vanishingpointPerspectivescrollIncreasesDecreasesOriginTessellationSecondPersonPerspectiveReddithering3DStoryboardModelsOverheadVisualPerspectiveSpritesGrayvisibleplayareaFirstPersonPerspectiveCameraConcavePixelShadingStaticMeshDotsperinchnativepoleParallexpixilationDown2DColorpaletteJPEGActiveMosaicThirdPersonPerspectivePixelsvanishingpointPerspectivescrollIncreasesDecreasesOriginTessellationSecondPersonPerspectiveReddithering3DStoryboardModelsOverheadVisualPerspectiveSpritesGrayvisibleplayareaFirstPersonPerspectiveCameraConcavePixelShadingStaticMeshDotsperinchnativepoleParallexpixilationDown2DColorpaletteJPEGActiveMosaicThirdPersonPerspectivePixels

Chapter 4 Game terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. vanishing point
  2. Perspective
  3. scroll
  4. Increases
  5. Decreases
  6. Origin
  7. Tessellation
  8. Second Person Perspective
  9. Red
  10. dithering
  11. 3D
  12. Storyboard
  13. Models
  14. Overhead
  15. Visual Perspective
  16. Sprites
  17. Gray
  18. visible play area
  19. First Person Perspective
  20. Camera
  21. Concave
  22. Pixel Shading
  23. Static
  24. Mesh
  25. Dots per inch
  26. native pole
  27. Parallex
  28. pixilation
  29. Down
  30. 2D
  31. Color palette
  32. JPEG
  33. Active
  34. Mosaic
  35. Third Person Perspective
  36. Pixels