No quickrevive tillround 7MP-40PaPPaP byround14Bowieknifekill lasthoundwith ameleeswap raygun for alauncherAll perksby round12PaP agun andswap itMonkeyBombs(friends)No drops fora rounds(rounds 7+)MoveboxPaPhold10,000pointsCrouch awhole round(rounds 4+)Poweron byround 5AlldoorsshotgunsonlyLink allteleportsby round12Hit box 5times withouttakinganythingPaP asniperWall gunsfor 1 round(Rounds4+)No Jugtill Round7Dieno LMG'sfor 1 round(rounds7+)No quickrevive tillround 7MP-40PaPPaP byround14Bowieknifekill lasthoundwith ameleeswap raygun for alauncherAll perksby round12PaP agun andswap itMonkeyBombs(friends)No drops fora rounds(rounds 7+)MoveboxPaPhold10,000pointsCrouch awhole round(rounds 4+)Poweron byround 5AlldoorsshotgunsonlyLink allteleportsby round12Hit box 5times withouttakinganythingPaP asniperWall gunsfor 1 round(Rounds4+)No Jugtill Round7Dieno LMG'sfor 1 round(rounds7+)

Cod Zombies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. No quick revive till round 7
  2. MP-40 PaP
  3. PaP by round 14
  4. Bowie knife
  5. kill last hound with a melee
  6. swap ray gun for a launcher
  7. All perks by round 12
  8. PaP a gun and swap it
  9. Monkey Bombs (friends)
  10. No drops for a rounds (rounds 7+)
  11. Move box
  12. PaP
  13. hold 10,000 points
  14. Crouch a whole round (rounds 4+)
  15. Power on by round 5
  16. All doors
  17. shotguns only
  18. Link all teleports by round 12
  19. Hit box 5 times without taking anything
  20. PaP a sniper
  21. Wall guns for 1 round (Rounds 4+)
  22. No Jug till Round 7
  23. Die
  24. no LMG's for 1 round (rounds 7+)