False alarm Fixed interval law of effect Fixed interval Cognitive map Associative learning Acquisition Extinction classical conditioning Positive reinforcement Biological constraints Negative punishment Unconditioned response Avoidance conditioning Insight learning Shaping Habituation Observational learning Primary reinforcer unconditioned stimulus Money Sigmund Freud Conditioned response Behaviorism False alarm Fixed interval law of effect Fixed interval Cognitive map Associative learning Acquisition Extinction classical conditioning Positive reinforcement Biological constraints Negative punishment Unconditioned response Avoidance conditioning Insight learning Shaping Habituation Observational learning Primary reinforcer unconditioned stimulus Money Sigmund Freud Conditioned response Behaviorism
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-False alarm
I-Fixed interval
B-law of effect
B-Fixed interval
I-Cognitive map
B-Associative learning
O-Acquisition
O-Extinction
I-classical conditioning
I-Positive reinforcement
N-Biological constraints
N-Negative punishment
I-Unconditioned response
B-Avoidance conditioning
N-Insight learning
O-Shaping
G-Habituation
N-Observational learning
B-Primary reinforcer
O-unconditioned stimulus
G-Money
O-Sigmund Freud
G-Conditioned response
G-Behaviorism