still inFeywildAura ofVitalityWildMagicrollgate leadselsewhereinMarquetMistyStepnoinitiativetimedifference:4 days toa weekBlindness/Deafnessgot losten routeto gateinitiativetimedifference:more thana weekencounteren routeto gateSending/Messagegateleads toHellcatchrememberedMorri's pastetrackerorbcheckedPC hidesin theholeFieryTeleportationInvestigationcheckPCKO'dNaturecheckreturnedtoMaterialPlaneSurvivalcheckPâté isbackArcanacheckStealthcheck(individual)gate leads toAeshanadoortimedifference:less than3 daysforgotMorri'spasteStealthcheck(group)DetectThoughtsWildShapegate leadsto othercontinentPerceptioncheckDarknesspoint ofexhaustionno cluewherewe arestill inFeywildAura ofVitalityWildMagicrollgate leadselsewhereinMarquetMistyStepnoinitiativetimedifference:4 days toa weekBlindness/Deafnessgot losten routeto gateinitiativetimedifference:more thana weekencounteren routeto gateSending/Messagegateleads toHellcatchrememberedMorri's pastetrackerorbcheckedPC hidesin theholeFieryTeleportationInvestigationcheckPCKO'dNaturecheckreturnedtoMaterialPlaneSurvivalcheckPâté isbackArcanacheckStealthcheck(individual)gate leads toAeshanadoortimedifference:less than3 daysforgotMorri'spasteStealthcheck(group)DetectThoughtsWildShapegate leadsto othercontinentPerceptioncheckDarknesspoint ofexhaustionno cluewherewe are

Don't move. He can't see us if we don't move. [Critical Role 3.48] - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. still in Feywild
  2. Aura of Vitality
  3. Wild Magic roll
  4. gate leads elsewhere in Marquet
  5. Misty Step
  6. no initiative
  7. time difference: 4 days to a week
  8. Blindness/Deafness
  9. got lost en route to gate
  10. initiative
  11. time difference: more than a week
  12. encounter en route to gate
  13. Sending / Message
  14. gate leads to Hellcatch
  15. remembered Morri's paste
  16. tracker orb checked
  17. PC hides in the hole
  18. Fiery Teleportation
  19. Investigation check
  20. PC KO'd
  21. Nature check
  22. returned to Material Plane
  23. Survival check
  24. Pâté is back
  25. Arcana check
  26. Stealth check (individual)
  27. gate leads to Aeshanadoor
  28. time difference: less than 3 days
  29. forgot Morri's paste
  30. Stealth check (group)
  31. Detect Thoughts
  32. Wild Shape
  33. gate leads to other continent
  34. Perception check
  35. Darkness
  36. point of exhaustion
  37. no clue where we are