Secureteachers'financialfuturesIdentify areas ofmisunderstandingConnectto workVariety ofquestionsHow toengageparticipantsActivitiesto moveonto nextlessonExplain thepurpose ofthe moduleImmediatefeedbackMultipleChoiceRole-playingUse real-worldoutcomesRelevanceTrue/FalseMatchingSolveproblemsThink-pair-shareExplain thebenefits ofthelearningGamificationSurveysare aresourceKnowledgechecksPersonalizedchallengesSustaintrust withour state'seducatorsSurveyparticipantsGamesmake itfunHow to helplearnersretaininformationSecureteachers'financialfuturesIdentify areas ofmisunderstandingConnectto workVariety ofquestionsHow toengageparticipantsActivitiesto moveonto nextlessonExplain thepurpose ofthe moduleImmediatefeedbackMultipleChoiceRole-playingUse real-worldoutcomesRelevanceTrue/FalseMatchingSolveproblemsThink-pair-shareExplain thebenefits ofthelearningGamificationSurveysare aresourceKnowledgechecksPersonalizedchallengesSustaintrust withour state'seducatorsSurveyparticipantsGamesmake itfunHow to helplearnersretaininformation

Training That Sticks! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Secure teachers' financial futures
  2. Identify areas of misunderstanding
  3. Connect to work
  4. Variety of questions
  5. How to engage participants
  6. Activities to move onto next lesson
  7. Explain the purpose of the module
  8. Immediate feedback
  9. Multiple Choice
  10. Role-playing
  11. Use real-world outcomes
  12. Relevance
  13. True/False
  14. Matching
  15. Solve problems
  16. Think-pair-share
  17. Explain the benefits of the learning
  18. Gamification
  19. Surveys are a resource
  20. Knowledge checks
  21. Personalized challenges
  22. Sustain trust with our state's educators
  23. Survey participants
  24. Games make it fun
  25. How to help learners retain information