TAPER OVERDIRECTION PARIETAL RIDGEPARTINT UNIFORM LAYERS DISTRIBUTION TEXTURIZING SLICING SLIDE CUTTING FOUR CORNERS PALM TO PALM ELEVATION SECTION NAPE WEIGHT LINE INTERIOR SLITHERING PERIMETER LAYERED HAIRCUT LAYERS INTERIOE GUIDE GROWTH PATTERN TRAVELING GUIDE TENSION GRADUATED HAIRCUT NOTCHING CROWN GRADUATION GUIDELINE BEVELING CARVING RAZOR ROTATION]REFERENCE POINTS APEX HAIRLINE POINT CUTTING SUBSECTIONS CROSS CHECK STATIONARY GUIDE BLUNT CUT ANGLE CUTTING LINE OCCIPITAL BONE TAPER OVERDIRECTION PARIETAL RIDGEPARTINT UNIFORM LAYERS DISTRIBUTION TEXTURIZING SLICING SLIDE CUTTING FOUR CORNERS PALM TO PALM ELEVATION SECTION NAPE WEIGHT LINE INTERIOR SLITHERING PERIMETER LAYERED HAIRCUT LAYERS INTERIOE GUIDE GROWTH PATTERN TRAVELING GUIDE TENSION GRADUATED HAIRCUT NOTCHING CROWN GRADUATION GUIDELINE BEVELING CARVING RAZOR ROTATION]REFERENCE POINTS APEX HAIRLINE POINT CUTTING SUBSECTIONS CROSS CHECK STATIONARY GUIDE BLUNT CUT ANGLE CUTTING LINE OCCIPITAL BONE
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
TAPER
OVERDIRECTION
PARIETAL RIDGEPARTINT
UNIFORM LAYERS
DISTRIBUTION
TEXTURIZING
SLICING
SLIDE CUTTING
FOUR CORNERS
PALM TO PALM
ELEVATION
SECTION
NAPE
WEIGHT LINE
INTERIOR
SLITHERING
PERIMETER
LAYERED HAIRCUT
LAYERS
INTERIOE GUIDE
GROWTH PATTERN
TRAVELING GUIDE
TENSION
GRADUATED HAIRCUT
NOTCHING
CROWN
GRADUATION
GUIDELINE
BEVELING
CARVING
RAZOR ROTATION]REFERENCE POINTS
APEX
HAIRLINE
POINT CUTTING
SUBSECTIONS
CROSS CHECK
STATIONARY GUIDE
BLUNT CUT
ANGLE
CUTTING LINE
OCCIPITAL BONE