SecondPersonPerspectiveditheringColorpalette2DConcavenativepolevisibleplayareaDownSpritesMeshDecreasesGrayIncreasesDotsperinch3DscrollPixelsOriginRedModelsTessellationJPEGCameraPixelShadingStoryboardVisualPerspectiveParallexActiveFirstPersonPerspectivepixilationMosaicOverheadvanishingpointPerspectiveThirdPersonPerspectiveStaticSecondPersonPerspectiveditheringColorpalette2DConcavenativepolevisibleplayareaDownSpritesMeshDecreasesGrayIncreasesDotsperinch3DscrollPixelsOriginRedModelsTessellationJPEGCameraPixelShadingStoryboardVisualPerspectiveParallexActiveFirstPersonPerspectivepixilationMosaicOverheadvanishingpointPerspectiveThirdPersonPerspectiveStatic

Chapter 4 Game terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Second Person Perspective
  2. dithering
  3. Color palette
  4. 2D
  5. Concave
  6. native pole
  7. visible play area
  8. Down
  9. Sprites
  10. Mesh
  11. Decreases
  12. Gray
  13. Increases
  14. Dots per inch
  15. 3D
  16. scroll
  17. Pixels
  18. Origin
  19. Red
  20. Models
  21. Tessellation
  22. JPEG
  23. Camera
  24. Pixel Shading
  25. Storyboard
  26. Visual Perspective
  27. Parallex
  28. Active
  29. First Person Perspective
  30. pixilation
  31. Mosaic
  32. Overhead
  33. vanishing point
  34. Perspective
  35. Third Person Perspective
  36. Static