ImmediatefeedbackRole-playingSecureteachers'financialfuturesVariety ofquestionsExplain thepurpose ofthe moduleSurveysare aresourceTrue/FalseGamificationUse real-worldoutcomesThink-pair-shareSustaintrust withour state'seducatorsSolveproblemsExplain thebenefits ofthelearningHow toengageparticipantsIdentify areas ofmisunderstandingSurveyparticipantsMultipleChoiceRelevanceKnowledgechecksActivitiesto moveonto nextlessonPersonalizedchallengesMatchingConnectto workGamesmake itfunHow to helplearnersretaininformationImmediatefeedbackRole-playingSecureteachers'financialfuturesVariety ofquestionsExplain thepurpose ofthe moduleSurveysare aresourceTrue/FalseGamificationUse real-worldoutcomesThink-pair-shareSustaintrust withour state'seducatorsSolveproblemsExplain thebenefits ofthelearningHow toengageparticipantsIdentify areas ofmisunderstandingSurveyparticipantsMultipleChoiceRelevanceKnowledgechecksActivitiesto moveonto nextlessonPersonalizedchallengesMatchingConnectto workGamesmake itfunHow to helplearnersretaininformation

Training That Sticks! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Immediate feedback
  2. Role-playing
  3. Secure teachers' financial futures
  4. Variety of questions
  5. Explain the purpose of the module
  6. Surveys are a resource
  7. True/False
  8. Gamification
  9. Use real-world outcomes
  10. Think-pair-share
  11. Sustain trust with our state's educators
  12. Solve problems
  13. Explain the benefits of the learning
  14. How to engage participants
  15. Identify areas of misunderstanding
  16. Survey participants
  17. Multiple Choice
  18. Relevance
  19. Knowledge checks
  20. Activities to move onto next lesson
  21. Personalized challenges
  22. Matching
  23. Connect to work
  24. Games make it fun
  25. How to help learners retain information