point ofexhaustionDarknessWildMagicrollDetectThoughtsgot losten routeto gatePC hidesin theholeInvestigationcheckgate leadselsewhereinMarquetrememberedMorri's pastestill inFeywildSurvivalcheckPâté isbackPCKO'dSending/MessagetrackerorbcheckedFieryTeleportationMistyStepgate leads toAeshanadoorgate leadsto othercontinenttimedifference:4 days toa weekno cluewherewe aregateleads toHellcatchAura ofVitalityencounteren routeto gateinitiativetimedifference:more thana weekPerceptioncheckforgotMorri'spastetimedifference:less than3 daysBlindness/DeafnessArcanachecknoinitiativeStealthcheck(individual)NaturecheckStealthcheck(group)WildShapereturnedtoMaterialPlanepoint ofexhaustionDarknessWildMagicrollDetectThoughtsgot losten routeto gatePC hidesin theholeInvestigationcheckgate leadselsewhereinMarquetrememberedMorri's pastestill inFeywildSurvivalcheckPâté isbackPCKO'dSending/MessagetrackerorbcheckedFieryTeleportationMistyStepgate leads toAeshanadoorgate leadsto othercontinenttimedifference:4 days toa weekno cluewherewe aregateleads toHellcatchAura ofVitalityencounteren routeto gateinitiativetimedifference:more thana weekPerceptioncheckforgotMorri'spastetimedifference:less than3 daysBlindness/DeafnessArcanachecknoinitiativeStealthcheck(individual)NaturecheckStealthcheck(group)WildShapereturnedtoMaterialPlane

Don't move. He can't see us if we don't move. [Critical Role 3.48] - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. point of exhaustion
  2. Darkness
  3. Wild Magic roll
  4. Detect Thoughts
  5. got lost en route to gate
  6. PC hides in the hole
  7. Investigation check
  8. gate leads elsewhere in Marquet
  9. remembered Morri's paste
  10. still in Feywild
  11. Survival check
  12. Pâté is back
  13. PC KO'd
  14. Sending / Message
  15. tracker orb checked
  16. Fiery Teleportation
  17. Misty Step
  18. gate leads to Aeshanadoor
  19. gate leads to other continent
  20. time difference: 4 days to a week
  21. no clue where we are
  22. gate leads to Hellcatch
  23. Aura of Vitality
  24. encounter en route to gate
  25. initiative
  26. time difference: more than a week
  27. Perception check
  28. forgot Morri's paste
  29. time difference: less than 3 days
  30. Blindness/Deafness
  31. Arcana check
  32. no initiative
  33. Stealth check (individual)
  34. Nature check
  35. Stealth check (group)
  36. Wild Shape
  37. returned to Material Plane