VisualNovelstyledtextboxVideo istitled "Ahorror gamewhere..."Manlyintentionallymakes a wrongchoice/decisionGamewas madein a gamejam"This...can't behappening."Manlymissessomethingdirectly infront of himManly asks ifyou remembersomething fromthe 2000s or2010sManly showsno emotiontoward thescareManlyactually getsscared andwiggles hismouse3+ minutesof talking atthe end ofthe video"Anime"Thumbnailspoils the bigclimax orscare/monsterManlyconstantlyreferencesanothergameManly triesto be nice tothe gamedeveloper"Empty...like mysoul."Manlyignores thegame to goon a tangentVisualNovelstyledtextboxVideo istitled "Ahorror gamewhere..."Manlyintentionallymakes a wrongchoice/decisionGamewas madein a gamejam"This...can't behappening."Manlymissessomethingdirectly infront of himManly asks ifyou remembersomething fromthe 2000s or2010sManly showsno emotiontoward thescareManlyactually getsscared andwiggles hismouse3+ minutesof talking atthe end ofthe video"Anime"Thumbnailspoils the bigclimax orscare/monsterManlyconstantlyreferencesanothergameManly triesto be nice tothe gamedeveloper"Empty...like mysoul."Manlyignores thegame to goon a tangent

Manly Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Visual Novel styled textbox
  2. Video is titled "A horror game where..."
  3. Manly intentionally makes a wrong choice/decision
  4. Game was made in a game jam
  5. "This... can't be happening."
  6. Manly misses something directly in front of him
  7. Manly asks if you remember something from the 2000s or 2010s
  8. Manly shows no emotion toward the scare
  9. Manly actually gets scared and wiggles his mouse
  10. 3+ minutes of talking at the end of the video
  11. "Anime"
  12. Thumbnail spoils the big climax or scare/monster
  13. Manly constantly references another game
  14. Manly tries to be nice to the game developer
  15. "Empty... like my soul."
  16. Manly ignores the game to go on a tangent