Manlyintentionallymakes a wrongchoice/decisionManly showsno emotiontoward thescare"Empty...like mysoul."Manlymissessomethingdirectly infront of himVideo istitled "Ahorror gamewhere..."Thumbnailspoils the bigclimax orscare/monster"This...can't behappening."3+ minutesof talking atthe end ofthe videoVisualNovelstyledtextboxManlyconstantlyreferencesanothergameManlyactually getsscared andwiggles hismouse"Anime"Manly asks ifyou remembersomething fromthe 2000s or2010sManlyignores thegame to goon a tangentManly triesto be nice tothe gamedeveloperGamewas madein a gamejamManlyintentionallymakes a wrongchoice/decisionManly showsno emotiontoward thescare"Empty...like mysoul."Manlymissessomethingdirectly infront of himVideo istitled "Ahorror gamewhere..."Thumbnailspoils the bigclimax orscare/monster"This...can't behappening."3+ minutesof talking atthe end ofthe videoVisualNovelstyledtextboxManlyconstantlyreferencesanothergameManlyactually getsscared andwiggles hismouse"Anime"Manly asks ifyou remembersomething fromthe 2000s or2010sManlyignores thegame to goon a tangentManly triesto be nice tothe gamedeveloperGamewas madein a gamejam

Manly Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Manly intentionally makes a wrong choice/decision
  2. Manly shows no emotion toward the scare
  3. "Empty... like my soul."
  4. Manly misses something directly in front of him
  5. Video is titled "A horror game where..."
  6. Thumbnail spoils the big climax or scare/monster
  7. "This... can't be happening."
  8. 3+ minutes of talking at the end of the video
  9. Visual Novel styled textbox
  10. Manly constantly references another game
  11. Manly actually gets scared and wiggles his mouse
  12. "Anime"
  13. Manly asks if you remember something from the 2000s or 2010s
  14. Manly ignores the game to go on a tangent
  15. Manly tries to be nice to the game developer
  16. Game was made in a game jam