3D Storyboard dithering JPEG Camera Models First Person Perspective Overhead Red native pole 2D scroll Pixel Shading Decreases Color palette Perspective Mosaic Increases vanishing point pixilation visible play area Origin Sprites Down Static Third Person Perspective Parallex Second Person Perspective Visual Perspective Mesh Concave Dots per inch Active Pixels Gray Tessellation 3D Storyboard dithering JPEG Camera Models First Person Perspective Overhead Red native pole 2D scroll Pixel Shading Decreases Color palette Perspective Mosaic Increases vanishing point pixilation visible play area Origin Sprites Down Static Third Person Perspective Parallex Second Person Perspective Visual Perspective Mesh Concave Dots per inch Active Pixels Gray Tessellation
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
3D
Storyboard
dithering
JPEG
Camera
Models
First Person
Perspective
Overhead
Red
native pole
2D
scroll
Pixel
Shading
Decreases
Color palette
Perspective
Mosaic
Increases
vanishing point
pixilation
visible play area
Origin
Sprites
Down
Static
Third Person
Perspective
Parallex
Second Person Perspective
Visual
Perspective
Mesh
Concave
Dots per inch
Active
Pixels
Gray
Tessellation