Encourages participation Access information quickly Supports self-paced learning Content variability 80% of world population has a smart phone Learning occurs online with mobile device Time efficient Cost- effective Teachers are facilitators of learning Creates new opportunities for interaction Microlearning Videos, games, quizzes, discussions Collaborative Learning Encourages continuous learning Student- centered learning Increased student motivation Multi- functional Smartphones, laptops, tablets Gamification Accessibility of learning materials Flexibility in teaching and learning Increased understanding Immediate Real-time feedback Interactive and engaging Encourages participation Access information quickly Supports self-paced learning Content variability 80% of world population has a smart phone Learning occurs online with mobile device Time efficient Cost- effective Teachers are facilitators of learning Creates new opportunities for interaction Microlearning Videos, games, quizzes, discussions Collaborative Learning Encourages continuous learning Student- centered learning Increased student motivation Multi- functional Smartphones, laptops, tablets Gamification Accessibility of learning materials Flexibility in teaching and learning Increased understanding Immediate Real-time feedback Interactive and engaging
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Encourages participation
Access information quickly
Supports self-paced learning
Content variability
80% of world population has a smart phone
Learning occurs online with mobile device
Time efficient
Cost-effective
Teachers are facilitators of learning
Creates new opportunities for interaction
Microlearning
Videos, games, quizzes, discussions
Collaborative Learning
Encourages continuous learning
Student-centered learning
Increased student motivation
Multi-functional
Smartphones, laptops, tablets
Gamification
Accessibility of learning materials
Flexibility in teaching and learning
Increased understanding
Immediate Real-time feedback
Interactive and engaging