frequencyviralThe number ofplaces aparticularcontent item ismade available.The number oftimes within acertain period thata particularcontent item ispublished in themedia.The numberof times apiece ofcontent isdisplayed.One-waycommunicationmethods in which thepublisher createscontent and sendsthat content to theend-user via themedia source.immediacyThe potentialaudience for a pieceof content; the totalnumber of yourfollowers plus thenumber of followersfor each person whoshares the content.permanenceThe ease ofobtaining thetools neededto publishcontent.reachsocialmediatraditionalmediaexposureIndicates howlong contentexists or canbe accessed.Online services,sites, or apps thatallow us to interactand use two-waycommunicationbetween thepublisher and theusers.The actual numberof unique peoplewho access aparticular contentitem, such as anadvertisement.distributionaccessibilityuser-generatedcontentimpressionIndicateshow fastcontent iscreated anddistributed.The process of aparticular contentitem becomingwidely popular bymultiple peoplesharing it.Content that iscreated by theusers of anonline systemor service.frequencyviralThe number ofplaces aparticularcontent item ismade available.The number oftimes within acertain period thata particularcontent item ispublished in themedia.The numberof times apiece ofcontent isdisplayed.One-waycommunicationmethods in which thepublisher createscontent and sendsthat content to theend-user via themedia source.immediacyThe potentialaudience for a pieceof content; the totalnumber of yourfollowers plus thenumber of followersfor each person whoshares the content.permanenceThe ease ofobtaining thetools neededto publishcontent.reachsocialmediatraditionalmediaexposureIndicates howlong contentexists or canbe accessed.Online services,sites, or apps thatallow us to interactand use two-waycommunicationbetween thepublisher and theusers.The actual numberof unique peoplewho access aparticular contentitem, such as anadvertisement.distributionaccessibilityuser-generatedcontentimpressionIndicateshow fastcontent iscreated anddistributed.The process of aparticular contentitem becomingwidely popular bymultiple peoplesharing it.Content that iscreated by theusers of anonline systemor service.

CIW Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. frequency
  2. viral
  3. The number of places a particular content item is made available.
  4. The number of times within a certain period that a particular content item is published in the media.
  5. The number of times a piece of content is displayed.
  6. One-way communication methods in which the publisher creates content and sends that content to the end-user via the media source.
  7. immediacy
  8. The potential audience for a piece of content; the total number of your followers plus the number of followers for each person who shares the content.
  9. permanence
  10. The ease of obtaining the tools needed to publish content.
  11. reach
  12. social media
  13. traditional media
  14. exposure
  15. Indicates how long content exists or can be accessed.
  16. Online services, sites, or apps that allow us to interact and use two-way communication between the publisher and the users.
  17. The actual number of unique people who access a particular content item, such as an advertisement.
  18. distribution
  19. accessibility
  20. user-generated content
  21. impression
  22. Indicates how fast content is created and distributed.
  23. The process of a particular content item becoming widely popular by multiple people sharing it.
  24. Content that is created by the users of an online system or service.