someone has toplay someoneelse's characterbecause the actualplayer can't showupsome people aregrumpy and passiveaggressive that theirordinary RP hasbeen interrupted for acouple of hourssome jackasstypes a 1000-word post thata GM has toread andrespond toa player getsannoyed that theGMs refuse to takeinto account theirsuperpower that theycould use to breakthe entire missionthe original plan forthe event is eitherforgotten orabandoned due tocomplications ordisagreements andthe GMs end upimprovisingtwo GMsaccidentallyrespond to thesame person atthe same timeteery's goneand brokenthe fourthwall againanti-magicsomeone has toplay someoneelse's characterbecause the actualplayer can't showupsome people aregrumpy and passiveaggressive that theirordinary RP hasbeen interrupted for acouple of hourssome jackasstypes a 1000-word post thata GM has toread andrespond toa player getsannoyed that theGMs refuse to takeinto account theirsuperpower that theycould use to breakthe entire missionthe original plan forthe event is eitherforgotten orabandoned due tocomplications ordisagreements andthe GMs end upimprovisingtwo GMsaccidentallyrespond to thesame person atthe same timeteery's goneand brokenthe fourthwall againanti-magic

RolePages Event Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. someone has to play someone else's character because the actual player can't show up
  2. some people are grumpy and passive aggressive that their ordinary RP has been interrupted for a couple of hours
  3. some jackass types a 1000-word post that a GM has to read and respond to
  4. a player gets annoyed that the GMs refuse to take into account their superpower that they could use to break the entire mission
  5. the original plan for the event is either forgotten or abandoned due to complications or disagreements and the GMs end up improvising
  6. two GMs accidentally respond to the same person at the same time
  7. teery's gone and broken the fourth wall again
  8. anti-magic