DrawSemicolonsare periodsOne wrongword makesthe wholeanswerwrongPlug incoordinatesUse yourcalculatorX-interceptmeans y=0(or viceversa)Independentclausebefore acolon orsingle dashOnly addmore wordsorpunctuation ifyou need it.If verbs,identifythesubjectRe-read thequestion(especiallyafter solvingfor a variable)y=mx+bMake upnumbersEliminateUseyourpencilWriting: ifthere's aquestion, givethem whatthey're askingforGuessandcheckDrawSemicolonsare periodsOne wrongword makesthe wholeanswerwrongPlug incoordinatesUse yourcalculatorX-interceptmeans y=0(or viceversa)Independentclausebefore acolon orsingle dashOnly addmore wordsorpunctuation ifyou need it.If verbs,identifythesubjectRe-read thequestion(especiallyafter solvingfor a variable)y=mx+bMake upnumbersEliminateUseyourpencilWriting: ifthere's aquestion, givethem whatthey're askingforGuessandcheck

Key Strategy Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
  1. Draw
  2. Semicolons are periods
  3. One wrong word makes the whole answer wrong
  4. Plug in coordinates
  5. Use your calculator
  6. X-intercept means y=0 (or vice versa)
  7. Independent clause before a colon or single dash
  8. Only add more words or punctuation if you need it.
  9. If verbs, identify the subject
  10. Re-read the question (especially after solving for a variable)
  11. y=mx+b
  12. Make up numbers
  13. Eliminate
  14. Use your pencil
  15. Writing: if there's a question, give them what they're asking for
  16. Guess and check