MonkeyBombs(friends)No Jugtill Round7Wall gunsfor 1 round(Rounds4+)Hit box 5times withouttakinganythingPaPBowieknifehold10,000pointsPaP asniperNo drops fora rounds(rounds 7+)No quickrevive tillround 7Link allteleportsby round12Crouch awhole round(rounds 4+)MoveboxDieno LMG'sfor 1 round(rounds7+)AlldoorsAll perksby round12MP-40PaPPaP byround14Poweron byround 5kill lasthoundwith ameleePaP agun andswap itswap raygun for alaunchershotgunsonlyMonkeyBombs(friends)No Jugtill Round7Wall gunsfor 1 round(Rounds4+)Hit box 5times withouttakinganythingPaPBowieknifehold10,000pointsPaP asniperNo drops fora rounds(rounds 7+)No quickrevive tillround 7Link allteleportsby round12Crouch awhole round(rounds 4+)MoveboxDieno LMG'sfor 1 round(rounds7+)AlldoorsAll perksby round12MP-40PaPPaP byround14Poweron byround 5kill lasthoundwith ameleePaP agun andswap itswap raygun for alaunchershotgunsonly

Cod Zombies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Monkey Bombs (friends)
  2. No Jug till Round 7
  3. Wall guns for 1 round (Rounds 4+)
  4. Hit box 5 times without taking anything
  5. PaP
  6. Bowie knife
  7. hold 10,000 points
  8. PaP a sniper
  9. No drops for a rounds (rounds 7+)
  10. No quick revive till round 7
  11. Link all teleports by round 12
  12. Crouch a whole round (rounds 4+)
  13. Move box
  14. Die
  15. no LMG's for 1 round (rounds 7+)
  16. All doors
  17. All perks by round 12
  18. MP-40 PaP
  19. PaP by round 14
  20. Power on by round 5
  21. kill last hound with a melee
  22. PaP a gun and swap it
  23. swap ray gun for a launcher
  24. shotguns only