rods cones Hertz (Hz) trough light waves normal mechanical wave retina longitudinal wave absorption diffraction vacuum sound waves reflection analog signal digital signal wave refraction crest wavelength encode sound insulator equilibrium frequency amplitude electromagnetic spectrum electromagnetic waves S wave water waves transmission medium seismic waves P wave transmit rods cones Hertz (Hz) trough light waves normal mechanical wave retina longitudinal wave absorption diffraction vacuum sound waves reflection analog signal digital signal wave refraction crest wavelength encode sound insulator equilibrium frequency amplitude electromagnetic spectrum electromagnetic waves S wave water waves transmission medium seismic waves P wave transmit
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
rods
cones
Hertz (Hz)
trough
light waves
normal
mechanical wave
retina
longitudinal wave
absorption
diffraction
vacuum
sound waves
reflection
analog signal
digital signal
wave
refraction
crest
wavelength
encode
sound insulator
equilibrium
frequency
amplitude
electromagnetic spectrum
electromagnetic waves
S wave
water waves
transmission
medium
seismic waves
P wave
transmit