ProcessRe-ThinkCommuni-cateEdgeCaseStorytellingUserResearchShouldDesignersCode?DesignPhilosophyEmpathyIntuitivePrototypePatternsUseCaseCollaborateExperiencesUsersDiscoveryParadigmMobileIterateInnovativeIdeasFlowCognitiveLoadProcessRe-ThinkCommuni-cateEdgeCaseStorytellingUserResearchShouldDesignersCode?DesignPhilosophyEmpathyIntuitivePrototypePatternsUseCaseCollaborateExperiencesUsersDiscoveryParadigmMobileIterateInnovativeIdeasFlowCognitiveLoad

Design Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Process
  2. Re-Think
  3. Communi-cate
  4. Edge Case
  5. Storytelling
  6. User Research
  7. Should Designers Code?
  8. Design Philosophy
  9. Empathy
  10. Intuitive
  11. Prototype
  12. Patterns
  13. Use Case
  14. Collaborate
  15. Experiences
  16. Users
  17. Discovery
  18. Paradigm
  19. Mobile
  20. Iterate
  21. Innovative
  22. Ideas
  23. Flow
  24. Cognitive Load