soundmediuminverselyproportionalm/samplitudecrestmechanicaldependentvariablesolidHzincreasereflectionvacuumtransverselightlongitudinalfrequencydirectlyproportionalrarefactioncompressionwavelengthenergytroughwaveunitselectromagneticdecreaseindependentvariablerefractionlambdarestpositionsoundmediuminverselyproportionalm/samplitudecrestmechanicaldependentvariablesolidHzincreasereflectionvacuumtransverselightlongitudinalfrequencydirectlyproportionalrarefactioncompressionwavelengthenergytroughwaveunitselectromagneticdecreaseindependentvariablerefractionlambdarestposition

WAVESv - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. sound
  2. medium
  3. inversely proportional
  4. m/s
  5. amplitude
  6. crest
  7. mechanical
  8. dependent variable
  9. solid
  10. Hz
  11. increase
  12. reflection
  13. vacuum
  14. transverse
  15. light
  16. longitudinal
  17. frequency
  18. directly proportional
  19. rarefaction
  20. compression
  21. wavelength
  22. energy
  23. trough
  24. wave
  25. units
  26. electromagnetic
  27. decrease
  28. independent variable
  29. refraction
  30. lambda
  31. rest position