GamificationTrue/FalseVariety ofquestionsMultipleChoiceActivitiesto moveonto nextlessonExplain thepurpose ofthe moduleConnectto workThink-pair-shareMatchingHow toengageparticipantsHow to helplearnersretaininformationSurveysare aresourceRole-playingKnowledgechecksSustaintrust withour state'seducatorsRelevanceUse real-worldoutcomesExplain thebenefits ofthelearningIdentify areas ofmisunderstandingGamesmake itfunSurveyparticipantsSecureteachers'financialfuturesPersonalizedchallengesSolveproblemsImmediatefeedbackGamificationTrue/FalseVariety ofquestionsMultipleChoiceActivitiesto moveonto nextlessonExplain thepurpose ofthe moduleConnectto workThink-pair-shareMatchingHow toengageparticipantsHow to helplearnersretaininformationSurveysare aresourceRole-playingKnowledgechecksSustaintrust withour state'seducatorsRelevanceUse real-worldoutcomesExplain thebenefits ofthelearningIdentify areas ofmisunderstandingGamesmake itfunSurveyparticipantsSecureteachers'financialfuturesPersonalizedchallengesSolveproblemsImmediatefeedback

Training That Sticks! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Gamification
  2. True/False
  3. Variety of questions
  4. Multiple Choice
  5. Activities to move onto next lesson
  6. Explain the purpose of the module
  7. Connect to work
  8. Think-pair-share
  9. Matching
  10. How to engage participants
  11. How to help learners retain information
  12. Surveys are a resource
  13. Role-playing
  14. Knowledge checks
  15. Sustain trust with our state's educators
  16. Relevance
  17. Use real-world outcomes
  18. Explain the benefits of the learning
  19. Identify areas of misunderstanding
  20. Games make it fun
  21. Survey participants
  22. Secure teachers' financial futures
  23. Personalized challenges
  24. Solve problems
  25. Immediate feedback