PrototypesPhobiasConfirmationBiasSuperstitiousLearningCircadianRhythmOverconfidenceMisinformationEffectDejaVuHindsightBiasGambler'sFallacyPunishmentFlashbulbMemorySchizophreniaAmnesiaVariableRatioScheduling HippocampusFramingEffectLearnedHelplessnessMemoryPrimingCognitionStressNaturevs.NurtureSunk-CostFallacyPrototypesPhobiasConfirmationBiasSuperstitiousLearningCircadianRhythmOverconfidenceMisinformationEffectDejaVuHindsightBiasGambler'sFallacyPunishmentFlashbulbMemorySchizophreniaAmnesiaVariableRatioScheduling HippocampusFramingEffectLearnedHelplessnessMemoryPrimingCognitionStressNaturevs.NurtureSunk-CostFallacy

Psychology Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Prototypes
  2. Phobias
  3. Confirmation Bias
  4. Superstitious Learning
  5. Circadian Rhythm
  6. Overconfidence
  7. Misinformation Effect
  8. Deja Vu
  9. Hindsight Bias
  10. Gambler's Fallacy
  11. Punishment
  12. Flashbulb Memory
  13. Schizophrenia
  14. Amnesia
  15. Variable Ratio Scheduling
  16. Hippocampus
  17. Framing Effect
  18. Learned Helplessness
  19. Memory
  20. Priming
  21. Cognition
  22. Stress
  23. Nature vs. Nurture
  24. Sunk-Cost Fallacy