9 -WonderGuard(HC)36 - A player rollsanyGrass/Fire/Waterstarter core (e.g.Greninja,Meowscarada,Charizard)39 - A singlePokemonspecies appearsin all 3 games(Gen 1excluded)19 -Unowngets a KO25 -Timerloss3 - A playerwins a gamewith theirmascot ontheir team22 - A Gen 2game lastingmore than120 turns6 - Two1/256misses in asingle game(Gen 1)40 - 3 or moreParadoxPokemonappear on asingle team37 - A playerrolls an HCteam of onlyfinal-stagePokemon (HC)7 - A playergets anundefeatedrecord with atleast 6 weekwins10 - 3 ormoreEeveelutionsin one game32 - 6 OHKOs(i.e. KOs fromfull HP) in asingle game(both playerscombined)4 - A playerloses a gameagainst ateam withtheir mascot38 - APokemonTerastallizesand faints inthe same turn26 -Zoroarkabovelevel 9013 - 7 ormore hazardson the field(both sidescombined)23 - A teamties 3 ormore timesover Weeks1-724 - 3 differentweathers in onegame(excluding Maxmoves)27 - One siderolls hazards,the other rollshazardremoval (HC)12 - 5 ormorehazards onone side ofthe field21 - Winninga game ofBSSFwithoutDynamax16 - Agameends in atie30 - HCteam with 2Pokemon ofthe sameevolution line9 -WonderGuard(HC)36 - A player rollsanyGrass/Fire/Waterstarter core (e.g.Greninja,Meowscarada,Charizard)39 - A singlePokemonspecies appearsin all 3 games(Gen 1excluded)19 -Unowngets a KO25 -Timerloss3 - A playerwins a gamewith theirmascot ontheir team22 - A Gen 2game lastingmore than120 turns6 - Two1/256misses in asingle game(Gen 1)40 - 3 or moreParadoxPokemonappear on asingle team37 - A playerrolls an HCteam of onlyfinal-stagePokemon (HC)7 - A playergets anundefeatedrecord with atleast 6 weekwins10 - 3 ormoreEeveelutionsin one game32 - 6 OHKOs(i.e. KOs fromfull HP) in asingle game(both playerscombined)4 - A playerloses a gameagainst ateam withtheir mascot38 - APokemonTerastallizesand faints inthe same turn26 -Zoroarkabovelevel 9013 - 7 ormore hazardson the field(both sidescombined)23 - A teamties 3 ormore timesover Weeks1-724 - 3 differentweathers in onegame(excluding Maxmoves)27 - One siderolls hazards,the other rollshazardremoval (HC)12 - 5 ormorehazards onone side ofthe field21 - Winninga game ofBSSFwithoutDynamax16 - Agameends in atie30 - HCteam with 2Pokemon ofthe sameevolution line

Tarrembingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 9 - Wonder Guard (HC)
  2. 36 - A player rolls any Grass/Fire/Water starter core (e.g. Greninja, Meowscarada, Charizard)
  3. 39 - A single Pokemon species appears in all 3 games (Gen 1 excluded)
  4. 19 - Unown gets a KO
  5. 25 - Timer loss
  6. 3 - A player wins a game with their mascot on their team
  7. 22 - A Gen 2 game lasting more than 120 turns
  8. 6 - Two 1/256 misses in a single game (Gen 1)
  9. 40 - 3 or more Paradox Pokemon appear on a single team
  10. 37 - A player rolls an HC team of only final-stage Pokemon (HC)
  11. 7 - A player gets an undefeated record with at least 6 week wins
  12. 10 - 3 or more Eeveelutions in one game
  13. 32 - 6 OHKOs (i.e. KOs from full HP) in a single game (both players combined)
  14. 4 - A player loses a game against a team with their mascot
  15. 38 - A Pokemon Terastallizes and faints in the same turn
  16. 26 - Zoroark above level 90
  17. 13 - 7 or more hazards on the field (both sides combined)
  18. 23 - A team ties 3 or more times over Weeks 1-7
  19. 24 - 3 different weathers in one game (excluding Max moves)
  20. 27 - One side rolls hazards, the other rolls hazard removal (HC)
  21. 12 - 5 or more hazards on one side of the field
  22. 21 - Winning a game of BSSF without Dynamax
  23. 16 - A game ends in a tie
  24. 30 - HC team with 2 Pokemon of the same evolution line