Unemploymentmay present asa risk factor forvideo gameaddiction16% ofaddictedgamers werereported to beaddicted toshootersSingle peopleare morelikely to havevideo gameaddictionsPlayingvideo gamescan be anaddictivestimulusMore thantwice aslikely to haveADHDBinge gamingincreased by13% duringthe pandemicVideo gamesaffect the brainin the sameway asaddictive drugsGaming addictstend to bemoody, irritable,depressed andphysicallyaggressive In the U.S., 163million adultswere reportedto be gamers In the U.S.,51 millionchildren werereported tobe gamers The averagecasual gamerplayed an averageof eight hours ofvideo games perweekAnxiety anddepression canlead to increasedsusceptibility tovideo gameaddictions21% ofaddictedgamers werereported to beaddicted toMOBAsIn 1999, the gamingindustry generated$7.4 billion inrevenue, comparedto $178 billion in20213-4% of gamerswere addictedto video gamesglobally in 2021Multiple researchstudies have founda positivecorrelation betweenvideo gameaddiction anddepression.Tend to havehealthproblemscaused by longperiods ofgaming44% of gamersreported to haveplayed videogames for sevendays per week25% of gamersreported playingvideo games forat least 12 hoursper weekThe averagegamer is 35years oldTend to getinto morephysicalfightsYounger adultshave moreproblems withgamingaddictions19% ofaddictedgamers werereported to beaddicted toMMOsTechnologicaladvancements areallowing moreindividuals to playvideo games moreoftenMales havehigher rates ofvideo gameaddiction thanfemales18% ofaddictedgamers werereported to beaddicted toRPGsAddicted gamerswere reported toplay twice as manyhours of videogames as casualgamers on average21% ofaddictedgamers werereported to beaddicted toMMORPGsIn the U.S.,66% of thepopulationare gamers.Unemploymentmay present asa risk factor forvideo gameaddiction16% ofaddictedgamers werereported to beaddicted toshootersSingle peopleare morelikely to havevideo gameaddictionsPlayingvideo gamescan be anaddictivestimulusMore thantwice aslikely to haveADHDBinge gamingincreased by13% duringthe pandemicVideo gamesaffect the brainin the sameway asaddictive drugsGaming addictstend to bemoody, irritable,depressed andphysicallyaggressive In the U.S., 163million adultswere reportedto be gamers In the U.S.,51 millionchildren werereported tobe gamers The averagecasual gamerplayed an averageof eight hours ofvideo games perweekAnxiety anddepression canlead to increasedsusceptibility tovideo gameaddictions21% ofaddictedgamers werereported to beaddicted toMOBAsIn 1999, the gamingindustry generated$7.4 billion inrevenue, comparedto $178 billion in20213-4% of gamerswere addictedto video gamesglobally in 2021Multiple researchstudies have founda positivecorrelation betweenvideo gameaddiction anddepression.Tend to havehealthproblemscaused by longperiods ofgaming44% of gamersreported to haveplayed videogames for sevendays per week25% of gamersreported playingvideo games forat least 12 hoursper weekThe averagegamer is 35years oldTend to getinto morephysicalfightsYounger adultshave moreproblems withgamingaddictions19% ofaddictedgamers werereported to beaddicted toMMOsTechnologicaladvancements areallowing moreindividuals to playvideo games moreoftenMales havehigher rates ofvideo gameaddiction thanfemales18% ofaddictedgamers werereported to beaddicted toRPGsAddicted gamerswere reported toplay twice as manyhours of videogames as casualgamers on average21% ofaddictedgamers werereported to beaddicted toMMORPGsIn the U.S.,66% of thepopulationare gamers.

Gaming Addiction Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Unemployment may present as a risk factor for video game addiction
  2. 16% of addicted gamers were reported to be addicted to shooters
  3. Single people are more likely to have video game addictions
  4. Playing video games can be an addictive stimulus
  5. More than twice as likely to have ADHD
  6. Binge gaming increased by 13% during the pandemic
  7. Video games affect the brain in the same way as addictive drugs
  8. Gaming addicts tend to be moody, irritable, depressed and physically aggressive
  9. In the U.S., 163 million adults were reported to be gamers
  10. In the U.S., 51 million children were reported to be gamers
  11. The average casual gamer played an average of eight hours of video games per week
  12. Anxiety and depression can lead to increased susceptibility to video game addictions
  13. 21% of addicted gamers were reported to be addicted to MOBAs
  14. In 1999, the gaming industry generated $7.4 billion in revenue, compared to $178 billion in 2021
  15. 3-4% of gamers were addicted to video games globally in 2021
  16. Multiple research studies have found a positive correlation between video game addiction and depression.
  17. Tend to have health problems caused by long periods of gaming
  18. 44% of gamers reported to have played video games for seven days per week
  19. 25% of gamers reported playing video games for at least 12 hours per week
  20. The average gamer is 35 years old
  21. Tend to get into more physical fights
  22. Younger adults have more problems with gaming addictions
  23. 19% of addicted gamers were reported to be addicted to MMOs
  24. Technological advancements are allowing more individuals to play video games more often
  25. Males have higher rates of video game addiction than females
  26. 18% of addicted gamers were reported to be addicted to RPGs
  27. Addicted gamers were reported to play twice as many hours of video games as casual gamers on average
  28. 21% of addicted gamers were reported to be addicted to MMORPGs
  29. In the U.S., 66% of the population are gamers.