Binge gamingincreased by13% duringthe pandemicYounger adultshave moreproblems withgamingaddictions25% of gamersreported playingvideo games forat least 12 hoursper weekTend to getinto morephysicalfightsMales havehigher rates ofvideo gameaddiction thanfemalesAnxiety anddepression canlead to increasedsusceptibility tovideo gameaddictionsThe averagegamer is 35years oldPlayingvideo gamescan be anaddictivestimulusUnemploymentmay present asa risk factor forvideo gameaddictionThe averagecasual gamerplayed an averageof eight hours ofvideo games perweek18% ofaddictedgamers werereported to beaddicted toRPGsTechnologicaladvancements areallowing moreindividuals to playvideo games moreoftenGaming addictstend to bemoody, irritable,depressed andphysicallyaggressiveVideo gamesaffect the brainin the sameway asaddictive drugsSingle peopleare morelikely to havevideo gameaddictions In the U.S., 163million adultswere reportedto be gamers 44% of gamersreported to haveplayed videogames for sevendays per week16% ofaddictedgamers werereported to beaddicted toshootersTend to havehealthproblemscaused by longperiods ofgaming21% ofaddictedgamers werereported to beaddicted toMMORPGsIn the U.S.,66% of thepopulationare gamers.Addicted gamerswere reported toplay twice as manyhours of videogames as casualgamers on averageMore thantwice aslikely to haveADHDIn 1999, the gamingindustry generated$7.4 billion inrevenue, comparedto $178 billion in20213-4% of gamerswere addictedto video gamesglobally in 2021Multiple researchstudies have founda positivecorrelation betweenvideo gameaddiction anddepression.In the U.S.,51 millionchildren werereported tobe gamers 19% ofaddictedgamers werereported to beaddicted toMMOs21% ofaddictedgamers werereported to beaddicted toMOBAsBinge gamingincreased by13% duringthe pandemicYounger adultshave moreproblems withgamingaddictions25% of gamersreported playingvideo games forat least 12 hoursper weekTend to getinto morephysicalfightsMales havehigher rates ofvideo gameaddiction thanfemalesAnxiety anddepression canlead to increasedsusceptibility tovideo gameaddictionsThe averagegamer is 35years oldPlayingvideo gamescan be anaddictivestimulusUnemploymentmay present asa risk factor forvideo gameaddictionThe averagecasual gamerplayed an averageof eight hours ofvideo games perweek18% ofaddictedgamers werereported to beaddicted toRPGsTechnologicaladvancements areallowing moreindividuals to playvideo games moreoftenGaming addictstend to bemoody, irritable,depressed andphysicallyaggressiveVideo gamesaffect the brainin the sameway asaddictive drugsSingle peopleare morelikely to havevideo gameaddictions In the U.S., 163million adultswere reportedto be gamers 44% of gamersreported to haveplayed videogames for sevendays per week16% ofaddictedgamers werereported to beaddicted toshootersTend to havehealthproblemscaused by longperiods ofgaming21% ofaddictedgamers werereported to beaddicted toMMORPGsIn the U.S.,66% of thepopulationare gamers.Addicted gamerswere reported toplay twice as manyhours of videogames as casualgamers on averageMore thantwice aslikely to haveADHDIn 1999, the gamingindustry generated$7.4 billion inrevenue, comparedto $178 billion in20213-4% of gamerswere addictedto video gamesglobally in 2021Multiple researchstudies have founda positivecorrelation betweenvideo gameaddiction anddepression.In the U.S.,51 millionchildren werereported tobe gamers 19% ofaddictedgamers werereported to beaddicted toMMOs21% ofaddictedgamers werereported to beaddicted toMOBAs

Gaming Addiction Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Binge gaming increased by 13% during the pandemic
  2. Younger adults have more problems with gaming addictions
  3. 25% of gamers reported playing video games for at least 12 hours per week
  4. Tend to get into more physical fights
  5. Males have higher rates of video game addiction than females
  6. Anxiety and depression can lead to increased susceptibility to video game addictions
  7. The average gamer is 35 years old
  8. Playing video games can be an addictive stimulus
  9. Unemployment may present as a risk factor for video game addiction
  10. The average casual gamer played an average of eight hours of video games per week
  11. 18% of addicted gamers were reported to be addicted to RPGs
  12. Technological advancements are allowing more individuals to play video games more often
  13. Gaming addicts tend to be moody, irritable, depressed and physically aggressive
  14. Video games affect the brain in the same way as addictive drugs
  15. Single people are more likely to have video game addictions
  16. In the U.S., 163 million adults were reported to be gamers
  17. 44% of gamers reported to have played video games for seven days per week
  18. 16% of addicted gamers were reported to be addicted to shooters
  19. Tend to have health problems caused by long periods of gaming
  20. 21% of addicted gamers were reported to be addicted to MMORPGs
  21. In the U.S., 66% of the population are gamers.
  22. Addicted gamers were reported to play twice as many hours of video games as casual gamers on average
  23. More than twice as likely to have ADHD
  24. In 1999, the gaming industry generated $7.4 billion in revenue, compared to $178 billion in 2021
  25. 3-4% of gamers were addicted to video games globally in 2021
  26. Multiple research studies have found a positive correlation between video game addiction and depression.
  27. In the U.S., 51 million children were reported to be gamers
  28. 19% of addicted gamers were reported to be addicted to MMOs
  29. 21% of addicted gamers were reported to be addicted to MOBAs