TRAVELING GUIDE TAPER POINT CUTTING WEIGHT LINE SLITHERING LAYERS GROWTH PATTERN APEX STATIONARY GUIDE INTERIOE GUIDE DISTRIBUTION BLUNT CUT SECTION TENSION SLICING UNIFORM LAYERS NAPE TEXTURIZING PARIETAL RIDGEPARTINT CARVING LAYERED HAIRCUT GRADUATED HAIRCUT CUTTING LINE INTERIOR FOUR CORNERS CROWN CROSS CHECK SLIDE CUTTING ELEVATION BEVELING OCCIPITAL BONE RAZOR ROTATION]REFERENCE POINTS HAIRLINE GUIDELINE OVERDIRECTION PALM TO PALM PERIMETER GRADUATION SUBSECTIONS ANGLE NOTCHING TRAVELING GUIDE TAPER POINT CUTTING WEIGHT LINE SLITHERING LAYERS GROWTH PATTERN APEX STATIONARY GUIDE INTERIOE GUIDE DISTRIBUTION BLUNT CUT SECTION TENSION SLICING UNIFORM LAYERS NAPE TEXTURIZING PARIETAL RIDGEPARTINT CARVING LAYERED HAIRCUT GRADUATED HAIRCUT CUTTING LINE INTERIOR FOUR CORNERS CROWN CROSS CHECK SLIDE CUTTING ELEVATION BEVELING OCCIPITAL BONE RAZOR ROTATION]REFERENCE POINTS HAIRLINE GUIDELINE OVERDIRECTION PALM TO PALM PERIMETER GRADUATION SUBSECTIONS ANGLE NOTCHING
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
TRAVELING GUIDE
TAPER
POINT CUTTING
WEIGHT LINE
SLITHERING
LAYERS
GROWTH PATTERN
APEX
STATIONARY GUIDE
INTERIOE GUIDE
DISTRIBUTION
BLUNT CUT
SECTION
TENSION
SLICING
UNIFORM LAYERS
NAPE
TEXTURIZING
PARIETAL RIDGEPARTINT
CARVING
LAYERED HAIRCUT
GRADUATED HAIRCUT
CUTTING LINE
INTERIOR
FOUR CORNERS
CROWN
CROSS CHECK
SLIDE CUTTING
ELEVATION
BEVELING
OCCIPITAL BONE
RAZOR ROTATION]REFERENCE POINTS
HAIRLINE
GUIDELINE
OVERDIRECTION
PALM TO PALM
PERIMETER
GRADUATION
SUBSECTIONS
ANGLE
NOTCHING