TessellationPixelShadingIncreasesVisualPerspectiveGrayOriginStaticPerspectiveSpritesnativepolepixilation2DRedColorpaletteOverhead3DSecondPersonPerspectiveStoryboardPixelsscrollDownvanishingpointvisibleplayareaditheringFirstPersonPerspectiveThirdPersonPerspectiveMosaicParallexActiveDecreasesMeshConcaveJPEGModelsDotsperinchCameraTessellationPixelShadingIncreasesVisualPerspectiveGrayOriginStaticPerspectiveSpritesnativepolepixilation2DRedColorpaletteOverhead3DSecondPersonPerspectiveStoryboardPixelsscrollDownvanishingpointvisibleplayareaditheringFirstPersonPerspectiveThirdPersonPerspectiveMosaicParallexActiveDecreasesMeshConcaveJPEGModelsDotsperinchCamera

Chapter 4 Game terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Tessellation
  2. Pixel Shading
  3. Increases
  4. Visual Perspective
  5. Gray
  6. Origin
  7. Static
  8. Perspective
  9. Sprites
  10. native pole
  11. pixilation
  12. 2D
  13. Red
  14. Color palette
  15. Overhead
  16. 3D
  17. Second Person Perspective
  18. Storyboard
  19. Pixels
  20. scroll
  21. Down
  22. vanishing point
  23. visible play area
  24. dithering
  25. First Person Perspective
  26. Third Person Perspective
  27. Mosaic
  28. Parallex
  29. Active
  30. Decreases
  31. Mesh
  32. Concave
  33. JPEG
  34. Models
  35. Dots per inch
  36. Camera