Cognitivemap ShapingInsightlearning Primaryreinforcer AvoidanceconditioningHabituation Behaviorism Fixedinterval Fixedinterval classicalconditioning Conditionedresponse Falsealarm Biologicalconstraints Negativepunishment law ofeffect MoneyUnconditionedresponseSigmundFreud unconditionedstimulus Acquisition Extinction Observationallearning Associativelearning Positivereinforcement Cognitivemap ShapingInsightlearning Primaryreinforcer AvoidanceconditioningHabituation Behaviorism Fixedinterval Fixedinterval classicalconditioning Conditionedresponse Falsealarm Biologicalconstraints Negativepunishment law ofeffect MoneyUnconditionedresponseSigmundFreud unconditionedstimulus Acquisition Extinction Observationallearning Associativelearning Positivereinforcement 

learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
O
3
N
4
B
5
B
6
G
7
G
8
I
9
B
10
I
11
G
12
G
13
N
14
N
15
B
16
G
17
I
18
O
19
O
20
O
21
O
22
N
23
B
24
I
  1. I-Cognitive map
  2. O-Shaping
  3. N-Insight learning
  4. B-Primary reinforcer
  5. B-Avoidance conditioning
  6. G-Habituation
  7. G-Behaviorism
  8. I-Fixed interval
  9. B-Fixed interval
  10. I-classical conditioning
  11. G-Conditioned response
  12. G-False alarm
  13. N-Biological constraints
  14. N-Negative punishment
  15. B-law of effect
  16. G-Money
  17. I-Unconditioned response
  18. O-Sigmund Freud
  19. O-unconditioned stimulus
  20. O-Acquisition
  21. O-Extinction
  22. N-Observational learning
  23. B-Associative learning
  24. I-Positive reinforcement