Associative learning Avoidance conditioning Insight learning Observational learning Extinction Negative punishment Cognitive map law of effect classical conditioning Conditioned response False alarm Unconditioned response Fixed interval Acquisition Fixed interval Sigmund Freud Habituation Biological constraints Money Shaping Positive reinforcement Primary reinforcer Behaviorism unconditioned stimulus Associative learning Avoidance conditioning Insight learning Observational learning Extinction Negative punishment Cognitive map law of effect classical conditioning Conditioned response False alarm Unconditioned response Fixed interval Acquisition Fixed interval Sigmund Freud Habituation Biological constraints Money Shaping Positive reinforcement Primary reinforcer Behaviorism unconditioned stimulus
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Associative learning
B-Avoidance conditioning
N-Insight learning
N-Observational learning
O-Extinction
N-Negative punishment
I-Cognitive map
B-law of effect
I-classical conditioning
G-Conditioned response
G-False alarm
I-Unconditioned response
B-Fixed interval
O-Acquisition
I-Fixed interval
O-Sigmund Freud
G-Habituation
N-Biological constraints
G-Money
O-Shaping
I-Positive reinforcement
B-Primary reinforcer
G-Behaviorism
O-unconditioned stimulus