Clutterfreeclassroom________PositivelyPhrasedExpectationsFunctionalBreaks ________ScheduledTime________Checkins______Mustdo/MaydoPraiseAppropriateBehaviors________StructuredRoutine________CalmCorner______TurnTaking______CalmTime______Privileges _______VariedActivitiesQuietMusic______EmotionalReflectionSheets _________RewardSystem_____TransitionCountdownAlternateSeating______RulesClearlyPosted_______ClassroomJobs________ MovementBreaks _______Materials areaccessible __________Giving morepraise thanfeedback __________GivingChoicesClutterfreeclassroom________PositivelyPhrasedExpectationsFunctionalBreaks ________ScheduledTime________Checkins______Mustdo/MaydoPraiseAppropriateBehaviors________StructuredRoutine________CalmCorner______TurnTaking______CalmTime______Privileges _______VariedActivitiesQuietMusic______EmotionalReflectionSheets _________RewardSystem_____TransitionCountdownAlternateSeating______RulesClearlyPosted_______ClassroomJobs________ MovementBreaks _______Materials areaccessible __________Giving morepraise thanfeedback __________GivingChoices

Tier One PD - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Clutter free classroom ________
  2. Positively Phrased Expectations
  3. Functional Breaks ________
  4. Scheduled Time ________
  5. Check ins ______
  6. Must do/May do
  7. Praise Appropriate Behaviors ________
  8. Structured Routine ________
  9. Calm Corner ______
  10. Turn Taking ______
  11. Calm Time ______
  12. Privileges _______
  13. Varied Activities
  14. Quiet Music ______
  15. Emotional Reflection Sheets _________
  16. Reward System _____
  17. Transition Countdown
  18. Alternate Seating ______
  19. Rules Clearly Posted _______
  20. Classroom Jobs ________
  21. Movement Breaks _______
  22. Materials are accessible __________
  23. Giving more praise than feedback __________
  24. Giving Choices