extinctionnegativepunishmentcognitivemapfixedintervalhabituationavoidanceconditioningbehaviorismprimaryreinforcerconditionedresponsebiologicalconstraintsassociativelearningobservationallearningpositivereinforcementmoneyclassicalconditioningshapingacquisitionfixedintervalprimaryreinforcerunconditionedresponselaw ofeffectinsightlearningunconditionedstimulusfalsealarmextinctionnegativepunishmentcognitivemapfixedintervalhabituationavoidanceconditioningbehaviorismprimaryreinforcerconditionedresponsebiologicalconstraintsassociativelearningobservationallearningpositivereinforcementmoneyclassicalconditioningshapingacquisitionfixedintervalprimaryreinforcerunconditionedresponselaw ofeffectinsightlearningunconditionedstimulusfalsealarm

Learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. extinction
  2. negative punishment
  3. cognitive map
  4. fixed interval
  5. habituation
  6. avoidance conditioning
  7. behaviorism
  8. primary reinforcer
  9. conditioned response
  10. biological constraints
  11. associative learning
  12. observational learning
  13. positive reinforcement
  14. money
  15. classical conditioning
  16. shaping
  17. acquisition
  18. fixed interval
  19. primary reinforcer
  20. unconditioned response
  21. law of effect
  22. insight learning
  23. unconditioned stimulus
  24. false alarm