Insightlearning Primaryreinforcer UnconditionedresponseAssociativelearning Habituation Conditionedresponse Observationallearning Cognitivemap MoneyFalsealarm Behaviorism Biologicalconstraints Acquisition Fixedinterval Shapinglaw ofeffect classicalconditioning AvoidanceconditioningExtinction unconditionedstimulus Positivereinforcement SigmundFreud Fixedinterval Negativepunishment Insightlearning Primaryreinforcer UnconditionedresponseAssociativelearning Habituation Conditionedresponse Observationallearning Cognitivemap MoneyFalsealarm Behaviorism Biologicalconstraints Acquisition Fixedinterval Shapinglaw ofeffect classicalconditioning AvoidanceconditioningExtinction unconditionedstimulus Positivereinforcement SigmundFreud Fixedinterval Negativepunishment 

learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
B
3
I
4
B
5
G
6
G
7
N
8
I
9
G
10
G
11
G
12
N
13
O
14
B
15
O
16
B
17
I
18
B
19
O
20
O
21
I
22
O
23
I
24
N
  1. N-Insight learning
  2. B-Primary reinforcer
  3. I-Unconditioned response
  4. B-Associative learning
  5. G-Habituation
  6. G-Conditioned response
  7. N-Observational learning
  8. I-Cognitive map
  9. G-Money
  10. G-False alarm
  11. G-Behaviorism
  12. N-Biological constraints
  13. O-Acquisition
  14. B-Fixed interval
  15. O-Shaping
  16. B-law of effect
  17. I-classical conditioning
  18. B-Avoidance conditioning
  19. O-Extinction
  20. O-unconditioned stimulus
  21. I-Positive reinforcement
  22. O-Sigmund Freud
  23. I-Fixed interval
  24. N-Negative punishment