Associativelearning AvoidanceconditioningInsightlearning Observationallearning Extinction Negativepunishment Cognitivemap law ofeffect classicalconditioning Conditionedresponse Falsealarm UnconditionedresponseFixedinterval Acquisition Fixedinterval SigmundFreud Habituation Biologicalconstraints MoneyShapingPositivereinforcement Primaryreinforcer Behaviorism unconditionedstimulus Associativelearning AvoidanceconditioningInsightlearning Observationallearning Extinction Negativepunishment Cognitivemap law ofeffect classicalconditioning Conditionedresponse Falsealarm UnconditionedresponseFixedinterval Acquisition Fixedinterval SigmundFreud Habituation Biologicalconstraints MoneyShapingPositivereinforcement Primaryreinforcer Behaviorism unconditionedstimulus 

learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
B
3
N
4
N
5
O
6
N
7
I
8
B
9
I
10
G
11
G
12
I
13
B
14
O
15
I
16
O
17
G
18
N
19
G
20
O
21
I
22
B
23
G
24
O
  1. B-Associative learning
  2. B-Avoidance conditioning
  3. N-Insight learning
  4. N-Observational learning
  5. O-Extinction
  6. N-Negative punishment
  7. I-Cognitive map
  8. B-law of effect
  9. I-classical conditioning
  10. G-Conditioned response
  11. G-False alarm
  12. I-Unconditioned response
  13. B-Fixed interval
  14. O-Acquisition
  15. I-Fixed interval
  16. O-Sigmund Freud
  17. G-Habituation
  18. N-Biological constraints
  19. G-Money
  20. O-Shaping
  21. I-Positive reinforcement
  22. B-Primary reinforcer
  23. G-Behaviorism
  24. O-unconditioned stimulus