X-interceptmeans y=0(or viceversa)UseyourpencilWriting: ifthere's aquestion, givethem whatthey're askingforDrawOne wrongword makesthe wholeanswerwrongy=mx+bRe-read thequestion(especiallyafter solvingfor a variable)Semicolonsare periodsPlug incoordinatesGuessandcheckUse yourcalculatorEliminateOnly addmore wordsorpunctuation ifyou need it.Make upnumbersIndependentclausebefore acolon orsingle dashIf verbs,identifythesubjectX-interceptmeans y=0(or viceversa)UseyourpencilWriting: ifthere's aquestion, givethem whatthey're askingforDrawOne wrongword makesthe wholeanswerwrongy=mx+bRe-read thequestion(especiallyafter solvingfor a variable)Semicolonsare periodsPlug incoordinatesGuessandcheckUse yourcalculatorEliminateOnly addmore wordsorpunctuation ifyou need it.Make upnumbersIndependentclausebefore acolon orsingle dashIf verbs,identifythesubject

Key Strategy Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. X-intercept means y=0 (or vice versa)
  2. Use your pencil
  3. Writing: if there's a question, give them what they're asking for
  4. Draw
  5. One wrong word makes the whole answer wrong
  6. y=mx+b
  7. Re-read the question (especially after solving for a variable)
  8. Semicolons are periods
  9. Plug in coordinates
  10. Guess and check
  11. Use your calculator
  12. Eliminate
  13. Only add more words or punctuation if you need it.
  14. Make up numbers
  15. Independent clause before a colon or single dash
  16. If verbs, identify the subject