Supportsself-pacedlearningCost-effectiveIncreasedunderstandingEncouragesparticipationMicrolearning80% of worldpopulationhas a smartphoneLearningoccursonline withmobiledeviceTeachersarefacilitatorsof learningGamificationInteractiveandengagingCollaborativeLearningFlexibilityin teachingandlearningAccessibilityof learningmaterialsImmediateReal-timefeedbackSmartphones,laptops,tabletsContentvariabilityVideos,games,quizzes,discussionsCreates newopportunitiesforinteractionAccessinformationquicklyTimeefficientStudent-centeredlearningMulti-functionalEncouragescontinuouslearningIncreasedstudentmotivationSupportsself-pacedlearningCost-effectiveIncreasedunderstandingEncouragesparticipationMicrolearning80% of worldpopulationhas a smartphoneLearningoccursonline withmobiledeviceTeachersarefacilitatorsof learningGamificationInteractiveandengagingCollaborativeLearningFlexibilityin teachingandlearningAccessibilityof learningmaterialsImmediateReal-timefeedbackSmartphones,laptops,tabletsContentvariabilityVideos,games,quizzes,discussionsCreates newopportunitiesforinteractionAccessinformationquicklyTimeefficientStudent-centeredlearningMulti-functionalEncouragescontinuouslearningIncreasedstudentmotivation

Mobile Learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Supports self-paced learning
  2. Cost-effective
  3. Increased understanding
  4. Encourages participation
  5. Microlearning
  6. 80% of world population has a smart phone
  7. Learning occurs online with mobile device
  8. Teachers are facilitators of learning
  9. Gamification
  10. Interactive and engaging
  11. Collaborative Learning
  12. Flexibility in teaching and learning
  13. Accessibility of learning materials
  14. Immediate Real-time feedback
  15. Smartphones, laptops, tablets
  16. Content variability
  17. Videos, games, quizzes, discussions
  18. Creates new opportunities for interaction
  19. Access information quickly
  20. Time efficient
  21. Student-centered learning
  22. Multi-functional
  23. Encourages continuous learning
  24. Increased student motivation