RedPixelShadingJPEGpixilationDownThirdPersonPerspectivevanishingpointDotsperinchOriginOverheadSecondPersonPerspectivePixelsscrollConcavenativepolePerspectivevisibleplayareaStoryboardSpritesFirstPersonPerspective2DditheringParallexDecreasesMosaicActive3DColorpaletteModelsIncreasesCameraStaticTessellationVisualPerspectiveMeshGrayRedPixelShadingJPEGpixilationDownThirdPersonPerspectivevanishingpointDotsperinchOriginOverheadSecondPersonPerspectivePixelsscrollConcavenativepolePerspectivevisibleplayareaStoryboardSpritesFirstPersonPerspective2DditheringParallexDecreasesMosaicActive3DColorpaletteModelsIncreasesCameraStaticTessellationVisualPerspectiveMeshGray

Chapter 4 Game terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Red
  2. Pixel Shading
  3. JPEG
  4. pixilation
  5. Down
  6. Third Person Perspective
  7. vanishing point
  8. Dots per inch
  9. Origin
  10. Overhead
  11. Second Person Perspective
  12. Pixels
  13. scroll
  14. Concave
  15. native pole
  16. Perspective
  17. visible play area
  18. Storyboard
  19. Sprites
  20. First Person Perspective
  21. 2D
  22. dithering
  23. Parallex
  24. Decreases
  25. Mosaic
  26. Active
  27. 3D
  28. Color palette
  29. Models
  30. Increases
  31. Camera
  32. Static
  33. Tessellation
  34. Visual Perspective
  35. Mesh
  36. Gray