John is happyaboutsomething thatdoesn'tprogress thegameAsh andSherri haveanindependentconversationEarnest andSherri argueaboutnavigatingJohndestroysa houseSherri/Johnaskssomeone torevive themJohn getslost byhimselfSomeoneasks Earnestto kill anenemy forthemEarnesthas to leadsomeonehomeSherri sayssomething isfine (Whenits not)Some onesmic cuts outat a funnymomentSomeoneasks aquestion thatno oneanswersJohn'ssuggestiongetsratioedSomeoneleadsenemiesto anotherAshmicro-managesSherristolesomethingErnest startsbeef with arandomenemySherrican't get toher deadbodySomeone'sgamecrashesEarnestaccusessomeoneof stealingSherri and Ashget mad atJohnsimultaneouslySherri/Ashgetobsessedwith interiordesignSomeonedamages/killsa teammateAn enemyis at homebaseAsh has tostopmanaging tohelp theteamJohn is happyaboutsomething thatdoesn'tprogress thegameAsh andSherri haveanindependentconversationEarnest andSherri argueaboutnavigatingJohndestroysa houseSherri/Johnaskssomeone torevive themJohn getslost byhimselfSomeoneasks Earnestto kill anenemy forthemEarnesthas to leadsomeonehomeSherri sayssomething isfine (Whenits not)Some onesmic cuts outat a funnymomentSomeoneasks aquestion thatno oneanswersJohn'ssuggestiongetsratioedSomeoneleadsenemiesto anotherAshmicro-managesSherristolesomethingErnest startsbeef with arandomenemySherrican't get toher deadbodySomeone'sgamecrashesEarnestaccusessomeoneof stealingSherri and Ashget mad atJohnsimultaneouslySherri/Ashgetobsessedwith interiordesignSomeonedamages/killsa teammateAn enemyis at homebaseAsh has tostopmanaging tohelp theteam

Survival Bingo Chart - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. John is happy about something that doesn't progress the game
  2. Ash and Sherri have an independent conversation
  3. Earnest and Sherri argue about navigating
  4. John destroys a house
  5. Sherri/John asks someone to revive them
  6. John gets lost by himself
  7. Someone asks Earnest to kill an enemy for them
  8. Earnest has to lead someone home
  9. Sherri says something is fine (When its not)
  10. Some ones mic cuts out at a funny moment
  11. Someone asks a question that no one answers
  12. John's suggestion gets ratioed
  13. Someone leads enemies to another
  14. Ash micro-manages
  15. Sherri stole something
  16. Ernest starts beef with a random enemy
  17. Sherri can't get to her dead body
  18. Someone's game crashes
  19. Earnest accuses someone of stealing
  20. Sherri and Ash get mad at John simultaneously
  21. Sherri/Ash get obsessed with interior design
  22. Someone damages/kills a teammate
  23. An enemy is at home base
  24. Ash has to stop managing to help the team