PixelShadingscrollColorpaletteMeshThirdPersonPerspectiveCamera2DFirstPersonPerspectiveParallexMosaicvanishingpointRedDecreasesDotsperinchVisualPerspectiveActiveStoryboard3DvisibleplayareaModelsStaticTessellationSecondPersonPerspectiveDownnativepoleSpritesJPEGGrayPixelsditheringOriginIncreasesOverheadConcavePerspectivepixilationPixelShadingscrollColorpaletteMeshThirdPersonPerspectiveCamera2DFirstPersonPerspectiveParallexMosaicvanishingpointRedDecreasesDotsperinchVisualPerspectiveActiveStoryboard3DvisibleplayareaModelsStaticTessellationSecondPersonPerspectiveDownnativepoleSpritesJPEGGrayPixelsditheringOriginIncreasesOverheadConcavePerspectivepixilation

Chapter 4 Game terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Pixel Shading
  2. scroll
  3. Color palette
  4. Mesh
  5. Third Person Perspective
  6. Camera
  7. 2D
  8. First Person Perspective
  9. Parallex
  10. Mosaic
  11. vanishing point
  12. Red
  13. Decreases
  14. Dots per inch
  15. Visual Perspective
  16. Active
  17. Storyboard
  18. 3D
  19. visible play area
  20. Models
  21. Static
  22. Tessellation
  23. Second Person Perspective
  24. Down
  25. native pole
  26. Sprites
  27. JPEG
  28. Gray
  29. Pixels
  30. dithering
  31. Origin
  32. Increases
  33. Overhead
  34. Concave
  35. Perspective
  36. pixilation