Eliminatey=mx+bUseyourpencilDrawX-interceptmeans y=0(or viceversa)Writing: ifthere's aquestion, givethem whatthey're askingforGuessandcheckUse yourcalculatorPlug incoordinatesRe-read thequestion(especiallyafter solvingfor a variable)Semicolonsare periodsIf verbs,identifythesubjectMake upnumbersIndependentclausebefore acolon orsingle dashOnly addmore wordsorpunctuation ifyou need it.One wrongword makesthe wholeanswerwrongEliminatey=mx+bUseyourpencilDrawX-interceptmeans y=0(or viceversa)Writing: ifthere's aquestion, givethem whatthey're askingforGuessandcheckUse yourcalculatorPlug incoordinatesRe-read thequestion(especiallyafter solvingfor a variable)Semicolonsare periodsIf verbs,identifythesubjectMake upnumbersIndependentclausebefore acolon orsingle dashOnly addmore wordsorpunctuation ifyou need it.One wrongword makesthe wholeanswerwrong

Key Strategy Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Eliminate
  2. y=mx+b
  3. Use your pencil
  4. Draw
  5. X-intercept means y=0 (or vice versa)
  6. Writing: if there's a question, give them what they're asking for
  7. Guess and check
  8. Use your calculator
  9. Plug in coordinates
  10. Re-read the question (especially after solving for a variable)
  11. Semicolons are periods
  12. If verbs, identify the subject
  13. Make up numbers
  14. Independent clause before a colon or single dash
  15. Only add more words or punctuation if you need it.
  16. One wrong word makes the whole answer wrong