light waves vacuum sound insulator wave sound waves mechanical wave longitudinal wave equilibrium refraction seismic waves frequency water waves S wave electromagnetic spectrum diffraction analog signal medium reflection crest electromagnetic waves rods digital signal encode transmission retina Hertz (Hz) absorption cones normal P wave wavelength transmit trough amplitude light waves vacuum sound insulator wave sound waves mechanical wave longitudinal wave equilibrium refraction seismic waves frequency water waves S wave electromagnetic spectrum diffraction analog signal medium reflection crest electromagnetic waves rods digital signal encode transmission retina Hertz (Hz) absorption cones normal P wave wavelength transmit trough amplitude
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
light waves
vacuum
sound insulator
wave
sound waves
mechanical wave
longitudinal wave
equilibrium
refraction
seismic waves
frequency
water waves
S wave
electromagnetic spectrum
diffraction
analog signal
medium
reflection
crest
electromagnetic waves
rods
digital signal
encode
transmission
retina
Hertz (Hz)
absorption
cones
normal
P wave
wavelength
transmit
trough
amplitude