GraynativepoleJPEGditheringvanishingpointSecondPersonPerspectivescrollStatic2DPixelsMosaicCameraIncreasesVisualPerspectivevisibleplayareaTessellationColorpaletteSpritesFirstPersonPerspectiveOriginDotsperinchThirdPersonPerspectiveDecreasesPerspectivepixilationDownPixelShadingOverheadRedModelsConcaveStoryboardActiveMeshParallex3DGraynativepoleJPEGditheringvanishingpointSecondPersonPerspectivescrollStatic2DPixelsMosaicCameraIncreasesVisualPerspectivevisibleplayareaTessellationColorpaletteSpritesFirstPersonPerspectiveOriginDotsperinchThirdPersonPerspectiveDecreasesPerspectivepixilationDownPixelShadingOverheadRedModelsConcaveStoryboardActiveMeshParallex3D

Chapter 4 Game terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Gray
  2. native pole
  3. JPEG
  4. dithering
  5. vanishing point
  6. Second Person Perspective
  7. scroll
  8. Static
  9. 2D
  10. Pixels
  11. Mosaic
  12. Camera
  13. Increases
  14. Visual Perspective
  15. visible play area
  16. Tessellation
  17. Color palette
  18. Sprites
  19. First Person Perspective
  20. Origin
  21. Dots per inch
  22. Third Person Perspective
  23. Decreases
  24. Perspective
  25. pixilation
  26. Down
  27. Pixel Shading
  28. Overhead
  29. Red
  30. Models
  31. Concave
  32. Storyboard
  33. Active
  34. Mesh
  35. Parallex
  36. 3D