law of effect Observational learning Shaping Habituation Unconditioned response Associative learning Conditioned response Biological constraints Primary reinforcer Acquisition Fixed interval Cognitive map Insight learning Money Fixed interval unconditioned stimulus Behaviorism Negative punishment Positive reinforcement classical conditioning Sigmund Freud Extinction False alarm Avoidance conditioning law of effect Observational learning Shaping Habituation Unconditioned response Associative learning Conditioned response Biological constraints Primary reinforcer Acquisition Fixed interval Cognitive map Insight learning Money Fixed interval unconditioned stimulus Behaviorism Negative punishment Positive reinforcement classical conditioning Sigmund Freud Extinction False alarm Avoidance conditioning
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-law of effect
N-Observational learning
O-Shaping
G-Habituation
I-Unconditioned response
B-Associative learning
G-Conditioned response
N-Biological constraints
B-Primary reinforcer
O-Acquisition
B-Fixed interval
I-Cognitive map
N-Insight learning
G-Money
I-Fixed interval
O-unconditioned stimulus
G-Behaviorism
N-Negative punishment
I-Positive reinforcement
I-classical conditioning
O-Sigmund Freud
O-Extinction
G-False alarm
B-Avoidance conditioning