Variableration ShapingNegativepunishment Fixedinterval Falsealarm Associativelearning  classicalconditioning law ofeffect PrimaryReinforcer PrimaryreinforcerAcquisitionAvoidanceconditioningReinforcementHabituationMoneyExtinctionunconditionedstimulus unconditionedresponseBehaviorismoperantconditioning BiologicalconstraintsInsightlearning Positivereinforcement ConditionedresponseVariableration ShapingNegativepunishment Fixedinterval Falsealarm Associativelearning  classicalconditioning law ofeffect PrimaryReinforcer PrimaryreinforcerAcquisitionAvoidanceconditioningReinforcementHabituationMoneyExtinctionunconditionedstimulus unconditionedresponseBehaviorismoperantconditioning BiologicalconstraintsInsightlearning Positivereinforcement Conditionedresponse

Learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Variable ration
  2. Shaping
  3. Negative punishment
  4. Fixed interval
  5. False alarm
  6. Associative learning
  7. classical conditioning
  8. law of effect
  9. Primary Reinforcer
  10. Primary reinforcer
  11. Acquisition
  12. Avoidance conditioning
  13. Reinforcement
  14. Habituation
  15. Money
  16. Extinction
  17. unconditioned stimulus
  18. unconditioned response
  19. Behaviorism
  20. operant conditioning
  21. Biological constraints
  22. Insight learning
  23. Positive reinforcement
  24. Conditioned response