NOTCHING PERIMETER GRADUATION DISTRIBUTION SUBSECTIONS PALM TO PALM PARIETAL RIDGEPARTINT APEX INTERIOE GUIDE FOUR CORNERS SECTION ELEVATION CROSS CHECK INTERIOR SLIDE CUTTING TEXTURIZING WEIGHT LINE CROWN STATIONARY GUIDE OVERDIRECTION ANGLE CUTTING LINE LAYERS GUIDELINE CARVING BLUNT CUT OCCIPITAL BONE NAPE SLICING SLITHERING TRAVELING GUIDE BEVELING POINT CUTTING UNIFORM LAYERS GRADUATED HAIRCUT GROWTH PATTERN TAPER RAZOR ROTATION]REFERENCE POINTS HAIRLINE TENSION LAYERED HAIRCUT NOTCHING PERIMETER GRADUATION DISTRIBUTION SUBSECTIONS PALM TO PALM PARIETAL RIDGEPARTINT APEX INTERIOE GUIDE FOUR CORNERS SECTION ELEVATION CROSS CHECK INTERIOR SLIDE CUTTING TEXTURIZING WEIGHT LINE CROWN STATIONARY GUIDE OVERDIRECTION ANGLE CUTTING LINE LAYERS GUIDELINE CARVING BLUNT CUT OCCIPITAL BONE NAPE SLICING SLITHERING TRAVELING GUIDE BEVELING POINT CUTTING UNIFORM LAYERS GRADUATED HAIRCUT GROWTH PATTERN TAPER RAZOR ROTATION]REFERENCE POINTS HAIRLINE TENSION LAYERED HAIRCUT
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
NOTCHING
PERIMETER
GRADUATION
DISTRIBUTION
SUBSECTIONS
PALM TO PALM
PARIETAL RIDGEPARTINT
APEX
INTERIOE GUIDE
FOUR CORNERS
SECTION
ELEVATION
CROSS CHECK
INTERIOR
SLIDE CUTTING
TEXTURIZING
WEIGHT LINE
CROWN
STATIONARY GUIDE
OVERDIRECTION
ANGLE
CUTTING LINE
LAYERS
GUIDELINE
CARVING
BLUNT CUT
OCCIPITAL BONE
NAPE
SLICING
SLITHERING
TRAVELING GUIDE
BEVELING
POINT CUTTING
UNIFORM LAYERS
GRADUATED HAIRCUT
GROWTH PATTERN
TAPER
RAZOR ROTATION]REFERENCE POINTS
HAIRLINE
TENSION
LAYERED HAIRCUT