law ofeffectshapingprimaryreinforcerobservationallearningnegativepunishmentassociativelearningclassicalconditioningcognitivemapfalsealarmprimaryreinforcerpositivereinforcementextinctioninsightlearningbehaviorismmoneyfixedintervalunconditionedstimulushabituationbiologicalconstraintsacquisitionconditionedresponseavoidanceconditioningunconditionedresponsefixedintervallaw ofeffectshapingprimaryreinforcerobservationallearningnegativepunishmentassociativelearningclassicalconditioningcognitivemapfalsealarmprimaryreinforcerpositivereinforcementextinctioninsightlearningbehaviorismmoneyfixedintervalunconditionedstimulushabituationbiologicalconstraintsacquisitionconditionedresponseavoidanceconditioningunconditionedresponsefixedinterval

Learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. law of effect
  2. shaping
  3. primary reinforcer
  4. observational learning
  5. negative punishment
  6. associative learning
  7. classical conditioning
  8. cognitive map
  9. false alarm
  10. primary reinforcer
  11. positive reinforcement
  12. extinction
  13. insight learning
  14. behaviorism
  15. money
  16. fixed interval
  17. unconditioned stimulus
  18. habituation
  19. biological constraints
  20. acquisition
  21. conditioned response
  22. avoidance conditioning
  23. unconditioned response
  24. fixed interval