The number oftimes within acertain period thata particularcontent item ispublished in themedia.permanenceThe ease ofobtaining thetools neededto publishcontent.The numberof times apiece ofcontent isdisplayed.The process of aparticular contentitem becomingwidely popular bymultiple peoplesharing it.viraldistributionexposureimmediacytraditionalmediaimpressionThe potentialaudience for a pieceof content; the totalnumber of yourfollowers plus thenumber of followersfor each person whoshares the content.Indicateshow fastcontent iscreated anddistributed.The actual numberof unique peoplewho access aparticular contentitem, such as anadvertisement.accessibilityOne-waycommunicationmethods in which thepublisher createscontent and sendsthat content to theend-user via themedia source.Indicates howlong contentexists or canbe accessed.socialmediaContent that iscreated by theusers of anonline systemor service.user-generatedcontentreachOnline services,sites, or apps thatallow us to interactand use two-waycommunicationbetween thepublisher and theusers.frequencyThe number ofplaces aparticularcontent item ismade available.The number oftimes within acertain period thata particularcontent item ispublished in themedia.permanenceThe ease ofobtaining thetools neededto publishcontent.The numberof times apiece ofcontent isdisplayed.The process of aparticular contentitem becomingwidely popular bymultiple peoplesharing it.viraldistributionexposureimmediacytraditionalmediaimpressionThe potentialaudience for a pieceof content; the totalnumber of yourfollowers plus thenumber of followersfor each person whoshares the content.Indicateshow fastcontent iscreated anddistributed.The actual numberof unique peoplewho access aparticular contentitem, such as anadvertisement.accessibilityOne-waycommunicationmethods in which thepublisher createscontent and sendsthat content to theend-user via themedia source.Indicates howlong contentexists or canbe accessed.socialmediaContent that iscreated by theusers of anonline systemor service.user-generatedcontentreachOnline services,sites, or apps thatallow us to interactand use two-waycommunicationbetween thepublisher and theusers.frequencyThe number ofplaces aparticularcontent item ismade available.

CIW Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The number of times within a certain period that a particular content item is published in the media.
  2. permanence
  3. The ease of obtaining the tools needed to publish content.
  4. The number of times a piece of content is displayed.
  5. The process of a particular content item becoming widely popular by multiple people sharing it.
  6. viral
  7. distribution
  8. exposure
  9. immediacy
  10. traditional media
  11. impression
  12. The potential audience for a piece of content; the total number of your followers plus the number of followers for each person who shares the content.
  13. Indicates how fast content is created and distributed.
  14. The actual number of unique people who access a particular content item, such as an advertisement.
  15. accessibility
  16. One-way communication methods in which the publisher creates content and sends that content to the end-user via the media source.
  17. Indicates how long content exists or can be accessed.
  18. social media
  19. Content that is created by the users of an online system or service.
  20. user-generated content
  21. reach
  22. Online services, sites, or apps that allow us to interact and use two-way communication between the publisher and the users.
  23. frequency
  24. The number of places a particular content item is made available.