PunishmentLearnedHelplessnessConfirmationBiasMisinformationEffectFramingEffectCircadianRhythmGambler'sFallacySuperstitiousLearningSchizophreniaFlashbulbMemoryPrototypesDejaVuCognitionHippocampusPrimingMemoryAmnesiaStressNaturevs.NurtureOverconfidenceSunk-CostFallacyPhobiasVariableRatioScheduling HindsightBiasPunishmentLearnedHelplessnessConfirmationBiasMisinformationEffectFramingEffectCircadianRhythmGambler'sFallacySuperstitiousLearningSchizophreniaFlashbulbMemoryPrototypesDejaVuCognitionHippocampusPrimingMemoryAmnesiaStressNaturevs.NurtureOverconfidenceSunk-CostFallacyPhobiasVariableRatioScheduling HindsightBias

Psychology Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Punishment
  2. Learned Helplessness
  3. Confirmation Bias
  4. Misinformation Effect
  5. Framing Effect
  6. Circadian Rhythm
  7. Gambler's Fallacy
  8. Superstitious Learning
  9. Schizophrenia
  10. Flashbulb Memory
  11. Prototypes
  12. Deja Vu
  13. Cognition
  14. Hippocampus
  15. Priming
  16. Memory
  17. Amnesia
  18. Stress
  19. Nature vs. Nurture
  20. Overconfidence
  21. Sunk-Cost Fallacy
  22. Phobias
  23. Variable Ratio Scheduling
  24. Hindsight Bias