Between12 and13Between1 and 2Between8 and 9Between3 and 4Between13 and14Between7 and 8Between4 and 5Between5 and 6Between7 and 8Between2 and 3 Between3 and 4Between9 and 10Between11 and12Between7 and 8Between6 and 7Between8 and 9Between2 and 3Between11 and12Between9 and 10Between10and 11Between4 and 5Between12 and13Between1 and 2Between8 and 9Between3 and 4Between13 and14Between7 and 8Between4 and 5Between5 and 6Between7 and 8Between2 and 3 Between3 and 4Between9 and 10Between11 and12Between7 and 8Between6 and 7Between8 and 9Between2 and 3Between11 and12Between9 and 10Between10and 11Between4 and 5

Approximating Non-Perfect Squares - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Between 12 and 13
  2. Between 1 and 2
  3. Between 8 and 9
  4. Between 3 and 4
  5. Between 13 and 14
  6. Between 7 and 8
  7. Between 4 and 5
  8. Between 5 and 6
  9. Between 7 and 8
  10. Between 2 and 3
  11. Between 3 and 4
  12. Between 9 and 10
  13. Between 11 and 12
  14. Between 7 and 8
  15. Between 6 and 7
  16. Between 8 and 9
  17. Between 2 and 3
  18. Between 11 and 12
  19. Between 9 and 10
  20. Between10 and 11
  21. Between 4 and 5