If verbs,identifythesubjectOnly addmore wordsorpunctuation ifyou need it.Re-read thequestion(especiallyafter solvingfor a variable)Make upnumbersy=mx+bWriting: ifthere's aquestion, givethem whatthey're askingforSemicolonsare periodsPlug incoordinatesGuessandcheckDrawX-interceptmeans y=0(or viceversa)One wrongword makesthe wholeanswerwrongUseyourpencilIndependentclausebefore acolon orsingle dashUse yourcalculatorEliminateIf verbs,identifythesubjectOnly addmore wordsorpunctuation ifyou need it.Re-read thequestion(especiallyafter solvingfor a variable)Make upnumbersy=mx+bWriting: ifthere's aquestion, givethem whatthey're askingforSemicolonsare periodsPlug incoordinatesGuessandcheckDrawX-interceptmeans y=0(or viceversa)One wrongword makesthe wholeanswerwrongUseyourpencilIndependentclausebefore acolon orsingle dashUse yourcalculatorEliminate

Key Strategy Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. If verbs, identify the subject
  2. Only add more words or punctuation if you need it.
  3. Re-read the question (especially after solving for a variable)
  4. Make up numbers
  5. y=mx+b
  6. Writing: if there's a question, give them what they're asking for
  7. Semicolons are periods
  8. Plug in coordinates
  9. Guess and check
  10. Draw
  11. X-intercept means y=0 (or vice versa)
  12. One wrong word makes the whole answer wrong
  13. Use your pencil
  14. Independent clause before a colon or single dash
  15. Use your calculator
  16. Eliminate