“Updating”the sametexturemultipletimesA mechanicis too“difficult” butgets addedlaterAI is too“smart” ordoessomethingunexpected“We canadd thatafterlaunch”Did not applychanges to theprefab, butchanges existin the sceneCancelling amechanic butthen adding abetter versionGame gets arewrite, amonth orless afterlaunchArtisttouchescode andbreakseverythingAdding anewmechanicbreaks theentire gameA commitbreaksthe entiregame“The gameis done, Ijust needto add ….”3D modelis notscaledcorrectlyUnityprojectgetscorrupted“That doesn’tmatch theoriginal idea”“Come on,just add thisone morething”“I have torewritethe entiregame”Collab/plastic doesnot commiteverything thatwas changed,despite uploadingitAdding afeaturethat is “outof scope”Unityeditor bugwithanimationUpdating theeditor mid-developmentPlay testing thegame revealsextremelyobvious issuethat wasoverlookedA unityfeature is“legacy” ordeprecatedA modeldoes notmatch the“art style”A bug onlyappearsafter makinga build“Updating”the sametexturemultipletimesA mechanicis too“difficult” butgets addedlaterAI is too“smart” ordoessomethingunexpected“We canadd thatafterlaunch”Did not applychanges to theprefab, butchanges existin the sceneCancelling amechanic butthen adding abetter versionGame gets arewrite, amonth orless afterlaunchArtisttouchescode andbreakseverythingAdding anewmechanicbreaks theentire gameA commitbreaksthe entiregame“The gameis done, Ijust needto add ….”3D modelis notscaledcorrectlyUnityprojectgetscorrupted“That doesn’tmatch theoriginal idea”“Come on,just add thisone morething”“I have torewritethe entiregame”Collab/plastic doesnot commiteverything thatwas changed,despite uploadingitAdding afeaturethat is “outof scope”Unityeditor bugwithanimationUpdating theeditor mid-developmentPlay testing thegame revealsextremelyobvious issuethat wasoverlookedA unityfeature is“legacy” ordeprecatedA modeldoes notmatch the“art style”A bug onlyappearsafter makinga build

Bent Light Game Development Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. “Updating” the same texture multiple times
  2. A mechanic is too “difficult” but gets added later
  3. AI is too “smart” or does something unexpected
  4. “We can add that after launch”
  5. Did not apply changes to the prefab, but changes exist in the scene
  6. Cancelling a mechanic but then adding a better version
  7. Game gets a rewrite, a month or less after launch
  8. Artist touches code and breaks everything
  9. Adding a new mechanic breaks the entire game
  10. A commit breaks the entire game
  11. “The game is done, I just need to add ….”
  12. 3D model is not scaled correctly
  13. Unity project gets corrupted
  14. “That doesn’t match the original idea”
  15. “Come on, just add this one more thing”
  16. “I have to rewrite the entire game”
  17. Collab/plastic does not commit everything that was changed, despite uploading it
  18. Adding a feature that is “out of scope”
  19. Unity editor bug with animation
  20. Updating the editor mid-development
  21. Play testing the game reveals extremely obvious issue that was overlooked
  22. A unity feature is “legacy” or deprecated
  23. A model does not match the “art style”
  24. A bug only appears after making a build