fixedintervallaw ofeffecthabituationfalsealarmprimaryreinforcerconditionedresponseinsightlearningassociativelearningavoidanceconditioningcognitivemapmoneyunconditionedstimulusacquisitionbiologicalconstraintsprimaryreinforcerclassicalconditioningextinctionnegativepunishmentfixedintervalshapingpositivereinforcementbehaviorismunconditionedresponseobservationallearningfixedintervallaw ofeffecthabituationfalsealarmprimaryreinforcerconditionedresponseinsightlearningassociativelearningavoidanceconditioningcognitivemapmoneyunconditionedstimulusacquisitionbiologicalconstraintsprimaryreinforcerclassicalconditioningextinctionnegativepunishmentfixedintervalshapingpositivereinforcementbehaviorismunconditionedresponseobservationallearning

Learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. fixed interval
  2. law of effect
  3. habituation
  4. false alarm
  5. primary reinforcer
  6. conditioned response
  7. insight learning
  8. associative learning
  9. avoidance conditioning
  10. cognitive map
  11. money
  12. unconditioned stimulus
  13. acquisition
  14. biological constraints
  15. primary reinforcer
  16. classical conditioning
  17. extinction
  18. negative punishment
  19. fixed interval
  20. shaping
  21. positive reinforcement
  22. behaviorism
  23. unconditioned response
  24. observational learning