law ofeffect Observationallearning ShapingHabituation UnconditionedresponseAssociativelearning Conditionedresponse Biologicalconstraints Primaryreinforcer Acquisition Fixedinterval Cognitivemap Insightlearning MoneyFixedinterval unconditionedstimulus Behaviorism Negativepunishment Positivereinforcement classicalconditioning SigmundFreud Extinction Falsealarm Avoidanceconditioninglaw ofeffect Observationallearning ShapingHabituation UnconditionedresponseAssociativelearning Conditionedresponse Biologicalconstraints Primaryreinforcer Acquisition Fixedinterval Cognitivemap Insightlearning MoneyFixedinterval unconditionedstimulus Behaviorism Negativepunishment Positivereinforcement classicalconditioning SigmundFreud Extinction Falsealarm Avoidanceconditioning

learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
N
3
O
4
G
5
I
6
B
7
G
8
N
9
B
10
O
11
B
12
I
13
N
14
G
15
I
16
O
17
G
18
N
19
I
20
I
21
O
22
O
23
G
24
B
  1. B-law of effect
  2. N-Observational learning
  3. O-Shaping
  4. G-Habituation
  5. I-Unconditioned response
  6. B-Associative learning
  7. G-Conditioned response
  8. N-Biological constraints
  9. B-Primary reinforcer
  10. O-Acquisition
  11. B-Fixed interval
  12. I-Cognitive map
  13. N-Insight learning
  14. G-Money
  15. I-Fixed interval
  16. O-unconditioned stimulus
  17. G-Behaviorism
  18. N-Negative punishment
  19. I-Positive reinforcement
  20. I-classical conditioning
  21. O-Sigmund Freud
  22. O-Extinction
  23. G-False alarm
  24. B-Avoidance conditioning