DejaVuPrimingPhobiasFlashbulbMemoryFramingEffectSunk-CostFallacyHippocampusVariableRatioScheduling AmnesiaOverconfidenceLearnedHelplessnessGambler'sFallacyNaturevs.NurtureSchizophreniaConfirmationBiasHindsightBiasMemoryCognitionPrototypesPunishmentCircadianRhythmSuperstitiousLearningStressMisinformationEffectDejaVuPrimingPhobiasFlashbulbMemoryFramingEffectSunk-CostFallacyHippocampusVariableRatioScheduling AmnesiaOverconfidenceLearnedHelplessnessGambler'sFallacyNaturevs.NurtureSchizophreniaConfirmationBiasHindsightBiasMemoryCognitionPrototypesPunishmentCircadianRhythmSuperstitiousLearningStressMisinformationEffect

Psychology Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Deja Vu
  2. Priming
  3. Phobias
  4. Flashbulb Memory
  5. Framing Effect
  6. Sunk-Cost Fallacy
  7. Hippocampus
  8. Variable Ratio Scheduling
  9. Amnesia
  10. Overconfidence
  11. Learned Helplessness
  12. Gambler's Fallacy
  13. Nature vs. Nurture
  14. Schizophrenia
  15. Confirmation Bias
  16. Hindsight Bias
  17. Memory
  18. Cognition
  19. Prototypes
  20. Punishment
  21. Circadian Rhythm
  22. Superstitious Learning
  23. Stress
  24. Misinformation Effect