VariableRatioScheduling ConfirmationBiasAmnesiaStressGambler'sFallacyFlashbulbMemoryPhobiasCircadianRhythmNaturevs.NurtureCognitionPrototypesMemoryOverconfidenceSuperstitiousLearningSchizophreniaSunk-CostFallacyHippocampusFramingEffectHindsightBiasDejaVuPunishmentPrimingLearnedHelplessnessMisinformationEffectVariableRatioScheduling ConfirmationBiasAmnesiaStressGambler'sFallacyFlashbulbMemoryPhobiasCircadianRhythmNaturevs.NurtureCognitionPrototypesMemoryOverconfidenceSuperstitiousLearningSchizophreniaSunk-CostFallacyHippocampusFramingEffectHindsightBiasDejaVuPunishmentPrimingLearnedHelplessnessMisinformationEffect

Psychology Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Variable Ratio Scheduling
  2. Confirmation Bias
  3. Amnesia
  4. Stress
  5. Gambler's Fallacy
  6. Flashbulb Memory
  7. Phobias
  8. Circadian Rhythm
  9. Nature vs. Nurture
  10. Cognition
  11. Prototypes
  12. Memory
  13. Overconfidence
  14. Superstitious Learning
  15. Schizophrenia
  16. Sunk-Cost Fallacy
  17. Hippocampus
  18. Framing Effect
  19. Hindsight Bias
  20. Deja Vu
  21. Punishment
  22. Priming
  23. Learned Helplessness
  24. Misinformation Effect