Between5 and 6Between9 and 10Between7 and 8Between4 and 5Between12 and13Between11 and12Between6 and 7Between13 and14Between2 and 3 Between3 and 4Between11 and12Between2 and 3Between1 and 2Between4 and 5Between3 and 4Between7 and 8Between7 and 8Between10and 11Between8 and 9Between9 and 10Between8 and 9Between5 and 6Between9 and 10Between7 and 8Between4 and 5Between12 and13Between11 and12Between6 and 7Between13 and14Between2 and 3 Between3 and 4Between11 and12Between2 and 3Between1 and 2Between4 and 5Between3 and 4Between7 and 8Between7 and 8Between10and 11Between8 and 9Between9 and 10Between8 and 9

Approximating Non-Perfect Squares - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Between 5 and 6
  2. Between 9 and 10
  3. Between 7 and 8
  4. Between 4 and 5
  5. Between 12 and 13
  6. Between 11 and 12
  7. Between 6 and 7
  8. Between 13 and 14
  9. Between 2 and 3
  10. Between 3 and 4
  11. Between 11 and 12
  12. Between 2 and 3
  13. Between 1 and 2
  14. Between 4 and 5
  15. Between 3 and 4
  16. Between 7 and 8
  17. Between 7 and 8
  18. Between10 and 11
  19. Between 8 and 9
  20. Between 9 and 10
  21. Between 8 and 9