CROSS CHECK WEIGHT LINE UNIFORM LAYERS OVERDIRECTION RAZOR ROTATION]REFERENCE POINTS HAIRLINE DISTRIBUTION INTERIOR SUBSECTIONS NAPE NOTCHING LAYERS ANGLE STATIONARY GUIDE GUIDELINE APEX SLITHERING TRAVELING GUIDE ELEVATION OCCIPITAL BONE SECTION TAPER BLUNT CUT POINT CUTTING FOUR CORNERS INTERIOE GUIDE SLIDE CUTTING PERIMETER TENSION LAYERED HAIRCUT CARVING PARIETAL RIDGEPARTINT GROWTH PATTERN CROWN TEXTURIZING CUTTING LINE SLICING GRADUATION GRADUATED HAIRCUT BEVELING PALM TO PALM CROSS CHECK WEIGHT LINE UNIFORM LAYERS OVERDIRECTION RAZOR ROTATION]REFERENCE POINTS HAIRLINE DISTRIBUTION INTERIOR SUBSECTIONS NAPE NOTCHING LAYERS ANGLE STATIONARY GUIDE GUIDELINE APEX SLITHERING TRAVELING GUIDE ELEVATION OCCIPITAL BONE SECTION TAPER BLUNT CUT POINT CUTTING FOUR CORNERS INTERIOE GUIDE SLIDE CUTTING PERIMETER TENSION LAYERED HAIRCUT CARVING PARIETAL RIDGEPARTINT GROWTH PATTERN CROWN TEXTURIZING CUTTING LINE SLICING GRADUATION GRADUATED HAIRCUT BEVELING PALM TO PALM
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
CROSS CHECK
WEIGHT LINE
UNIFORM LAYERS
OVERDIRECTION
RAZOR ROTATION]REFERENCE POINTS
HAIRLINE
DISTRIBUTION
INTERIOR
SUBSECTIONS
NAPE
NOTCHING
LAYERS
ANGLE
STATIONARY GUIDE
GUIDELINE
APEX
SLITHERING
TRAVELING GUIDE
ELEVATION
OCCIPITAL BONE
SECTION
TAPER
BLUNT CUT
POINT CUTTING
FOUR CORNERS
INTERIOE GUIDE
SLIDE CUTTING
PERIMETER
TENSION
LAYERED HAIRCUT
CARVING
PARIETAL RIDGEPARTINT
GROWTH PATTERN
CROWN
TEXTURIZING
CUTTING LINE
SLICING
GRADUATION
GRADUATED HAIRCUT
BEVELING
PALM TO PALM