Wall gunsfor 1 round(Rounds4+)MonkeyBombs(friends)Link allteleportsby round12PaPswap raygun for alauncherPaP asniperHit box 5times withouttakinganythingNo drops fora rounds(rounds 7+)kill lasthoundwith ameleeMoveboxDiehold10,000pointsAlldoorsNo Jugtill Round7PaP byround14PaP agun andswap itshotgunsonlyCrouch awhole round(rounds 4+)All perksby round12MP-40PaPBowieknifeNo quickrevive tillround 7Poweron byround 5no LMG'sfor 1 round(rounds7+)Wall gunsfor 1 round(Rounds4+)MonkeyBombs(friends)Link allteleportsby round12PaPswap raygun for alauncherPaP asniperHit box 5times withouttakinganythingNo drops fora rounds(rounds 7+)kill lasthoundwith ameleeMoveboxDiehold10,000pointsAlldoorsNo Jugtill Round7PaP byround14PaP agun andswap itshotgunsonlyCrouch awhole round(rounds 4+)All perksby round12MP-40PaPBowieknifeNo quickrevive tillround 7Poweron byround 5no LMG'sfor 1 round(rounds7+)

Cod Zombies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Wall guns for 1 round (Rounds 4+)
  2. Monkey Bombs (friends)
  3. Link all teleports by round 12
  4. PaP
  5. swap ray gun for a launcher
  6. PaP a sniper
  7. Hit box 5 times without taking anything
  8. No drops for a rounds (rounds 7+)
  9. kill last hound with a melee
  10. Move box
  11. Die
  12. hold 10,000 points
  13. All doors
  14. No Jug till Round 7
  15. PaP by round 14
  16. PaP a gun and swap it
  17. shotguns only
  18. Crouch a whole round (rounds 4+)
  19. All perks by round 12
  20. MP-40 PaP
  21. Bowie knife
  22. No quick revive till round 7
  23. Power on by round 5
  24. no LMG's for 1 round (rounds 7+)