Use yourcalculatorDrawOne wrongword makesthe wholeanswerwrongIndependentclausebefore acolon orsingle dashEliminateMake upnumbersSemicolonsare periodsX-interceptmeans y=0(or viceversa)GuessandcheckWriting: ifthere's aquestion, givethem whatthey're askingforPlug incoordinatesOnly addmore wordsorpunctuation ifyou need it.UseyourpencilIf verbs,identifythesubjecty=mx+bRe-read thequestion(especiallyafter solvingfor a variable)Use yourcalculatorDrawOne wrongword makesthe wholeanswerwrongIndependentclausebefore acolon orsingle dashEliminateMake upnumbersSemicolonsare periodsX-interceptmeans y=0(or viceversa)GuessandcheckWriting: ifthere's aquestion, givethem whatthey're askingforPlug incoordinatesOnly addmore wordsorpunctuation ifyou need it.UseyourpencilIf verbs,identifythesubjecty=mx+bRe-read thequestion(especiallyafter solvingfor a variable)

Key Strategy Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Use your calculator
  2. Draw
  3. One wrong word makes the whole answer wrong
  4. Independent clause before a colon or single dash
  5. Eliminate
  6. Make up numbers
  7. Semicolons are periods
  8. X-intercept means y=0 (or vice versa)
  9. Guess and check
  10. Writing: if there's a question, give them what they're asking for
  11. Plug in coordinates
  12. Only add more words or punctuation if you need it.
  13. Use your pencil
  14. If verbs, identify the subject
  15. y=mx+b
  16. Re-read the question (especially after solving for a variable)