21% ofaddictedgamers werereported to beaddicted toMMORPGsThe averagecasual gamerplayed an averageof eight hours ofvideo games perweekBinge gamingincreased by13% duringthe pandemic16% ofaddictedgamers werereported to beaddicted toshootersIn 1999, the gamingindustry generated$7.4 billion inrevenue, comparedto $178 billion in202125% of gamersreported playingvideo games forat least 12 hoursper week21% ofaddictedgamers werereported to beaddicted toMOBAs44% of gamersreported to haveplayed videogames for sevendays per week3-4% of gamerswere addictedto video gamesglobally in 2021Single peopleare morelikely to havevideo gameaddictionsAnxiety anddepression canlead to increasedsusceptibility tovideo gameaddictionsGaming addictstend to bemoody, irritable,depressed andphysicallyaggressiveAddicted gamerswere reported toplay twice as manyhours of videogames as casualgamers on average18% ofaddictedgamers werereported to beaddicted toRPGsIn the U.S.,66% of thepopulationare gamers.Multiple researchstudies have founda positivecorrelation betweenvideo gameaddiction anddepression.Males havehigher rates ofvideo gameaddiction thanfemalesTend to havehealthproblemscaused by longperiods ofgamingTend to getinto morephysicalfightsIn the U.S.,51 millionchildren werereported tobe gamers Playingvideo gamescan be anaddictivestimulusUnemploymentmay present asa risk factor forvideo gameaddictionYounger adultshave moreproblems withgamingaddictions19% ofaddictedgamers werereported to beaddicted toMMOsThe averagegamer is 35years oldVideo gamesaffect the brainin the sameway asaddictive drugsMore thantwice aslikely to haveADHD In the U.S., 163million adultswere reportedto be gamers Technologicaladvancements areallowing moreindividuals to playvideo games moreoften21% ofaddictedgamers werereported to beaddicted toMMORPGsThe averagecasual gamerplayed an averageof eight hours ofvideo games perweekBinge gamingincreased by13% duringthe pandemic16% ofaddictedgamers werereported to beaddicted toshootersIn 1999, the gamingindustry generated$7.4 billion inrevenue, comparedto $178 billion in202125% of gamersreported playingvideo games forat least 12 hoursper week21% ofaddictedgamers werereported to beaddicted toMOBAs44% of gamersreported to haveplayed videogames for sevendays per week3-4% of gamerswere addictedto video gamesglobally in 2021Single peopleare morelikely to havevideo gameaddictionsAnxiety anddepression canlead to increasedsusceptibility tovideo gameaddictionsGaming addictstend to bemoody, irritable,depressed andphysicallyaggressiveAddicted gamerswere reported toplay twice as manyhours of videogames as casualgamers on average18% ofaddictedgamers werereported to beaddicted toRPGsIn the U.S.,66% of thepopulationare gamers.Multiple researchstudies have founda positivecorrelation betweenvideo gameaddiction anddepression.Males havehigher rates ofvideo gameaddiction thanfemalesTend to havehealthproblemscaused by longperiods ofgamingTend to getinto morephysicalfightsIn the U.S.,51 millionchildren werereported tobe gamers Playingvideo gamescan be anaddictivestimulusUnemploymentmay present asa risk factor forvideo gameaddictionYounger adultshave moreproblems withgamingaddictions19% ofaddictedgamers werereported to beaddicted toMMOsThe averagegamer is 35years oldVideo gamesaffect the brainin the sameway asaddictive drugsMore thantwice aslikely to haveADHD In the U.S., 163million adultswere reportedto be gamers Technologicaladvancements areallowing moreindividuals to playvideo games moreoften

Gaming Addiction Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 21% of addicted gamers were reported to be addicted to MMORPGs
  2. The average casual gamer played an average of eight hours of video games per week
  3. Binge gaming increased by 13% during the pandemic
  4. 16% of addicted gamers were reported to be addicted to shooters
  5. In 1999, the gaming industry generated $7.4 billion in revenue, compared to $178 billion in 2021
  6. 25% of gamers reported playing video games for at least 12 hours per week
  7. 21% of addicted gamers were reported to be addicted to MOBAs
  8. 44% of gamers reported to have played video games for seven days per week
  9. 3-4% of gamers were addicted to video games globally in 2021
  10. Single people are more likely to have video game addictions
  11. Anxiety and depression can lead to increased susceptibility to video game addictions
  12. Gaming addicts tend to be moody, irritable, depressed and physically aggressive
  13. Addicted gamers were reported to play twice as many hours of video games as casual gamers on average
  14. 18% of addicted gamers were reported to be addicted to RPGs
  15. In the U.S., 66% of the population are gamers.
  16. Multiple research studies have found a positive correlation between video game addiction and depression.
  17. Males have higher rates of video game addiction than females
  18. Tend to have health problems caused by long periods of gaming
  19. Tend to get into more physical fights
  20. In the U.S., 51 million children were reported to be gamers
  21. Playing video games can be an addictive stimulus
  22. Unemployment may present as a risk factor for video game addiction
  23. Younger adults have more problems with gaming addictions
  24. 19% of addicted gamers were reported to be addicted to MMOs
  25. The average gamer is 35 years old
  26. Video games affect the brain in the same way as addictive drugs
  27. More than twice as likely to have ADHD
  28. In the U.S., 163 million adults were reported to be gamers
  29. Technological advancements are allowing more individuals to play video games more often