Associative learning Cognitive map Avoidance conditioning Positive reinforcement False alarm Behaviorism classical conditioning Shaping Observational learning Sigmund Freud Negative punishment Fixed interval unconditioned stimulus Conditioned response Fixed interval Extinction Money Primary reinforcer Biological constraints law of effect Insight learning Acquisition Habituation Unconditioned response Associative learning Cognitive map Avoidance conditioning Positive reinforcement False alarm Behaviorism classical conditioning Shaping Observational learning Sigmund Freud Negative punishment Fixed interval unconditioned stimulus Conditioned response Fixed interval Extinction Money Primary reinforcer Biological constraints law of effect Insight learning Acquisition Habituation Unconditioned response
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Associative learning
I-Cognitive map
B-Avoidance conditioning
I-Positive reinforcement
G-False alarm
G-Behaviorism
I-classical conditioning
O-Shaping
N-Observational learning
O-Sigmund Freud
N-Negative punishment
B-Fixed interval
O-unconditioned stimulus
G-Conditioned response
I-Fixed interval
O-Extinction
G-Money
B-Primary reinforcer
N-Biological constraints
B-law of effect
N-Insight learning
O-Acquisition
G-Habituation
I-Unconditioned response