PrimingDejaVuLearnedHelplessnessCircadianRhythmFlashbulbMemoryPhobiasVariableRatioScheduling OverconfidenceConfirmationBiasPrototypesFramingEffectHindsightBiasStressCognitionAmnesiaSuperstitiousLearningGambler'sFallacyPunishmentMisinformationEffectHippocampusSchizophreniaSunk-CostFallacyNaturevs.NurtureMemoryPrimingDejaVuLearnedHelplessnessCircadianRhythmFlashbulbMemoryPhobiasVariableRatioScheduling OverconfidenceConfirmationBiasPrototypesFramingEffectHindsightBiasStressCognitionAmnesiaSuperstitiousLearningGambler'sFallacyPunishmentMisinformationEffectHippocampusSchizophreniaSunk-CostFallacyNaturevs.NurtureMemory

Psychology Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Priming
  2. Deja Vu
  3. Learned Helplessness
  4. Circadian Rhythm
  5. Flashbulb Memory
  6. Phobias
  7. Variable Ratio Scheduling
  8. Overconfidence
  9. Confirmation Bias
  10. Prototypes
  11. Framing Effect
  12. Hindsight Bias
  13. Stress
  14. Cognition
  15. Amnesia
  16. Superstitious Learning
  17. Gambler's Fallacy
  18. Punishment
  19. Misinformation Effect
  20. Hippocampus
  21. Schizophrenia
  22. Sunk-Cost Fallacy
  23. Nature vs. Nurture
  24. Memory