Fixedinterval unconditionedresponsePrimaryreinforcerHabituationMoneyShapingBiologicalconstraintsReinforcementVariableration Negativepunishment unconditionedstimulus law ofeffect PrimaryReinforcer Associativelearning  Insightlearning Avoidanceconditioningclassicalconditioning operantconditioning Falsealarm ConditionedresponsePositivereinforcement ExtinctionAcquisitionBehaviorismFixedinterval unconditionedresponsePrimaryreinforcerHabituationMoneyShapingBiologicalconstraintsReinforcementVariableration Negativepunishment unconditionedstimulus law ofeffect PrimaryReinforcer Associativelearning  Insightlearning Avoidanceconditioningclassicalconditioning operantconditioning Falsealarm ConditionedresponsePositivereinforcement ExtinctionAcquisitionBehaviorism

Learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Fixed interval
  2. unconditioned response
  3. Primary reinforcer
  4. Habituation
  5. Money
  6. Shaping
  7. Biological constraints
  8. Reinforcement
  9. Variable ration
  10. Negative punishment
  11. unconditioned stimulus
  12. law of effect
  13. Primary Reinforcer
  14. Associative learning
  15. Insight learning
  16. Avoidance conditioning
  17. classical conditioning
  18. operant conditioning
  19. False alarm
  20. Conditioned response
  21. Positive reinforcement
  22. Extinction
  23. Acquisition
  24. Behaviorism