“Updating”the sametexturemultipletimesUnityprojectgetscorruptedAdding anewmechanicbreaks theentire gameGame gets arewrite, amonth orless afterlaunchA bug onlyappearsafter makinga buildA modeldoes notmatch the“art style”Unityeditor bugwithanimationDid not applychanges to theprefab, butchanges existin the sceneAI is too“smart” ordoessomethingunexpected“We canadd thatafterlaunch”A commitbreaksthe entiregameCollab/plastic doesnot commiteverything thatwas changed,despite uploadingit“I have torewritethe entiregame”Play testing thegame revealsextremelyobvious issuethat wasoverlooked3D modelis notscaledcorrectly“That doesn’tmatch theoriginal idea”Artisttouchescode andbreakseverything“The gameis done, Ijust needto add ….”A unityfeature is“legacy” ordeprecatedUpdating theeditor mid-development“Come on,just add thisone morething”Cancelling amechanic butthen adding abetter versionAdding afeaturethat is “outof scope”A mechanicis too“difficult” butgets addedlater“Updating”the sametexturemultipletimesUnityprojectgetscorruptedAdding anewmechanicbreaks theentire gameGame gets arewrite, amonth orless afterlaunchA bug onlyappearsafter makinga buildA modeldoes notmatch the“art style”Unityeditor bugwithanimationDid not applychanges to theprefab, butchanges existin the sceneAI is too“smart” ordoessomethingunexpected“We canadd thatafterlaunch”A commitbreaksthe entiregameCollab/plastic doesnot commiteverything thatwas changed,despite uploadingit“I have torewritethe entiregame”Play testing thegame revealsextremelyobvious issuethat wasoverlooked3D modelis notscaledcorrectly“That doesn’tmatch theoriginal idea”Artisttouchescode andbreakseverything“The gameis done, Ijust needto add ….”A unityfeature is“legacy” ordeprecatedUpdating theeditor mid-development“Come on,just add thisone morething”Cancelling amechanic butthen adding abetter versionAdding afeaturethat is “outof scope”A mechanicis too“difficult” butgets addedlater

Bent Light Game Development Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. “Updating” the same texture multiple times
  2. Unity project gets corrupted
  3. Adding a new mechanic breaks the entire game
  4. Game gets a rewrite, a month or less after launch
  5. A bug only appears after making a build
  6. A model does not match the “art style”
  7. Unity editor bug with animation
  8. Did not apply changes to the prefab, but changes exist in the scene
  9. AI is too “smart” or does something unexpected
  10. “We can add that after launch”
  11. A commit breaks the entire game
  12. Collab/plastic does not commit everything that was changed, despite uploading it
  13. “I have to rewrite the entire game”
  14. Play testing the game reveals extremely obvious issue that was overlooked
  15. 3D model is not scaled correctly
  16. “That doesn’t match the original idea”
  17. Artist touches code and breaks everything
  18. “The game is done, I just need to add ….”
  19. A unity feature is “legacy” or deprecated
  20. Updating the editor mid-development
  21. “Come on, just add this one more thing”
  22. Cancelling a mechanic but then adding a better version
  23. Adding a feature that is “out of scope”
  24. A mechanic is too “difficult” but gets added later