AmnesiaPrototypesSunk-CostFallacyMemoryVariableRatioScheduling OverconfidenceCognitionStressDejaVuConfirmationBiasFlashbulbMemoryPhobiasFramingEffectSuperstitiousLearningMisinformationEffectSchizophreniaHippocampusPunishmentCircadianRhythmPrimingHindsightBiasLearnedHelplessnessGambler'sFallacyNaturevs.NurtureAmnesiaPrototypesSunk-CostFallacyMemoryVariableRatioScheduling OverconfidenceCognitionStressDejaVuConfirmationBiasFlashbulbMemoryPhobiasFramingEffectSuperstitiousLearningMisinformationEffectSchizophreniaHippocampusPunishmentCircadianRhythmPrimingHindsightBiasLearnedHelplessnessGambler'sFallacyNaturevs.Nurture

Psychology Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Amnesia
  2. Prototypes
  3. Sunk-Cost Fallacy
  4. Memory
  5. Variable Ratio Scheduling
  6. Overconfidence
  7. Cognition
  8. Stress
  9. Deja Vu
  10. Confirmation Bias
  11. Flashbulb Memory
  12. Phobias
  13. Framing Effect
  14. Superstitious Learning
  15. Misinformation Effect
  16. Schizophrenia
  17. Hippocampus
  18. Punishment
  19. Circadian Rhythm
  20. Priming
  21. Hindsight Bias
  22. Learned Helplessness
  23. Gambler's Fallacy
  24. Nature vs. Nurture