accessibilityuser-generatedcontenttraditionalmediaThe number ofplaces aparticularcontent item ismade available.The potentialaudience for a pieceof content; the totalnumber of yourfollowers plus thenumber of followersfor each person whoshares the content.Online services,sites, or apps thatallow us to interactand use two-waycommunicationbetween thepublisher and theusers.Indicates howlong contentexists or canbe accessed.permanencedistributionfrequencyContent that iscreated by theusers of anonline systemor service.The actual numberof unique peoplewho access aparticular contentitem, such as anadvertisement.The number oftimes within acertain period thata particularcontent item ispublished in themedia.immediacyThe ease ofobtaining thetools neededto publishcontent.exposureThe process of aparticular contentitem becomingwidely popular bymultiple peoplesharing it.viralThe numberof times apiece ofcontent isdisplayed.reachIndicateshow fastcontent iscreated anddistributed.One-waycommunicationmethods in which thepublisher createscontent and sendsthat content to theend-user via themedia source.impressionsocialmediaaccessibilityuser-generatedcontenttraditionalmediaThe number ofplaces aparticularcontent item ismade available.The potentialaudience for a pieceof content; the totalnumber of yourfollowers plus thenumber of followersfor each person whoshares the content.Online services,sites, or apps thatallow us to interactand use two-waycommunicationbetween thepublisher and theusers.Indicates howlong contentexists or canbe accessed.permanencedistributionfrequencyContent that iscreated by theusers of anonline systemor service.The actual numberof unique peoplewho access aparticular contentitem, such as anadvertisement.The number oftimes within acertain period thata particularcontent item ispublished in themedia.immediacyThe ease ofobtaining thetools neededto publishcontent.exposureThe process of aparticular contentitem becomingwidely popular bymultiple peoplesharing it.viralThe numberof times apiece ofcontent isdisplayed.reachIndicateshow fastcontent iscreated anddistributed.One-waycommunicationmethods in which thepublisher createscontent and sendsthat content to theend-user via themedia source.impressionsocialmedia

CIW Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. accessibility
  2. user-generated content
  3. traditional media
  4. The number of places a particular content item is made available.
  5. The potential audience for a piece of content; the total number of your followers plus the number of followers for each person who shares the content.
  6. Online services, sites, or apps that allow us to interact and use two-way communication between the publisher and the users.
  7. Indicates how long content exists or can be accessed.
  8. permanence
  9. distribution
  10. frequency
  11. Content that is created by the users of an online system or service.
  12. The actual number of unique people who access a particular content item, such as an advertisement.
  13. The number of times within a certain period that a particular content item is published in the media.
  14. immediacy
  15. The ease of obtaining the tools needed to publish content.
  16. exposure
  17. The process of a particular content item becoming widely popular by multiple people sharing it.
  18. viral
  19. The number of times a piece of content is displayed.
  20. reach
  21. Indicates how fast content is created and distributed.
  22. One-way communication methods in which the publisher creates content and sends that content to the end-user via the media source.
  23. impression
  24. social media