Strahdis thereAlex revealssomethingabout hischaracter 30+sessions inOlive'sbackstorycomes backto bite thewhole partySomeonedies morethan onceCharactervoice that'simpossible totakeseriouslyWarren endsmore fightson low HPthan notOlive andKris want tosmooch thesamecharacterThe gangwalks in likethey own theplace andthen they doMisha'sloosegunshotshows upSomeone'scloneshows upCrashingspaceshipHotNPCsSomethinghe saidcomes backto haunt us 5sessions laterThe gangshootsthemselvesin the footPast PCsshow upas NPCsActions havewidereachingZDUimplicationsStrahdis thereAlex revealssomethingabout hischaracter 30+sessions inOlive'sbackstorycomes backto bite thewhole partySomeonedies morethan onceCharactervoice that'simpossible totakeseriouslyWarren endsmore fightson low HPthan notOlive andKris want tosmooch thesamecharacterThe gangwalks in likethey own theplace andthen they doMisha'sloosegunshotshows upSomeone'scloneshows upCrashingspaceshipHotNPCsSomethinghe saidcomes backto haunt us 5sessions laterThe gangshootsthemselvesin the footPast PCsshow upas NPCsActions havewidereachingZDUimplications

David Game - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Strahd is there
  2. Alex reveals something about his character 30+ sessions in
  3. Olive's backstory comes back to bite the whole party
  4. Someone dies more than once
  5. Character voice that's impossible to take seriously
  6. Warren ends more fights on low HP than not
  7. Olive and Kris want to smooch the same character
  8. The gang walks in like they own the place and then they do
  9. Misha's loose gunshot shows up
  10. Someone's clone shows up
  11. Crashing spaceship
  12. Hot NPCs
  13. Something he said comes back to haunt us 5 sessions later
  14. The gang shoots themselves in the foot
  15. Past PCs show up as NPCs
  16. Actions have wide reaching ZDU implications