GuessandcheckWriting: ifthere's aquestion, givethem whatthey're askingforRe-read thequestion(especiallyafter solvingfor a variable)X-interceptmeans y=0(or viceversa)One wrongword makesthe wholeanswerwrongy=mx+bEliminatePlug incoordinatesUseyourpencilOnly addmore wordsorpunctuation ifyou need it.Use yourcalculatorMake upnumbersIf verbs,identifythesubjectSemicolonsare periodsIndependentclausebefore acolon orsingle dashDrawGuessandcheckWriting: ifthere's aquestion, givethem whatthey're askingforRe-read thequestion(especiallyafter solvingfor a variable)X-interceptmeans y=0(or viceversa)One wrongword makesthe wholeanswerwrongy=mx+bEliminatePlug incoordinatesUseyourpencilOnly addmore wordsorpunctuation ifyou need it.Use yourcalculatorMake upnumbersIf verbs,identifythesubjectSemicolonsare periodsIndependentclausebefore acolon orsingle dashDraw

Key Strategy Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Guess and check
  2. Writing: if there's a question, give them what they're asking for
  3. Re-read the question (especially after solving for a variable)
  4. X-intercept means y=0 (or vice versa)
  5. One wrong word makes the whole answer wrong
  6. y=mx+b
  7. Eliminate
  8. Plug in coordinates
  9. Use your pencil
  10. Only add more words or punctuation if you need it.
  11. Use your calculator
  12. Make up numbers
  13. If verbs, identify the subject
  14. Semicolons are periods
  15. Independent clause before a colon or single dash
  16. Draw