Sunk-CostFallacyCognitionPhobiasNaturevs.NurtureAmnesiaFlashbulbMemoryCircadianRhythmGambler'sFallacyMisinformationEffectPrototypesVariableRatioScheduling SuperstitiousLearningLearnedHelplessnessFramingEffectConfirmationBiasSchizophreniaPunishmentHippocampusPrimingOverconfidenceDejaVuHindsightBiasStressMemorySunk-CostFallacyCognitionPhobiasNaturevs.NurtureAmnesiaFlashbulbMemoryCircadianRhythmGambler'sFallacyMisinformationEffectPrototypesVariableRatioScheduling SuperstitiousLearningLearnedHelplessnessFramingEffectConfirmationBiasSchizophreniaPunishmentHippocampusPrimingOverconfidenceDejaVuHindsightBiasStressMemory

Psychology Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sunk-Cost Fallacy
  2. Cognition
  3. Phobias
  4. Nature vs. Nurture
  5. Amnesia
  6. Flashbulb Memory
  7. Circadian Rhythm
  8. Gambler's Fallacy
  9. Misinformation Effect
  10. Prototypes
  11. Variable Ratio Scheduling
  12. Superstitious Learning
  13. Learned Helplessness
  14. Framing Effect
  15. Confirmation Bias
  16. Schizophrenia
  17. Punishment
  18. Hippocampus
  19. Priming
  20. Overconfidence
  21. Deja Vu
  22. Hindsight Bias
  23. Stress
  24. Memory