Positive reinforcement Avoidance conditioning Extinction law of effect Habituation Cognitive map Observational learning Shaping Conditioned response Negative punishment Money Sigmund Freud Primary reinforcer Insight learning unconditioned stimulus Fixed interval Biological constraints classical conditioning Unconditioned response Behaviorism False alarm Acquisition Fixed interval Associative learning Positive reinforcement Avoidance conditioning Extinction law of effect Habituation Cognitive map Observational learning Shaping Conditioned response Negative punishment Money Sigmund Freud Primary reinforcer Insight learning unconditioned stimulus Fixed interval Biological constraints classical conditioning Unconditioned response Behaviorism False alarm Acquisition Fixed interval Associative learning
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Positive reinforcement
B-Avoidance conditioning
O-Extinction
B-law of effect
G-Habituation
I-Cognitive map
N-Observational learning
O-Shaping
G-Conditioned response
N-Negative punishment
G-Money
O-Sigmund Freud
B-Primary reinforcer
N-Insight learning
O-unconditioned stimulus
I-Fixed interval
N-Biological constraints
I-classical conditioning
I-Unconditioned response
G-Behaviorism
G-False alarm
O-Acquisition
B-Fixed interval
B-Associative learning