Gambler'sFallacyConfirmationBiasPunishmentLearnedHelplessnessOverconfidenceDejaVuVariableRatioScheduling StressNaturevs.NurtureHippocampusPhobiasFlashbulbMemoryCircadianRhythmPrototypesPrimingCognitionFramingEffectHindsightBiasMemorySuperstitiousLearningSunk-CostFallacyAmnesiaMisinformationEffectSchizophreniaGambler'sFallacyConfirmationBiasPunishmentLearnedHelplessnessOverconfidenceDejaVuVariableRatioScheduling StressNaturevs.NurtureHippocampusPhobiasFlashbulbMemoryCircadianRhythmPrototypesPrimingCognitionFramingEffectHindsightBiasMemorySuperstitiousLearningSunk-CostFallacyAmnesiaMisinformationEffectSchizophrenia

Psychology Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Gambler's Fallacy
  2. Confirmation Bias
  3. Punishment
  4. Learned Helplessness
  5. Overconfidence
  6. Deja Vu
  7. Variable Ratio Scheduling
  8. Stress
  9. Nature vs. Nurture
  10. Hippocampus
  11. Phobias
  12. Flashbulb Memory
  13. Circadian Rhythm
  14. Prototypes
  15. Priming
  16. Cognition
  17. Framing Effect
  18. Hindsight Bias
  19. Memory
  20. Superstitious Learning
  21. Sunk-Cost Fallacy
  22. Amnesia
  23. Misinformation Effect
  24. Schizophrenia