Game crashes Ignores helpful advice Calls cauldron a "vase" "I'm not triggered" Won't take a break Faceplams Look of disbelief on face "I'm not raging" Starts getting cocky Accepts stupid advice Triggers music within game Slams mouse on desk Tells narrator to shut up Blames mouse sensitivity Complains about love rocket comments Drinks wine to soothe pain Surprised by something simple Blames mouse "Ok, I got this" Laughs hysterically Sends someone on a !trip Tells music to shut up Repeats same mistake multiple times Starts dying on the inside Game crashes Ignores helpful advice Calls cauldron a "vase" "I'm not triggered" Won't take a break Faceplams Look of disbelief on face "I'm not raging" Starts getting cocky Accepts stupid advice Triggers music within game Slams mouse on desk Tells narrator to shut up Blames mouse sensitivity Complains about love rocket comments Drinks wine to soothe pain Surprised by something simple Blames mouse "Ok, I got this" Laughs hysterically Sends someone on a !trip Tells music to shut up Repeats same mistake multiple times Starts dying on the inside
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Game crashes
O-Ignores helpful advice
G-Calls cauldron a "vase"
I-"I'm not triggered"
G-Won't take a break
G-Faceplams
B-Look of disbelief on face
I-"I'm not raging"
N-Starts getting cocky
B-Accepts stupid advice
O-Triggers music within game
B-Slams mouse on desk
O-Tells narrator to shut up
I-Blames mouse sensitivity
B-Complains about love rocket comments
G-Drinks wine to soothe pain
I-Surprised by something simple
N-Blames mouse
O-"Ok, I got this"
N-Laughs hysterically
G-Sends someone on a !trip
I-Tells music to shut up
N-Repeats same mistake multiple times
O-Starts dying on the inside