Fixedinterval Shapingunconditionedstimulus Falsealarm Biologicalconstraints UnconditionedresponseObservationallearning Primaryreinforcer Cognitivemap Habituation Associativelearning Behaviorism Conditionedresponse Negativepunishment Avoidanceconditioninglaw ofeffect SigmundFreud Extinction MoneyInsightlearning Fixedinterval classicalconditioning Acquisition Positivereinforcement Fixedinterval Shapingunconditionedstimulus Falsealarm Biologicalconstraints UnconditionedresponseObservationallearning Primaryreinforcer Cognitivemap Habituation Associativelearning Behaviorism Conditionedresponse Negativepunishment Avoidanceconditioninglaw ofeffect SigmundFreud Extinction MoneyInsightlearning Fixedinterval classicalconditioning Acquisition Positivereinforcement 

learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
O
3
O
4
G
5
N
6
I
7
N
8
B
9
I
10
G
11
B
12
G
13
G
14
N
15
B
16
B
17
O
18
O
19
G
20
N
21
B
22
I
23
O
24
I
  1. I-Fixed interval
  2. O-Shaping
  3. O-unconditioned stimulus
  4. G-False alarm
  5. N-Biological constraints
  6. I-Unconditioned response
  7. N-Observational learning
  8. B-Primary reinforcer
  9. I-Cognitive map
  10. G-Habituation
  11. B-Associative learning
  12. G-Behaviorism
  13. G-Conditioned response
  14. N-Negative punishment
  15. B-Avoidance conditioning
  16. B-law of effect
  17. O-Sigmund Freud
  18. O-Extinction
  19. G-Money
  20. N-Insight learning
  21. B-Fixed interval
  22. I-classical conditioning
  23. O-Acquisition
  24. I-Positive reinforcement