Associativelearning  Habituationoperantconditioning Insightlearning PrimaryreinforcerMoneyVariableration Negativepunishment unconditionedresponseExtinctionAcquisitionPrimaryReinforcer ConditionedresponseBiologicalconstraintsFalsealarm Positivereinforcement Behaviorismlaw ofeffect ShapingReinforcementunconditionedstimulus AvoidanceconditioningFixedinterval classicalconditioning Associativelearning  Habituationoperantconditioning Insightlearning PrimaryreinforcerMoneyVariableration Negativepunishment unconditionedresponseExtinctionAcquisitionPrimaryReinforcer ConditionedresponseBiologicalconstraintsFalsealarm Positivereinforcement Behaviorismlaw ofeffect ShapingReinforcementunconditionedstimulus AvoidanceconditioningFixedinterval classicalconditioning 

Learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Associative learning
  2. Habituation
  3. operant conditioning
  4. Insight learning
  5. Primary reinforcer
  6. Money
  7. Variable ration
  8. Negative punishment
  9. unconditioned response
  10. Extinction
  11. Acquisition
  12. Primary Reinforcer
  13. Conditioned response
  14. Biological constraints
  15. False alarm
  16. Positive reinforcement
  17. Behaviorism
  18. law of effect
  19. Shaping
  20. Reinforcement
  21. unconditioned stimulus
  22. Avoidance conditioning
  23. Fixed interval
  24. classical conditioning