A common enemy flails wildly A weird helmet "illusory wall ahead" A rat hiding in a box Poison swamp(s) Gimmick boss OP Katana(s) Dramatically open double doors Teleporting dogs Nausicaa reference "The Curse" Comical number of tombstones Cryptic NPC dialogue Sabotaged by Patches Inconsistent fall damage Spooky spindly trees Co-Op summon spams L1 A dragon sets a bridge on fire Old man boss with sad music A ring so good it's basically mandatory Creepy alternate version of hub area Fallen honorable warrior boss Tedious dropping onto planks section "try finger but whole" A common enemy flails wildly A weird helmet "illusory wall ahead" A rat hiding in a box Poison swamp(s) Gimmick boss OP Katana(s) Dramatically open double doors Teleporting dogs Nausicaa reference "The Curse" Comical number of tombstones Cryptic NPC dialogue Sabotaged by Patches Inconsistent fall damage Spooky spindly trees Co-Op summon spams L1 A dragon sets a bridge on fire Old man boss with sad music A ring so good it's basically mandatory Creepy alternate version of hub area Fallen honorable warrior boss Tedious dropping onto planks section "try finger but whole"
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-A common enemy flails wildly
B-A weird helmet
O-"illusory wall ahead"
N-A rat hiding in a box
I-Poison swamp(s)
B-Gimmick boss
I-OP Katana(s)
B-Dramatically open double doors
O-Teleporting dogs
O-Nausicaa reference
B-"The Curse"
G-Comical number of tombstones
G-Cryptic NPC dialogue
B-Sabotaged by Patches
N-Inconsistent fall damage
I-Spooky spindly trees
G-Co-Op summon spams L1
N- A dragon sets a bridge on fire
N-Old man boss with sad music
G-A ring so good it's basically mandatory
I-Creepy alternate version of hub area
O-Fallen honorable warrior boss
I-Tedious dropping onto planks section
G-"try finger but whole"