Negativepunishment ShapingBehaviorismReinforcementVariableration AcquisitionPrimaryreinforcerFalsealarm law ofeffect Biologicalconstraintsoperantconditioning classicalconditioning HabituationAvoidanceconditioningMoneyAssociativelearning  PrimaryReinforcer unconditionedresponseExtinctionFixedinterval Positivereinforcement Insightlearning Conditionedresponseunconditionedstimulus Negativepunishment ShapingBehaviorismReinforcementVariableration AcquisitionPrimaryreinforcerFalsealarm law ofeffect Biologicalconstraintsoperantconditioning classicalconditioning HabituationAvoidanceconditioningMoneyAssociativelearning  PrimaryReinforcer unconditionedresponseExtinctionFixedinterval Positivereinforcement Insightlearning Conditionedresponseunconditionedstimulus 

Learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Negative punishment
  2. Shaping
  3. Behaviorism
  4. Reinforcement
  5. Variable ration
  6. Acquisition
  7. Primary reinforcer
  8. False alarm
  9. law of effect
  10. Biological constraints
  11. operant conditioning
  12. classical conditioning
  13. Habituation
  14. Avoidance conditioning
  15. Money
  16. Associative learning
  17. Primary Reinforcer
  18. unconditioned response
  19. Extinction
  20. Fixed interval
  21. Positive reinforcement
  22. Insight learning
  23. Conditioned response
  24. unconditioned stimulus