PunishmentPrimingHippocampusHindsightBiasVariableRatioScheduling LearnedHelplessnessFramingEffectMemoryPrototypesStressSchizophreniaPhobiasCognitionSunk-CostFallacyAmnesiaGambler'sFallacyDejaVuConfirmationBiasNaturevs.NurtureSuperstitiousLearningOverconfidenceFlashbulbMemoryMisinformationEffectCircadianRhythmPunishmentPrimingHippocampusHindsightBiasVariableRatioScheduling LearnedHelplessnessFramingEffectMemoryPrototypesStressSchizophreniaPhobiasCognitionSunk-CostFallacyAmnesiaGambler'sFallacyDejaVuConfirmationBiasNaturevs.NurtureSuperstitiousLearningOverconfidenceFlashbulbMemoryMisinformationEffectCircadianRhythm

Psychology Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Punishment
  2. Priming
  3. Hippocampus
  4. Hindsight Bias
  5. Variable Ratio Scheduling
  6. Learned Helplessness
  7. Framing Effect
  8. Memory
  9. Prototypes
  10. Stress
  11. Schizophrenia
  12. Phobias
  13. Cognition
  14. Sunk-Cost Fallacy
  15. Amnesia
  16. Gambler's Fallacy
  17. Deja Vu
  18. Confirmation Bias
  19. Nature vs. Nurture
  20. Superstitious Learning
  21. Overconfidence
  22. Flashbulb Memory
  23. Misinformation Effect
  24. Circadian Rhythm