MosaicOverheadTessellationJPEGThirdPersonPerspectiveConcavePixelsSpritesDecreasesMeshDotsperinchStaticscrollditheringvanishingpointActiveVisualPerspectiveIncreasesParallexGrayFirstPersonPerspectiveColorpaletteSecondPersonPerspectiveOriginRedCameranativepoleStoryboardPixelShadingModels2Dvisibleplayarea3DDownPerspectivepixilationMosaicOverheadTessellationJPEGThirdPersonPerspectiveConcavePixelsSpritesDecreasesMeshDotsperinchStaticscrollditheringvanishingpointActiveVisualPerspectiveIncreasesParallexGrayFirstPersonPerspectiveColorpaletteSecondPersonPerspectiveOriginRedCameranativepoleStoryboardPixelShadingModels2Dvisibleplayarea3DDownPerspectivepixilation

Chapter 4 Game terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Mosaic
  2. Overhead
  3. Tessellation
  4. JPEG
  5. Third Person Perspective
  6. Concave
  7. Pixels
  8. Sprites
  9. Decreases
  10. Mesh
  11. Dots per inch
  12. Static
  13. scroll
  14. dithering
  15. vanishing point
  16. Active
  17. Visual Perspective
  18. Increases
  19. Parallex
  20. Gray
  21. First Person Perspective
  22. Color palette
  23. Second Person Perspective
  24. Origin
  25. Red
  26. Camera
  27. native pole
  28. Storyboard
  29. Pixel Shading
  30. Models
  31. 2D
  32. visible play area
  33. 3D
  34. Down
  35. Perspective
  36. pixilation