Insightlearning AvoidanceconditioningBehaviorism Fixedinterval Cognitivemap Observationallearning law ofeffect SigmundFreud Unconditionedresponseclassicalconditioning Acquisition Negativepunishment Conditionedresponse Associativelearning MoneyExtinction Fixedinterval Habituation Falsealarm Positivereinforcement Shapingunconditionedstimulus Primaryreinforcer Biologicalconstraints Insightlearning AvoidanceconditioningBehaviorism Fixedinterval Cognitivemap Observationallearning law ofeffect SigmundFreud Unconditionedresponseclassicalconditioning Acquisition Negativepunishment Conditionedresponse Associativelearning MoneyExtinction Fixedinterval Habituation Falsealarm Positivereinforcement Shapingunconditionedstimulus Primaryreinforcer Biologicalconstraints 

learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
B
3
G
4
I
5
I
6
N
7
B
8
O
9
I
10
I
11
O
12
N
13
G
14
B
15
G
16
O
17
B
18
G
19
G
20
I
21
O
22
O
23
B
24
N
  1. N-Insight learning
  2. B-Avoidance conditioning
  3. G-Behaviorism
  4. I-Fixed interval
  5. I-Cognitive map
  6. N-Observational learning
  7. B-law of effect
  8. O-Sigmund Freud
  9. I-Unconditioned response
  10. I-classical conditioning
  11. O-Acquisition
  12. N-Negative punishment
  13. G-Conditioned response
  14. B-Associative learning
  15. G-Money
  16. O-Extinction
  17. B-Fixed interval
  18. G-Habituation
  19. G-False alarm
  20. I-Positive reinforcement
  21. O-Shaping
  22. O-unconditioned stimulus
  23. B-Primary reinforcer
  24. N-Biological constraints