unconditioned stimulus False alarm Insight learning Primary reinforcer Avoidance conditioning Positive reinforcement Observational learning Cognitive map Biological constraints Money Acquisition Conditioned response Unconditioned response classical conditioning Negative punishment Associative learning law of effect Sigmund Freud Fixed interval Extinction Shaping Fixed interval Habituation Behaviorism unconditioned stimulus False alarm Insight learning Primary reinforcer Avoidance conditioning Positive reinforcement Observational learning Cognitive map Biological constraints Money Acquisition Conditioned response Unconditioned response classical conditioning Negative punishment Associative learning law of effect Sigmund Freud Fixed interval Extinction Shaping Fixed interval Habituation Behaviorism
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-unconditioned stimulus
G-False alarm
N-Insight learning
B-Primary reinforcer
B-Avoidance conditioning
I-Positive reinforcement
N-Observational learning
I-Cognitive map
N-Biological constraints
G-Money
O-Acquisition
G-Conditioned response
I-Unconditioned response
I-classical conditioning
N-Negative punishment
B-Associative learning
B-law of effect
O-Sigmund Freud
I-Fixed interval
O-Extinction
O-Shaping
B-Fixed interval
G-Habituation
G-Behaviorism