dithering 3D Camera Red Visual Perspective First Person Perspective Active Third Person Perspective Concave Color palette 2D Storyboard scroll pixilation Mesh Increases Decreases Overhead Pixels Static native pole vanishing point Dots per inch Parallex visible play area Second Person Perspective Mosaic Perspective Models JPEG Down Gray Tessellation Origin Pixel Shading Sprites dithering 3D Camera Red Visual Perspective First Person Perspective Active Third Person Perspective Concave Color palette 2D Storyboard scroll pixilation Mesh Increases Decreases Overhead Pixels Static native pole vanishing point Dots per inch Parallex visible play area Second Person Perspective Mosaic Perspective Models JPEG Down Gray Tessellation Origin Pixel Shading Sprites
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
dithering
3D
Camera
Red
Visual
Perspective
First Person
Perspective
Active
Third Person
Perspective
Concave
Color palette
2D
Storyboard
scroll
pixilation
Mesh
Increases
Decreases
Overhead
Pixels
Static
native pole
vanishing point
Dots per inch
Parallex
visible play area
Second Person Perspective
Mosaic
Perspective
Models
JPEG
Down
Gray
Tessellation
Origin
Pixel
Shading
Sprites