AI is too“smart” ordoessomethingunexpectedGame gets arewrite, amonth orless afterlaunchCollab/plastic doesnot commiteverything thatwas changed,despite uploadingit“Come on,just add thisone morething”A modeldoes notmatch the“art style”A bug onlyappearsafter makinga buildCancelling amechanic butthen adding abetter versionAdding anewmechanicbreaks theentire gameA commitbreaksthe entiregameAdding afeaturethat is “outof scope”“I have torewritethe entiregame”“The gameis done, Ijust needto add ….”Updating theeditor mid-developmentArtisttouchescode andbreakseverything“We canadd thatafterlaunch”Unityeditor bugwithanimation“Updating”the sametexturemultipletimes“That doesn’tmatch theoriginal idea”Did not applychanges to theprefab, butchanges existin the scene3D modelis notscaledcorrectlyA mechanicis too“difficult” butgets addedlaterA unityfeature is“legacy” ordeprecatedUnityprojectgetscorruptedPlay testing thegame revealsextremelyobvious issuethat wasoverlookedAI is too“smart” ordoessomethingunexpectedGame gets arewrite, amonth orless afterlaunchCollab/plastic doesnot commiteverything thatwas changed,despite uploadingit“Come on,just add thisone morething”A modeldoes notmatch the“art style”A bug onlyappearsafter makinga buildCancelling amechanic butthen adding abetter versionAdding anewmechanicbreaks theentire gameA commitbreaksthe entiregameAdding afeaturethat is “outof scope”“I have torewritethe entiregame”“The gameis done, Ijust needto add ….”Updating theeditor mid-developmentArtisttouchescode andbreakseverything“We canadd thatafterlaunch”Unityeditor bugwithanimation“Updating”the sametexturemultipletimes“That doesn’tmatch theoriginal idea”Did not applychanges to theprefab, butchanges existin the scene3D modelis notscaledcorrectlyA mechanicis too“difficult” butgets addedlaterA unityfeature is“legacy” ordeprecatedUnityprojectgetscorruptedPlay testing thegame revealsextremelyobvious issuethat wasoverlooked

Bent Light Game Development Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. AI is too “smart” or does something unexpected
  2. Game gets a rewrite, a month or less after launch
  3. Collab/plastic does not commit everything that was changed, despite uploading it
  4. “Come on, just add this one more thing”
  5. A model does not match the “art style”
  6. A bug only appears after making a build
  7. Cancelling a mechanic but then adding a better version
  8. Adding a new mechanic breaks the entire game
  9. A commit breaks the entire game
  10. Adding a feature that is “out of scope”
  11. “I have to rewrite the entire game”
  12. “The game is done, I just need to add ….”
  13. Updating the editor mid-development
  14. Artist touches code and breaks everything
  15. “We can add that after launch”
  16. Unity editor bug with animation
  17. “Updating” the same texture multiple times
  18. “That doesn’t match the original idea”
  19. Did not apply changes to the prefab, but changes exist in the scene
  20. 3D model is not scaled correctly
  21. A mechanic is too “difficult” but gets added later
  22. A unity feature is “legacy” or deprecated
  23. Unity project gets corrupted
  24. Play testing the game reveals extremely obvious issue that was overlooked