DotsperinchditheringVisualPerspectiveSecondPersonPerspectiveConcaveDecreasesPixelShadingvanishingpointActiveMosaicFirstPersonPerspectivePerspective3DModelsnativepoleThirdPersonPerspectiveIncreasesStoryboardParallexColorpaletteOriginDownGrayTessellation2DvisibleplayareaStaticRedPixelsOverheadMeshSpritesJPEGscrollpixilationCameraDotsperinchditheringVisualPerspectiveSecondPersonPerspectiveConcaveDecreasesPixelShadingvanishingpointActiveMosaicFirstPersonPerspectivePerspective3DModelsnativepoleThirdPersonPerspectiveIncreasesStoryboardParallexColorpaletteOriginDownGrayTessellation2DvisibleplayareaStaticRedPixelsOverheadMeshSpritesJPEGscrollpixilationCamera

Chapter 4 Game terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dots per inch
  2. dithering
  3. Visual Perspective
  4. Second Person Perspective
  5. Concave
  6. Decreases
  7. Pixel Shading
  8. vanishing point
  9. Active
  10. Mosaic
  11. First Person Perspective
  12. Perspective
  13. 3D
  14. Models
  15. native pole
  16. Third Person Perspective
  17. Increases
  18. Storyboard
  19. Parallex
  20. Color palette
  21. Origin
  22. Down
  23. Gray
  24. Tessellation
  25. 2D
  26. visible play area
  27. Static
  28. Red
  29. Pixels
  30. Overhead
  31. Mesh
  32. Sprites
  33. JPEG
  34. scroll
  35. pixilation
  36. Camera