InteractiveandengagingContentvariabilityFlexibilityin teachingandlearningIncreasedunderstandingCollaborativeLearningEncouragescontinuouslearningAccessinformationquicklyGamificationCost-effectiveLearningoccursonline withmobiledeviceImmediateReal-timefeedbackMicrolearningIncreasedstudentmotivationTeachersarefacilitatorsof learningVideos,games,quizzes,discussionsMulti-functionalCreates newopportunitiesforinteractionEncouragesparticipationTimeefficientSupportsself-pacedlearningAccessibilityof learningmaterials80% of worldpopulationhas a smartphoneStudent-centeredlearningSmartphones,laptops,tabletsInteractiveandengagingContentvariabilityFlexibilityin teachingandlearningIncreasedunderstandingCollaborativeLearningEncouragescontinuouslearningAccessinformationquicklyGamificationCost-effectiveLearningoccursonline withmobiledeviceImmediateReal-timefeedbackMicrolearningIncreasedstudentmotivationTeachersarefacilitatorsof learningVideos,games,quizzes,discussionsMulti-functionalCreates newopportunitiesforinteractionEncouragesparticipationTimeefficientSupportsself-pacedlearningAccessibilityof learningmaterials80% of worldpopulationhas a smartphoneStudent-centeredlearningSmartphones,laptops,tablets

Mobile Learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Interactive and engaging
  2. Content variability
  3. Flexibility in teaching and learning
  4. Increased understanding
  5. Collaborative Learning
  6. Encourages continuous learning
  7. Access information quickly
  8. Gamification
  9. Cost-effective
  10. Learning occurs online with mobile device
  11. Immediate Real-time feedback
  12. Microlearning
  13. Increased student motivation
  14. Teachers are facilitators of learning
  15. Videos, games, quizzes, discussions
  16. Multi-functional
  17. Creates new opportunities for interaction
  18. Encourages participation
  19. Time efficient
  20. Supports self-paced learning
  21. Accessibility of learning materials
  22. 80% of world population has a smart phone
  23. Student-centered learning
  24. Smartphones, laptops, tablets