Naturevs.NurtureFlashbulbMemoryCircadianRhythmAmnesiaPrototypesLearnedHelplessnessCognitionMemoryGambler'sFallacyMisinformationEffectOverconfidenceDejaVuPunishmentStressSunk-CostFallacyFramingEffectPrimingHippocampusVariableRatioScheduling HindsightBiasConfirmationBiasSuperstitiousLearningPhobiasSchizophreniaNaturevs.NurtureFlashbulbMemoryCircadianRhythmAmnesiaPrototypesLearnedHelplessnessCognitionMemoryGambler'sFallacyMisinformationEffectOverconfidenceDejaVuPunishmentStressSunk-CostFallacyFramingEffectPrimingHippocampusVariableRatioScheduling HindsightBiasConfirmationBiasSuperstitiousLearningPhobiasSchizophrenia

Psychology Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Nature vs. Nurture
  2. Flashbulb Memory
  3. Circadian Rhythm
  4. Amnesia
  5. Prototypes
  6. Learned Helplessness
  7. Cognition
  8. Memory
  9. Gambler's Fallacy
  10. Misinformation Effect
  11. Overconfidence
  12. Deja Vu
  13. Punishment
  14. Stress
  15. Sunk-Cost Fallacy
  16. Framing Effect
  17. Priming
  18. Hippocampus
  19. Variable Ratio Scheduling
  20. Hindsight Bias
  21. Confirmation Bias
  22. Superstitious Learning
  23. Phobias
  24. Schizophrenia