A unityfeature is“legacy” ordeprecatedUpdating theeditor mid-developmentAdding afeaturethat is “outof scope”UnityprojectgetscorruptedCollab/plastic doesnot commiteverything thatwas changed,despite uploadingitAdding anewmechanicbreaks theentire gameArtisttouchescode andbreakseverything“That doesn’tmatch theoriginal idea”3D modelis notscaledcorrectlyDid not applychanges to theprefab, butchanges existin the scenePlay testing thegame revealsextremelyobvious issuethat wasoverlookedCancelling amechanic butthen adding abetter versionA commitbreaksthe entiregameA bug onlyappearsafter makinga buildGame gets arewrite, amonth orless afterlaunchAI is too“smart” ordoessomethingunexpected“Updating”the sametexturemultipletimes“I have torewritethe entiregame”“The gameis done, Ijust needto add ….”Unityeditor bugwithanimation“We canadd thatafterlaunch”A modeldoes notmatch the“art style”“Come on,just add thisone morething”A mechanicis too“difficult” butgets addedlaterA unityfeature is“legacy” ordeprecatedUpdating theeditor mid-developmentAdding afeaturethat is “outof scope”UnityprojectgetscorruptedCollab/plastic doesnot commiteverything thatwas changed,despite uploadingitAdding anewmechanicbreaks theentire gameArtisttouchescode andbreakseverything“That doesn’tmatch theoriginal idea”3D modelis notscaledcorrectlyDid not applychanges to theprefab, butchanges existin the scenePlay testing thegame revealsextremelyobvious issuethat wasoverlookedCancelling amechanic butthen adding abetter versionA commitbreaksthe entiregameA bug onlyappearsafter makinga buildGame gets arewrite, amonth orless afterlaunchAI is too“smart” ordoessomethingunexpected“Updating”the sametexturemultipletimes“I have torewritethe entiregame”“The gameis done, Ijust needto add ….”Unityeditor bugwithanimation“We canadd thatafterlaunch”A modeldoes notmatch the“art style”“Come on,just add thisone morething”A mechanicis too“difficult” butgets addedlater

Bent Light Game Development Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A unity feature is “legacy” or deprecated
  2. Updating the editor mid-development
  3. Adding a feature that is “out of scope”
  4. Unity project gets corrupted
  5. Collab/plastic does not commit everything that was changed, despite uploading it
  6. Adding a new mechanic breaks the entire game
  7. Artist touches code and breaks everything
  8. “That doesn’t match the original idea”
  9. 3D model is not scaled correctly
  10. Did not apply changes to the prefab, but changes exist in the scene
  11. Play testing the game reveals extremely obvious issue that was overlooked
  12. Cancelling a mechanic but then adding a better version
  13. A commit breaks the entire game
  14. A bug only appears after making a build
  15. Game gets a rewrite, a month or less after launch
  16. AI is too “smart” or does something unexpected
  17. “Updating” the same texture multiple times
  18. “I have to rewrite the entire game”
  19. “The game is done, I just need to add ….”
  20. Unity editor bug with animation
  21. “We can add that after launch”
  22. A model does not match the “art style”
  23. “Come on, just add this one more thing”
  24. A mechanic is too “difficult” but gets added later