maincharactercriesevil groupturns outto bereasonablea character'sidentity isbuild aroundbeing aladykillera song is sung /hummed duringa supportconversationfoeturnsallya character'sidentity isbuild aroundfooda character'sidentity isbuild aroundtrainingsuperspecialpowerawakensIrecognizethat voiceactor...flyingunits arebrokenpower offriendshiptimeskipchapter13 likemapallyturnsfoefamilymemberdiesa character'sidentity isbuild aroundmuscleevil grouptrying todestroy /conquer theworlda map with tilesthat restrictmovement anddeal damageYou misswith 95%hit chanceor morea character'sidentity isbuild aroundbeing shyenemy critsyou with lessthan 2% critchanceplotarmordancerclassunlockeda charactersayingthey're weakis actuallystronghaircolorchangeszombiesthere's ahiddenevil groupa character'sidentity isbuild aroundstudyingmaincharactercriesevil groupturns outto bereasonablea character'sidentity isbuild aroundbeing aladykillera song is sung /hummed duringa supportconversationfoeturnsallya character'sidentity isbuild aroundfooda character'sidentity isbuild aroundtrainingsuperspecialpowerawakensIrecognizethat voiceactor...flyingunits arebrokenpower offriendshiptimeskipchapter13 likemapallyturnsfoefamilymemberdiesa character'sidentity isbuild aroundmuscleevil grouptrying todestroy /conquer theworlda map with tilesthat restrictmovement anddeal damageYou misswith 95%hit chanceor morea character'sidentity isbuild aroundbeing shyenemy critsyou with lessthan 2% critchanceplotarmordancerclassunlockeda charactersayingthey're weakis actuallystronghaircolorchangeszombiesthere's ahiddenevil groupa character'sidentity isbuild aroundstudying

FE Engage - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. main character cries
  2. evil group turns out to be reasonable
  3. a character's identity is build around being a ladykiller
  4. a song is sung / hummed during a support conversation
  5. foe turns ally
  6. a character's identity is build around food
  7. a character's identity is build around training
  8. super special power awakens
  9. I recognize that voice actor...
  10. flying units are broken
  11. power of friendship
  12. timeskip
  13. chapter 13 like map
  14. ally turns foe
  15. family member dies
  16. a character's identity is build around muscle
  17. evil group trying to destroy / conquer the world
  18. a map with tiles that restrict movement and deal damage
  19. You miss with 95% hit chance or more
  20. a character's identity is build around being shy
  21. enemy crits you with less than 2% crit chance
  22. plot armor
  23. dancer class unlocked
  24. a character saying they're weak is actually strong
  25. hair color changes
  26. zombies
  27. there's a hidden evil group
  28. a character's identity is build around studying