ScheduledTime________VariedActivitiesFunctionalBreaks ________EmotionalReflectionSheets _________GivingChoicesQuietMusic______TurnTaking______CalmCorner______Checkins______RulesClearlyPosted_______TransitionCountdownMaterials areaccessible __________Privileges _______Mustdo/MaydoClassroomJobs________ PositivelyPhrasedExpectationsCalmTime______RewardSystem_____PraiseAppropriateBehaviors________AlternateSeating______Clutterfreeclassroom________Giving morepraise thanfeedback __________MovementBreaks _______StructuredRoutine________ScheduledTime________VariedActivitiesFunctionalBreaks ________EmotionalReflectionSheets _________GivingChoicesQuietMusic______TurnTaking______CalmCorner______Checkins______RulesClearlyPosted_______TransitionCountdownMaterials areaccessible __________Privileges _______Mustdo/MaydoClassroomJobs________ PositivelyPhrasedExpectationsCalmTime______RewardSystem_____PraiseAppropriateBehaviors________AlternateSeating______Clutterfreeclassroom________Giving morepraise thanfeedback __________MovementBreaks _______StructuredRoutine________

Tier One PD - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Scheduled Time ________
  2. Varied Activities
  3. Functional Breaks ________
  4. Emotional Reflection Sheets _________
  5. Giving Choices
  6. Quiet Music ______
  7. Turn Taking ______
  8. Calm Corner ______
  9. Check ins ______
  10. Rules Clearly Posted _______
  11. Transition Countdown
  12. Materials are accessible __________
  13. Privileges _______
  14. Must do/May do
  15. Classroom Jobs ________
  16. Positively Phrased Expectations
  17. Calm Time ______
  18. Reward System _____
  19. Praise Appropriate Behaviors ________
  20. Alternate Seating ______
  21. Clutter free classroom ________
  22. Giving more praise than feedback __________
  23. Movement Breaks _______
  24. Structured Routine ________