LabelingWaitTimeMusic/SongTotalPhysicalResponse(TRP)EchoreadingUtilizingStudent’sNativeLanguageGamifiedPracticeAcademicConversationsManipulatives/HandsOn LearningVideoRealiaWordBankSWRL(Speaking,Writing,Reading,Listening)ChoralreadingRepeating/RephrasingAnchorChartsGraphicOrganizersPre-TeachVocabularySentenceFramesLanguageTargetsBuildingBackgroundKnowledgeVisualsThinkAloudsCheck forUnderstandingFoldablesAnchorChartsVocabularyRoutinesModelingLabelingWaitTimeMusic/SongTotalPhysicalResponse(TRP)EchoreadingUtilizingStudent’sNativeLanguageGamifiedPracticeAcademicConversationsManipulatives/HandsOn LearningVideoRealiaWordBankSWRL(Speaking,Writing,Reading,Listening)ChoralreadingRepeating/RephrasingAnchorChartsGraphicOrganizersPre-TeachVocabularySentenceFramesLanguageTargetsBuildingBackgroundKnowledgeVisualsThinkAloudsCheck forUnderstandingFoldablesAnchorChartsVocabularyRoutinesModeling

Scaffolding for English Learners - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Labeling
  2. Wait Time
  3. Music/Song
  4. Total Physical Response (TRP)
  5. Echo reading
  6. Utilizing Student’s Native Language
  7. Gamified Practice
  8. Academic Conversations
  9. Manipulatives/Hands On Learning
  10. Video
  11. Realia
  12. Word Bank
  13. SWRL (Speaking, Writing, Reading, Listening)
  14. Choral reading
  15. Repeating/Rephrasing
  16. Anchor Charts
  17. Graphic Organizers
  18. Pre-Teach Vocabulary
  19. Sentence Frames
  20. Language Targets
  21. Building Background Knowledge
  22. Visuals
  23. Think Alouds
  24. Check for Understanding
  25. Foldables
  26. Anchor Charts
  27. Vocabulary Routines
  28. Modeling