Tug ofWarHiddenVictoryPointsFollowMeldingandSplayingSpeedMatchingVariablePlayerPowersHiddenRolesPatternBuildingPushYourLuckPlayerJudgeRaceTechTrees /TechTracksSelectionOrderBidScore-and-ResetGameEndGameBonusesSingleLoserGameTakeThatClosedEconomyAuctionNegotiationCommunicationLimitsVariableSet-upRealTimeEndingRoll /Spin andMoveTradingMancalaHexagonGridI Cut,YouChooseNetworkand RouteBuildingProgrammedMovementKillStealClosedDraftingSemi-CooperativeGameContractsTraitorGameReal-TimeAutomaticResourceGrowthCooperativeGameSolo /SolitaireGameGridCoverageChit-PullSystemStorytellingAlliancesModularBoardSimultaneousActionSelectionDrawingBettingandBluffingTrick-takingMatchingActingHiddenMovementTeam-BasedGameKing ofthe HillDiceRollingThree-DimensionalMovementVotingPatternRecognitionActionQueueOpenDraftingAuction/BiddingSquareGridRondelPick-upandDeliverSecret UnitDeploymentDeck,Bag, andPoolBuildingTilePlacementMulti-UseCardsSetCollectionVictoryPoints asaResourceCubeTowerActionPointsGridMovementAreaMovementRe-rollingandLockingStackingandBalancingWorkerPlacementAreaMajority /InfluenceMemoryDeckConstructionActionTimerFlickingPlayerEliminationOnce-Per-GameAbilitiesSlide/PushRandomProductionHandManagementPaper-and-PencilRock-Paper-ScissorsDeductionTug ofWarHiddenVictoryPointsFollowMeldingandSplayingSpeedMatchingVariablePlayerPowersHiddenRolesPatternBuildingPushYourLuckPlayerJudgeRaceTechTrees /TechTracksSelectionOrderBidScore-and-ResetGameEndGameBonusesSingleLoserGameTakeThatClosedEconomyAuctionNegotiationCommunicationLimitsVariableSet-upRealTimeEndingRoll /Spin andMoveTradingMancalaHexagonGridI Cut,YouChooseNetworkand RouteBuildingProgrammedMovementKillStealClosedDraftingSemi-CooperativeGameContractsTraitorGameReal-TimeAutomaticResourceGrowthCooperativeGameSolo /SolitaireGameGridCoverageChit-PullSystemStorytellingAlliancesModularBoardSimultaneousActionSelectionDrawingBettingandBluffingTrick-takingMatchingActingHiddenMovementTeam-BasedGameKing ofthe HillDiceRollingThree-DimensionalMovementVotingPatternRecognitionActionQueueOpenDraftingAuction/BiddingSquareGridRondelPick-upandDeliverSecret UnitDeploymentDeck,Bag, andPoolBuildingTilePlacementMulti-UseCardsSetCollectionVictoryPoints asaResourceCubeTowerActionPointsGridMovementAreaMovementRe-rollingandLockingStackingandBalancingWorkerPlacementAreaMajority /InfluenceMemoryDeckConstructionActionTimerFlickingPlayerEliminationOnce-Per-GameAbilitiesSlide/PushRandomProductionHandManagementPaper-and-PencilRock-Paper-ScissorsDeduction

Protospiel STL - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Tug of War
  2. Hidden Victory Points
  3. Follow
  4. Melding and Splaying
  5. Speed Matching
  6. Variable Player Powers
  7. Hidden Roles
  8. Pattern Building
  9. Push Your Luck
  10. Player Judge
  11. Race
  12. Tech Trees / Tech Tracks
  13. Selection Order Bid
  14. Score-and-Reset Game
  15. End Game Bonuses
  16. Single Loser Game
  17. Take That
  18. Closed Economy Auction
  19. Negotiation
  20. Communication Limits
  21. Variable Set-up
  22. Real Time Ending
  23. Roll / Spin and Move
  24. Trading
  25. Mancala
  26. Hexagon Grid
  27. I Cut, You Choose
  28. Network and Route Building
  29. Programmed Movement
  30. Kill Steal
  31. Closed Drafting
  32. Semi-Cooperative Game
  33. Contracts
  34. Traitor Game
  35. Real-Time
  36. Automatic Resource Growth
  37. Cooperative Game
  38. Solo / Solitaire Game
  39. Grid Coverage
  40. Chit-Pull System
  41. Storytelling
  42. Alliances
  43. Modular Board
  44. Simultaneous Action Selection
  45. Drawing
  46. Betting and Bluffing
  47. Trick-taking
  48. Matching
  49. Acting
  50. Hidden Movement
  51. Team-Based Game
  52. King of the Hill
  53. Dice Rolling
  54. Three-Dimensional Movement
  55. Voting
  56. Pattern Recognition
  57. Action Queue
  58. Open Drafting
  59. Auction/Bidding
  60. Square Grid
  61. Rondel
  62. Pick-up and Deliver
  63. Secret Unit Deployment
  64. Deck, Bag, and Pool Building
  65. Tile Placement
  66. Multi-Use Cards
  67. Set Collection
  68. Victory Points as a Resource
  69. Cube Tower
  70. Action Points
  71. Grid Movement
  72. Area Movement
  73. Re-rolling and Locking
  74. Stacking and Balancing
  75. Worker Placement
  76. Area Majority / Influence
  77. Memory
  78. Deck Construction
  79. Action Timer
  80. Flicking
  81. Player Elimination
  82. Once-Per-Game Abilities
  83. Slide/Push
  84. Random Production
  85. Hand Management
  86. Paper-and-Pencil
  87. Rock-Paper-Scissors
  88. Deduction