Habituation Fixed interval Negative punishment Extinction Sigmund Freud Biological constraints Associative learning Observational learning Insight learning law of effect Fixed interval Shaping Avoidance conditioning False alarm unconditioned stimulus Cognitive map Behaviorism classical conditioning Conditioned response Primary reinforcer Money Positive reinforcement Acquisition Unconditioned response Habituation Fixed interval Negative punishment Extinction Sigmund Freud Biological constraints Associative learning Observational learning Insight learning law of effect Fixed interval Shaping Avoidance conditioning False alarm unconditioned stimulus Cognitive map Behaviorism classical conditioning Conditioned response Primary reinforcer Money Positive reinforcement Acquisition Unconditioned response
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-Habituation
B-Fixed interval
N-Negative punishment
O-Extinction
O-Sigmund Freud
N-Biological constraints
B-Associative learning
N-Observational learning
N-Insight learning
B-law of effect
I-Fixed interval
O-Shaping
B-Avoidance conditioning
G-False alarm
O-unconditioned stimulus
I-Cognitive map
G-Behaviorism
I-classical conditioning
G-Conditioned response
B-Primary reinforcer
G-Money
I-Positive reinforcement
O-Acquisition
I-Unconditioned response