TENSION GRADUATION NOTCHING APEX PALM TO PALM SLITHERING BEVELING WEIGHT LINE CROSS CHECK STATIONARY GUIDE OCCIPITAL BONE INTERIOE GUIDE DISTRIBUTION FOUR CORNERS UNIFORM LAYERS PARIETAL RIDGEPARTINT GROWTH PATTERN CUTTING LINE LAYERED HAIRCUT GUIDELINE OVERDIRECTION INTERIOR BLUNT CUT ELEVATION SLIDE CUTTING TAPER SUBSECTIONS GRADUATED HAIRCUT CARVING TEXTURIZING ANGLE SECTION PERIMETER NAPE RAZOR ROTATION]REFERENCE POINTS SLICING POINT CUTTING TRAVELING GUIDE HAIRLINE CROWN LAYERS TENSION GRADUATION NOTCHING APEX PALM TO PALM SLITHERING BEVELING WEIGHT LINE CROSS CHECK STATIONARY GUIDE OCCIPITAL BONE INTERIOE GUIDE DISTRIBUTION FOUR CORNERS UNIFORM LAYERS PARIETAL RIDGEPARTINT GROWTH PATTERN CUTTING LINE LAYERED HAIRCUT GUIDELINE OVERDIRECTION INTERIOR BLUNT CUT ELEVATION SLIDE CUTTING TAPER SUBSECTIONS GRADUATED HAIRCUT CARVING TEXTURIZING ANGLE SECTION PERIMETER NAPE RAZOR ROTATION]REFERENCE POINTS SLICING POINT CUTTING TRAVELING GUIDE HAIRLINE CROWN LAYERS
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
TENSION
GRADUATION
NOTCHING
APEX
PALM TO PALM
SLITHERING
BEVELING
WEIGHT LINE
CROSS CHECK
STATIONARY GUIDE
OCCIPITAL BONE
INTERIOE GUIDE
DISTRIBUTION
FOUR CORNERS
UNIFORM LAYERS
PARIETAL RIDGEPARTINT
GROWTH PATTERN
CUTTING LINE
LAYERED HAIRCUT
GUIDELINE
OVERDIRECTION
INTERIOR
BLUNT CUT
ELEVATION
SLIDE CUTTING
TAPER
SUBSECTIONS
GRADUATED HAIRCUT
CARVING
TEXTURIZING
ANGLE
SECTION
PERIMETER
NAPE
RAZOR ROTATION]REFERENCE POINTS
SLICING
POINT CUTTING
TRAVELING GUIDE
HAIRLINE
CROWN
LAYERS