Increases Models Mesh native pole Decreases Concave Down 2D Perspective Pixels vanishing point pixilation Sprites Pixel Shading Overhead scroll Visual Perspective Color palette Dots per inch First Person Perspective JPEG Static Storyboard Active Tessellation dithering visible play area Mosaic Second Person Perspective Origin Camera Gray 3D Third Person Perspective Parallex Red Increases Models Mesh native pole Decreases Concave Down 2D Perspective Pixels vanishing point pixilation Sprites Pixel Shading Overhead scroll Visual Perspective Color palette Dots per inch First Person Perspective JPEG Static Storyboard Active Tessellation dithering visible play area Mosaic Second Person Perspective Origin Camera Gray 3D Third Person Perspective Parallex Red
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Increases
Models
Mesh
native pole
Decreases
Concave
Down
2D
Perspective
Pixels
vanishing point
pixilation
Sprites
Pixel
Shading
Overhead
scroll
Visual
Perspective
Color palette
Dots per inch
First Person
Perspective
JPEG
Static
Storyboard
Active
Tessellation
dithering
visible play area
Mosaic
Second Person Perspective
Origin
Camera
Gray
3D
Third Person
Perspective
Parallex
Red