Between10and 11Between2 and 3Between6 and 7Between12 and13Between7 and 8Between4 and 5Between3 and 4Between8 and 9Between7 and 8Between3 and 4Between8 and 9Between2 and 3 Between5 and 6Between11 and12Between7 and 8Between11 and12Between4 and 5Between9 and 10Between13 and14Between9 and 10Between1 and 2Between10and 11Between2 and 3Between6 and 7Between12 and13Between7 and 8Between4 and 5Between3 and 4Between8 and 9Between7 and 8Between3 and 4Between8 and 9Between2 and 3 Between5 and 6Between11 and12Between7 and 8Between11 and12Between4 and 5Between9 and 10Between13 and14Between9 and 10Between1 and 2

Approximating Non-Perfect Squares - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Between10 and 11
  2. Between 2 and 3
  3. Between 6 and 7
  4. Between 12 and 13
  5. Between 7 and 8
  6. Between 4 and 5
  7. Between 3 and 4
  8. Between 8 and 9
  9. Between 7 and 8
  10. Between 3 and 4
  11. Between 8 and 9
  12. Between 2 and 3
  13. Between 5 and 6
  14. Between 11 and 12
  15. Between 7 and 8
  16. Between 11 and 12
  17. Between 4 and 5
  18. Between 9 and 10
  19. Between 13 and 14
  20. Between 9 and 10
  21. Between 1 and 2