80% of worldpopulationhas a smartphoneImmediateReal-timefeedbackFlexibilityin teachingandlearningStudent-centeredlearningInteractiveandengagingIncreasedstudentmotivationEncouragescontinuouslearningSmartphones,laptops,tabletsSupportsself-pacedlearningAccessinformationquicklyCreates newopportunitiesforinteractionMulti-functionalGamificationEncouragesparticipationMicrolearningIncreasedunderstandingLearningoccursonline withmobiledeviceVideos,games,quizzes,discussionsAccessibilityof learningmaterialsTimeefficientContentvariabilityTeachersarefacilitatorsof learningCollaborativeLearningCost-effective80% of worldpopulationhas a smartphoneImmediateReal-timefeedbackFlexibilityin teachingandlearningStudent-centeredlearningInteractiveandengagingIncreasedstudentmotivationEncouragescontinuouslearningSmartphones,laptops,tabletsSupportsself-pacedlearningAccessinformationquicklyCreates newopportunitiesforinteractionMulti-functionalGamificationEncouragesparticipationMicrolearningIncreasedunderstandingLearningoccursonline withmobiledeviceVideos,games,quizzes,discussionsAccessibilityof learningmaterialsTimeefficientContentvariabilityTeachersarefacilitatorsof learningCollaborativeLearningCost-effective

Mobile Learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 80% of world population has a smart phone
  2. Immediate Real-time feedback
  3. Flexibility in teaching and learning
  4. Student-centered learning
  5. Interactive and engaging
  6. Increased student motivation
  7. Encourages continuous learning
  8. Smartphones, laptops, tablets
  9. Supports self-paced learning
  10. Access information quickly
  11. Creates new opportunities for interaction
  12. Multi-functional
  13. Gamification
  14. Encourages participation
  15. Microlearning
  16. Increased understanding
  17. Learning occurs online with mobile device
  18. Videos, games, quizzes, discussions
  19. Accessibility of learning materials
  20. Time efficient
  21. Content variability
  22. Teachers are facilitators of learning
  23. Collaborative Learning
  24. Cost-effective