Student-centeredlearningGamificationAccessibilityof learningmaterialsVideos,games,quizzes,discussionsImmediateReal-timefeedbackTimeefficientIncreasedunderstandingIncreasedstudentmotivationSmartphones,laptops,tabletsCollaborativeLearningInteractiveandengagingLearningoccursonline withmobiledeviceContentvariability80% of worldpopulationhas a smartphoneEncouragesparticipationMicrolearningCreates newopportunitiesforinteractionEncouragescontinuouslearningCost-effectiveSupportsself-pacedlearningAccessinformationquicklyMulti-functionalTeachersarefacilitatorsof learningFlexibilityin teachingandlearningStudent-centeredlearningGamificationAccessibilityof learningmaterialsVideos,games,quizzes,discussionsImmediateReal-timefeedbackTimeefficientIncreasedunderstandingIncreasedstudentmotivationSmartphones,laptops,tabletsCollaborativeLearningInteractiveandengagingLearningoccursonline withmobiledeviceContentvariability80% of worldpopulationhas a smartphoneEncouragesparticipationMicrolearningCreates newopportunitiesforinteractionEncouragescontinuouslearningCost-effectiveSupportsself-pacedlearningAccessinformationquicklyMulti-functionalTeachersarefacilitatorsof learningFlexibilityin teachingandlearning

Mobile Learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Student-centered learning
  2. Gamification
  3. Accessibility of learning materials
  4. Videos, games, quizzes, discussions
  5. Immediate Real-time feedback
  6. Time efficient
  7. Increased understanding
  8. Increased student motivation
  9. Smartphones, laptops, tablets
  10. Collaborative Learning
  11. Interactive and engaging
  12. Learning occurs online with mobile device
  13. Content variability
  14. 80% of world population has a smart phone
  15. Encourages participation
  16. Microlearning
  17. Creates new opportunities for interaction
  18. Encourages continuous learning
  19. Cost-effective
  20. Supports self-paced learning
  21. Access information quickly
  22. Multi-functional
  23. Teachers are facilitators of learning
  24. Flexibility in teaching and learning