UseyourpencilMake upnumbersOnly addmore wordsorpunctuation ifyou need it.Semicolonsare periodsWriting: ifthere's aquestion, givethem whatthey're askingforEliminateIndependentclausebefore acolon orsingle dashGuessandcheckX-interceptmeans y=0(or viceversa)One wrongword makesthe wholeanswerwrongRe-read thequestion(especiallyafter solvingfor a variable)Plug incoordinatesUse yourcalculatorIf verbs,identifythesubjecty=mx+bDrawUseyourpencilMake upnumbersOnly addmore wordsorpunctuation ifyou need it.Semicolonsare periodsWriting: ifthere's aquestion, givethem whatthey're askingforEliminateIndependentclausebefore acolon orsingle dashGuessandcheckX-interceptmeans y=0(or viceversa)One wrongword makesthe wholeanswerwrongRe-read thequestion(especiallyafter solvingfor a variable)Plug incoordinatesUse yourcalculatorIf verbs,identifythesubjecty=mx+bDraw

Key Strategy Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Use your pencil
  2. Make up numbers
  3. Only add more words or punctuation if you need it.
  4. Semicolons are periods
  5. Writing: if there's a question, give them what they're asking for
  6. Eliminate
  7. Independent clause before a colon or single dash
  8. Guess and check
  9. X-intercept means y=0 (or vice versa)
  10. One wrong word makes the whole answer wrong
  11. Re-read the question (especially after solving for a variable)
  12. Plug in coordinates
  13. Use your calculator
  14. If verbs, identify the subject
  15. y=mx+b
  16. Draw