A car finishes therace (physicallycrosses the finishline) at least 10 lapsdown to their classleaderQualifying timedifference of thetop 12 in anyclass is morethan 15 secondsA car gets200 incidentpoints ormore duringthe raceAt least 20different carsuse at leastone fastrepairA car withoutheadlights(missing frontend) attempts todrive around thetrackSomeonecrashes ontheir own in thefirst 2 hours ofthe raceA driver is atleast 20seconds off thepace comparedto their classleaderSomeonegets a drivetime/resttime violationpenaltyTotal incidentcount of theentire field isat least 4500A teamgets DQ'dfor anyreasonExtremenetcode (atleast 1.5 carwidths)Crash onpace lapA TCR finishesahead of at least40% of the GT4field (roundeddown)Unsaferejoin takesout a car inthe top 5 ofany classA car getsa speedingin pitspenalty3 wideandeveryonesurvives3 wide andat leastone carwrecksA TCR or a GT4gets taken outby a GT3 theFIRST time theGT3s pass themMargin ofvictory in aclass is 1minute 30seconds or lessNetcode(at least0.5 carwidths)At least 50 non-fast repairpenaltiesissued duringthe raceAll 3 GT3manufacturers(BMW,Mercedes, andPorsche) finishin the top 5A GT4 isconsistently slower(at least 3 secondsslower per lap)than the fastestTCRSmoking cardrives its wayback to the pitsand makes it tothe pitsA Porsche Cupcar finishesahead of at least40% of the GT3field (roundeddown)At least 20 carsout of the race(or 5+ laps downto their classleader) at anypointCar getsdamage fromsources otherthan wall/carcontact4+ car wreckin the first 3hours of theraceSomeone gets loston the GP circuit(either taking thewrong chicane, tryingto take the mercedesarena, etc.)Someonecrashes intothe pit entrydividerSomeone in thetop 3 of anyclass wrecksout/getswrecked in thefinal 6 hoursSomeoneforgets topit andhas to towA car gets at leasta 90 second stopand hold penalty(fast repairpenalties do notcount)A class hasless than 5cars finishingon the leadlap6+ carwreck atany pointA car takes a20+ minutepitstop andgets back ontrackA car finishes therace (physicallycrosses the finishline) at least 10 lapsdown to their classleaderQualifying timedifference of thetop 12 in anyclass is morethan 15 secondsA car gets200 incidentpoints ormore duringthe raceAt least 20different carsuse at leastone fastrepairA car withoutheadlights(missing frontend) attempts todrive around thetrackSomeonecrashes ontheir own in thefirst 2 hours ofthe raceA driver is atleast 20seconds off thepace comparedto their classleaderSomeonegets a drivetime/resttime violationpenaltyTotal incidentcount of theentire field isat least 4500A teamgets DQ'dfor anyreasonExtremenetcode (atleast 1.5 carwidths)Crash onpace lapA TCR finishesahead of at least40% of the GT4field (roundeddown)Unsaferejoin takesout a car inthe top 5 ofany classA car getsa speedingin pitspenalty3 wideandeveryonesurvives3 wide andat leastone carwrecksA TCR or a GT4gets taken outby a GT3 theFIRST time theGT3s pass themMargin ofvictory in aclass is 1minute 30seconds or lessNetcode(at least0.5 carwidths)At least 50 non-fast repairpenaltiesissued duringthe raceAll 3 GT3manufacturers(BMW,Mercedes, andPorsche) finishin the top 5A GT4 isconsistently slower(at least 3 secondsslower per lap)than the fastestTCRSmoking cardrives its wayback to the pitsand makes it tothe pitsA Porsche Cupcar finishesahead of at least40% of the GT3field (roundeddown)At least 20 carsout of the race(or 5+ laps downto their classleader) at anypointCar getsdamage fromsources otherthan wall/carcontact4+ car wreckin the first 3hours of theraceSomeone gets loston the GP circuit(either taking thewrong chicane, tryingto take the mercedesarena, etc.)Someonecrashes intothe pit entrydividerSomeone in thetop 3 of anyclass wrecksout/getswrecked in thefinal 6 hoursSomeoneforgets topit andhas to towA car gets at leasta 90 second stopand hold penalty(fast repairpenalties do notcount)A class hasless than 5cars finishingon the leadlap6+ carwreck atany pointA car takes a20+ minutepitstop andgets back ontrack

2022 Winter Nurburgring 24h Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A car finishes the race (physically crosses the finish line) at least 10 laps down to their class leader
  2. Qualifying time difference of the top 12 in any class is more than 15 seconds
  3. A car gets 200 incident points or more during the race
  4. At least 20 different cars use at least one fast repair
  5. A car without headlights (missing front end) attempts to drive around the track
  6. Someone crashes on their own in the first 2 hours of the race
  7. A driver is at least 20 seconds off the pace compared to their class leader
  8. Someone gets a drive time/rest time violation penalty
  9. Total incident count of the entire field is at least 4500
  10. A team gets DQ'd for any reason
  11. Extreme netcode (at least 1.5 car widths)
  12. Crash on pace lap
  13. A TCR finishes ahead of at least 40% of the GT4 field (rounded down)
  14. Unsafe rejoin takes out a car in the top 5 of any class
  15. A car gets a speeding in pits penalty
  16. 3 wide and everyone survives
  17. 3 wide and at least one car wrecks
  18. A TCR or a GT4 gets taken out by a GT3 the FIRST time the GT3s pass them
  19. Margin of victory in a class is 1 minute 30 seconds or less
  20. Netcode (at least 0.5 car widths)
  21. At least 50 non-fast repair penalties issued during the race
  22. All 3 GT3 manufacturers (BMW, Mercedes, and Porsche) finish in the top 5
  23. A GT4 is consistently slower (at least 3 seconds slower per lap) than the fastest TCR
  24. Smoking car drives its way back to the pits and makes it to the pits
  25. A Porsche Cup car finishes ahead of at least 40% of the GT3 field (rounded down)
  26. At least 20 cars out of the race (or 5+ laps down to their class leader) at any point
  27. Car gets damage from sources other than wall/car contact
  28. 4+ car wreck in the first 3 hours of the race
  29. Someone gets lost on the GP circuit (either taking the wrong chicane, trying to take the mercedes arena, etc.)
  30. Someone crashes into the pit entry divider
  31. Someone in the top 3 of any class wrecks out/gets wrecked in the final 6 hours
  32. Someone forgets to pit and has to tow
  33. A car gets at least a 90 second stop and hold penalty (fast repair penalties do not count)
  34. A class has less than 5 cars finishing on the lead lap
  35. 6+ car wreck at any point
  36. A car takes a 20+ minute pitstop and gets back on track