Falsealarm Fixedinterval law ofeffect Fixedinterval Cognitivemap Associativelearning Acquisition Extinction classicalconditioning Positivereinforcement Biologicalconstraints Negativepunishment UnconditionedresponseAvoidanceconditioningInsightlearning ShapingHabituation Observationallearning Primaryreinforcer unconditionedstimulus MoneySigmundFreud Conditionedresponse Behaviorism Falsealarm Fixedinterval law ofeffect Fixedinterval Cognitivemap Associativelearning Acquisition Extinction classicalconditioning Positivereinforcement Biologicalconstraints Negativepunishment UnconditionedresponseAvoidanceconditioningInsightlearning ShapingHabituation Observationallearning Primaryreinforcer unconditionedstimulus MoneySigmundFreud Conditionedresponse Behaviorism 

learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
I
3
B
4
B
5
I
6
B
7
O
8
O
9
I
10
I
11
N
12
N
13
I
14
B
15
N
16
O
17
G
18
N
19
B
20
O
21
G
22
O
23
G
24
G
  1. G-False alarm
  2. I-Fixed interval
  3. B-law of effect
  4. B-Fixed interval
  5. I-Cognitive map
  6. B-Associative learning
  7. O-Acquisition
  8. O-Extinction
  9. I-classical conditioning
  10. I-Positive reinforcement
  11. N-Biological constraints
  12. N-Negative punishment
  13. I-Unconditioned response
  14. B-Avoidance conditioning
  15. N-Insight learning
  16. O-Shaping
  17. G-Habituation
  18. N-Observational learning
  19. B-Primary reinforcer
  20. O-unconditioned stimulus
  21. G-Money
  22. O-Sigmund Freud
  23. G-Conditioned response
  24. G-Behaviorism