exposuresocialmediadistributionimmediacyIndicates howlong contentexists or canbe accessed.Content that iscreated by theusers of anonline systemor service.Online services,sites, or apps thatallow us to interactand use two-waycommunicationbetween thepublisher and theusers.The process of aparticular contentitem becomingwidely popular bymultiple peoplesharing it.One-waycommunicationmethods in which thepublisher createscontent and sendsthat content to theend-user via themedia source.impressiontraditionalmediafrequencyreachaccessibilityThe potentialaudience for a pieceof content; the totalnumber of yourfollowers plus thenumber of followersfor each person whoshares the content.The actual numberof unique peoplewho access aparticular contentitem, such as anadvertisement.The number oftimes within acertain period thata particularcontent item ispublished in themedia.viraluser-generatedcontentpermanenceThe number ofplaces aparticularcontent item ismade available.The ease ofobtaining thetools neededto publishcontent.The numberof times apiece ofcontent isdisplayed.Indicateshow fastcontent iscreated anddistributed.exposuresocialmediadistributionimmediacyIndicates howlong contentexists or canbe accessed.Content that iscreated by theusers of anonline systemor service.Online services,sites, or apps thatallow us to interactand use two-waycommunicationbetween thepublisher and theusers.The process of aparticular contentitem becomingwidely popular bymultiple peoplesharing it.One-waycommunicationmethods in which thepublisher createscontent and sendsthat content to theend-user via themedia source.impressiontraditionalmediafrequencyreachaccessibilityThe potentialaudience for a pieceof content; the totalnumber of yourfollowers plus thenumber of followersfor each person whoshares the content.The actual numberof unique peoplewho access aparticular contentitem, such as anadvertisement.The number oftimes within acertain period thata particularcontent item ispublished in themedia.viraluser-generatedcontentpermanenceThe number ofplaces aparticularcontent item ismade available.The ease ofobtaining thetools neededto publishcontent.The numberof times apiece ofcontent isdisplayed.Indicateshow fastcontent iscreated anddistributed.

CIW Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. exposure
  2. social media
  3. distribution
  4. immediacy
  5. Indicates how long content exists or can be accessed.
  6. Content that is created by the users of an online system or service.
  7. Online services, sites, or apps that allow us to interact and use two-way communication between the publisher and the users.
  8. The process of a particular content item becoming widely popular by multiple people sharing it.
  9. One-way communication methods in which the publisher creates content and sends that content to the end-user via the media source.
  10. impression
  11. traditional media
  12. frequency
  13. reach
  14. accessibility
  15. The potential audience for a piece of content; the total number of your followers plus the number of followers for each person who shares the content.
  16. The actual number of unique people who access a particular content item, such as an advertisement.
  17. The number of times within a certain period that a particular content item is published in the media.
  18. viral
  19. user-generated content
  20. permanence
  21. The number of places a particular content item is made available.
  22. The ease of obtaining the tools needed to publish content.
  23. The number of times a piece of content is displayed.
  24. Indicates how fast content is created and distributed.