Adding anewmechanicbreaks theentire gameDid not applychanges to theprefab, butchanges existin the sceneArtisttouchescode andbreakseverythingA mechanicis too“difficult” butgets addedlaterUnityeditor bugwithanimation“Updating”the sametexturemultipletimesA unityfeature is“legacy” ordeprecatedUpdating theeditor mid-development“Come on,just add thisone morething”“We canadd thatafterlaunch”“That doesn’tmatch theoriginal idea”“I have torewritethe entiregame”AI is too“smart” ordoessomethingunexpectedPlay testing thegame revealsextremelyobvious issuethat wasoverlookedUnityprojectgetscorruptedCollab/plastic doesnot commiteverything thatwas changed,despite uploadingitAdding afeaturethat is “outof scope”Cancelling amechanic butthen adding abetter versionA bug onlyappearsafter makinga build3D modelis notscaledcorrectly“The gameis done, Ijust needto add ….”Game gets arewrite, amonth orless afterlaunchA modeldoes notmatch the“art style”A commitbreaksthe entiregameAdding anewmechanicbreaks theentire gameDid not applychanges to theprefab, butchanges existin the sceneArtisttouchescode andbreakseverythingA mechanicis too“difficult” butgets addedlaterUnityeditor bugwithanimation“Updating”the sametexturemultipletimesA unityfeature is“legacy” ordeprecatedUpdating theeditor mid-development“Come on,just add thisone morething”“We canadd thatafterlaunch”“That doesn’tmatch theoriginal idea”“I have torewritethe entiregame”AI is too“smart” ordoessomethingunexpectedPlay testing thegame revealsextremelyobvious issuethat wasoverlookedUnityprojectgetscorruptedCollab/plastic doesnot commiteverything thatwas changed,despite uploadingitAdding afeaturethat is “outof scope”Cancelling amechanic butthen adding abetter versionA bug onlyappearsafter makinga build3D modelis notscaledcorrectly“The gameis done, Ijust needto add ….”Game gets arewrite, amonth orless afterlaunchA modeldoes notmatch the“art style”A commitbreaksthe entiregame

Bent Light Game Development Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Adding a new mechanic breaks the entire game
  2. Did not apply changes to the prefab, but changes exist in the scene
  3. Artist touches code and breaks everything
  4. A mechanic is too “difficult” but gets added later
  5. Unity editor bug with animation
  6. “Updating” the same texture multiple times
  7. A unity feature is “legacy” or deprecated
  8. Updating the editor mid-development
  9. “Come on, just add this one more thing”
  10. “We can add that after launch”
  11. “That doesn’t match the original idea”
  12. “I have to rewrite the entire game”
  13. AI is too “smart” or does something unexpected
  14. Play testing the game reveals extremely obvious issue that was overlooked
  15. Unity project gets corrupted
  16. Collab/plastic does not commit everything that was changed, despite uploading it
  17. Adding a feature that is “out of scope”
  18. Cancelling a mechanic but then adding a better version
  19. A bug only appears after making a build
  20. 3D model is not scaled correctly
  21. “The game is done, I just need to add ….”
  22. Game gets a rewrite, a month or less after launch
  23. A model does not match the “art style”
  24. A commit breaks the entire game