HippocampusPunishmentPrimingLearnedHelplessnessPhobiasNaturevs.NurtureHindsightBiasAmnesiaSchizophreniaGambler'sFallacyCognitionConfirmationBiasPrototypesFlashbulbMemorySuperstitiousLearningVariableRatioScheduling FramingEffectMemorySunk-CostFallacyCircadianRhythmStressOverconfidenceDejaVuMisinformationEffectHippocampusPunishmentPrimingLearnedHelplessnessPhobiasNaturevs.NurtureHindsightBiasAmnesiaSchizophreniaGambler'sFallacyCognitionConfirmationBiasPrototypesFlashbulbMemorySuperstitiousLearningVariableRatioScheduling FramingEffectMemorySunk-CostFallacyCircadianRhythmStressOverconfidenceDejaVuMisinformationEffect

Psychology Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Hippocampus
  2. Punishment
  3. Priming
  4. Learned Helplessness
  5. Phobias
  6. Nature vs. Nurture
  7. Hindsight Bias
  8. Amnesia
  9. Schizophrenia
  10. Gambler's Fallacy
  11. Cognition
  12. Confirmation Bias
  13. Prototypes
  14. Flashbulb Memory
  15. Superstitious Learning
  16. Variable Ratio Scheduling
  17. Framing Effect
  18. Memory
  19. Sunk-Cost Fallacy
  20. Circadian Rhythm
  21. Stress
  22. Overconfidence
  23. Deja Vu
  24. Misinformation Effect