Updating theeditor mid-developmentDid not applychanges to theprefab, butchanges existin the sceneA mechanicis too“difficult” butgets addedlater3D modelis notscaledcorrectlyA commitbreaksthe entiregameA bug onlyappearsafter makinga build“Updating”the sametexturemultipletimesA unityfeature is“legacy” ordeprecated“Come on,just add thisone morething”Adding afeaturethat is “outof scope”Unityprojectgetscorrupted“We canadd thatafterlaunch”Game gets arewrite, amonth orless afterlaunch“That doesn’tmatch theoriginal idea”Cancelling amechanic butthen adding abetter versionUnityeditor bugwithanimation“I have torewritethe entiregame”Adding anewmechanicbreaks theentire gamePlay testing thegame revealsextremelyobvious issuethat wasoverlookedCollab/plastic doesnot commiteverything thatwas changed,despite uploadingit“The gameis done, Ijust needto add ….”Artisttouchescode andbreakseverythingA modeldoes notmatch the“art style”AI is too“smart” ordoessomethingunexpectedUpdating theeditor mid-developmentDid not applychanges to theprefab, butchanges existin the sceneA mechanicis too“difficult” butgets addedlater3D modelis notscaledcorrectlyA commitbreaksthe entiregameA bug onlyappearsafter makinga build“Updating”the sametexturemultipletimesA unityfeature is“legacy” ordeprecated“Come on,just add thisone morething”Adding afeaturethat is “outof scope”Unityprojectgetscorrupted“We canadd thatafterlaunch”Game gets arewrite, amonth orless afterlaunch“That doesn’tmatch theoriginal idea”Cancelling amechanic butthen adding abetter versionUnityeditor bugwithanimation“I have torewritethe entiregame”Adding anewmechanicbreaks theentire gamePlay testing thegame revealsextremelyobvious issuethat wasoverlookedCollab/plastic doesnot commiteverything thatwas changed,despite uploadingit“The gameis done, Ijust needto add ….”Artisttouchescode andbreakseverythingA modeldoes notmatch the“art style”AI is too“smart” ordoessomethingunexpected

Bent Light Game Development Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Updating the editor mid-development
  2. Did not apply changes to the prefab, but changes exist in the scene
  3. A mechanic is too “difficult” but gets added later
  4. 3D model is not scaled correctly
  5. A commit breaks the entire game
  6. A bug only appears after making a build
  7. “Updating” the same texture multiple times
  8. A unity feature is “legacy” or deprecated
  9. “Come on, just add this one more thing”
  10. Adding a feature that is “out of scope”
  11. Unity project gets corrupted
  12. “We can add that after launch”
  13. Game gets a rewrite, a month or less after launch
  14. “That doesn’t match the original idea”
  15. Cancelling a mechanic but then adding a better version
  16. Unity editor bug with animation
  17. “I have to rewrite the entire game”
  18. Adding a new mechanic breaks the entire game
  19. Play testing the game reveals extremely obvious issue that was overlooked
  20. Collab/plastic does not commit everything that was changed, despite uploading it
  21. “The game is done, I just need to add ….”
  22. Artist touches code and breaks everything
  23. A model does not match the “art style”
  24. AI is too “smart” or does something unexpected