NegotiationActionQueueMeldingandSplayingRock-Paper-ScissorsContractsCommunicationLimitsTilePlacementTrick-takingSlide/PushHiddenRolesPatternRecognitionMulti-UseCardsMatchingHexagonGridGridCoverageDeck,Bag, andPoolBuildingDeckConstructionDrawingPlayerJudgeWorkerPlacementVotingSemi-CooperativeGameVictoryPoints asaResourceRondelSetCollectionFollowVariableSet-upRaceSolo /SolitaireGameAutomaticResourceGrowthRoll /Spin andMoveRealTimeEndingSelectionOrderBidTeam-BasedGameRe-rollingandLockingTakeThatNetworkand RouteBuildingActingVariablePlayerPowersCooperativeGameActionPointsTradingPushYourLuckTug ofWarMemoryTraitorGameSimultaneousActionSelectionStackingandBalancingRandomProductionScore-and-ResetGamePatternBuildingActionTimerClosedDraftingBettingandBluffingOnce-Per-GameAbilitiesPlayerEliminationAuction/BiddingClosedEconomyAuctionDiceRollingEndGameBonusesMancalaReal-TimeStorytellingSquareGridSpeedMatchingCubeTowerChit-PullSystemHiddenVictoryPointsProgrammedMovementKillStealPick-upandDeliverModularBoardThree-DimensionalMovementFlickingDeductionSecret UnitDeploymentKing ofthe HillSingleLoserGameAlliancesTechTrees /TechTracksGridMovementHandManagementPaper-and-PencilOpenDraftingI Cut,YouChooseAreaMovementHiddenMovementAreaMajority /InfluenceNegotiationActionQueueMeldingandSplayingRock-Paper-ScissorsContractsCommunicationLimitsTilePlacementTrick-takingSlide/PushHiddenRolesPatternRecognitionMulti-UseCardsMatchingHexagonGridGridCoverageDeck,Bag, andPoolBuildingDeckConstructionDrawingPlayerJudgeWorkerPlacementVotingSemi-CooperativeGameVictoryPoints asaResourceRondelSetCollectionFollowVariableSet-upRaceSolo /SolitaireGameAutomaticResourceGrowthRoll /Spin andMoveRealTimeEndingSelectionOrderBidTeam-BasedGameRe-rollingandLockingTakeThatNetworkand RouteBuildingActingVariablePlayerPowersCooperativeGameActionPointsTradingPushYourLuckTug ofWarMemoryTraitorGameSimultaneousActionSelectionStackingandBalancingRandomProductionScore-and-ResetGamePatternBuildingActionTimerClosedDraftingBettingandBluffingOnce-Per-GameAbilitiesPlayerEliminationAuction/BiddingClosedEconomyAuctionDiceRollingEndGameBonusesMancalaReal-TimeStorytellingSquareGridSpeedMatchingCubeTowerChit-PullSystemHiddenVictoryPointsProgrammedMovementKillStealPick-upandDeliverModularBoardThree-DimensionalMovementFlickingDeductionSecret UnitDeploymentKing ofthe HillSingleLoserGameAlliancesTechTrees /TechTracksGridMovementHandManagementPaper-and-PencilOpenDraftingI Cut,YouChooseAreaMovementHiddenMovementAreaMajority /Influence

Protospiel STL - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Negotiation
  2. Action Queue
  3. Melding and Splaying
  4. Rock-Paper-Scissors
  5. Contracts
  6. Communication Limits
  7. Tile Placement
  8. Trick-taking
  9. Slide/Push
  10. Hidden Roles
  11. Pattern Recognition
  12. Multi-Use Cards
  13. Matching
  14. Hexagon Grid
  15. Grid Coverage
  16. Deck, Bag, and Pool Building
  17. Deck Construction
  18. Drawing
  19. Player Judge
  20. Worker Placement
  21. Voting
  22. Semi-Cooperative Game
  23. Victory Points as a Resource
  24. Rondel
  25. Set Collection
  26. Follow
  27. Variable Set-up
  28. Race
  29. Solo / Solitaire Game
  30. Automatic Resource Growth
  31. Roll / Spin and Move
  32. Real Time Ending
  33. Selection Order Bid
  34. Team-Based Game
  35. Re-rolling and Locking
  36. Take That
  37. Network and Route Building
  38. Acting
  39. Variable Player Powers
  40. Cooperative Game
  41. Action Points
  42. Trading
  43. Push Your Luck
  44. Tug of War
  45. Memory
  46. Traitor Game
  47. Simultaneous Action Selection
  48. Stacking and Balancing
  49. Random Production
  50. Score-and-Reset Game
  51. Pattern Building
  52. Action Timer
  53. Closed Drafting
  54. Betting and Bluffing
  55. Once-Per-Game Abilities
  56. Player Elimination
  57. Auction/Bidding
  58. Closed Economy Auction
  59. Dice Rolling
  60. End Game Bonuses
  61. Mancala
  62. Real-Time
  63. Storytelling
  64. Square Grid
  65. Speed Matching
  66. Cube Tower
  67. Chit-Pull System
  68. Hidden Victory Points
  69. Programmed Movement
  70. Kill Steal
  71. Pick-up and Deliver
  72. Modular Board
  73. Three-Dimensional Movement
  74. Flicking
  75. Deduction
  76. Secret Unit Deployment
  77. King of the Hill
  78. Single Loser Game
  79. Alliances
  80. Tech Trees / Tech Tracks
  81. Grid Movement
  82. Hand Management
  83. Paper-and-Pencil
  84. Open Drafting
  85. I Cut, You Choose
  86. Area Movement
  87. Hidden Movement
  88. Area Majority / Influence