INTERIOR TEXTURIZING POINT CUTTING BEVELING SUBSECTIONS RAZOR ROTATION] SECTION WEIGHT LINE OVERDIRECTION SLITHERING TRAVELING GUIDE SLIDE CUTTING LAYERED HAIRCUT CUTTING LINE CROWN REFERENCE POINTS CROSS CHECK PALM TO PALM INTERIOE GUIDE GROWTH PATTERN APEX UNIFORM LAYERS GRADUATION LAYERS SLICING PERIMETER GUIDELINE CARVING OCCIPITAL BONE TAPER HAIRLINE TENSION PARIETAL RIDGE INTERIOR TEXTURIZING POINT CUTTING BEVELING SUBSECTIONS RAZOR ROTATION] SECTION WEIGHT LINE OVERDIRECTION SLITHERING TRAVELING GUIDE SLIDE CUTTING LAYERED HAIRCUT CUTTING LINE CROWN REFERENCE POINTS CROSS CHECK PALM TO PALM INTERIOE GUIDE GROWTH PATTERN APEX UNIFORM LAYERS GRADUATION LAYERS SLICING PERIMETER GUIDELINE CARVING OCCIPITAL BONE TAPER HAIRLINE TENSION PARIETAL RIDGE
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
INTERIOR
TEXTURIZING
POINT CUTTING
BEVELING
SUBSECTIONS
RAZOR ROTATION]
SECTION
WEIGHT LINE
OVERDIRECTION
SLITHERING
TRAVELING GUIDE
SLIDE CUTTING
LAYERED HAIRCUT
CUTTING LINE
CROWN
REFERENCE POINTS
CROSS CHECK
PALM TO PALM
INTERIOE GUIDE
GROWTH PATTERN
APEX
UNIFORM LAYERS
GRADUATION
LAYERS
SLICING
PERIMETER
GUIDELINE
CARVING
OCCIPITAL BONE
TAPER
HAIRLINE
TENSION
PARIETAL RIDGE