ImmediateReal-timefeedbackEncouragesparticipationCollaborativeLearning80% of worldpopulationhas a smartphoneSupportsself-pacedlearningContentvariabilityStudent-centeredlearningIncreasedstudentmotivationEncouragescontinuouslearningTeachersarefacilitatorsof learningInteractiveandengagingTimeefficientCreates newopportunitiesforinteractionGamificationIncreasedunderstandingAccessinformationquicklyLearningoccursonline withmobiledeviceVideos,games,quizzes,discussionsAccessibilityof learningmaterialsFlexibilityin teachingandlearningCost-effectiveMulti-functionalSmartphones,laptops,tabletsMicrolearningImmediateReal-timefeedbackEncouragesparticipationCollaborativeLearning80% of worldpopulationhas a smartphoneSupportsself-pacedlearningContentvariabilityStudent-centeredlearningIncreasedstudentmotivationEncouragescontinuouslearningTeachersarefacilitatorsof learningInteractiveandengagingTimeefficientCreates newopportunitiesforinteractionGamificationIncreasedunderstandingAccessinformationquicklyLearningoccursonline withmobiledeviceVideos,games,quizzes,discussionsAccessibilityof learningmaterialsFlexibilityin teachingandlearningCost-effectiveMulti-functionalSmartphones,laptops,tabletsMicrolearning

Mobile Learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Immediate Real-time feedback
  2. Encourages participation
  3. Collaborative Learning
  4. 80% of world population has a smart phone
  5. Supports self-paced learning
  6. Content variability
  7. Student-centered learning
  8. Increased student motivation
  9. Encourages continuous learning
  10. Teachers are facilitators of learning
  11. Interactive and engaging
  12. Time efficient
  13. Creates new opportunities for interaction
  14. Gamification
  15. Increased understanding
  16. Access information quickly
  17. Learning occurs online with mobile device
  18. Videos, games, quizzes, discussions
  19. Accessibility of learning materials
  20. Flexibility in teaching and learning
  21. Cost-effective
  22. Multi-functional
  23. Smartphones, laptops, tablets
  24. Microlearning