops,tabletsMulti-functionalEncouragescontinuouslearningTimeefficientInteractiveandengagingFlexibilityin teachingandlearningIncreasedstudentmotivationLearningoccursonline withmobiledeviceStudent-centeredlearningSupportsself-pacedlearningTeachersarefacilitatorsof learningCreates newopportunitiesforinteractionGamificationAccessinformationquicklyAccessibilityof learningmaterialsContentvariabilityVideos,games,quizzes,discussionsIncreasedunderstandingCollaborativeLearning

Mobile Learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 80% of world population has a smart phone
  2. Encourages participation
  3. Cost-effective
  4. Microlearning
  5. Immediate Real-time feedback
  6. Smartphones, laptops, tablets
  7. Multi-functional
  8. Encourages continuous learning
  9. Time efficient
  10. Interactive and engaging
  11. Flexibility in teaching and learning
  12. Increased student motivation
  13. Learning occurs online with mobile device
  14. Student-centered learning
  15. Supports self-paced learning
  16. Teachers are facilitators of learning
  17. Creates new opportunities for interaction
  18. Gamification
  19. Access information quickly
  20. Accessibility of learning materials
  21. Content variability
  22. Videos, games, quizzes, discussions
  23. Increased understanding
  24. Collaborative Learning