Extinction Observational learning Unconditioned response Behaviorism classical conditioning Associative learning Money Negative punishment Fixed interval Habituation Avoidance conditioning Cognitive map Acquisition Insight learning False alarm law of effect unconditioned stimulus Sigmund Freud Positive reinforcement Shaping Biological constraints Fixed interval Primary reinforcer Conditioned response Extinction Observational learning Unconditioned response Behaviorism classical conditioning Associative learning Money Negative punishment Fixed interval Habituation Avoidance conditioning Cognitive map Acquisition Insight learning False alarm law of effect unconditioned stimulus Sigmund Freud Positive reinforcement Shaping Biological constraints Fixed interval Primary reinforcer Conditioned response
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-Extinction
N-Observational learning
I-Unconditioned response
G-Behaviorism
I-classical conditioning
B-Associative learning
G-Money
N-Negative punishment
B-Fixed interval
G-Habituation
B-Avoidance conditioning
I-Cognitive map
O-Acquisition
N-Insight learning
G-False alarm
B-law of effect
O-unconditioned stimulus
O-Sigmund Freud
I-Positive reinforcement
O-Shaping
N-Biological constraints
I-Fixed interval
B-Primary reinforcer
G-Conditioned response