APEX LAYERS SLICING SLIDE CUTTING CUTTING LINE INTERIOR NOTCHING FOUR CORNERS CROSS CHECK ELEVATION STATIONARY GUIDE BLUNT CUT RAZOR ROTATION]REFERENCE POINTS CARVING GROWTH PATTERN NAPE POINT CUTTING GUIDELINE HAIRLINE SLITHERING TEXTURIZING GRADUATED HAIRCUT SUBSECTIONS CROWN TENSION PALM TO PALM DISTRIBUTION INTERIOE GUIDE WEIGHT LINE BEVELING OVERDIRECTION TRAVELING GUIDE LAYERED HAIRCUT SECTION OCCIPITAL BONE TAPER UNIFORM LAYERS PERIMETER ANGLE GRADUATION PARIETAL RIDGEPARTINT APEX LAYERS SLICING SLIDE CUTTING CUTTING LINE INTERIOR NOTCHING FOUR CORNERS CROSS CHECK ELEVATION STATIONARY GUIDE BLUNT CUT RAZOR ROTATION]REFERENCE POINTS CARVING GROWTH PATTERN NAPE POINT CUTTING GUIDELINE HAIRLINE SLITHERING TEXTURIZING GRADUATED HAIRCUT SUBSECTIONS CROWN TENSION PALM TO PALM DISTRIBUTION INTERIOE GUIDE WEIGHT LINE BEVELING OVERDIRECTION TRAVELING GUIDE LAYERED HAIRCUT SECTION OCCIPITAL BONE TAPER UNIFORM LAYERS PERIMETER ANGLE GRADUATION PARIETAL RIDGEPARTINT
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
APEX
LAYERS
SLICING
SLIDE CUTTING
CUTTING LINE
INTERIOR
NOTCHING
FOUR CORNERS
CROSS CHECK
ELEVATION
STATIONARY GUIDE
BLUNT CUT
RAZOR ROTATION]REFERENCE POINTS
CARVING
GROWTH PATTERN
NAPE
POINT CUTTING
GUIDELINE
HAIRLINE
SLITHERING
TEXTURIZING
GRADUATED HAIRCUT
SUBSECTIONS
CROWN
TENSION
PALM TO PALM
DISTRIBUTION
INTERIOE GUIDE
WEIGHT LINE
BEVELING
OVERDIRECTION
TRAVELING GUIDE
LAYERED HAIRCUT
SECTION
OCCIPITAL BONE
TAPER
UNIFORM LAYERS
PERIMETER
ANGLE
GRADUATION
PARIETAL RIDGEPARTINT