Mands Fixed Interval Extinction Imitation Natural Environment Teaching (NET) DRA Consequence Latency Momentary time Sampling Frequency Behavior Spontaneous Recovery Duration Shaping Negative Reinforcement Automatic Reinforcement (sensory) Playcasting Errorless Teaching DRI Antecedent Interventions Partial Physical Backwards Chaining Differential Reinforcement Variable Ratio Tacts Listener Responding (LR) LRFFC SD Forward Chaining Full Physical Intraverbals Gesture Token Economy Punishment Extinction Burst Positive Reinforcement Deprivation Echoics Total Task chaining Tangibles Escape DRO Discrete Trial Training (DTT) Attention Mands Fixed Interval Extinction Imitation Natural Environment Teaching (NET) DRA Consequence Latency Momentary time Sampling Frequency Behavior Spontaneous Recovery Duration Shaping Negative Reinforcement Automatic Reinforcement (sensory) Playcasting Errorless Teaching DRI Antecedent Interventions Partial Physical Backwards Chaining Differential Reinforcement Variable Ratio Tacts Listener Responding (LR) LRFFC SD Forward Chaining Full Physical Intraverbals Gesture Token Economy Punishment Extinction Burst Positive Reinforcement Deprivation Echoics Total Task chaining Tangibles Escape DRO Discrete Trial Training (DTT) Attention
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Mands
Fixed Interval
Extinction
Imitation
Natural Environment Teaching (NET)
DRA
Consequence
Latency
Momentary time Sampling
Frequency
Behavior
Spontaneous Recovery
Duration
Shaping
Negative Reinforcement
Automatic Reinforcement (sensory)
Playcasting
Errorless Teaching
DRI
Antecedent Interventions
Partial Physical
Backwards Chaining
Differential Reinforcement
Variable Ratio
Tacts
Listener Responding (LR)
LRFFC
SD
Forward Chaining
Full Physical
Intraverbals
Gesture
Token Economy
Punishment
Extinction Burst
Positive Reinforcement
Deprivation
Echoics
Total Task chaining
Tangibles
Escape
DRO
Discrete Trial Training (DTT)
Attention