DrawX-interceptmeans y=0(or viceversa)If verbs,identifythesubjectSemicolonsare periodsUse yourcalculatorOnly addmore wordsorpunctuation ifyou need it.One wrongword makesthe wholeanswerwrongPlug incoordinatesWriting: ifthere's aquestion, givethem whatthey're askingforUseyourpencilMake upnumbersRe-read thequestion(especiallyafter solvingfor a variable)EliminateIndependentclausebefore acolon orsingle dashGuessandchecky=mx+bDrawX-interceptmeans y=0(or viceversa)If verbs,identifythesubjectSemicolonsare periodsUse yourcalculatorOnly addmore wordsorpunctuation ifyou need it.One wrongword makesthe wholeanswerwrongPlug incoordinatesWriting: ifthere's aquestion, givethem whatthey're askingforUseyourpencilMake upnumbersRe-read thequestion(especiallyafter solvingfor a variable)EliminateIndependentclausebefore acolon orsingle dashGuessandchecky=mx+b

Key Strategy Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Draw
  2. X-intercept means y=0 (or vice versa)
  3. If verbs, identify the subject
  4. Semicolons are periods
  5. Use your calculator
  6. Only add more words or punctuation if you need it.
  7. One wrong word makes the whole answer wrong
  8. Plug in coordinates
  9. Writing: if there's a question, give them what they're asking for
  10. Use your pencil
  11. Make up numbers
  12. Re-read the question (especially after solving for a variable)
  13. Eliminate
  14. Independent clause before a colon or single dash
  15. Guess and check
  16. y=mx+b