Gaming addictstend to bemoody, irritable,depressed andphysicallyaggressiveTend to getinto morephysicalfightsMultiple researchstudies have founda positivecorrelation betweenvideo gameaddiction anddepression.Playingvideo gamescan be anaddictivestimulusThe averagegamer is 35years oldTechnologicaladvancements areallowing moreindividuals to playvideo games moreoftenTend to havehealthproblemscaused by longperiods ofgaming In the U.S., 163million adultswere reportedto be gamers 16% ofaddictedgamers werereported to beaddicted toshooters21% ofaddictedgamers werereported to beaddicted toMMORPGs3-4% of gamerswere addictedto video gamesglobally in 2021In 1999, the gamingindustry generated$7.4 billion inrevenue, comparedto $178 billion in2021In the U.S.,66% of thepopulationare gamers.19% ofaddictedgamers werereported to beaddicted toMMOsMore thantwice aslikely to haveADHDBinge gamingincreased by13% duringthe pandemicThe averagecasual gamerplayed an averageof eight hours ofvideo games perweek21% ofaddictedgamers werereported to beaddicted toMOBAsVideo gamesaffect the brainin the sameway asaddictive drugs25% of gamersreported playingvideo games forat least 12 hoursper week18% ofaddictedgamers werereported to beaddicted toRPGsSingle peopleare morelikely to havevideo gameaddictionsYounger adultshave moreproblems withgamingaddictionsIn the U.S.,51 millionchildren werereported tobe gamers 44% of gamersreported to haveplayed videogames for sevendays per weekAddicted gamerswere reported toplay twice as manyhours of videogames as casualgamers on averageAnxiety anddepression canlead to increasedsusceptibility tovideo gameaddictionsUnemploymentmay present asa risk factor forvideo gameaddictionMales havehigher rates ofvideo gameaddiction thanfemalesGaming addictstend to bemoody, irritable,depressed andphysicallyaggressiveTend to getinto morephysicalfightsMultiple researchstudies have founda positivecorrelation betweenvideo gameaddiction anddepression.Playingvideo gamescan be anaddictivestimulusThe averagegamer is 35years oldTechnologicaladvancements areallowing moreindividuals to playvideo games moreoftenTend to havehealthproblemscaused by longperiods ofgaming In the U.S., 163million adultswere reportedto be gamers 16% ofaddictedgamers werereported to beaddicted toshooters21% ofaddictedgamers werereported to beaddicted toMMORPGs3-4% of gamerswere addictedto video gamesglobally in 2021In 1999, the gamingindustry generated$7.4 billion inrevenue, comparedto $178 billion in2021In the U.S.,66% of thepopulationare gamers.19% ofaddictedgamers werereported to beaddicted toMMOsMore thantwice aslikely to haveADHDBinge gamingincreased by13% duringthe pandemicThe averagecasual gamerplayed an averageof eight hours ofvideo games perweek21% ofaddictedgamers werereported to beaddicted toMOBAsVideo gamesaffect the brainin the sameway asaddictive drugs25% of gamersreported playingvideo games forat least 12 hoursper week18% ofaddictedgamers werereported to beaddicted toRPGsSingle peopleare morelikely to havevideo gameaddictionsYounger adultshave moreproblems withgamingaddictionsIn the U.S.,51 millionchildren werereported tobe gamers 44% of gamersreported to haveplayed videogames for sevendays per weekAddicted gamerswere reported toplay twice as manyhours of videogames as casualgamers on averageAnxiety anddepression canlead to increasedsusceptibility tovideo gameaddictionsUnemploymentmay present asa risk factor forvideo gameaddictionMales havehigher rates ofvideo gameaddiction thanfemales

Gaming Addiction Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Gaming addicts tend to be moody, irritable, depressed and physically aggressive
  2. Tend to get into more physical fights
  3. Multiple research studies have found a positive correlation between video game addiction and depression.
  4. Playing video games can be an addictive stimulus
  5. The average gamer is 35 years old
  6. Technological advancements are allowing more individuals to play video games more often
  7. Tend to have health problems caused by long periods of gaming
  8. In the U.S., 163 million adults were reported to be gamers
  9. 16% of addicted gamers were reported to be addicted to shooters
  10. 21% of addicted gamers were reported to be addicted to MMORPGs
  11. 3-4% of gamers were addicted to video games globally in 2021
  12. In 1999, the gaming industry generated $7.4 billion in revenue, compared to $178 billion in 2021
  13. In the U.S., 66% of the population are gamers.
  14. 19% of addicted gamers were reported to be addicted to MMOs
  15. More than twice as likely to have ADHD
  16. Binge gaming increased by 13% during the pandemic
  17. The average casual gamer played an average of eight hours of video games per week
  18. 21% of addicted gamers were reported to be addicted to MOBAs
  19. Video games affect the brain in the same way as addictive drugs
  20. 25% of gamers reported playing video games for at least 12 hours per week
  21. 18% of addicted gamers were reported to be addicted to RPGs
  22. Single people are more likely to have video game addictions
  23. Younger adults have more problems with gaming addictions
  24. In the U.S., 51 million children were reported to be gamers
  25. 44% of gamers reported to have played video games for seven days per week
  26. Addicted gamers were reported to play twice as many hours of video games as casual gamers on average
  27. Anxiety and depression can lead to increased susceptibility to video game addictions
  28. Unemployment may present as a risk factor for video game addiction
  29. Males have higher rates of video game addiction than females