Explain thepurpose ofthe moduleSurveysare aresourceHow toengageparticipantsExplain thebenefits ofthelearningImmediatefeedbackUse real-worldoutcomesMultipleChoiceThink-pair-shareIdentify areas ofmisunderstandingHow to helplearnersretaininformationRelevanceActivitiesto moveonto nextlessonConnectto workKnowledgechecksGamesmake itfunSurveyparticipantsSecureteachers'financialfuturesPersonalizedchallengesMatchingRole-playingVariety ofquestionsTrue/FalseSustaintrust withour state'seducatorsSolveproblemsGamificationExplain thepurpose ofthe moduleSurveysare aresourceHow toengageparticipantsExplain thebenefits ofthelearningImmediatefeedbackUse real-worldoutcomesMultipleChoiceThink-pair-shareIdentify areas ofmisunderstandingHow to helplearnersretaininformationRelevanceActivitiesto moveonto nextlessonConnectto workKnowledgechecksGamesmake itfunSurveyparticipantsSecureteachers'financialfuturesPersonalizedchallengesMatchingRole-playingVariety ofquestionsTrue/FalseSustaintrust withour state'seducatorsSolveproblemsGamification

Training That Sticks! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. Explain the purpose of the module
  2. Surveys are a resource
  3. How to engage participants
  4. Explain the benefits of the learning
  5. Immediate feedback
  6. Use real-world outcomes
  7. Multiple Choice
  8. Think-pair-share
  9. Identify areas of misunderstanding
  10. How to help learners retain information
  11. Relevance
  12. Activities to move onto next lesson
  13. Connect to work
  14. Knowledge checks
  15. Games make it fun
  16. Survey participants
  17. Secure teachers' financial futures
  18. Personalized challenges
  19. Matching
  20. Role-playing
  21. Variety of questions
  22. True/False
  23. Sustain trust with our state's educators
  24. Solve problems
  25. Gamification