AlldoorsDieMoveboxMonkeyBombs(friends)Crouch awhole round(rounds 4+)No quickrevive tillround 7no LMG'sfor 1 round(rounds7+)PaP agun andswap itHit box 5times withouttakinganythingPaP asniperhold10,000pointskill lasthoundwith ameleeAll perksby round12MP-40PaPNo Jugtill Round7Wall gunsfor 1 round(Rounds4+)Link allteleportsby round12Poweron byround 5PaPBowieknifePaP byround14swap raygun for alauncherNo drops fora rounds(rounds 7+)shotgunsonlyAlldoorsDieMoveboxMonkeyBombs(friends)Crouch awhole round(rounds 4+)No quickrevive tillround 7no LMG'sfor 1 round(rounds7+)PaP agun andswap itHit box 5times withouttakinganythingPaP asniperhold10,000pointskill lasthoundwith ameleeAll perksby round12MP-40PaPNo Jugtill Round7Wall gunsfor 1 round(Rounds4+)Link allteleportsby round12Poweron byround 5PaPBowieknifePaP byround14swap raygun for alauncherNo drops fora rounds(rounds 7+)shotgunsonly

Cod Zombies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. All doors
  2. Die
  3. Move box
  4. Monkey Bombs (friends)
  5. Crouch a whole round (rounds 4+)
  6. No quick revive till round 7
  7. no LMG's for 1 round (rounds 7+)
  8. PaP a gun and swap it
  9. Hit box 5 times without taking anything
  10. PaP a sniper
  11. hold 10,000 points
  12. kill last hound with a melee
  13. All perks by round 12
  14. MP-40 PaP
  15. No Jug till Round 7
  16. Wall guns for 1 round (Rounds 4+)
  17. Link all teleports by round 12
  18. Power on by round 5
  19. PaP
  20. Bowie knife
  21. PaP by round 14
  22. swap ray gun for a launcher
  23. No drops for a rounds (rounds 7+)
  24. shotguns only