Behaviorism Extinction Associative learning Habituation Fixed interval Positive reinforcement Shaping Fixed interval Unconditioned response Observational learning Primary reinforcer Money Negative punishment Insight learning Sigmund Freud False alarm Conditioned response law of effect Cognitive map Acquisition Biological constraints Avoidance conditioning unconditioned stimulus classical conditioning Behaviorism Extinction Associative learning Habituation Fixed interval Positive reinforcement Shaping Fixed interval Unconditioned response Observational learning Primary reinforcer Money Negative punishment Insight learning Sigmund Freud False alarm Conditioned response law of effect Cognitive map Acquisition Biological constraints Avoidance conditioning unconditioned stimulus classical conditioning
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-Behaviorism
O-Extinction
B-Associative learning
G-Habituation
B-Fixed interval
I-Positive reinforcement
O-Shaping
I-Fixed interval
I-Unconditioned response
N-Observational learning
B-Primary reinforcer
G-Money
N-Negative punishment
N-Insight learning
O-Sigmund Freud
G-False alarm
G-Conditioned response
B-law of effect
I-Cognitive map
O-Acquisition
N-Biological constraints
B-Avoidance conditioning
O-unconditioned stimulus
I-classical conditioning