VisualPerspectiveStaticpixilationMeshOriginRedStoryboardCameraParallexDotsperinchPixelsdithering3DGrayColorpaletteSecondPersonPerspectivenativepolePixelShadingConcaveJPEGOverheadActiveMosaicSpritesTessellationFirstPersonPerspectivevanishingpointIncreasesPerspectiveDecreases2DvisibleplayareascrollThirdPersonPerspectiveModelsDownVisualPerspectiveStaticpixilationMeshOriginRedStoryboardCameraParallexDotsperinchPixelsdithering3DGrayColorpaletteSecondPersonPerspectivenativepolePixelShadingConcaveJPEGOverheadActiveMosaicSpritesTessellationFirstPersonPerspectivevanishingpointIncreasesPerspectiveDecreases2DvisibleplayareascrollThirdPersonPerspectiveModelsDown

Chapter 4 Game terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Visual Perspective
  2. Static
  3. pixilation
  4. Mesh
  5. Origin
  6. Red
  7. Storyboard
  8. Camera
  9. Parallex
  10. Dots per inch
  11. Pixels
  12. dithering
  13. 3D
  14. Gray
  15. Color palette
  16. Second Person Perspective
  17. native pole
  18. Pixel Shading
  19. Concave
  20. JPEG
  21. Overhead
  22. Active
  23. Mosaic
  24. Sprites
  25. Tessellation
  26. First Person Perspective
  27. vanishing point
  28. Increases
  29. Perspective
  30. Decreases
  31. 2D
  32. visible play area
  33. scroll
  34. Third Person Perspective
  35. Models
  36. Down