law of effect Fixed interval Shaping Negative punishment Positive reinforcement Associative learning Extinction Observational learning Conditioned response Cognitive map Unconditioned response Habituation classical conditioning Primary reinforcer Insight learning False alarm Acquisition Behaviorism Fixed interval unconditioned stimulus Sigmund Freud Avoidance conditioning Biological constraints Money law of effect Fixed interval Shaping Negative punishment Positive reinforcement Associative learning Extinction Observational learning Conditioned response Cognitive map Unconditioned response Habituation classical conditioning Primary reinforcer Insight learning False alarm Acquisition Behaviorism Fixed interval unconditioned stimulus Sigmund Freud Avoidance conditioning Biological constraints Money
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-law of effect
B-Fixed interval
O-Shaping
N-Negative punishment
I-Positive reinforcement
B-Associative learning
O-Extinction
N-Observational learning
G-Conditioned response
I-Cognitive map
I-Unconditioned response
G-Habituation
I-classical conditioning
B-Primary reinforcer
N-Insight learning
G-False alarm
O-Acquisition
G-Behaviorism
I-Fixed interval
O-unconditioned stimulus
O-Sigmund Freud
B-Avoidance conditioning
N-Biological constraints
G-Money