Do weunderstandwhat we'redoing? (wedon't, but ok)Thereason Isay this...I know thisis asimulation,but...GuysI canguaranteeyouProtectedhoursCall-outSuccinctFactualStatement~Makes asimpleconceptcomplicated~ConsolidateHint,hintTheclientLet's keeppushingforwardThat's whyconsultingis soimportantOk,TeamSupportingdetailKeytakeawayI wantyouto...~Moveshandsdirectly infront ofcamera~I'll say it again(for somethingthat doesn'tneed to besaid again)High-levelStoryboardingStructurebucketsDo weunderstandwhat we'redoing? (wedon't, but ok)Thereason Isay this...I know thisis asimulation,but...GuysI canguaranteeyouProtectedhoursCall-outSuccinctFactualStatement~Makes asimpleconceptcomplicated~ConsolidateHint,hintTheclientLet's keeppushingforwardThat's whyconsultingis soimportantOk,TeamSupportingdetailKeytakeawayI wantyouto...~Moveshandsdirectly infront ofcamera~I'll say it again(for somethingthat doesn'tneed to besaid again)High-levelStoryboardingStructurebuckets

What Did He Say? - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
G
3
G
4
O
5
G
6
B
7
N
8
I
9
N
10
N
11
O
12
O
13
N
14
G
15
B
16
B
17
I
18
I
19
O
20
I
21
G
22
B
23
B
24
I
  1. O-Do we understand what we're doing? (we don't, but ok)
  2. G-The reason I say this...
  3. G-I know this is a simulation, but...
  4. O-Guys
  5. G-I can guarantee you
  6. B-Protected hours
  7. N-Call-out
  8. I-Succinct
  9. N-Factual Statement
  10. N-~Makes a simple concept complicated~
  11. O-Consolidate
  12. O-Hint, hint
  13. N-The client
  14. G-Let's keep pushing forward
  15. B-That's why consulting is so important
  16. B-Ok, Team
  17. I-Supporting detail
  18. I-Key takeaway
  19. O-I want you to...
  20. I-~Moves hands directly in front of camera~
  21. G-I'll say it again (for something that doesn't need to be said again)
  22. B-High-level
  23. B-Storyboarding
  24. I-Structure buckets