waveHzreflectiondecreasetransversecompressionm/sindependentvariablevacuumamplitudeelectromagneticdependentvariableinverselyproportionalwavelengthsoundincreaserarefactiontroughfrequencyenergyrefractionlightsoliddirectlyproportionalmechanicallongitudinalmediumlambdaunitscrestrestpositionwaveHzreflectiondecreasetransversecompressionm/sindependentvariablevacuumamplitudeelectromagneticdependentvariableinverselyproportionalwavelengthsoundincreaserarefactiontroughfrequencyenergyrefractionlightsoliddirectlyproportionalmechanicallongitudinalmediumlambdaunitscrestrestposition

WAVESv - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. wave
  2. Hz
  3. reflection
  4. decrease
  5. transverse
  6. compression
  7. m/s
  8. independent variable
  9. vacuum
  10. amplitude
  11. electromagnetic
  12. dependent variable
  13. inversely proportional
  14. wavelength
  15. sound
  16. increase
  17. rarefaction
  18. trough
  19. frequency
  20. energy
  21. refraction
  22. light
  23. solid
  24. directly proportional
  25. mechanical
  26. longitudinal
  27. medium
  28. lambda
  29. units
  30. crest
  31. rest position