Insight learning Avoidance conditioning Behaviorism Fixed interval Cognitive map Observational learning law of effect Sigmund Freud Unconditioned response classical conditioning Acquisition Negative punishment Conditioned response Associative learning Money Extinction Fixed interval Habituation False alarm Positive reinforcement Shaping unconditioned stimulus Primary reinforcer Biological constraints Insight learning Avoidance conditioning Behaviorism Fixed interval Cognitive map Observational learning law of effect Sigmund Freud Unconditioned response classical conditioning Acquisition Negative punishment Conditioned response Associative learning Money Extinction Fixed interval Habituation False alarm Positive reinforcement Shaping unconditioned stimulus Primary reinforcer Biological constraints
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
N-Insight learning
B-Avoidance conditioning
G-Behaviorism
I-Fixed interval
I-Cognitive map
N-Observational learning
B-law of effect
O-Sigmund Freud
I-Unconditioned response
I-classical conditioning
O-Acquisition
N-Negative punishment
G-Conditioned response
B-Associative learning
G-Money
O-Extinction
B-Fixed interval
G-Habituation
G-False alarm
I-Positive reinforcement
O-Shaping
O-unconditioned stimulus
B-Primary reinforcer
N-Biological constraints