y=mx+bPlug incoordinatesX-interceptmeans y=0(or viceversa)Re-read thequestion(especiallyafter solvingfor a variable)EliminateGuessandcheckOnly addmore wordsorpunctuation ifyou need it.Writing: ifthere's aquestion, givethem whatthey're askingforOne wrongword makesthe wholeanswerwrongMake upnumbersDrawSemicolonsare periodsUse yourcalculatorUseyourpencilIndependentclausebefore acolon orsingle dashIf verbs,identifythesubjecty=mx+bPlug incoordinatesX-interceptmeans y=0(or viceversa)Re-read thequestion(especiallyafter solvingfor a variable)EliminateGuessandcheckOnly addmore wordsorpunctuation ifyou need it.Writing: ifthere's aquestion, givethem whatthey're askingforOne wrongword makesthe wholeanswerwrongMake upnumbersDrawSemicolonsare periodsUse yourcalculatorUseyourpencilIndependentclausebefore acolon orsingle dashIf verbs,identifythesubject

Key Strategy Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. y=mx+b
  2. Plug in coordinates
  3. X-intercept means y=0 (or vice versa)
  4. Re-read the question (especially after solving for a variable)
  5. Eliminate
  6. Guess and check
  7. Only add more words or punctuation if you need it.
  8. Writing: if there's a question, give them what they're asking for
  9. One wrong word makes the whole answer wrong
  10. Make up numbers
  11. Draw
  12. Semicolons are periods
  13. Use your calculator
  14. Use your pencil
  15. Independent clause before a colon or single dash
  16. If verbs, identify the subject