law ofeffect Fixedinterval ShapingNegativepunishment Positivereinforcement Associativelearning Extinction Observationallearning Conditionedresponse Cognitivemap UnconditionedresponseHabituation classicalconditioning Primaryreinforcer Insightlearning Falsealarm Acquisition Behaviorism Fixedinterval unconditionedstimulus SigmundFreud AvoidanceconditioningBiologicalconstraints Moneylaw ofeffect Fixedinterval ShapingNegativepunishment Positivereinforcement Associativelearning Extinction Observationallearning Conditionedresponse Cognitivemap UnconditionedresponseHabituation classicalconditioning Primaryreinforcer Insightlearning Falsealarm Acquisition Behaviorism Fixedinterval unconditionedstimulus SigmundFreud AvoidanceconditioningBiologicalconstraints Money

learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
B
3
O
4
N
5
I
6
B
7
O
8
N
9
G
10
I
11
I
12
G
13
I
14
B
15
N
16
G
17
O
18
G
19
I
20
O
21
O
22
B
23
N
24
G
  1. B-law of effect
  2. B-Fixed interval
  3. O-Shaping
  4. N-Negative punishment
  5. I-Positive reinforcement
  6. B-Associative learning
  7. O-Extinction
  8. N-Observational learning
  9. G-Conditioned response
  10. I-Cognitive map
  11. I-Unconditioned response
  12. G-Habituation
  13. I-classical conditioning
  14. B-Primary reinforcer
  15. N-Insight learning
  16. G-False alarm
  17. O-Acquisition
  18. G-Behaviorism
  19. I-Fixed interval
  20. O-unconditioned stimulus
  21. O-Sigmund Freud
  22. B-Avoidance conditioning
  23. N-Biological constraints
  24. G-Money