IncreasesModelsMeshnativepoleDecreasesConcaveDown2DPerspectivePixelsvanishingpointpixilationSpritesPixelShadingOverheadscrollVisualPerspectiveColorpaletteDotsperinchFirstPersonPerspectiveJPEGStaticStoryboardActiveTessellationditheringvisibleplayareaMosaicSecondPersonPerspectiveOriginCameraGray3DThirdPersonPerspectiveParallexRedIncreasesModelsMeshnativepoleDecreasesConcaveDown2DPerspectivePixelsvanishingpointpixilationSpritesPixelShadingOverheadscrollVisualPerspectiveColorpaletteDotsperinchFirstPersonPerspectiveJPEGStaticStoryboardActiveTessellationditheringvisibleplayareaMosaicSecondPersonPerspectiveOriginCameraGray3DThirdPersonPerspectiveParallexRed

Chapter 4 Game terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
  1. Increases
  2. Models
  3. Mesh
  4. native pole
  5. Decreases
  6. Concave
  7. Down
  8. 2D
  9. Perspective
  10. Pixels
  11. vanishing point
  12. pixilation
  13. Sprites
  14. Pixel Shading
  15. Overhead
  16. scroll
  17. Visual Perspective
  18. Color palette
  19. Dots per inch
  20. First Person Perspective
  21. JPEG
  22. Static
  23. Storyboard
  24. Active
  25. Tessellation
  26. dithering
  27. visible play area
  28. Mosaic
  29. Second Person Perspective
  30. Origin
  31. Camera
  32. Gray
  33. 3D
  34. Third Person Perspective
  35. Parallex
  36. Red