18% ofaddictedgamers werereported to beaddicted toRPGs21% ofaddictedgamers werereported to beaddicted toMOBAs19% ofaddictedgamers werereported to beaddicted toMMOsPlayingvideo gamescan be anaddictivestimulusMales havehigher rates ofvideo gameaddiction thanfemalesAnxiety anddepression canlead to increasedsusceptibility tovideo gameaddictionsSingle peopleare morelikely to havevideo gameaddictions3-4% of gamerswere addictedto video gamesglobally in 2021In the U.S.,66% of thepopulationare gamers.Younger adultshave moreproblems withgamingaddictionsThe averagegamer is 35years oldIn 1999, the gamingindustry generated$7.4 billion inrevenue, comparedto $178 billion in2021Unemploymentmay present asa risk factor forvideo gameaddictionIn the U.S.,51 millionchildren werereported tobe gamers Gaming addictstend to bemoody, irritable,depressed andphysicallyaggressiveBinge gamingincreased by13% duringthe pandemicTechnologicaladvancements areallowing moreindividuals to playvideo games moreoften44% of gamersreported to haveplayed videogames for sevendays per weekAddicted gamerswere reported toplay twice as manyhours of videogames as casualgamers on averageMore thantwice aslikely to haveADHD25% of gamersreported playingvideo games forat least 12 hoursper weekMultiple researchstudies have founda positivecorrelation betweenvideo gameaddiction anddepression.The averagecasual gamerplayed an averageof eight hours ofvideo games perweek16% ofaddictedgamers werereported to beaddicted toshootersTend to getinto morephysicalfights21% ofaddictedgamers werereported to beaddicted toMMORPGsVideo gamesaffect the brainin the sameway asaddictive drugsTend to havehealthproblemscaused by longperiods ofgaming In the U.S., 163million adultswere reportedto be gamers 18% ofaddictedgamers werereported to beaddicted toRPGs21% ofaddictedgamers werereported to beaddicted toMOBAs19% ofaddictedgamers werereported to beaddicted toMMOsPlayingvideo gamescan be anaddictivestimulusMales havehigher rates ofvideo gameaddiction thanfemalesAnxiety anddepression canlead to increasedsusceptibility tovideo gameaddictionsSingle peopleare morelikely to havevideo gameaddictions3-4% of gamerswere addictedto video gamesglobally in 2021In the U.S.,66% of thepopulationare gamers.Younger adultshave moreproblems withgamingaddictionsThe averagegamer is 35years oldIn 1999, the gamingindustry generated$7.4 billion inrevenue, comparedto $178 billion in2021Unemploymentmay present asa risk factor forvideo gameaddictionIn the U.S.,51 millionchildren werereported tobe gamers Gaming addictstend to bemoody, irritable,depressed andphysicallyaggressiveBinge gamingincreased by13% duringthe pandemicTechnologicaladvancements areallowing moreindividuals to playvideo games moreoften44% of gamersreported to haveplayed videogames for sevendays per weekAddicted gamerswere reported toplay twice as manyhours of videogames as casualgamers on averageMore thantwice aslikely to haveADHD25% of gamersreported playingvideo games forat least 12 hoursper weekMultiple researchstudies have founda positivecorrelation betweenvideo gameaddiction anddepression.The averagecasual gamerplayed an averageof eight hours ofvideo games perweek16% ofaddictedgamers werereported to beaddicted toshootersTend to getinto morephysicalfights21% ofaddictedgamers werereported to beaddicted toMMORPGsVideo gamesaffect the brainin the sameway asaddictive drugsTend to havehealthproblemscaused by longperiods ofgaming In the U.S., 163million adultswere reportedto be gamers 

Gaming Addiction Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 18% of addicted gamers were reported to be addicted to RPGs
  2. 21% of addicted gamers were reported to be addicted to MOBAs
  3. 19% of addicted gamers were reported to be addicted to MMOs
  4. Playing video games can be an addictive stimulus
  5. Males have higher rates of video game addiction than females
  6. Anxiety and depression can lead to increased susceptibility to video game addictions
  7. Single people are more likely to have video game addictions
  8. 3-4% of gamers were addicted to video games globally in 2021
  9. In the U.S., 66% of the population are gamers.
  10. Younger adults have more problems with gaming addictions
  11. The average gamer is 35 years old
  12. In 1999, the gaming industry generated $7.4 billion in revenue, compared to $178 billion in 2021
  13. Unemployment may present as a risk factor for video game addiction
  14. In the U.S., 51 million children were reported to be gamers
  15. Gaming addicts tend to be moody, irritable, depressed and physically aggressive
  16. Binge gaming increased by 13% during the pandemic
  17. Technological advancements are allowing more individuals to play video games more often
  18. 44% of gamers reported to have played video games for seven days per week
  19. Addicted gamers were reported to play twice as many hours of video games as casual gamers on average
  20. More than twice as likely to have ADHD
  21. 25% of gamers reported playing video games for at least 12 hours per week
  22. Multiple research studies have found a positive correlation between video game addiction and depression.
  23. The average casual gamer played an average of eight hours of video games per week
  24. 16% of addicted gamers were reported to be addicted to shooters
  25. Tend to get into more physical fights
  26. 21% of addicted gamers were reported to be addicted to MMORPGs
  27. Video games affect the brain in the same way as addictive drugs
  28. Tend to have health problems caused by long periods of gaming
  29. In the U.S., 163 million adults were reported to be gamers