Tend to havehealthproblemscaused by longperiods ofgamingIn the U.S.,66% of thepopulationare gamers.Anxiety anddepression canlead to increasedsusceptibility tovideo gameaddictionsIn the U.S.,51 millionchildren werereported tobe gamers In 1999, the gamingindustry generated$7.4 billion inrevenue, comparedto $178 billion in2021Multiple researchstudies have founda positivecorrelation betweenvideo gameaddiction anddepression.Tend to getinto morephysicalfightsUnemploymentmay present asa risk factor forvideo gameaddictionMales havehigher rates ofvideo gameaddiction thanfemales19% ofaddictedgamers werereported to beaddicted toMMOs44% of gamersreported to haveplayed videogames for sevendays per weekPlayingvideo gamescan be anaddictivestimulusAddicted gamerswere reported toplay twice as manyhours of videogames as casualgamers on averageThe averagecasual gamerplayed an averageof eight hours ofvideo games perweekYounger adultshave moreproblems withgamingaddictionsTechnologicaladvancements areallowing moreindividuals to playvideo games moreoftenMore thantwice aslikely to haveADHD In the U.S., 163million adultswere reportedto be gamers Video gamesaffect the brainin the sameway asaddictive drugs21% ofaddictedgamers werereported to beaddicted toMMORPGs18% ofaddictedgamers werereported to beaddicted toRPGsThe averagegamer is 35years oldSingle peopleare morelikely to havevideo gameaddictionsGaming addictstend to bemoody, irritable,depressed andphysicallyaggressive21% ofaddictedgamers werereported to beaddicted toMOBAs3-4% of gamerswere addictedto video gamesglobally in 202116% ofaddictedgamers werereported to beaddicted toshooters25% of gamersreported playingvideo games forat least 12 hoursper weekBinge gamingincreased by13% duringthe pandemicTend to havehealthproblemscaused by longperiods ofgamingIn the U.S.,66% of thepopulationare gamers.Anxiety anddepression canlead to increasedsusceptibility tovideo gameaddictionsIn the U.S.,51 millionchildren werereported tobe gamers In 1999, the gamingindustry generated$7.4 billion inrevenue, comparedto $178 billion in2021Multiple researchstudies have founda positivecorrelation betweenvideo gameaddiction anddepression.Tend to getinto morephysicalfightsUnemploymentmay present asa risk factor forvideo gameaddictionMales havehigher rates ofvideo gameaddiction thanfemales19% ofaddictedgamers werereported to beaddicted toMMOs44% of gamersreported to haveplayed videogames for sevendays per weekPlayingvideo gamescan be anaddictivestimulusAddicted gamerswere reported toplay twice as manyhours of videogames as casualgamers on averageThe averagecasual gamerplayed an averageof eight hours ofvideo games perweekYounger adultshave moreproblems withgamingaddictionsTechnologicaladvancements areallowing moreindividuals to playvideo games moreoftenMore thantwice aslikely to haveADHD In the U.S., 163million adultswere reportedto be gamers Video gamesaffect the brainin the sameway asaddictive drugs21% ofaddictedgamers werereported to beaddicted toMMORPGs18% ofaddictedgamers werereported to beaddicted toRPGsThe averagegamer is 35years oldSingle peopleare morelikely to havevideo gameaddictionsGaming addictstend to bemoody, irritable,depressed andphysicallyaggressive21% ofaddictedgamers werereported to beaddicted toMOBAs3-4% of gamerswere addictedto video gamesglobally in 202116% ofaddictedgamers werereported to beaddicted toshooters25% of gamersreported playingvideo games forat least 12 hoursper weekBinge gamingincreased by13% duringthe pandemic

Gaming Addiction Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Tend to have health problems caused by long periods of gaming
  2. In the U.S., 66% of the population are gamers.
  3. Anxiety and depression can lead to increased susceptibility to video game addictions
  4. In the U.S., 51 million children were reported to be gamers
  5. In 1999, the gaming industry generated $7.4 billion in revenue, compared to $178 billion in 2021
  6. Multiple research studies have found a positive correlation between video game addiction and depression.
  7. Tend to get into more physical fights
  8. Unemployment may present as a risk factor for video game addiction
  9. Males have higher rates of video game addiction than females
  10. 19% of addicted gamers were reported to be addicted to MMOs
  11. 44% of gamers reported to have played video games for seven days per week
  12. Playing video games can be an addictive stimulus
  13. Addicted gamers were reported to play twice as many hours of video games as casual gamers on average
  14. The average casual gamer played an average of eight hours of video games per week
  15. Younger adults have more problems with gaming addictions
  16. Technological advancements are allowing more individuals to play video games more often
  17. More than twice as likely to have ADHD
  18. In the U.S., 163 million adults were reported to be gamers
  19. Video games affect the brain in the same way as addictive drugs
  20. 21% of addicted gamers were reported to be addicted to MMORPGs
  21. 18% of addicted gamers were reported to be addicted to RPGs
  22. The average gamer is 35 years old
  23. Single people are more likely to have video game addictions
  24. Gaming addicts tend to be moody, irritable, depressed and physically aggressive
  25. 21% of addicted gamers were reported to be addicted to MOBAs
  26. 3-4% of gamers were addicted to video games globally in 2021
  27. 16% of addicted gamers were reported to be addicted to shooters
  28. 25% of gamers reported playing video games for at least 12 hours per week
  29. Binge gaming increased by 13% during the pandemic