Pixel Shading scroll Color palette Mesh Third Person Perspective Camera 2D First Person Perspective Parallex Mosaic vanishing point Red Decreases Dots per inch Visual Perspective Active Storyboard 3D visible play area Models Static Tessellation Second Person Perspective Down native pole Sprites JPEG Gray Pixels dithering Origin Increases Overhead Concave Perspective pixilation Pixel Shading scroll Color palette Mesh Third Person Perspective Camera 2D First Person Perspective Parallex Mosaic vanishing point Red Decreases Dots per inch Visual Perspective Active Storyboard 3D visible play area Models Static Tessellation Second Person Perspective Down native pole Sprites JPEG Gray Pixels dithering Origin Increases Overhead Concave Perspective pixilation
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Pixel
Shading
scroll
Color palette
Mesh
Third Person
Perspective
Camera
2D
First Person
Perspective
Parallex
Mosaic
vanishing point
Red
Decreases
Dots per inch
Visual
Perspective
Active
Storyboard
3D
visible play area
Models
Static
Tessellation
Second Person Perspective
Down
native pole
Sprites
JPEG
Gray
Pixels
dithering
Origin
Increases
Overhead
Concave
Perspective
pixilation