unconditionedstimulus Falsealarm Insightlearning Primaryreinforcer AvoidanceconditioningPositivereinforcement Observationallearning Cognitivemap Biologicalconstraints MoneyAcquisition Conditionedresponse Unconditionedresponseclassicalconditioning Negativepunishment Associativelearning law ofeffect SigmundFreud Fixedinterval Extinction ShapingFixedinterval Habituation Behaviorism unconditionedstimulus Falsealarm Insightlearning Primaryreinforcer AvoidanceconditioningPositivereinforcement Observationallearning Cognitivemap Biologicalconstraints MoneyAcquisition Conditionedresponse Unconditionedresponseclassicalconditioning Negativepunishment Associativelearning law ofeffect SigmundFreud Fixedinterval Extinction ShapingFixedinterval Habituation Behaviorism 

learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
G
3
N
4
B
5
B
6
I
7
N
8
I
9
N
10
G
11
O
12
G
13
I
14
I
15
N
16
B
17
B
18
O
19
I
20
O
21
O
22
B
23
G
24
G
  1. O-unconditioned stimulus
  2. G-False alarm
  3. N-Insight learning
  4. B-Primary reinforcer
  5. B-Avoidance conditioning
  6. I-Positive reinforcement
  7. N-Observational learning
  8. I-Cognitive map
  9. N-Biological constraints
  10. G-Money
  11. O-Acquisition
  12. G-Conditioned response
  13. I-Unconditioned response
  14. I-classical conditioning
  15. N-Negative punishment
  16. B-Associative learning
  17. B-law of effect
  18. O-Sigmund Freud
  19. I-Fixed interval
  20. O-Extinction
  21. O-Shaping
  22. B-Fixed interval
  23. G-Habituation
  24. G-Behaviorism