Laughs hysterically Blames mouse "Ok, I got this" Drinks wine to soothe pain Sends someone on a !trip Repeats same mistake multiple times Faceplams Look of disbelief on face Won't take a break Ignores helpful advice Surprised by something simple "I'm not triggered" "I'm not raging" Game crashes Complains about love rocket comments Blames mouse sensitivity Accepts stupid advice Starts getting cocky Starts dying on the inside Triggers music within game Tells music to shut up Tells narrator to shut up Calls cauldron a "vase" Slams mouse on desk Laughs hysterically Blames mouse "Ok, I got this" Drinks wine to soothe pain Sends someone on a !trip Repeats same mistake multiple times Faceplams Look of disbelief on face Won't take a break Ignores helpful advice Surprised by something simple "I'm not triggered" "I'm not raging" Game crashes Complains about love rocket comments Blames mouse sensitivity Accepts stupid advice Starts getting cocky Starts dying on the inside Triggers music within game Tells music to shut up Tells narrator to shut up Calls cauldron a "vase" Slams mouse on desk
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
N-Laughs hysterically
N-Blames mouse
O-"Ok, I got this"
G-Drinks wine to soothe pain
G-Sends someone on a !trip
N-Repeats same mistake multiple times
G-Faceplams
B-Look of disbelief on face
G-Won't take a break
O-Ignores helpful advice
I-Surprised by something simple
I-"I'm not triggered"
I-"I'm not raging"
B-Game crashes
B-Complains about love rocket comments
I-Blames mouse sensitivity
B-Accepts stupid advice
N-Starts getting cocky
O-Starts dying on the inside
O-Triggers music within game
I-Tells music to shut up
O-Tells narrator to shut up
G-Calls cauldron a "vase"
B-Slams mouse on desk