(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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26 - Zoroark above level 90
39 - A single Pokemon species appears in all 3 games (Gen 1 excluded)
36 - A player rolls any Grass/Fire/Water starter core (e.g. Greninja, Meowscarada, Charizard)
32 - 6 OHKOs (i.e. KOs from full HP) in a single game (both players combined)
24 - 3 different weathers in one game (excluding Max moves)
9 - Wonder Guard (HC)
37 - A player rolls an HC team of only final-stage Pokemon (HC)
30 - HC team with 2 Pokemon of the same evolution line
40 - 3 or more Paradox Pokemon appear on a single team
19 - Unown gets a KO
34 - A Gen 3 game lasting more than 120 turns
27 - One side rolls hazards, the other rolls hazard removal (HC)
7 - A player gets an undefeated record with at least 6 week wins
20 - 6v6 game ends in 10 turns or less (in the case of legitimate/"foregone conclusion" forfeits, each remaining Pokemon on the loser's team counts as +1 turn)
15 - Full stall/support BF Ubers team
1 - Series decided by EOD Monday
8 - A player intentionally uses a Ground-type attack on Gengar. (Gens 3-6 only. Switching in with Gengar on a predicted Ground-type attack doesn't count.)
13 - 7 or more hazards on the field (both sides combined)
33 - 4 KOs under Trick Room in a single game
17 - 12-0 series
28 - 6 or more correct Sucker Punch predictions in a single game
35 - At least 4 team mascots appear in a single game
29 - Both team mascots (those of the players, not other teams') appear in a single game
21 - Winning a game of BSSF without Dynamax
18 - Triple Protect/Detect/Max Guard
14 - Lead Dugtrio gets a KO before either lead Pokemon switch out
38 - A Pokemon Terastallizes and faints in the same turn
2 - A player wins with two back-to-back 6-0s.
6 - Two 1/256 misses in a single game (Gen 1)
3 - A player wins a game with their mascot on their team
16 - A game ends in a tie
23 - A team ties 3 or more times over Weeks 1-7
5 - A team ends Week 7 with a -20 score or worse
4 - A player loses a game against a team with their mascot
22 - A Gen 2 game lasting more than 120 turns
10 - 3 or more Eeveelutions in one game
25 - Timer loss
12 - 5 or more hazards on one side of the field
31 - 2 KOs from OHKO moves (e.g. Fissure) in a single game