dithering3DCameraRedVisualPerspectiveFirstPersonPerspectiveActiveThirdPersonPerspectiveConcaveColorpalette2DStoryboardscrollpixilationMeshIncreasesDecreasesOverheadPixelsStaticnativepolevanishingpointDotsperinchParallexvisibleplayareaSecondPersonPerspectiveMosaicPerspectiveModelsJPEGDownGrayTessellationOriginPixelShadingSpritesdithering3DCameraRedVisualPerspectiveFirstPersonPerspectiveActiveThirdPersonPerspectiveConcaveColorpalette2DStoryboardscrollpixilationMeshIncreasesDecreasesOverheadPixelsStaticnativepolevanishingpointDotsperinchParallexvisibleplayareaSecondPersonPerspectiveMosaicPerspectiveModelsJPEGDownGrayTessellationOriginPixelShadingSprites

Chapter 4 Game terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
  1. dithering
  2. 3D
  3. Camera
  4. Red
  5. Visual Perspective
  6. First Person Perspective
  7. Active
  8. Third Person Perspective
  9. Concave
  10. Color palette
  11. 2D
  12. Storyboard
  13. scroll
  14. pixilation
  15. Mesh
  16. Increases
  17. Decreases
  18. Overhead
  19. Pixels
  20. Static
  21. native pole
  22. vanishing point
  23. Dots per inch
  24. Parallex
  25. visible play area
  26. Second Person Perspective
  27. Mosaic
  28. Perspective
  29. Models
  30. JPEG
  31. Down
  32. Gray
  33. Tessellation
  34. Origin
  35. Pixel Shading
  36. Sprites