DotsperinchpixilationTessellation2DOriginvisibleplayareaIncreasesConcaveColorpaletteCameraStoryboardMeshThirdPersonPerspectiveFirstPersonPerspectiveParallexStaticvanishingpointDecreasesDownModelsscrollMosaicGrayOverheadJPEGSecondPersonPerspectivedithering3DRedPixelShadingSpritesVisualPerspectiveActivenativepolePixelsPerspectiveDotsperinchpixilationTessellation2DOriginvisibleplayareaIncreasesConcaveColorpaletteCameraStoryboardMeshThirdPersonPerspectiveFirstPersonPerspectiveParallexStaticvanishingpointDecreasesDownModelsscrollMosaicGrayOverheadJPEGSecondPersonPerspectivedithering3DRedPixelShadingSpritesVisualPerspectiveActivenativepolePixelsPerspective

Chapter 4 Game terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dots per inch
  2. pixilation
  3. Tessellation
  4. 2D
  5. Origin
  6. visible play area
  7. Increases
  8. Concave
  9. Color palette
  10. Camera
  11. Storyboard
  12. Mesh
  13. Third Person Perspective
  14. First Person Perspective
  15. Parallex
  16. Static
  17. vanishing point
  18. Decreases
  19. Down
  20. Models
  21. scroll
  22. Mosaic
  23. Gray
  24. Overhead
  25. JPEG
  26. Second Person Perspective
  27. dithering
  28. 3D
  29. Red
  30. Pixel Shading
  31. Sprites
  32. Visual Perspective
  33. Active
  34. native pole
  35. Pixels
  36. Perspective