In the U.S., 163million adultswere reportedto be gamers In 1999, the gamingindustry generated$7.4 billion inrevenue, comparedto $178 billion in2021Technologicaladvancements areallowing moreindividuals to playvideo games moreoftenMultiple researchstudies have founda positivecorrelation betweenvideo gameaddiction anddepression.Playingvideo gamescan be anaddictivestimulus25% of gamersreported playingvideo games forat least 12 hoursper week21% ofaddictedgamers werereported to beaddicted toMOBAs16% ofaddictedgamers werereported to beaddicted toshootersAnxiety anddepression canlead to increasedsusceptibility tovideo gameaddictionsIn the U.S.,51 millionchildren werereported tobe gamers The averagecasual gamerplayed an averageof eight hours ofvideo games perweekMales havehigher rates ofvideo gameaddiction thanfemalesTend to getinto morephysicalfightsAddicted gamerswere reported toplay twice as manyhours of videogames as casualgamers on averageVideo gamesaffect the brainin the sameway asaddictive drugs19% ofaddictedgamers werereported to beaddicted toMMOsMore thantwice aslikely to haveADHD44% of gamersreported to haveplayed videogames for sevendays per weekYounger adultshave moreproblems withgamingaddictionsIn the U.S.,66% of thepopulationare gamers.18% ofaddictedgamers werereported to beaddicted toRPGsSingle peopleare morelikely to havevideo gameaddictionsGaming addictstend to bemoody, irritable,depressed andphysicallyaggressiveBinge gamingincreased by13% duringthe pandemic21% ofaddictedgamers werereported to beaddicted toMMORPGsUnemploymentmay present asa risk factor forvideo gameaddictionTend to havehealthproblemscaused by longperiods ofgamingThe averagegamer is 35years old3-4% of gamerswere addictedto video gamesglobally in 2021 In the U.S., 163million adultswere reportedto be gamers In 1999, the gamingindustry generated$7.4 billion inrevenue, comparedto $178 billion in2021Technologicaladvancements areallowing moreindividuals to playvideo games moreoftenMultiple researchstudies have founda positivecorrelation betweenvideo gameaddiction anddepression.Playingvideo gamescan be anaddictivestimulus25% of gamersreported playingvideo games forat least 12 hoursper week21% ofaddictedgamers werereported to beaddicted toMOBAs16% ofaddictedgamers werereported to beaddicted toshootersAnxiety anddepression canlead to increasedsusceptibility tovideo gameaddictionsIn the U.S.,51 millionchildren werereported tobe gamers The averagecasual gamerplayed an averageof eight hours ofvideo games perweekMales havehigher rates ofvideo gameaddiction thanfemalesTend to getinto morephysicalfightsAddicted gamerswere reported toplay twice as manyhours of videogames as casualgamers on averageVideo gamesaffect the brainin the sameway asaddictive drugs19% ofaddictedgamers werereported to beaddicted toMMOsMore thantwice aslikely to haveADHD44% of gamersreported to haveplayed videogames for sevendays per weekYounger adultshave moreproblems withgamingaddictionsIn the U.S.,66% of thepopulationare gamers.18% ofaddictedgamers werereported to beaddicted toRPGsSingle peopleare morelikely to havevideo gameaddictionsGaming addictstend to bemoody, irritable,depressed andphysicallyaggressiveBinge gamingincreased by13% duringthe pandemic21% ofaddictedgamers werereported to beaddicted toMMORPGsUnemploymentmay present asa risk factor forvideo gameaddictionTend to havehealthproblemscaused by longperiods ofgamingThe averagegamer is 35years old3-4% of gamerswere addictedto video gamesglobally in 2021

Gaming Addiction Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. In the U.S., 163 million adults were reported to be gamers
  2. In 1999, the gaming industry generated $7.4 billion in revenue, compared to $178 billion in 2021
  3. Technological advancements are allowing more individuals to play video games more often
  4. Multiple research studies have found a positive correlation between video game addiction and depression.
  5. Playing video games can be an addictive stimulus
  6. 25% of gamers reported playing video games for at least 12 hours per week
  7. 21% of addicted gamers were reported to be addicted to MOBAs
  8. 16% of addicted gamers were reported to be addicted to shooters
  9. Anxiety and depression can lead to increased susceptibility to video game addictions
  10. In the U.S., 51 million children were reported to be gamers
  11. The average casual gamer played an average of eight hours of video games per week
  12. Males have higher rates of video game addiction than females
  13. Tend to get into more physical fights
  14. Addicted gamers were reported to play twice as many hours of video games as casual gamers on average
  15. Video games affect the brain in the same way as addictive drugs
  16. 19% of addicted gamers were reported to be addicted to MMOs
  17. More than twice as likely to have ADHD
  18. 44% of gamers reported to have played video games for seven days per week
  19. Younger adults have more problems with gaming addictions
  20. In the U.S., 66% of the population are gamers.
  21. 18% of addicted gamers were reported to be addicted to RPGs
  22. Single people are more likely to have video game addictions
  23. Gaming addicts tend to be moody, irritable, depressed and physically aggressive
  24. Binge gaming increased by 13% during the pandemic
  25. 21% of addicted gamers were reported to be addicted to MMORPGs
  26. Unemployment may present as a risk factor for video game addiction
  27. Tend to have health problems caused by long periods of gaming
  28. The average gamer is 35 years old
  29. 3-4% of gamers were addicted to video games globally in 2021