Make upnumbersGuessandcheckUse yourcalculatorDrawWriting: ifthere's aquestion, givethem whatthey're askingforEliminateSemicolonsare periodsUseyourpencily=mx+bIf verbs,identifythesubjectRe-read thequestion(especiallyafter solvingfor a variable)One wrongword makesthe wholeanswerwrongPlug incoordinatesX-interceptmeans y=0(or viceversa)Only addmore wordsorpunctuation ifyou need it.Independentclausebefore acolon orsingle dashMake upnumbersGuessandcheckUse yourcalculatorDrawWriting: ifthere's aquestion, givethem whatthey're askingforEliminateSemicolonsare periodsUseyourpencily=mx+bIf verbs,identifythesubjectRe-read thequestion(especiallyafter solvingfor a variable)One wrongword makesthe wholeanswerwrongPlug incoordinatesX-interceptmeans y=0(or viceversa)Only addmore wordsorpunctuation ifyou need it.Independentclausebefore acolon orsingle dash

Key Strategy Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Make up numbers
  2. Guess and check
  3. Use your calculator
  4. Draw
  5. Writing: if there's a question, give them what they're asking for
  6. Eliminate
  7. Semicolons are periods
  8. Use your pencil
  9. y=mx+b
  10. If verbs, identify the subject
  11. Re-read the question (especially after solving for a variable)
  12. One wrong word makes the whole answer wrong
  13. Plug in coordinates
  14. X-intercept means y=0 (or vice versa)
  15. Only add more words or punctuation if you need it.
  16. Independent clause before a colon or single dash