Tells narrator to shut up Slams mouse on desk Complains about love rocket comments Repeats same mistake multiple times Tells music to shut up Drinks wine to soothe pain Blames mouse sensitivity Look of disbelief on face "I'm not raging" Blames mouse Triggers music within game Calls cauldron a "vase" "Ok, I got this" Won't take a break Faceplams Game crashes Surprised by something simple Sends someone on a !trip Starts getting cocky Ignores helpful advice "I'm not triggered" Accepts stupid advice Laughs hysterically Starts dying on the inside Tells narrator to shut up Slams mouse on desk Complains about love rocket comments Repeats same mistake multiple times Tells music to shut up Drinks wine to soothe pain Blames mouse sensitivity Look of disbelief on face "I'm not raging" Blames mouse Triggers music within game Calls cauldron a "vase" "Ok, I got this" Won't take a break Faceplams Game crashes Surprised by something simple Sends someone on a !trip Starts getting cocky Ignores helpful advice "I'm not triggered" Accepts stupid advice Laughs hysterically Starts dying on the inside
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-Tells narrator to shut up
B-Slams mouse on desk
B-Complains about love rocket comments
N-Repeats same mistake multiple times
I-Tells music to shut up
G-Drinks wine to soothe pain
I-Blames mouse sensitivity
B-Look of disbelief on face
I-"I'm not raging"
N-Blames mouse
O-Triggers music within game
G-Calls cauldron a "vase"
O-"Ok, I got this"
G-Won't take a break
G-Faceplams
B-Game crashes
I-Surprised by something simple
G-Sends someone on a !trip
N-Starts getting cocky
O-Ignores helpful advice
I-"I'm not triggered"
B-Accepts stupid advice
N-Laughs hysterically
O-Starts dying on the inside