Fixedinterval Observationallearning Biologicalconstraints ShapingExtinction Cognitivemap Primaryreinforcer Conditionedresponse AvoidanceconditioningUnconditionedresponseHabituation Fixedinterval Behaviorism classicalconditioning Negativepunishment SigmundFreud Falsealarm Acquisition Associativelearning Insightlearning law ofeffect Positivereinforcement Moneyunconditionedstimulus Fixedinterval Observationallearning Biologicalconstraints ShapingExtinction Cognitivemap Primaryreinforcer Conditionedresponse AvoidanceconditioningUnconditionedresponseHabituation Fixedinterval Behaviorism classicalconditioning Negativepunishment SigmundFreud Falsealarm Acquisition Associativelearning Insightlearning law ofeffect Positivereinforcement Moneyunconditionedstimulus 

learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
N
3
N
4
O
5
O
6
I
7
B
8
G
9
B
10
I
11
G
12
B
13
G
14
I
15
N
16
O
17
G
18
O
19
B
20
N
21
B
22
I
23
G
24
O
  1. I-Fixed interval
  2. N-Observational learning
  3. N-Biological constraints
  4. O-Shaping
  5. O-Extinction
  6. I-Cognitive map
  7. B-Primary reinforcer
  8. G-Conditioned response
  9. B-Avoidance conditioning
  10. I-Unconditioned response
  11. G-Habituation
  12. B-Fixed interval
  13. G-Behaviorism
  14. I-classical conditioning
  15. N-Negative punishment
  16. O-Sigmund Freud
  17. G-False alarm
  18. O-Acquisition
  19. B-Associative learning
  20. N-Insight learning
  21. B-law of effect
  22. I-Positive reinforcement
  23. G-Money
  24. O-unconditioned stimulus