DrawMake upnumbersIndependentclausebefore acolon orsingle dashX-interceptmeans y=0(or viceversa)UseyourpencilWriting: ifthere's aquestion, givethem whatthey're askingforGuessandcheckOne wrongword makesthe wholeanswerwrongPlug incoordinatesOnly addmore wordsorpunctuation ifyou need it.If verbs,identifythesubjectEliminateRe-read thequestion(especiallyafter solvingfor a variable)Semicolonsare periodsUse yourcalculatory=mx+bDrawMake upnumbersIndependentclausebefore acolon orsingle dashX-interceptmeans y=0(or viceversa)UseyourpencilWriting: ifthere's aquestion, givethem whatthey're askingforGuessandcheckOne wrongword makesthe wholeanswerwrongPlug incoordinatesOnly addmore wordsorpunctuation ifyou need it.If verbs,identifythesubjectEliminateRe-read thequestion(especiallyafter solvingfor a variable)Semicolonsare periodsUse yourcalculatory=mx+b

Key Strategy Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Draw
  2. Make up numbers
  3. Independent clause before a colon or single dash
  4. X-intercept means y=0 (or vice versa)
  5. Use your pencil
  6. Writing: if there's a question, give them what they're asking for
  7. Guess and check
  8. One wrong word makes the whole answer wrong
  9. Plug in coordinates
  10. Only add more words or punctuation if you need it.
  11. If verbs, identify the subject
  12. Eliminate
  13. Re-read the question (especially after solving for a variable)
  14. Semicolons are periods
  15. Use your calculator
  16. y=mx+b