Extinction Observationallearning UnconditionedresponseBehaviorism classicalconditioning Associativelearning MoneyNegativepunishment Fixedinterval Habituation AvoidanceconditioningCognitivemap Acquisition Insightlearning Falsealarm law ofeffect unconditionedstimulus SigmundFreud Positivereinforcement ShapingBiologicalconstraints Fixedinterval Primaryreinforcer Conditionedresponse Extinction Observationallearning UnconditionedresponseBehaviorism classicalconditioning Associativelearning MoneyNegativepunishment Fixedinterval Habituation AvoidanceconditioningCognitivemap Acquisition Insightlearning Falsealarm law ofeffect unconditionedstimulus SigmundFreud Positivereinforcement ShapingBiologicalconstraints Fixedinterval Primaryreinforcer Conditionedresponse 

learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
N
3
I
4
G
5
I
6
B
7
G
8
N
9
B
10
G
11
B
12
I
13
O
14
N
15
G
16
B
17
O
18
O
19
I
20
O
21
N
22
I
23
B
24
G
  1. O-Extinction
  2. N-Observational learning
  3. I-Unconditioned response
  4. G-Behaviorism
  5. I-classical conditioning
  6. B-Associative learning
  7. G-Money
  8. N-Negative punishment
  9. B-Fixed interval
  10. G-Habituation
  11. B-Avoidance conditioning
  12. I-Cognitive map
  13. O-Acquisition
  14. N-Insight learning
  15. G-False alarm
  16. B-law of effect
  17. O-unconditioned stimulus
  18. O-Sigmund Freud
  19. I-Positive reinforcement
  20. O-Shaping
  21. N-Biological constraints
  22. I-Fixed interval
  23. B-Primary reinforcer
  24. G-Conditioned response