Unityeditor bugwithanimationUpdating theeditor mid-development“I have torewritethe entiregame”Adding afeaturethat is “outof scope”“The gameis done, Ijust needto add ….”Cancelling amechanic butthen adding abetter versionA commitbreaksthe entiregame“That doesn’tmatch theoriginal idea”A unityfeature is“legacy” ordeprecatedAI is too“smart” ordoessomethingunexpected“Come on,just add thisone morething”Game gets arewrite, amonth orless afterlaunchCollab/plastic doesnot commiteverything thatwas changed,despite uploadingit“Updating”the sametexturemultipletimesDid not applychanges to theprefab, butchanges existin the sceneArtisttouchescode andbreakseverythingUnityprojectgetscorrupted3D modelis notscaledcorrectlyPlay testing thegame revealsextremelyobvious issuethat wasoverlookedA bug onlyappearsafter makinga buildA modeldoes notmatch the“art style”Adding anewmechanicbreaks theentire gameA mechanicis too“difficult” butgets addedlater“We canadd thatafterlaunch”Unityeditor bugwithanimationUpdating theeditor mid-development“I have torewritethe entiregame”Adding afeaturethat is “outof scope”“The gameis done, Ijust needto add ….”Cancelling amechanic butthen adding abetter versionA commitbreaksthe entiregame“That doesn’tmatch theoriginal idea”A unityfeature is“legacy” ordeprecatedAI is too“smart” ordoessomethingunexpected“Come on,just add thisone morething”Game gets arewrite, amonth orless afterlaunchCollab/plastic doesnot commiteverything thatwas changed,despite uploadingit“Updating”the sametexturemultipletimesDid not applychanges to theprefab, butchanges existin the sceneArtisttouchescode andbreakseverythingUnityprojectgetscorrupted3D modelis notscaledcorrectlyPlay testing thegame revealsextremelyobvious issuethat wasoverlookedA bug onlyappearsafter makinga buildA modeldoes notmatch the“art style”Adding anewmechanicbreaks theentire gameA mechanicis too“difficult” butgets addedlater“We canadd thatafterlaunch”

Bent Light Game Development Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Unity editor bug with animation
  2. Updating the editor mid-development
  3. “I have to rewrite the entire game”
  4. Adding a feature that is “out of scope”
  5. “The game is done, I just need to add ….”
  6. Cancelling a mechanic but then adding a better version
  7. A commit breaks the entire game
  8. “That doesn’t match the original idea”
  9. A unity feature is “legacy” or deprecated
  10. AI is too “smart” or does something unexpected
  11. “Come on, just add this one more thing”
  12. Game gets a rewrite, a month or less after launch
  13. Collab/plastic does not commit everything that was changed, despite uploading it
  14. “Updating” the same texture multiple times
  15. Did not apply changes to the prefab, but changes exist in the scene
  16. Artist touches code and breaks everything
  17. Unity project gets corrupted
  18. 3D model is not scaled correctly
  19. Play testing the game reveals extremely obvious issue that was overlooked
  20. A bug only appears after making a build
  21. A model does not match the “art style”
  22. Adding a new mechanic breaks the entire game
  23. A mechanic is too “difficult” but gets added later
  24. “We can add that after launch”