DejaVuSchizophreniaFlashbulbMemoryMisinformationEffectAmnesiaCognitionHippocampusPrototypesOverconfidenceGambler'sFallacyVariableRatioScheduling CircadianRhythmStressFramingEffectSunk-CostFallacySuperstitiousLearningPunishmentPrimingHindsightBiasMemoryConfirmationBiasLearnedHelplessnessNaturevs.NurturePhobiasDejaVuSchizophreniaFlashbulbMemoryMisinformationEffectAmnesiaCognitionHippocampusPrototypesOverconfidenceGambler'sFallacyVariableRatioScheduling CircadianRhythmStressFramingEffectSunk-CostFallacySuperstitiousLearningPunishmentPrimingHindsightBiasMemoryConfirmationBiasLearnedHelplessnessNaturevs.NurturePhobias

Psychology Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Deja Vu
  2. Schizophrenia
  3. Flashbulb Memory
  4. Misinformation Effect
  5. Amnesia
  6. Cognition
  7. Hippocampus
  8. Prototypes
  9. Overconfidence
  10. Gambler's Fallacy
  11. Variable Ratio Scheduling
  12. Circadian Rhythm
  13. Stress
  14. Framing Effect
  15. Sunk-Cost Fallacy
  16. Superstitious Learning
  17. Punishment
  18. Priming
  19. Hindsight Bias
  20. Memory
  21. Confirmation Bias
  22. Learned Helplessness
  23. Nature vs. Nurture
  24. Phobias