EncouragesparticipationCreates newopportunitiesforinteractionSupportsself-pacedlearningTeachersarefacilitatorsof learningMicrolearningSmartphones,laptops,tabletsStudent-centeredlearningMulti-functionalAccessinformationquicklyIncreasedunderstandingIncreasedstudentmotivationEncouragescontinuouslearningAccessibilityof learningmaterialsGamificationCollaborativeLearning80% of worldpopulationhas a smartphoneContentvariabilityImmediateReal-timefeedbackTimeefficientVideos,games,quizzes,discussionsLearningoccursonline withmobiledeviceInteractiveandengagingFlexibilityin teachingandlearningCost-effectiveEncouragesparticipationCreates newopportunitiesforinteractionSupportsself-pacedlearningTeachersarefacilitatorsof learningMicrolearningSmartphones,laptops,tabletsStudent-centeredlearningMulti-functionalAccessinformationquicklyIncreasedunderstandingIncreasedstudentmotivationEncouragescontinuouslearningAccessibilityof learningmaterialsGamificationCollaborativeLearning80% of worldpopulationhas a smartphoneContentvariabilityImmediateReal-timefeedbackTimeefficientVideos,games,quizzes,discussionsLearningoccursonline withmobiledeviceInteractiveandengagingFlexibilityin teachingandlearningCost-effective

Mobile Learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Encourages participation
  2. Creates new opportunities for interaction
  3. Supports self-paced learning
  4. Teachers are facilitators of learning
  5. Microlearning
  6. Smartphones, laptops, tablets
  7. Student-centered learning
  8. Multi-functional
  9. Access information quickly
  10. Increased understanding
  11. Increased student motivation
  12. Encourages continuous learning
  13. Accessibility of learning materials
  14. Gamification
  15. Collaborative Learning
  16. 80% of world population has a smart phone
  17. Content variability
  18. Immediate Real-time feedback
  19. Time efficient
  20. Videos, games, quizzes, discussions
  21. Learning occurs online with mobile device
  22. Interactive and engaging
  23. Flexibility in teaching and learning
  24. Cost-effective