A commitbreaksthe entiregame“I have torewritethe entiregame”Cancelling amechanic butthen adding abetter version“The gameis done, Ijust needto add ….”Unityeditor bugwithanimationA bug onlyappearsafter makinga buildAdding afeaturethat is “outof scope”Updating theeditor mid-development“We canadd thatafterlaunch”Play testing thegame revealsextremelyobvious issuethat wasoverlookedAI is too“smart” ordoessomethingunexpected“Come on,just add thisone morething”Did not applychanges to theprefab, butchanges existin the sceneArtisttouchescode andbreakseverythingUnityprojectgetscorruptedCollab/plastic doesnot commiteverything thatwas changed,despite uploadingitA mechanicis too“difficult” butgets addedlater“Updating”the sametexturemultipletimesA unityfeature is“legacy” ordeprecatedGame gets arewrite, amonth orless afterlaunchAdding anewmechanicbreaks theentire game“That doesn’tmatch theoriginal idea”3D modelis notscaledcorrectlyA modeldoes notmatch the“art style”A commitbreaksthe entiregame“I have torewritethe entiregame”Cancelling amechanic butthen adding abetter version“The gameis done, Ijust needto add ….”Unityeditor bugwithanimationA bug onlyappearsafter makinga buildAdding afeaturethat is “outof scope”Updating theeditor mid-development“We canadd thatafterlaunch”Play testing thegame revealsextremelyobvious issuethat wasoverlookedAI is too“smart” ordoessomethingunexpected“Come on,just add thisone morething”Did not applychanges to theprefab, butchanges existin the sceneArtisttouchescode andbreakseverythingUnityprojectgetscorruptedCollab/plastic doesnot commiteverything thatwas changed,despite uploadingitA mechanicis too“difficult” butgets addedlater“Updating”the sametexturemultipletimesA unityfeature is“legacy” ordeprecatedGame gets arewrite, amonth orless afterlaunchAdding anewmechanicbreaks theentire game“That doesn’tmatch theoriginal idea”3D modelis notscaledcorrectlyA modeldoes notmatch the“art style”

Bent Light Game Development Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A commit breaks the entire game
  2. “I have to rewrite the entire game”
  3. Cancelling a mechanic but then adding a better version
  4. “The game is done, I just need to add ….”
  5. Unity editor bug with animation
  6. A bug only appears after making a build
  7. Adding a feature that is “out of scope”
  8. Updating the editor mid-development
  9. “We can add that after launch”
  10. Play testing the game reveals extremely obvious issue that was overlooked
  11. AI is too “smart” or does something unexpected
  12. “Come on, just add this one more thing”
  13. Did not apply changes to the prefab, but changes exist in the scene
  14. Artist touches code and breaks everything
  15. Unity project gets corrupted
  16. Collab/plastic does not commit everything that was changed, despite uploading it
  17. A mechanic is too “difficult” but gets added later
  18. “Updating” the same texture multiple times
  19. A unity feature is “legacy” or deprecated
  20. Game gets a rewrite, a month or less after launch
  21. Adding a new mechanic breaks the entire game
  22. “That doesn’t match the original idea”
  23. 3D model is not scaled correctly
  24. A model does not match the “art style”