3DStoryboardditheringJPEGCameraModelsFirstPersonPerspectiveOverheadRednativepole2DscrollPixelShadingDecreasesColorpalettePerspectiveMosaicIncreasesvanishingpointpixilationvisibleplayareaOriginSpritesDownStaticThirdPersonPerspectiveParallexSecondPersonPerspectiveVisualPerspectiveMeshConcaveDotsperinchActivePixelsGrayTessellation3DStoryboardditheringJPEGCameraModelsFirstPersonPerspectiveOverheadRednativepole2DscrollPixelShadingDecreasesColorpalettePerspectiveMosaicIncreasesvanishingpointpixilationvisibleplayareaOriginSpritesDownStaticThirdPersonPerspectiveParallexSecondPersonPerspectiveVisualPerspectiveMeshConcaveDotsperinchActivePixelsGrayTessellation

Chapter 4 Game terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 3D
  2. Storyboard
  3. dithering
  4. JPEG
  5. Camera
  6. Models
  7. First Person Perspective
  8. Overhead
  9. Red
  10. native pole
  11. 2D
  12. scroll
  13. Pixel Shading
  14. Decreases
  15. Color palette
  16. Perspective
  17. Mosaic
  18. Increases
  19. vanishing point
  20. pixilation
  21. visible play area
  22. Origin
  23. Sprites
  24. Down
  25. Static
  26. Third Person Perspective
  27. Parallex
  28. Second Person Perspective
  29. Visual Perspective
  30. Mesh
  31. Concave
  32. Dots per inch
  33. Active
  34. Pixels
  35. Gray
  36. Tessellation