Student-centeredlearningCost-effectiveImmediateReal-timefeedbackEncouragescontinuouslearningCollaborativeLearningMulti-functionalEncouragesparticipationSupportsself-pacedlearningIncreasedstudentmotivationAccessinformationquicklyLearningoccursonline withmobiledeviceIncreasedunderstandingGamificationContentvariabilityTimeefficientVideos,games,quizzes,discussionsCreates newopportunitiesforinteraction80% of worldpopulationhas a smartphoneMicrolearningInteractiveandengagingSmartphones,laptops,tabletsTeachersarefacilitatorsof learningFlexibilityin teachingandlearningAccessibilityof learningmaterialsStudent-centeredlearningCost-effectiveImmediateReal-timefeedbackEncouragescontinuouslearningCollaborativeLearningMulti-functionalEncouragesparticipationSupportsself-pacedlearningIncreasedstudentmotivationAccessinformationquicklyLearningoccursonline withmobiledeviceIncreasedunderstandingGamificationContentvariabilityTimeefficientVideos,games,quizzes,discussionsCreates newopportunitiesforinteraction80% of worldpopulationhas a smartphoneMicrolearningInteractiveandengagingSmartphones,laptops,tabletsTeachersarefacilitatorsof learningFlexibilityin teachingandlearningAccessibilityof learningmaterials

Mobile Learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Student-centered learning
  2. Cost-effective
  3. Immediate Real-time feedback
  4. Encourages continuous learning
  5. Collaborative Learning
  6. Multi-functional
  7. Encourages participation
  8. Supports self-paced learning
  9. Increased student motivation
  10. Access information quickly
  11. Learning occurs online with mobile device
  12. Increased understanding
  13. Gamification
  14. Content variability
  15. Time efficient
  16. Videos, games, quizzes, discussions
  17. Creates new opportunities for interaction
  18. 80% of world population has a smart phone
  19. Microlearning
  20. Interactive and engaging
  21. Smartphones, laptops, tablets
  22. Teachers are facilitators of learning
  23. Flexibility in teaching and learning
  24. Accessibility of learning materials