Falsealarm Variableration Positivereinforcement ShapingInsightlearning unconditionedresponseunconditionedstimulus AvoidanceconditioningMoneyoperantconditioning Behaviorismclassicalconditioning ReinforcementNegativepunishment Conditionedresponselaw ofeffect PrimaryReinforcer AcquisitionHabituationBiologicalconstraintsAssociativelearning  Fixedinterval PrimaryreinforcerExtinctionFalsealarm Variableration Positivereinforcement ShapingInsightlearning unconditionedresponseunconditionedstimulus AvoidanceconditioningMoneyoperantconditioning Behaviorismclassicalconditioning ReinforcementNegativepunishment Conditionedresponselaw ofeffect PrimaryReinforcer AcquisitionHabituationBiologicalconstraintsAssociativelearning  Fixedinterval PrimaryreinforcerExtinction

Learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. False alarm
  2. Variable ration
  3. Positive reinforcement
  4. Shaping
  5. Insight learning
  6. unconditioned response
  7. unconditioned stimulus
  8. Avoidance conditioning
  9. Money
  10. operant conditioning
  11. Behaviorism
  12. classical conditioning
  13. Reinforcement
  14. Negative punishment
  15. Conditioned response
  16. law of effect
  17. Primary Reinforcer
  18. Acquisition
  19. Habituation
  20. Biological constraints
  21. Associative learning
  22. Fixed interval
  23. Primary reinforcer
  24. Extinction