Positivereinforcement AvoidanceconditioningExtinction law ofeffect Habituation Cognitivemap Observationallearning ShapingConditionedresponse Negativepunishment MoneySigmundFreud Primaryreinforcer Insightlearning unconditionedstimulus Fixedinterval Biologicalconstraints classicalconditioning UnconditionedresponseBehaviorism Falsealarm Acquisition Fixedinterval Associativelearning Positivereinforcement AvoidanceconditioningExtinction law ofeffect Habituation Cognitivemap Observationallearning ShapingConditionedresponse Negativepunishment MoneySigmundFreud Primaryreinforcer Insightlearning unconditionedstimulus Fixedinterval Biologicalconstraints classicalconditioning UnconditionedresponseBehaviorism Falsealarm Acquisition Fixedinterval Associativelearning 

learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
B
3
O
4
B
5
G
6
I
7
N
8
O
9
G
10
N
11
G
12
O
13
B
14
N
15
O
16
I
17
N
18
I
19
I
20
G
21
G
22
O
23
B
24
B
  1. I-Positive reinforcement
  2. B-Avoidance conditioning
  3. O-Extinction
  4. B-law of effect
  5. G-Habituation
  6. I-Cognitive map
  7. N-Observational learning
  8. O-Shaping
  9. G-Conditioned response
  10. N-Negative punishment
  11. G-Money
  12. O-Sigmund Freud
  13. B-Primary reinforcer
  14. N-Insight learning
  15. O-unconditioned stimulus
  16. I-Fixed interval
  17. N-Biological constraints
  18. I-classical conditioning
  19. I-Unconditioned response
  20. G-Behaviorism
  21. G-False alarm
  22. O-Acquisition
  23. B-Fixed interval
  24. B-Associative learning