VoiceOverlapVoiceExchangeStrongBeatTonicDominantSprung/FrustratedL.T.PhrygianHalfCadenceChordalSeventhsUnequalFifthsParallelFifthsCadential6/4EmbeddedPhraseModelFirstInversionParallelOctavesSecondInversionScaleDegree7Pedal6/4LeadingToneWeakBeatDeceptiveCadencePlagalCadenceConsecutiveParallelsInversionPhoneNumberAnticipationArpeggiating6/4HalfCadenceDirectParallelsSuspensionPerfectAuthenticCadenceNeighborTonesImperfectAuthenticCadencePassing6/4ParallelTenths10-The-Long-WayThirdInversionExpansionPassingToneVoiceCrossingPredominantSecond-LevelAnalysisVoiceOverlapVoiceExchangeStrongBeatTonicDominantSprung/FrustratedL.T.PhrygianHalfCadenceChordalSeventhsUnequalFifthsParallelFifthsCadential6/4EmbeddedPhraseModelFirstInversionParallelOctavesSecondInversionScaleDegree7Pedal6/4LeadingToneWeakBeatDeceptiveCadencePlagalCadenceConsecutiveParallelsInversionPhoneNumberAnticipationArpeggiating6/4HalfCadenceDirectParallelsSuspensionPerfectAuthenticCadenceNeighborTonesImperfectAuthenticCadencePassing6/4ParallelTenths10-The-Long-WayThirdInversionExpansionPassingToneVoiceCrossingPredominantSecond-LevelAnalysis

Units 2 & 3 BINGO! :D - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Voice Overlap
  2. Voice Exchange
  3. Strong Beat
  4. Tonic
  5. Dominant
  6. Sprung/Frustrated L.T.
  7. Phrygian Half Cadence
  8. Chordal Sevenths
  9. Unequal Fifths
  10. Parallel Fifths
  11. Cadential 6/4
  12. Embedded Phrase Model
  13. First Inversion
  14. Parallel Octaves
  15. Second Inversion
  16. Scale Degree 7
  17. Pedal 6/4
  18. Leading Tone
  19. Weak Beat
  20. Deceptive Cadence
  21. Plagal Cadence
  22. Consecutive Parallels
  23. Inversion Phone Number
  24. Anticipation
  25. Arpeggiating 6/4
  26. Half Cadence
  27. Direct Parallels
  28. Suspension
  29. Perfect Authentic Cadence
  30. Neighbor Tones
  31. Imperfect Authentic Cadence
  32. Passing 6/4
  33. Parallel Tenths
  34. 10-The-Long-Way
  35. Third Inversion
  36. Expansion
  37. Passing Tone
  38. Voice Crossing
  39. Predominant
  40. Second-Level Analysis