EncouragesparticipationAccessinformationquicklySupportsself-pacedlearningContentvariability80% of worldpopulationhas a smartphoneLearningoccursonline withmobiledeviceTimeefficientCost-effectiveTeachersarefacilitatorsof learningCreates newopportunitiesforinteractionMicrolearningVideos,games,quizzes,discussionsCollaborativeLearningEncouragescontinuouslearningStudent-centeredlearningIncreasedstudentmotivationMulti-functionalSmartphones,laptops,tabletsGamificationAccessibilityof learningmaterialsFlexibilityin teachingandlearningIncreasedunderstandingImmediateReal-timefeedbackInteractiveandengagingEncouragesparticipationAccessinformationquicklySupportsself-pacedlearningContentvariability80% of worldpopulationhas a smartphoneLearningoccursonline withmobiledeviceTimeefficientCost-effectiveTeachersarefacilitatorsof learningCreates newopportunitiesforinteractionMicrolearningVideos,games,quizzes,discussionsCollaborativeLearningEncouragescontinuouslearningStudent-centeredlearningIncreasedstudentmotivationMulti-functionalSmartphones,laptops,tabletsGamificationAccessibilityof learningmaterialsFlexibilityin teachingandlearningIncreasedunderstandingImmediateReal-timefeedbackInteractiveandengaging

Mobile Learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Encourages participation
  2. Access information quickly
  3. Supports self-paced learning
  4. Content variability
  5. 80% of world population has a smart phone
  6. Learning occurs online with mobile device
  7. Time efficient
  8. Cost-effective
  9. Teachers are facilitators of learning
  10. Creates new opportunities for interaction
  11. Microlearning
  12. Videos, games, quizzes, discussions
  13. Collaborative Learning
  14. Encourages continuous learning
  15. Student-centered learning
  16. Increased student motivation
  17. Multi-functional
  18. Smartphones, laptops, tablets
  19. Gamification
  20. Accessibility of learning materials
  21. Flexibility in teaching and learning
  22. Increased understanding
  23. Immediate Real-time feedback
  24. Interactive and engaging