Make upnumbersRe-read thequestion(especiallyafter solvingfor a variable)If verbs,identifythesubjectPlug incoordinatesX-interceptmeans y=0(or viceversa)Semicolonsare periodsUseyourpencilIndependentclausebefore acolon orsingle dashy=mx+bGuessandcheckOnly addmore wordsorpunctuation ifyou need it.DrawEliminateUse yourcalculatorOne wrongword makesthe wholeanswerwrongWriting: ifthere's aquestion, givethem whatthey're askingforMake upnumbersRe-read thequestion(especiallyafter solvingfor a variable)If verbs,identifythesubjectPlug incoordinatesX-interceptmeans y=0(or viceversa)Semicolonsare periodsUseyourpencilIndependentclausebefore acolon orsingle dashy=mx+bGuessandcheckOnly addmore wordsorpunctuation ifyou need it.DrawEliminateUse yourcalculatorOne wrongword makesthe wholeanswerwrongWriting: ifthere's aquestion, givethem whatthey're askingfor

Key Strategy Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Make up numbers
  2. Re-read the question (especially after solving for a variable)
  3. If verbs, identify the subject
  4. Plug in coordinates
  5. X-intercept means y=0 (or vice versa)
  6. Semicolons are periods
  7. Use your pencil
  8. Independent clause before a colon or single dash
  9. y=mx+b
  10. Guess and check
  11. Only add more words or punctuation if you need it.
  12. Draw
  13. Eliminate
  14. Use your calculator
  15. One wrong word makes the whole answer wrong
  16. Writing: if there's a question, give them what they're asking for