Acquisition Habituation Extinction Primary reinforcer unconditioned stimulus Positive reinforcement Insight learning law of effect classical conditioning Avoidance conditioning Conditioned response Cognitive map False alarm Fixed interval Negative punishment Biological constraints Fixed interval Shaping Sigmund Freud Unconditioned response Behaviorism Money Associative learning Observational learning Acquisition Habituation Extinction Primary reinforcer unconditioned stimulus Positive reinforcement Insight learning law of effect classical conditioning Avoidance conditioning Conditioned response Cognitive map False alarm Fixed interval Negative punishment Biological constraints Fixed interval Shaping Sigmund Freud Unconditioned response Behaviorism Money Associative learning Observational learning
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-Acquisition
G-Habituation
O-Extinction
B-Primary reinforcer
O-unconditioned stimulus
I-Positive reinforcement
N-Insight learning
B-law of effect
I-classical conditioning
B-Avoidance conditioning
G-Conditioned response
I-Cognitive map
G-False alarm
I-Fixed interval
N-Negative punishment
N-Biological constraints
B-Fixed interval
O-Shaping
O-Sigmund Freud
I-Unconditioned response
G-Behaviorism
G-Money
B-Associative learning
N-Observational learning