ElectricFieldTemporarymagnetOppositeNegativeLikeProtonFrictionOpencircuitGlassPlasticRubberImbalanceMagneticSouthPoleClosedcircuitPositiveCurrentAttractAlldirectionsSamedirectionElectronInductionSolenoidRepelConductionIncreaseMetalsPermanentmagnetElectromagnetDecreaseDomainsInsulatorNeutralStaticMagneticFieldConductorNeutronElectricFieldTemporarymagnetOppositeNegativeLikeProtonFrictionOpencircuitGlassPlasticRubberImbalanceMagneticSouthPoleClosedcircuitPositiveCurrentAttractAlldirectionsSamedirectionElectronInductionSolenoidRepelConductionIncreaseMetalsPermanentmagnetElectromagnetDecreaseDomainsInsulatorNeutralStaticMagneticFieldConductorNeutron

Electricity & Magnetism Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Electric Field
  2. Temporary magnet
  3. Opposite
  4. Negative
  5. Like
  6. Proton
  7. Friction
  8. Open circuit
  9. Glass Plastic Rubber
  10. Imbalance
  11. Magnetic South Pole
  12. Closed circuit
  13. Positive
  14. Current
  15. Attract
  16. All directions
  17. Same direction
  18. Electron
  19. Induction
  20. Solenoid
  21. Repel
  22. Conduction
  23. Increase
  24. Metals
  25. Permanent magnet
  26. Electromagnet
  27. Decrease
  28. Domains
  29. Insulator
  30. Neutral
  31. Static
  32. Magnetic Field
  33. Conductor
  34. Neutron