MoodAssonanceIdiomRhymeSchemeToneMetaphorConsonanceConflictThemeLiteraryDevicesAntagonistOxymoronNarratorOnomatopoeiaSimileSettingCharacterPlotSoundDevicesAlliterationLiteraryElementsPersonificationHyperboleAllusionMoodAssonanceIdiomRhymeSchemeToneMetaphorConsonanceConflictThemeLiteraryDevicesAntagonistOxymoronNarratorOnomatopoeiaSimileSettingCharacterPlotSoundDevicesAlliterationLiteraryElementsPersonificationHyperboleAllusion

Literacy and Figurative Language - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Mood
  2. Assonance
  3. Idiom
  4. Rhyme Scheme
  5. Tone
  6. Metaphor
  7. Consonance
  8. Conflict
  9. Theme
  10. Literary Devices
  11. Antagonist
  12. Oxymoron
  13. Narrator
  14. Onomatopoeia
  15. Simile
  16. Setting
  17. Character
  18. Plot
  19. Sound Devices
  20. Alliteration
  21. Literary Elements
  22. Personification
  23. Hyperbole
  24. Allusion