MONSTERFONTSTYPE ASPROGRAMPUNCTUATIONTYPEFACEDESIGNREFORM &REVOLUTIONNUMERALSTYPECLASSIFICATIONABSTRACTIONLETTERINGSMALLCAPSBTIMAPTYPEFACESSIZELOGOTYPESSCALETYPE ASNARRATIVETYPEFAMILIESFONTLICENSINGSUPERFAMILIESANATOMYFONTFORMATMIXINGTYPEFACESORNAMENTSLETTERHUMANISMMONSTERFONTSTYPE ASPROGRAMPUNCTUATIONTYPEFACEDESIGNREFORM &REVOLUTIONNUMERALSTYPECLASSIFICATIONABSTRACTIONLETTERINGSMALLCAPSBTIMAPTYPEFACESSIZELOGOTYPESSCALETYPE ASNARRATIVETYPEFAMILIESFONTLICENSINGSUPERFAMILIESANATOMYFONTFORMATMIXINGTYPEFACESORNAMENTSLETTERHUMANISM

THINKING WITH TYPE - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. MONSTER FONTS
  2. TYPE AS PROGRAM
  3. PUNCTUATION
  4. TYPEFACE DESIGN
  5. REFORM & REVOLUTION
  6. NUMERALS
  7. TYPE CLASSIFICATION
  8. ABSTRACTION
  9. LETTERING
  10. SMALL CAPS
  11. BTIMAP TYPEFACES
  12. SIZE
  13. LOGOTYPES
  14. SCALE
  15. TYPE AS NARRATIVE
  16. TYPE FAMILIES
  17. FONT LICENSING
  18. SUPER FAMILIES
  19. ANATOMY
  20. FONT FORMAT
  21. MIXING TYPEFACES
  22. ORNAMENTS
  23. LETTER
  24. HUMANISM