SLICING NAPE LAYERED HAIRCUT WEIGHT LINE STATIONARY GUIDE HAIRLINE OVERDIRECTION TRAVELING GUIDE ANGLE DISTRIBUTION SUBSECTIONS GUIDELINE UNIFORM LAYERS PERIMETER SLITHERING BLUNT CUT TENSION GRADUATION TEXTURIZING CROWN CARVING TAPER PALM TO PALM LAYERS PARIETAL RIDGEPARTINT CROSS CHECK SECTION CUTTING LINE SLIDE CUTTING INTERIOE GUIDE INTERIOR APEX POINT CUTTING NOTCHING GRADUATED HAIRCUT BEVELING OCCIPITAL BONE RAZOR ROTATION]REFERENCE POINTS ELEVATION FOUR CORNERS GROWTH PATTERN SLICING NAPE LAYERED HAIRCUT WEIGHT LINE STATIONARY GUIDE HAIRLINE OVERDIRECTION TRAVELING GUIDE ANGLE DISTRIBUTION SUBSECTIONS GUIDELINE UNIFORM LAYERS PERIMETER SLITHERING BLUNT CUT TENSION GRADUATION TEXTURIZING CROWN CARVING TAPER PALM TO PALM LAYERS PARIETAL RIDGEPARTINT CROSS CHECK SECTION CUTTING LINE SLIDE CUTTING INTERIOE GUIDE INTERIOR APEX POINT CUTTING NOTCHING GRADUATED HAIRCUT BEVELING OCCIPITAL BONE RAZOR ROTATION]REFERENCE POINTS ELEVATION FOUR CORNERS GROWTH PATTERN
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
SLICING
NAPE
LAYERED HAIRCUT
WEIGHT LINE
STATIONARY GUIDE
HAIRLINE
OVERDIRECTION
TRAVELING GUIDE
ANGLE
DISTRIBUTION
SUBSECTIONS
GUIDELINE
UNIFORM LAYERS
PERIMETER
SLITHERING
BLUNT CUT
TENSION
GRADUATION
TEXTURIZING
CROWN
CARVING
TAPER
PALM TO PALM
LAYERS
PARIETAL RIDGEPARTINT
CROSS CHECK
SECTION
CUTTING LINE
SLIDE CUTTING
INTERIOE GUIDE
INTERIOR
APEX
POINT CUTTING
NOTCHING
GRADUATED HAIRCUT
BEVELING
OCCIPITAL BONE
RAZOR ROTATION]REFERENCE POINTS
ELEVATION
FOUR CORNERS
GROWTH PATTERN