CircadianRhythmPunishmentPhobiasOverconfidenceSunk-CostFallacyFramingEffectDejaVuSchizophreniaMemoryVariableRatioScheduling Gambler'sFallacyPrimingLearnedHelplessnessMisinformationEffectCognitionStressPrototypesHippocampusSuperstitiousLearningFlashbulbMemoryConfirmationBiasAmnesiaHindsightBiasNaturevs.NurtureCircadianRhythmPunishmentPhobiasOverconfidenceSunk-CostFallacyFramingEffectDejaVuSchizophreniaMemoryVariableRatioScheduling Gambler'sFallacyPrimingLearnedHelplessnessMisinformationEffectCognitionStressPrototypesHippocampusSuperstitiousLearningFlashbulbMemoryConfirmationBiasAmnesiaHindsightBiasNaturevs.Nurture

Psychology Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Circadian Rhythm
  2. Punishment
  3. Phobias
  4. Overconfidence
  5. Sunk-Cost Fallacy
  6. Framing Effect
  7. Deja Vu
  8. Schizophrenia
  9. Memory
  10. Variable Ratio Scheduling
  11. Gambler's Fallacy
  12. Priming
  13. Learned Helplessness
  14. Misinformation Effect
  15. Cognition
  16. Stress
  17. Prototypes
  18. Hippocampus
  19. Superstitious Learning
  20. Flashbulb Memory
  21. Confirmation Bias
  22. Amnesia
  23. Hindsight Bias
  24. Nature vs. Nurture