You arethewildcardThe learningtarget iswritten onthe boardA studentrevoicestheirpartner'sthinkingMrs. Weberdrinks fromher emotionalsupport waterbottleMrs.Webercloses theexit doorYou get aSPADEcardYou get aCLUBScardYou get aDIAMONDcardMrs. Weberuses thepartner carddeckYou give Mrs.Weber acomplementaboutsomething inher classroomYou arean oddseatnumberYou arean evenseatnumberYou findyour cardpartnerThe'partneritems' getintroducedAll theabovelights getturned offMrs. Webertimes apartner talkYou get aHEARTcardYou picksomethingup off thefloor to helpcleanYou get Mrs.Weber tomentionducksA studentasks to take"BOB" to thebathroomMrs.Webergives atoken slipYou noticesomethingnew addedto Room 14The TVis beingusedThe blindsget put allthe waydownYou arethewildcardThe learningtarget iswritten onthe boardA studentrevoicestheirpartner'sthinkingMrs. Weberdrinks fromher emotionalsupport waterbottleMrs.Webercloses theexit doorYou get aSPADEcardYou get aCLUBScardYou get aDIAMONDcardMrs. Weberuses thepartner carddeckYou give Mrs.Weber acomplementaboutsomething inher classroomYou arean oddseatnumberYou arean evenseatnumberYou findyour cardpartnerThe'partneritems' getintroducedAll theabovelights getturned offMrs. Webertimes apartner talkYou get aHEARTcardYou picksomethingup off thefloor to helpcleanYou get Mrs.Weber tomentionducksA studentasks to take"BOB" to thebathroomMrs.Webergives atoken slipYou noticesomethingnew addedto Room 14The TVis beingusedThe blindsget put allthe waydown

Mrs. Weber's Science Bingo Semester 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. You are the wildcard
  2. The learning target is written on the board
  3. A student revoices their partner's thinking
  4. Mrs. Weber drinks from her emotional support water bottle
  5. Mrs. Weber closes the exit door
  6. You get a SPADE card
  7. You get a CLUBS card
  8. You get a DIAMOND card
  9. Mrs. Weber uses the partner card deck
  10. You give Mrs. Weber a complement about something in her classroom
  11. You are an odd seat number
  12. You are an even seat number
  13. You find your card partner
  14. The 'partner items' get introduced
  15. All the above lights get turned off
  16. Mrs. Weber times a partner talk
  17. You get a HEART card
  18. You pick something up off the floor to help clean
  19. You get Mrs. Weber to mention ducks
  20. A student asks to take "BOB" to the bathroom
  21. Mrs. Weber gives a token slip
  22. You notice something new added to Room 14
  23. The TV is being used
  24. The blinds get put all the way down