Cognitive map Shaping Insight learning Primary reinforcer Avoidance conditioning Habituation Behaviorism Fixed interval Fixed interval classical conditioning Conditioned response False alarm Biological constraints Negative punishment law of effect Money Unconditioned response Sigmund Freud unconditioned stimulus Acquisition Extinction Observational learning Associative learning Positive reinforcement Cognitive map Shaping Insight learning Primary reinforcer Avoidance conditioning Habituation Behaviorism Fixed interval Fixed interval classical conditioning Conditioned response False alarm Biological constraints Negative punishment law of effect Money Unconditioned response Sigmund Freud unconditioned stimulus Acquisition Extinction Observational learning Associative learning Positive reinforcement
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Cognitive map
O-Shaping
N-Insight learning
B-Primary reinforcer
B-Avoidance conditioning
G-Habituation
G-Behaviorism
I-Fixed interval
B-Fixed interval
I-classical conditioning
G-Conditioned response
G-False alarm
N-Biological constraints
N-Negative punishment
B-law of effect
G-Money
I-Unconditioned response
O-Sigmund Freud
O-unconditioned stimulus
O-Acquisition
O-Extinction
N-Observational learning
B-Associative learning
I-Positive reinforcement