All 3 GT3manufacturers(BMW,Mercedes, andPorsche) finishin the top 5A Porsche Cupcar finishesahead of at least40% of the GT3field (roundeddown)A TCR finishesahead of at least40% of the GT4field (roundeddown)Unsaferejoin takesout a car inthe top 5 ofany classA car withoutheadlights(missing frontend) attempts todrive around thetrackA car gets at leasta 90 second stopand hold penalty(fast repairpenalties do notcount)6+ carwreck atany pointA car gets200 incidentpoints ormore duringthe raceAt least 20different carsuse at leastone fastrepairA car takes a20+ minutepitstop andgets back ontrackQualifying timedifference of thetop 12 in anyclass is morethan 15 secondsSomeone in thetop 3 of anyclass wrecksout/getswrecked in thefinal 6 hoursA TCR or a GT4gets taken outby a GT3 theFIRST time theGT3s pass themA car getsa speedingin pitspenaltySmoking cardrives its wayback to the pitsand makes it tothe pitsSomeone gets loston the GP circuit(either taking thewrong chicane, tryingto take the mercedesarena, etc.)A car finishes therace (physicallycrosses the finishline) at least 10 lapsdown to their classleaderAt least 50 non-fast repairpenaltiesissued duringthe raceSomeonecrashes ontheir own in thefirst 2 hours ofthe raceNetcode(at least0.5 carwidths)A driver is atleast 20seconds off thepace comparedto their classleaderA class hasless than 5cars finishingon the leadlapMargin ofvictory in aclass is 1minute 30seconds or lessA GT4 isconsistently slower(at least 3 secondsslower per lap)than the fastestTCR3 wideandeveryonesurvives4+ car wreckin the first 3hours of theraceCar getsdamage fromsources otherthan wall/carcontactA teamgets DQ'dfor anyreasonAt least 20 carsout of the race(or 5+ laps downto their classleader) at anypointSomeonecrashes intothe pit entrydivider3 wide andat leastone carwrecksSomeoneforgets topit andhas to towCrash onpace lapSomeonegets a drivetime/resttime violationpenaltyTotal incidentcount of theentire field isat least 4500Extremenetcode (atleast 1.5 carwidths)All 3 GT3manufacturers(BMW,Mercedes, andPorsche) finishin the top 5A Porsche Cupcar finishesahead of at least40% of the GT3field (roundeddown)A TCR finishesahead of at least40% of the GT4field (roundeddown)Unsaferejoin takesout a car inthe top 5 ofany classA car withoutheadlights(missing frontend) attempts todrive around thetrackA car gets at leasta 90 second stopand hold penalty(fast repairpenalties do notcount)6+ carwreck atany pointA car gets200 incidentpoints ormore duringthe raceAt least 20different carsuse at leastone fastrepairA car takes a20+ minutepitstop andgets back ontrackQualifying timedifference of thetop 12 in anyclass is morethan 15 secondsSomeone in thetop 3 of anyclass wrecksout/getswrecked in thefinal 6 hoursA TCR or a GT4gets taken outby a GT3 theFIRST time theGT3s pass themA car getsa speedingin pitspenaltySmoking cardrives its wayback to the pitsand makes it tothe pitsSomeone gets loston the GP circuit(either taking thewrong chicane, tryingto take the mercedesarena, etc.)A car finishes therace (physicallycrosses the finishline) at least 10 lapsdown to their classleaderAt least 50 non-fast repairpenaltiesissued duringthe raceSomeonecrashes ontheir own in thefirst 2 hours ofthe raceNetcode(at least0.5 carwidths)A driver is atleast 20seconds off thepace comparedto their classleaderA class hasless than 5cars finishingon the leadlapMargin ofvictory in aclass is 1minute 30seconds or lessA GT4 isconsistently slower(at least 3 secondsslower per lap)than the fastestTCR3 wideandeveryonesurvives4+ car wreckin the first 3hours of theraceCar getsdamage fromsources otherthan wall/carcontactA teamgets DQ'dfor anyreasonAt least 20 carsout of the race(or 5+ laps downto their classleader) at anypointSomeonecrashes intothe pit entrydivider3 wide andat leastone carwrecksSomeoneforgets topit andhas to towCrash onpace lapSomeonegets a drivetime/resttime violationpenaltyTotal incidentcount of theentire field isat least 4500Extremenetcode (atleast 1.5 carwidths)

2022 Winter Nurburgring 24h Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. All 3 GT3 manufacturers (BMW, Mercedes, and Porsche) finish in the top 5
  2. A Porsche Cup car finishes ahead of at least 40% of the GT3 field (rounded down)
  3. A TCR finishes ahead of at least 40% of the GT4 field (rounded down)
  4. Unsafe rejoin takes out a car in the top 5 of any class
  5. A car without headlights (missing front end) attempts to drive around the track
  6. A car gets at least a 90 second stop and hold penalty (fast repair penalties do not count)
  7. 6+ car wreck at any point
  8. A car gets 200 incident points or more during the race
  9. At least 20 different cars use at least one fast repair
  10. A car takes a 20+ minute pitstop and gets back on track
  11. Qualifying time difference of the top 12 in any class is more than 15 seconds
  12. Someone in the top 3 of any class wrecks out/gets wrecked in the final 6 hours
  13. A TCR or a GT4 gets taken out by a GT3 the FIRST time the GT3s pass them
  14. A car gets a speeding in pits penalty
  15. Smoking car drives its way back to the pits and makes it to the pits
  16. Someone gets lost on the GP circuit (either taking the wrong chicane, trying to take the mercedes arena, etc.)
  17. A car finishes the race (physically crosses the finish line) at least 10 laps down to their class leader
  18. At least 50 non-fast repair penalties issued during the race
  19. Someone crashes on their own in the first 2 hours of the race
  20. Netcode (at least 0.5 car widths)
  21. A driver is at least 20 seconds off the pace compared to their class leader
  22. A class has less than 5 cars finishing on the lead lap
  23. Margin of victory in a class is 1 minute 30 seconds or less
  24. A GT4 is consistently slower (at least 3 seconds slower per lap) than the fastest TCR
  25. 3 wide and everyone survives
  26. 4+ car wreck in the first 3 hours of the race
  27. Car gets damage from sources other than wall/car contact
  28. A team gets DQ'd for any reason
  29. At least 20 cars out of the race (or 5+ laps down to their class leader) at any point
  30. Someone crashes into the pit entry divider
  31. 3 wide and at least one car wrecks
  32. Someone forgets to pit and has to tow
  33. Crash on pace lap
  34. Someone gets a drive time/rest time violation penalty
  35. Total incident count of the entire field is at least 4500
  36. Extreme netcode (at least 1.5 car widths)