Primaryreinforcer Observationallearning Conditionedresponse Acquisition Fixedinterval AvoidanceconditioningAssociativelearning Habituation SigmundFreud MoneyNegativepunishment Positivereinforcement Fixedinterval Insightlearning Extinction classicalconditioning Cognitivemap Unconditionedresponseunconditionedstimulus law ofeffect Falsealarm Behaviorism ShapingBiologicalconstraints Primaryreinforcer Observationallearning Conditionedresponse Acquisition Fixedinterval AvoidanceconditioningAssociativelearning Habituation SigmundFreud MoneyNegativepunishment Positivereinforcement Fixedinterval Insightlearning Extinction classicalconditioning Cognitivemap Unconditionedresponseunconditionedstimulus law ofeffect Falsealarm Behaviorism ShapingBiologicalconstraints 

learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
N
3
G
4
O
5
B
6
B
7
B
8
G
9
O
10
G
11
N
12
I
13
I
14
N
15
O
16
I
17
I
18
I
19
O
20
B
21
G
22
G
23
O
24
N
  1. B-Primary reinforcer
  2. N-Observational learning
  3. G-Conditioned response
  4. O-Acquisition
  5. B-Fixed interval
  6. B-Avoidance conditioning
  7. B-Associative learning
  8. G-Habituation
  9. O-Sigmund Freud
  10. G-Money
  11. N-Negative punishment
  12. I-Positive reinforcement
  13. I-Fixed interval
  14. N-Insight learning
  15. O-Extinction
  16. I-classical conditioning
  17. I-Cognitive map
  18. I-Unconditioned response
  19. O-unconditioned stimulus
  20. B-law of effect
  21. G-False alarm
  22. G-Behaviorism
  23. O-Shaping
  24. N-Biological constraints