GuessandcheckPlug incoordinatesUseyourpencily=mx+bIf verbs,identifythesubjectX-interceptmeans y=0(or viceversa)Use yourcalculatorWriting: ifthere's aquestion, givethem whatthey're askingforDrawIndependentclausebefore acolon orsingle dashRe-read thequestion(especiallyafter solvingfor a variable)One wrongword makesthe wholeanswerwrongEliminateMake upnumbersOnly addmore wordsorpunctuation ifyou need it.Semicolonsare periodsGuessandcheckPlug incoordinatesUseyourpencily=mx+bIf verbs,identifythesubjectX-interceptmeans y=0(or viceversa)Use yourcalculatorWriting: ifthere's aquestion, givethem whatthey're askingforDrawIndependentclausebefore acolon orsingle dashRe-read thequestion(especiallyafter solvingfor a variable)One wrongword makesthe wholeanswerwrongEliminateMake upnumbersOnly addmore wordsorpunctuation ifyou need it.Semicolonsare periods

Key Strategy Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Guess and check
  2. Plug in coordinates
  3. Use your pencil
  4. y=mx+b
  5. If verbs, identify the subject
  6. X-intercept means y=0 (or vice versa)
  7. Use your calculator
  8. Writing: if there's a question, give them what they're asking for
  9. Draw
  10. Independent clause before a colon or single dash
  11. Re-read the question (especially after solving for a variable)
  12. One wrong word makes the whole answer wrong
  13. Eliminate
  14. Make up numbers
  15. Only add more words or punctuation if you need it.
  16. Semicolons are periods