Acquisition Habituation Extinction Primaryreinforcer unconditionedstimulus Positivereinforcement Insightlearning law ofeffect classicalconditioning AvoidanceconditioningConditionedresponse Cognitivemap Falsealarm Fixedinterval Negativepunishment Biologicalconstraints Fixedinterval ShapingSigmundFreud UnconditionedresponseBehaviorism MoneyAssociativelearning Observationallearning Acquisition Habituation Extinction Primaryreinforcer unconditionedstimulus Positivereinforcement Insightlearning law ofeffect classicalconditioning AvoidanceconditioningConditionedresponse Cognitivemap Falsealarm Fixedinterval Negativepunishment Biologicalconstraints Fixedinterval ShapingSigmundFreud UnconditionedresponseBehaviorism MoneyAssociativelearning Observationallearning 

learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
G
3
O
4
B
5
O
6
I
7
N
8
B
9
I
10
B
11
G
12
I
13
G
14
I
15
N
16
N
17
B
18
O
19
O
20
I
21
G
22
G
23
B
24
N
  1. O-Acquisition
  2. G-Habituation
  3. O-Extinction
  4. B-Primary reinforcer
  5. O-unconditioned stimulus
  6. I-Positive reinforcement
  7. N-Insight learning
  8. B-law of effect
  9. I-classical conditioning
  10. B-Avoidance conditioning
  11. G-Conditioned response
  12. I-Cognitive map
  13. G-False alarm
  14. I-Fixed interval
  15. N-Negative punishment
  16. N-Biological constraints
  17. B-Fixed interval
  18. O-Shaping
  19. O-Sigmund Freud
  20. I-Unconditioned response
  21. G-Behaviorism
  22. G-Money
  23. B-Associative learning
  24. N-Observational learning