Associativelearning Cognitivemap AvoidanceconditioningPositivereinforcement Falsealarm Behaviorism classicalconditioning ShapingObservationallearning SigmundFreud Negativepunishment Fixedinterval unconditionedstimulus Conditionedresponse Fixedinterval Extinction MoneyPrimaryreinforcer Biologicalconstraints law ofeffect Insightlearning Acquisition Habituation UnconditionedresponseAssociativelearning Cognitivemap AvoidanceconditioningPositivereinforcement Falsealarm Behaviorism classicalconditioning ShapingObservationallearning SigmundFreud Negativepunishment Fixedinterval unconditionedstimulus Conditionedresponse Fixedinterval Extinction MoneyPrimaryreinforcer Biologicalconstraints law ofeffect Insightlearning Acquisition Habituation Unconditionedresponse

learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
I
3
B
4
I
5
G
6
G
7
I
8
O
9
N
10
O
11
N
12
B
13
O
14
G
15
I
16
O
17
G
18
B
19
N
20
B
21
N
22
O
23
G
24
I
  1. B-Associative learning
  2. I-Cognitive map
  3. B-Avoidance conditioning
  4. I-Positive reinforcement
  5. G-False alarm
  6. G-Behaviorism
  7. I-classical conditioning
  8. O-Shaping
  9. N-Observational learning
  10. O-Sigmund Freud
  11. N-Negative punishment
  12. B-Fixed interval
  13. O-unconditioned stimulus
  14. G-Conditioned response
  15. I-Fixed interval
  16. O-Extinction
  17. G-Money
  18. B-Primary reinforcer
  19. N-Biological constraints
  20. B-law of effect
  21. N-Insight learning
  22. O-Acquisition
  23. G-Habituation
  24. I-Unconditioned response