Insight learning Primary reinforcer Unconditioned response Associative learning Habituation Conditioned response Observational learning Cognitive map Money False alarm Behaviorism Biological constraints Acquisition Fixed interval Shaping law of effect classical conditioning Avoidance conditioning Extinction unconditioned stimulus Positive reinforcement Sigmund Freud Fixed interval Negative punishment Insight learning Primary reinforcer Unconditioned response Associative learning Habituation Conditioned response Observational learning Cognitive map Money False alarm Behaviorism Biological constraints Acquisition Fixed interval Shaping law of effect classical conditioning Avoidance conditioning Extinction unconditioned stimulus Positive reinforcement Sigmund Freud Fixed interval Negative punishment
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
N-Insight learning
B-Primary reinforcer
I-Unconditioned response
B-Associative learning
G-Habituation
G-Conditioned response
N-Observational learning
I-Cognitive map
G-Money
G-False alarm
G-Behaviorism
N-Biological constraints
O-Acquisition
B-Fixed interval
O-Shaping
B-law of effect
I-classical conditioning
B-Avoidance conditioning
O-Extinction
O-unconditioned stimulus
I-Positive reinforcement
O-Sigmund Freud
I-Fixed interval
N-Negative punishment