Habituation Fixedinterval Negativepunishment Extinction SigmundFreud Biologicalconstraints Associativelearning Observationallearning Insightlearning law ofeffect Fixedinterval ShapingAvoidanceconditioningFalsealarm unconditionedstimulus Cognitivemap Behaviorism classicalconditioning Conditionedresponse Primaryreinforcer MoneyPositivereinforcement Acquisition UnconditionedresponseHabituation Fixedinterval Negativepunishment Extinction SigmundFreud Biologicalconstraints Associativelearning Observationallearning Insightlearning law ofeffect Fixedinterval ShapingAvoidanceconditioningFalsealarm unconditionedstimulus Cognitivemap Behaviorism classicalconditioning Conditionedresponse Primaryreinforcer MoneyPositivereinforcement Acquisition Unconditionedresponse

learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
B
3
N
4
O
5
O
6
N
7
B
8
N
9
N
10
B
11
I
12
O
13
B
14
G
15
O
16
I
17
G
18
I
19
G
20
B
21
G
22
I
23
O
24
I
  1. G-Habituation
  2. B-Fixed interval
  3. N-Negative punishment
  4. O-Extinction
  5. O-Sigmund Freud
  6. N-Biological constraints
  7. B-Associative learning
  8. N-Observational learning
  9. N-Insight learning
  10. B-law of effect
  11. I-Fixed interval
  12. O-Shaping
  13. B-Avoidance conditioning
  14. G-False alarm
  15. O-unconditioned stimulus
  16. I-Cognitive map
  17. G-Behaviorism
  18. I-classical conditioning
  19. G-Conditioned response
  20. B-Primary reinforcer
  21. G-Money
  22. I-Positive reinforcement
  23. O-Acquisition
  24. I-Unconditioned response