StressAmnesiaFlashbulbMemoryConfirmationBiasVariableRatioScheduling CircadianRhythmMisinformationEffectPrimingGambler'sFallacySunk-CostFallacyPunishmentSchizophreniaFramingEffectHippocampusPhobiasMemoryOverconfidenceSuperstitiousLearningPrototypesLearnedHelplessnessNaturevs.NurtureDejaVuCognitionHindsightBiasStressAmnesiaFlashbulbMemoryConfirmationBiasVariableRatioScheduling CircadianRhythmMisinformationEffectPrimingGambler'sFallacySunk-CostFallacyPunishmentSchizophreniaFramingEffectHippocampusPhobiasMemoryOverconfidenceSuperstitiousLearningPrototypesLearnedHelplessnessNaturevs.NurtureDejaVuCognitionHindsightBias

Psychology Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Stress
  2. Amnesia
  3. Flashbulb Memory
  4. Confirmation Bias
  5. Variable Ratio Scheduling
  6. Circadian Rhythm
  7. Misinformation Effect
  8. Priming
  9. Gambler's Fallacy
  10. Sunk-Cost Fallacy
  11. Punishment
  12. Schizophrenia
  13. Framing Effect
  14. Hippocampus
  15. Phobias
  16. Memory
  17. Overconfidence
  18. Superstitious Learning
  19. Prototypes
  20. Learned Helplessness
  21. Nature vs. Nurture
  22. Deja Vu
  23. Cognition
  24. Hindsight Bias