StaticIncreasesVisualPerspectivepixilationOverheadRedOriginJPEGPixelShadingStoryboardThirdPersonPerspectiveditheringTessellationDecreasesColorpalettenativepoleConcave3DSecondPersonPerspectiveActiveGrayvanishingpointMeshscrollvisibleplayareaModelsPixelsFirstPersonPerspectiveDotsperinchDownParallexMosaicSpritesPerspectiveCamera2DStaticIncreasesVisualPerspectivepixilationOverheadRedOriginJPEGPixelShadingStoryboardThirdPersonPerspectiveditheringTessellationDecreasesColorpalettenativepoleConcave3DSecondPersonPerspectiveActiveGrayvanishingpointMeshscrollvisibleplayareaModelsPixelsFirstPersonPerspectiveDotsperinchDownParallexMosaicSpritesPerspectiveCamera2D

Chapter 4 Game terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Static
  2. Increases
  3. Visual Perspective
  4. pixilation
  5. Overhead
  6. Red
  7. Origin
  8. JPEG
  9. Pixel Shading
  10. Storyboard
  11. Third Person Perspective
  12. dithering
  13. Tessellation
  14. Decreases
  15. Color palette
  16. native pole
  17. Concave
  18. 3D
  19. Second Person Perspective
  20. Active
  21. Gray
  22. vanishing point
  23. Mesh
  24. scroll
  25. visible play area
  26. Models
  27. Pixels
  28. First Person Perspective
  29. Dots per inch
  30. Down
  31. Parallex
  32. Mosaic
  33. Sprites
  34. Perspective
  35. Camera
  36. 2D