PixelShadingditheringPerspectivevanishingpointDecreasesModelsParallexGrayOriginSecondPersonPerspectivenativepole2DJPEGDotsperinchpixilationStaticVisualPerspective3DFirstPersonPerspectiveCameraThirdPersonPerspectiveTessellationPixelsColorpaletteMeshDownOverheadMosaicSpritesActiveIncreasesvisibleplayareaStoryboardscrollConcaveRedPixelShadingditheringPerspectivevanishingpointDecreasesModelsParallexGrayOriginSecondPersonPerspectivenativepole2DJPEGDotsperinchpixilationStaticVisualPerspective3DFirstPersonPerspectiveCameraThirdPersonPerspectiveTessellationPixelsColorpaletteMeshDownOverheadMosaicSpritesActiveIncreasesvisibleplayareaStoryboardscrollConcaveRed

Chapter 4 Game terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
  1. Pixel Shading
  2. dithering
  3. Perspective
  4. vanishing point
  5. Decreases
  6. Models
  7. Parallex
  8. Gray
  9. Origin
  10. Second Person Perspective
  11. native pole
  12. 2D
  13. JPEG
  14. Dots per inch
  15. pixilation
  16. Static
  17. Visual Perspective
  18. 3D
  19. First Person Perspective
  20. Camera
  21. Third Person Perspective
  22. Tessellation
  23. Pixels
  24. Color palette
  25. Mesh
  26. Down
  27. Overhead
  28. Mosaic
  29. Sprites
  30. Active
  31. Increases
  32. visible play area
  33. Storyboard
  34. scroll
  35. Concave
  36. Red