Sending/MessageStealthcheck(individual)PC hidesin theholeno cluewherewe areAura ofVitalitytimedifference:less than3 daysWildShapeInvestigationchecktimedifference:more thana weekBlindness/DeafnessPâté isbackgateleads toHellcatchgate leadselsewhereinMarquetDetectThoughtsgate leadsto othercontinentencounteren routeto gatenoinitiativegot losten routeto gateDarknesspoint ofexhaustionSurvivalcheckMistyStepFieryTeleportationforgotMorri'spastePCKO'dreturnedtoMaterialPlanetrackerorbcheckedgate leads toAeshanadoorrememberedMorri's pastestill inFeywildinitiativeArcanacheckPerceptioncheckWildMagicrollNaturechecktimedifference:4 days toa weekStealthcheck(group)Sending/MessageStealthcheck(individual)PC hidesin theholeno cluewherewe areAura ofVitalitytimedifference:less than3 daysWildShapeInvestigationchecktimedifference:more thana weekBlindness/DeafnessPâté isbackgateleads toHellcatchgate leadselsewhereinMarquetDetectThoughtsgate leadsto othercontinentencounteren routeto gatenoinitiativegot losten routeto gateDarknesspoint ofexhaustionSurvivalcheckMistyStepFieryTeleportationforgotMorri'spastePCKO'dreturnedtoMaterialPlanetrackerorbcheckedgate leads toAeshanadoorrememberedMorri's pastestill inFeywildinitiativeArcanacheckPerceptioncheckWildMagicrollNaturechecktimedifference:4 days toa weekStealthcheck(group)

Don't move. He can't see us if we don't move. [Critical Role 3.48] - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sending / Message
  2. Stealth check (individual)
  3. PC hides in the hole
  4. no clue where we are
  5. Aura of Vitality
  6. time difference: less than 3 days
  7. Wild Shape
  8. Investigation check
  9. time difference: more than a week
  10. Blindness/Deafness
  11. Pâté is back
  12. gate leads to Hellcatch
  13. gate leads elsewhere in Marquet
  14. Detect Thoughts
  15. gate leads to other continent
  16. encounter en route to gate
  17. no initiative
  18. got lost en route to gate
  19. Darkness
  20. point of exhaustion
  21. Survival check
  22. Misty Step
  23. Fiery Teleportation
  24. forgot Morri's paste
  25. PC KO'd
  26. returned to Material Plane
  27. tracker orb checked
  28. gate leads to Aeshanadoor
  29. remembered Morri's paste
  30. still in Feywild
  31. initiative
  32. Arcana check
  33. Perception check
  34. Wild Magic roll
  35. Nature check
  36. time difference: 4 days to a week
  37. Stealth check (group)