Dots per inch dithering Visual Perspective Second Person Perspective Concave Decreases Pixel Shading vanishing point Active Mosaic First Person Perspective Perspective 3D Models native pole Third Person Perspective Increases Storyboard Parallex Color palette Origin Down Gray Tessellation 2D visible play area Static Red Pixels Overhead Mesh Sprites JPEG scroll pixilation Camera Dots per inch dithering Visual Perspective Second Person Perspective Concave Decreases Pixel Shading vanishing point Active Mosaic First Person Perspective Perspective 3D Models native pole Third Person Perspective Increases Storyboard Parallex Color palette Origin Down Gray Tessellation 2D visible play area Static Red Pixels Overhead Mesh Sprites JPEG scroll pixilation Camera
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Dots per inch
dithering
Visual
Perspective
Second Person Perspective
Concave
Decreases
Pixel
Shading
vanishing point
Active
Mosaic
First Person
Perspective
Perspective
3D
Models
native pole
Third Person
Perspective
Increases
Storyboard
Parallex
Color palette
Origin
Down
Gray
Tessellation
2D
visible play area
Static
Red
Pixels
Overhead
Mesh
Sprites
JPEG
scroll
pixilation
Camera