Negotiation Action Queue Melding and Splaying Rock- Paper- Scissors Contracts Communication Limits Tile Placement Trick- taking Slide/Push Hidden Roles Pattern Recognition Multi- Use Cards Matching Hexagon Grid Grid Coverage Deck, Bag, and Pool Building Deck Construction Drawing Player Judge Worker Placement Voting Semi- Cooperative Game Victory Points as a Resource Rondel Set Collection Follow Variable Set-up Race Solo / Solitaire Game Automatic Resource Growth Roll / Spin and Move Real Time Ending Selection Order Bid Team- Based Game Re-rolling and Locking Take That Network and Route Building Acting Variable Player Powers Cooperative Game Action Points Trading Push Your Luck Tug of War Memory Traitor Game Simultaneous Action Selection Stacking and Balancing Random Production Score- and-Reset Game Pattern Building Action Timer Closed Drafting Betting and Bluffing Once-Per- Game Abilities Player Elimination Auction/Bidding Closed Economy Auction Dice Rolling End Game Bonuses Mancala Real- Time Storytelling Square Grid Speed Matching Cube Tower Chit- Pull System Hidden Victory Points Programmed Movement Kill Steal Pick-up and Deliver Modular Board Three- Dimensional Movement Flicking Deduction Secret Unit Deployment King of the Hill Single Loser Game Alliances Tech Trees / Tech Tracks Grid Movement Hand Management Paper- and- Pencil Open Drafting I Cut, You Choose Area Movement Hidden Movement Area Majority / Influence Negotiation Action Queue Melding and Splaying Rock- Paper- Scissors Contracts Communication Limits Tile Placement Trick- taking Slide/Push Hidden Roles Pattern Recognition Multi- Use Cards Matching Hexagon Grid Grid Coverage Deck, Bag, and Pool Building Deck Construction Drawing Player Judge Worker Placement Voting Semi- Cooperative Game Victory Points as a Resource Rondel Set Collection Follow Variable Set-up Race Solo / Solitaire Game Automatic Resource Growth Roll / Spin and Move Real Time Ending Selection Order Bid Team- Based Game Re-rolling and Locking Take That Network and Route Building Acting Variable Player Powers Cooperative Game Action Points Trading Push Your Luck Tug of War Memory Traitor Game Simultaneous Action Selection Stacking and Balancing Random Production Score- and-Reset Game Pattern Building Action Timer Closed Drafting Betting and Bluffing Once-Per- Game Abilities Player Elimination Auction/Bidding Closed Economy Auction Dice Rolling End Game Bonuses Mancala Real- Time Storytelling Square Grid Speed Matching Cube Tower Chit- Pull System Hidden Victory Points Programmed Movement Kill Steal Pick-up and Deliver Modular Board Three- Dimensional Movement Flicking Deduction Secret Unit Deployment King of the Hill Single Loser Game Alliances Tech Trees / Tech Tracks Grid Movement Hand Management Paper- and- Pencil Open Drafting I Cut, You Choose Area Movement Hidden Movement Area Majority / Influence
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Negotiation
Action Queue
Melding and Splaying
Rock-Paper-Scissors
Contracts
Communication Limits
Tile Placement
Trick-taking
Slide/Push
Hidden Roles
Pattern Recognition
Multi-Use Cards
Matching
Hexagon Grid
Grid Coverage
Deck, Bag, and Pool Building
Deck Construction
Drawing
Player Judge
Worker Placement
Voting
Semi-Cooperative Game
Victory Points as a Resource
Rondel
Set Collection
Follow
Variable Set-up
Race
Solo / Solitaire Game
Automatic Resource Growth
Roll / Spin and Move
Real Time Ending
Selection Order Bid
Team-Based Game
Re-rolling and Locking
Take That
Network and Route Building
Acting
Variable Player Powers
Cooperative Game
Action Points
Trading
Push Your Luck
Tug of War
Memory
Traitor Game
Simultaneous Action Selection
Stacking and Balancing
Random Production
Score-and-Reset Game
Pattern Building
Action Timer
Closed Drafting
Betting and Bluffing
Once-Per-Game Abilities
Player Elimination
Auction/Bidding
Closed Economy Auction
Dice Rolling
End Game Bonuses
Mancala
Real-Time
Storytelling
Square Grid
Speed Matching
Cube Tower
Chit-Pull System
Hidden Victory Points
Programmed Movement
Kill Steal
Pick-up and Deliver
Modular Board
Three-Dimensional Movement
Flicking
Deduction
Secret Unit Deployment
King of the Hill
Single Loser Game
Alliances
Tech Trees / Tech Tracks
Grid Movement
Hand Management
Paper-and-Pencil
Open Drafting
I Cut, You Choose
Area Movement
Hidden Movement
Area Majority / Influence