Behaviorism Extinction Associativelearning Habituation Fixedinterval Positivereinforcement ShapingFixedinterval UnconditionedresponseObservationallearning Primaryreinforcer MoneyNegativepunishment Insightlearning SigmundFreud Falsealarm Conditionedresponse law ofeffect Cognitivemap Acquisition Biologicalconstraints Avoidanceconditioningunconditionedstimulus classicalconditioning Behaviorism Extinction Associativelearning Habituation Fixedinterval Positivereinforcement ShapingFixedinterval UnconditionedresponseObservationallearning Primaryreinforcer MoneyNegativepunishment Insightlearning SigmundFreud Falsealarm Conditionedresponse law ofeffect Cognitivemap Acquisition Biologicalconstraints Avoidanceconditioningunconditionedstimulus classicalconditioning 

learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
O
3
B
4
G
5
B
6
I
7
O
8
I
9
I
10
N
11
B
12
G
13
N
14
N
15
O
16
G
17
G
18
B
19
I
20
O
21
N
22
B
23
O
24
I
  1. G-Behaviorism
  2. O-Extinction
  3. B-Associative learning
  4. G-Habituation
  5. B-Fixed interval
  6. I-Positive reinforcement
  7. O-Shaping
  8. I-Fixed interval
  9. I-Unconditioned response
  10. N-Observational learning
  11. B-Primary reinforcer
  12. G-Money
  13. N-Negative punishment
  14. N-Insight learning
  15. O-Sigmund Freud
  16. G-False alarm
  17. G-Conditioned response
  18. B-law of effect
  19. I-Cognitive map
  20. O-Acquisition
  21. N-Biological constraints
  22. B-Avoidance conditioning
  23. O-unconditioned stimulus
  24. I-classical conditioning