TEXTURIZINGSUBSECTIONSSLITHERINGSLIDECUTTINGAPEXINTERIORLAYERSPOINTCUTTINGINTERIOEGUIDECROWNTRAVELINGGUIDESLICINGOVERDIRECTIONPARIETALRIDGEGROWTHPATTERNCARVINGCUTTINGLINELAYEREDHAIRCUTREFERENCEPOINTSGUIDELINEPALMTOPALMUNIFORMLAYERSGRADUATIONCROSSCHECKSECTIONBEVELINGPERIMETERRAZORROTATION]HAIRLINEWEIGHTLINETENSIONOCCIPITALBONETAPERTEXTURIZINGSUBSECTIONSSLITHERINGSLIDECUTTINGAPEXINTERIORLAYERSPOINTCUTTINGINTERIOEGUIDECROWNTRAVELINGGUIDESLICINGOVERDIRECTIONPARIETALRIDGEGROWTHPATTERNCARVINGCUTTINGLINELAYEREDHAIRCUTREFERENCEPOINTSGUIDELINEPALMTOPALMUNIFORMLAYERSGRADUATIONCROSSCHECKSECTIONBEVELINGPERIMETERRAZORROTATION]HAIRLINEWEIGHTLINETENSIONOCCIPITALBONETAPER

HAIRCUTTING - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. TEXTURIZING
  2. SUBSECTIONS
  3. SLITHERING
  4. SLIDE CUTTING
  5. APEX
  6. INTERIOR
  7. LAYERS
  8. POINT CUTTING
  9. INTERIOE GUIDE
  10. CROWN
  11. TRAVELING GUIDE
  12. SLICING
  13. OVERDIRECTION
  14. PARIETAL RIDGE
  15. GROWTH PATTERN
  16. CARVING
  17. CUTTING LINE
  18. LAYERED HAIRCUT
  19. REFERENCE POINTS
  20. GUIDELINE
  21. PALM TO PALM
  22. UNIFORM LAYERS
  23. GRADUATION
  24. CROSS CHECK
  25. SECTION
  26. BEVELING
  27. PERIMETER
  28. RAZOR ROTATION]
  29. HAIRLINE
  30. WEIGHT LINE
  31. TENSION
  32. OCCIPITAL BONE
  33. TAPER