Playingvideo gamescan be anaddictivestimulus18% ofaddictedgamers werereported to beaddicted toRPGsMultiple researchstudies have founda positivecorrelation betweenvideo gameaddiction anddepression.Technologicaladvancements areallowing moreindividuals to playvideo games moreoften21% ofaddictedgamers werereported to beaddicted toMOBAs19% ofaddictedgamers werereported to beaddicted toMMOsAddicted gamerswere reported toplay twice as manyhours of videogames as casualgamers on averageVideo gamesaffect the brainin the sameway asaddictive drugsTend to getinto morephysicalfights3-4% of gamerswere addictedto video gamesglobally in 202121% ofaddictedgamers werereported to beaddicted toMMORPGsAnxiety anddepression canlead to increasedsusceptibility tovideo gameaddictions16% ofaddictedgamers werereported to beaddicted toshootersBinge gamingincreased by13% duringthe pandemicThe averagegamer is 35years oldThe averagecasual gamerplayed an averageof eight hours ofvideo games perweekIn 1999, the gamingindustry generated$7.4 billion inrevenue, comparedto $178 billion in2021Males havehigher rates ofvideo gameaddiction thanfemales In the U.S., 163million adultswere reportedto be gamers Unemploymentmay present asa risk factor forvideo gameaddictionMore thantwice aslikely to haveADHDTend to havehealthproblemscaused by longperiods ofgamingGaming addictstend to bemoody, irritable,depressed andphysicallyaggressiveIn the U.S.,66% of thepopulationare gamers.In the U.S.,51 millionchildren werereported tobe gamers 25% of gamersreported playingvideo games forat least 12 hoursper weekSingle peopleare morelikely to havevideo gameaddictions44% of gamersreported to haveplayed videogames for sevendays per weekYounger adultshave moreproblems withgamingaddictionsPlayingvideo gamescan be anaddictivestimulus18% ofaddictedgamers werereported to beaddicted toRPGsMultiple researchstudies have founda positivecorrelation betweenvideo gameaddiction anddepression.Technologicaladvancements areallowing moreindividuals to playvideo games moreoften21% ofaddictedgamers werereported to beaddicted toMOBAs19% ofaddictedgamers werereported to beaddicted toMMOsAddicted gamerswere reported toplay twice as manyhours of videogames as casualgamers on averageVideo gamesaffect the brainin the sameway asaddictive drugsTend to getinto morephysicalfights3-4% of gamerswere addictedto video gamesglobally in 202121% ofaddictedgamers werereported to beaddicted toMMORPGsAnxiety anddepression canlead to increasedsusceptibility tovideo gameaddictions16% ofaddictedgamers werereported to beaddicted toshootersBinge gamingincreased by13% duringthe pandemicThe averagegamer is 35years oldThe averagecasual gamerplayed an averageof eight hours ofvideo games perweekIn 1999, the gamingindustry generated$7.4 billion inrevenue, comparedto $178 billion in2021Males havehigher rates ofvideo gameaddiction thanfemales In the U.S., 163million adultswere reportedto be gamers Unemploymentmay present asa risk factor forvideo gameaddictionMore thantwice aslikely to haveADHDTend to havehealthproblemscaused by longperiods ofgamingGaming addictstend to bemoody, irritable,depressed andphysicallyaggressiveIn the U.S.,66% of thepopulationare gamers.In the U.S.,51 millionchildren werereported tobe gamers 25% of gamersreported playingvideo games forat least 12 hoursper weekSingle peopleare morelikely to havevideo gameaddictions44% of gamersreported to haveplayed videogames for sevendays per weekYounger adultshave moreproblems withgamingaddictions

Gaming Addiction Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Playing video games can be an addictive stimulus
  2. 18% of addicted gamers were reported to be addicted to RPGs
  3. Multiple research studies have found a positive correlation between video game addiction and depression.
  4. Technological advancements are allowing more individuals to play video games more often
  5. 21% of addicted gamers were reported to be addicted to MOBAs
  6. 19% of addicted gamers were reported to be addicted to MMOs
  7. Addicted gamers were reported to play twice as many hours of video games as casual gamers on average
  8. Video games affect the brain in the same way as addictive drugs
  9. Tend to get into more physical fights
  10. 3-4% of gamers were addicted to video games globally in 2021
  11. 21% of addicted gamers were reported to be addicted to MMORPGs
  12. Anxiety and depression can lead to increased susceptibility to video game addictions
  13. 16% of addicted gamers were reported to be addicted to shooters
  14. Binge gaming increased by 13% during the pandemic
  15. The average gamer is 35 years old
  16. The average casual gamer played an average of eight hours of video games per week
  17. In 1999, the gaming industry generated $7.4 billion in revenue, compared to $178 billion in 2021
  18. Males have higher rates of video game addiction than females
  19. In the U.S., 163 million adults were reported to be gamers
  20. Unemployment may present as a risk factor for video game addiction
  21. More than twice as likely to have ADHD
  22. Tend to have health problems caused by long periods of gaming
  23. Gaming addicts tend to be moody, irritable, depressed and physically aggressive
  24. In the U.S., 66% of the population are gamers.
  25. In the U.S., 51 million children were reported to be gamers
  26. 25% of gamers reported playing video games for at least 12 hours per week
  27. Single people are more likely to have video game addictions
  28. 44% of gamers reported to have played video games for seven days per week
  29. Younger adults have more problems with gaming addictions