Between4 and 5Between8 and 9Between7 and 8Between4 and 5Between11 and12Between7 and 8Between3 and 4Between11 and12Between5 and 6Between2 and 3 Between10and 11Between13 and14Between7 and 8Between2 and 3Between12 and13Between6 and 7Between8 and 9Between3 and 4Between9 and 10Between9 and 10Between1 and 2Between4 and 5Between8 and 9Between7 and 8Between4 and 5Between11 and12Between7 and 8Between3 and 4Between11 and12Between5 and 6Between2 and 3 Between10and 11Between13 and14Between7 and 8Between2 and 3Between12 and13Between6 and 7Between8 and 9Between3 and 4Between9 and 10Between9 and 10Between1 and 2

Approximating Non-Perfect Squares - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Between 4 and 5
  2. Between 8 and 9
  3. Between 7 and 8
  4. Between 4 and 5
  5. Between 11 and 12
  6. Between 7 and 8
  7. Between 3 and 4
  8. Between 11 and 12
  9. Between 5 and 6
  10. Between 2 and 3
  11. Between10 and 11
  12. Between 13 and 14
  13. Between 7 and 8
  14. Between 2 and 3
  15. Between 12 and 13
  16. Between 6 and 7
  17. Between 8 and 9
  18. Between 3 and 4
  19. Between 9 and 10
  20. Between 9 and 10
  21. Between 1 and 2