Wall gunsfor 1 round(Rounds4+)MonkeyBombs(friends)MoveboxMP-40PaPDiePoweron byround 5Crouch awhole round(rounds 4+)No Jugtill Round7PaP byround14kill lasthoundwith ameleeAlldoorsAll perksby round12hold10,000pointsHit box 5times withouttakinganythingPaP agun andswap itPaPPaP asniperNo drops fora rounds(rounds 7+)shotgunsonlyNo quickrevive tillround 7no LMG'sfor 1 round(rounds7+)BowieknifeLink allteleportsby round12swap raygun for alauncherWall gunsfor 1 round(Rounds4+)MonkeyBombs(friends)MoveboxMP-40PaPDiePoweron byround 5Crouch awhole round(rounds 4+)No Jugtill Round7PaP byround14kill lasthoundwith ameleeAlldoorsAll perksby round12hold10,000pointsHit box 5times withouttakinganythingPaP agun andswap itPaPPaP asniperNo drops fora rounds(rounds 7+)shotgunsonlyNo quickrevive tillround 7no LMG'sfor 1 round(rounds7+)BowieknifeLink allteleportsby round12swap raygun for alauncher

Cod Zombies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Wall guns for 1 round (Rounds 4+)
  2. Monkey Bombs (friends)
  3. Move box
  4. MP-40 PaP
  5. Die
  6. Power on by round 5
  7. Crouch a whole round (rounds 4+)
  8. No Jug till Round 7
  9. PaP by round 14
  10. kill last hound with a melee
  11. All doors
  12. All perks by round 12
  13. hold 10,000 points
  14. Hit box 5 times without taking anything
  15. PaP a gun and swap it
  16. PaP
  17. PaP a sniper
  18. No drops for a rounds (rounds 7+)
  19. shotguns only
  20. No quick revive till round 7
  21. no LMG's for 1 round (rounds 7+)
  22. Bowie knife
  23. Link all teleports by round 12
  24. swap ray gun for a launcher