Biologicalconstraints Conditionedresponse ShapingExtinction unconditionedstimulus Fixedinterval Fixedinterval Associativelearning Habituation Insightlearning Negativepunishment Acquisition Cognitivemap AvoidanceconditioningMoneyBehaviorism Observationallearning Falsealarm SigmundFreud Positivereinforcement classicalconditioning Primaryreinforcer Unconditionedresponselaw ofeffect Biologicalconstraints Conditionedresponse ShapingExtinction unconditionedstimulus Fixedinterval Fixedinterval Associativelearning Habituation Insightlearning Negativepunishment Acquisition Cognitivemap AvoidanceconditioningMoneyBehaviorism Observationallearning Falsealarm SigmundFreud Positivereinforcement classicalconditioning Primaryreinforcer Unconditionedresponselaw ofeffect 

learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
G
3
O
4
O
5
O
6
B
7
I
8
B
9
G
10
N
11
N
12
O
13
I
14
B
15
G
16
G
17
N
18
G
19
O
20
I
21
I
22
B
23
I
24
B
  1. N-Biological constraints
  2. G-Conditioned response
  3. O-Shaping
  4. O-Extinction
  5. O-unconditioned stimulus
  6. B-Fixed interval
  7. I-Fixed interval
  8. B-Associative learning
  9. G-Habituation
  10. N-Insight learning
  11. N-Negative punishment
  12. O-Acquisition
  13. I-Cognitive map
  14. B-Avoidance conditioning
  15. G-Money
  16. G-Behaviorism
  17. N-Observational learning
  18. G-False alarm
  19. O-Sigmund Freud
  20. I-Positive reinforcement
  21. I-classical conditioning
  22. B-Primary reinforcer
  23. I-Unconditioned response
  24. B-law of effect