Artisttouchescode andbreakseverythingA bug onlyappearsafter makinga build3D modelis notscaledcorrectlyCancelling amechanic butthen adding abetter versionUnityeditor bugwithanimation“We canadd thatafterlaunch”AI is too“smart” ordoessomethingunexpected“Come on,just add thisone morething”A unityfeature is“legacy” ordeprecatedUpdating theeditor mid-developmentUnityprojectgetscorrupted“That doesn’tmatch theoriginal idea”“Updating”the sametexturemultipletimesCollab/plastic doesnot commiteverything thatwas changed,despite uploadingitGame gets arewrite, amonth orless afterlaunchPlay testing thegame revealsextremelyobvious issuethat wasoverlooked“I have torewritethe entiregame”“The gameis done, Ijust needto add ….”Did not applychanges to theprefab, butchanges existin the sceneA commitbreaksthe entiregameAdding afeaturethat is “outof scope”Adding anewmechanicbreaks theentire gameA modeldoes notmatch the“art style”A mechanicis too“difficult” butgets addedlaterArtisttouchescode andbreakseverythingA bug onlyappearsafter makinga build3D modelis notscaledcorrectlyCancelling amechanic butthen adding abetter versionUnityeditor bugwithanimation“We canadd thatafterlaunch”AI is too“smart” ordoessomethingunexpected“Come on,just add thisone morething”A unityfeature is“legacy” ordeprecatedUpdating theeditor mid-developmentUnityprojectgetscorrupted“That doesn’tmatch theoriginal idea”“Updating”the sametexturemultipletimesCollab/plastic doesnot commiteverything thatwas changed,despite uploadingitGame gets arewrite, amonth orless afterlaunchPlay testing thegame revealsextremelyobvious issuethat wasoverlooked“I have torewritethe entiregame”“The gameis done, Ijust needto add ….”Did not applychanges to theprefab, butchanges existin the sceneA commitbreaksthe entiregameAdding afeaturethat is “outof scope”Adding anewmechanicbreaks theentire gameA modeldoes notmatch the“art style”A mechanicis too“difficult” butgets addedlater

Bent Light Game Development Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Artist touches code and breaks everything
  2. A bug only appears after making a build
  3. 3D model is not scaled correctly
  4. Cancelling a mechanic but then adding a better version
  5. Unity editor bug with animation
  6. “We can add that after launch”
  7. AI is too “smart” or does something unexpected
  8. “Come on, just add this one more thing”
  9. A unity feature is “legacy” or deprecated
  10. Updating the editor mid-development
  11. Unity project gets corrupted
  12. “That doesn’t match the original idea”
  13. “Updating” the same texture multiple times
  14. Collab/plastic does not commit everything that was changed, despite uploading it
  15. Game gets a rewrite, a month or less after launch
  16. Play testing the game reveals extremely obvious issue that was overlooked
  17. “I have to rewrite the entire game”
  18. “The game is done, I just need to add ….”
  19. Did not apply changes to the prefab, but changes exist in the scene
  20. A commit breaks the entire game
  21. Adding a feature that is “out of scope”
  22. Adding a new mechanic breaks the entire game
  23. A model does not match the “art style”
  24. A mechanic is too “difficult” but gets added later