wavelengthdirectlyproportionalinverselyproportionallambdamediumHzmechanicalvacuumsounddependentvariablecompressionlongitudinallightunitsfrequencyreflectionrefractionrarefactioncrestenergytroughm/samplituderestpositionwavetransversedecreaseincreaseindependentvariablesolidelectromagneticwavelengthdirectlyproportionalinverselyproportionallambdamediumHzmechanicalvacuumsounddependentvariablecompressionlongitudinallightunitsfrequencyreflectionrefractionrarefactioncrestenergytroughm/samplituderestpositionwavetransversedecreaseincreaseindependentvariablesolidelectromagnetic

WAVESv - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. wavelength
  2. directly proportional
  3. inversely proportional
  4. lambda
  5. medium
  6. Hz
  7. mechanical
  8. vacuum
  9. sound
  10. dependent variable
  11. compression
  12. longitudinal
  13. light
  14. units
  15. frequency
  16. reflection
  17. refraction
  18. rarefaction
  19. crest
  20. energy
  21. trough
  22. m/s
  23. amplitude
  24. rest position
  25. wave
  26. transverse
  27. decrease
  28. increase
  29. independent variable
  30. solid
  31. electromagnetic