In 1999, the gamingindustry generated$7.4 billion inrevenue, comparedto $178 billion in2021In the U.S.,51 millionchildren werereported tobe gamers Males havehigher rates ofvideo gameaddiction thanfemalesIn the U.S.,66% of thepopulationare gamers.44% of gamersreported to haveplayed videogames for sevendays per week16% ofaddictedgamers werereported to beaddicted toshooters21% ofaddictedgamers werereported to beaddicted toMMORPGsVideo gamesaffect the brainin the sameway asaddictive drugsAddicted gamerswere reported toplay twice as manyhours of videogames as casualgamers on average In the U.S., 163million adultswere reportedto be gamers Technologicaladvancements areallowing moreindividuals to playvideo games moreoftenSingle peopleare morelikely to havevideo gameaddictionsBinge gamingincreased by13% duringthe pandemicGaming addictstend to bemoody, irritable,depressed andphysicallyaggressiveMultiple researchstudies have founda positivecorrelation betweenvideo gameaddiction anddepression.21% ofaddictedgamers werereported to beaddicted toMOBAsYounger adultshave moreproblems withgamingaddictions3-4% of gamerswere addictedto video gamesglobally in 2021Tend to getinto morephysicalfightsThe averagegamer is 35years oldPlayingvideo gamescan be anaddictivestimulus18% ofaddictedgamers werereported to beaddicted toRPGs19% ofaddictedgamers werereported to beaddicted toMMOsThe averagecasual gamerplayed an averageof eight hours ofvideo games perweekUnemploymentmay present asa risk factor forvideo gameaddictionMore thantwice aslikely to haveADHDTend to havehealthproblemscaused by longperiods ofgamingAnxiety anddepression canlead to increasedsusceptibility tovideo gameaddictions25% of gamersreported playingvideo games forat least 12 hoursper weekIn 1999, the gamingindustry generated$7.4 billion inrevenue, comparedto $178 billion in2021In the U.S.,51 millionchildren werereported tobe gamers Males havehigher rates ofvideo gameaddiction thanfemalesIn the U.S.,66% of thepopulationare gamers.44% of gamersreported to haveplayed videogames for sevendays per week16% ofaddictedgamers werereported to beaddicted toshooters21% ofaddictedgamers werereported to beaddicted toMMORPGsVideo gamesaffect the brainin the sameway asaddictive drugsAddicted gamerswere reported toplay twice as manyhours of videogames as casualgamers on average In the U.S., 163million adultswere reportedto be gamers Technologicaladvancements areallowing moreindividuals to playvideo games moreoftenSingle peopleare morelikely to havevideo gameaddictionsBinge gamingincreased by13% duringthe pandemicGaming addictstend to bemoody, irritable,depressed andphysicallyaggressiveMultiple researchstudies have founda positivecorrelation betweenvideo gameaddiction anddepression.21% ofaddictedgamers werereported to beaddicted toMOBAsYounger adultshave moreproblems withgamingaddictions3-4% of gamerswere addictedto video gamesglobally in 2021Tend to getinto morephysicalfightsThe averagegamer is 35years oldPlayingvideo gamescan be anaddictivestimulus18% ofaddictedgamers werereported to beaddicted toRPGs19% ofaddictedgamers werereported to beaddicted toMMOsThe averagecasual gamerplayed an averageof eight hours ofvideo games perweekUnemploymentmay present asa risk factor forvideo gameaddictionMore thantwice aslikely to haveADHDTend to havehealthproblemscaused by longperiods ofgamingAnxiety anddepression canlead to increasedsusceptibility tovideo gameaddictions25% of gamersreported playingvideo games forat least 12 hoursper week

Gaming Addiction Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. In 1999, the gaming industry generated $7.4 billion in revenue, compared to $178 billion in 2021
  2. In the U.S., 51 million children were reported to be gamers
  3. Males have higher rates of video game addiction than females
  4. In the U.S., 66% of the population are gamers.
  5. 44% of gamers reported to have played video games for seven days per week
  6. 16% of addicted gamers were reported to be addicted to shooters
  7. 21% of addicted gamers were reported to be addicted to MMORPGs
  8. Video games affect the brain in the same way as addictive drugs
  9. Addicted gamers were reported to play twice as many hours of video games as casual gamers on average
  10. In the U.S., 163 million adults were reported to be gamers
  11. Technological advancements are allowing more individuals to play video games more often
  12. Single people are more likely to have video game addictions
  13. Binge gaming increased by 13% during the pandemic
  14. Gaming addicts tend to be moody, irritable, depressed and physically aggressive
  15. Multiple research studies have found a positive correlation between video game addiction and depression.
  16. 21% of addicted gamers were reported to be addicted to MOBAs
  17. Younger adults have more problems with gaming addictions
  18. 3-4% of gamers were addicted to video games globally in 2021
  19. Tend to get into more physical fights
  20. The average gamer is 35 years old
  21. Playing video games can be an addictive stimulus
  22. 18% of addicted gamers were reported to be addicted to RPGs
  23. 19% of addicted gamers were reported to be addicted to MMOs
  24. The average casual gamer played an average of eight hours of video games per week
  25. Unemployment may present as a risk factor for video game addiction
  26. More than twice as likely to have ADHD
  27. Tend to have health problems caused by long periods of gaming
  28. Anxiety and depression can lead to increased susceptibility to video game addictions
  29. 25% of gamers reported playing video games for at least 12 hours per week