GrayDecreasesDotsperinchOriginscrollIncreasesVisualPerspectiveDown2DvanishingpointModelsParallexPixelsThirdPersonPerspectivePixelShadingOverheadMosaicConcaveJPEGCamera3DditheringSpritesTessellationStaticvisibleplayareaActiveRedSecondPersonPerspectivePerspectiveColorpaletteMeshpixilationFirstPersonPerspectivenativepoleStoryboardGrayDecreasesDotsperinchOriginscrollIncreasesVisualPerspectiveDown2DvanishingpointModelsParallexPixelsThirdPersonPerspectivePixelShadingOverheadMosaicConcaveJPEGCamera3DditheringSpritesTessellationStaticvisibleplayareaActiveRedSecondPersonPerspectivePerspectiveColorpaletteMeshpixilationFirstPersonPerspectivenativepoleStoryboard

Chapter 4 Game terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Gray
  2. Decreases
  3. Dots per inch
  4. Origin
  5. scroll
  6. Increases
  7. Visual Perspective
  8. Down
  9. 2D
  10. vanishing point
  11. Models
  12. Parallex
  13. Pixels
  14. Third Person Perspective
  15. Pixel Shading
  16. Overhead
  17. Mosaic
  18. Concave
  19. JPEG
  20. Camera
  21. 3D
  22. dithering
  23. Sprites
  24. Tessellation
  25. Static
  26. visible play area
  27. Active
  28. Red
  29. Second Person Perspective
  30. Perspective
  31. Color palette
  32. Mesh
  33. pixilation
  34. First Person Perspective
  35. native pole
  36. Storyboard