IncreasesFirstPersonPerspectiveOverheadModels2DditheringMeshVisualPerspectiveStaticnativepoleDownpixilationStoryboardColorpaletteGrayThirdPersonPerspectiveCameraPerspectiveDotsperinchscrollvisibleplayareaJPEG3DSecondPersonPerspectiveOriginRedvanishingpointSpritesDecreasesPixelsMosaicParallexActiveTessellationConcavePixelShadingIncreasesFirstPersonPerspectiveOverheadModels2DditheringMeshVisualPerspectiveStaticnativepoleDownpixilationStoryboardColorpaletteGrayThirdPersonPerspectiveCameraPerspectiveDotsperinchscrollvisibleplayareaJPEG3DSecondPersonPerspectiveOriginRedvanishingpointSpritesDecreasesPixelsMosaicParallexActiveTessellationConcavePixelShading

Chapter 4 Game terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Increases
  2. First Person Perspective
  3. Overhead
  4. Models
  5. 2D
  6. dithering
  7. Mesh
  8. Visual Perspective
  9. Static
  10. native pole
  11. Down
  12. pixilation
  13. Storyboard
  14. Color palette
  15. Gray
  16. Third Person Perspective
  17. Camera
  18. Perspective
  19. Dots per inch
  20. scroll
  21. visible play area
  22. JPEG
  23. 3D
  24. Second Person Perspective
  25. Origin
  26. Red
  27. vanishing point
  28. Sprites
  29. Decreases
  30. Pixels
  31. Mosaic
  32. Parallex
  33. Active
  34. Tessellation
  35. Concave
  36. Pixel Shading