increaserefractionmediuminverselyproportionalHzelectromagneticcrestcompressionmechanicalenergyvacuumindependentvariablerestpositiontransversetroughlongitudinaldependentvariablem/sunitswavelengthdirectlyproportionalrarefactionsolidsounddecreaseamplitudewavelambdalightreflectionfrequencyincreaserefractionmediuminverselyproportionalHzelectromagneticcrestcompressionmechanicalenergyvacuumindependentvariablerestpositiontransversetroughlongitudinaldependentvariablem/sunitswavelengthdirectlyproportionalrarefactionsolidsounddecreaseamplitudewavelambdalightreflectionfrequency

WAVESv - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. increase
  2. refraction
  3. medium
  4. inversely proportional
  5. Hz
  6. electromagnetic
  7. crest
  8. compression
  9. mechanical
  10. energy
  11. vacuum
  12. independent variable
  13. rest position
  14. transverse
  15. trough
  16. longitudinal
  17. dependent variable
  18. m/s
  19. units
  20. wavelength
  21. directly proportional
  22. rarefaction
  23. solid
  24. sound
  25. decrease
  26. amplitude
  27. wave
  28. lambda
  29. light
  30. reflection
  31. frequency