Sending/MessagerememberedMorri's pastenoinitiativetrackerorbcheckedPerceptioncheckforgotMorri'spastetimedifference:more thana weekgate leadselsewhereinMarquetNaturecheckstill inFeywildArcanacheckBlindness/Deafnesstimedifference:4 days toa weekPâté isbackinitiativeSurvivalcheckMistyStepInvestigationcheckgot losten routeto gatereturnedtoMaterialPlanegate leadsto othercontinentpoint ofexhaustionencounteren routeto gatePCKO'dDetectThoughtsDarknesstimedifference:less than3 daysStealthcheck(individual)WildMagicrollgate leads toAeshanadoorWildShapeStealthcheck(group)PC hidesin theholegateleads toHellcatchFieryTeleportationAura ofVitalityno cluewherewe areSending/MessagerememberedMorri's pastenoinitiativetrackerorbcheckedPerceptioncheckforgotMorri'spastetimedifference:more thana weekgate leadselsewhereinMarquetNaturecheckstill inFeywildArcanacheckBlindness/Deafnesstimedifference:4 days toa weekPâté isbackinitiativeSurvivalcheckMistyStepInvestigationcheckgot losten routeto gatereturnedtoMaterialPlanegate leadsto othercontinentpoint ofexhaustionencounteren routeto gatePCKO'dDetectThoughtsDarknesstimedifference:less than3 daysStealthcheck(individual)WildMagicrollgate leads toAeshanadoorWildShapeStealthcheck(group)PC hidesin theholegateleads toHellcatchFieryTeleportationAura ofVitalityno cluewherewe are

Don't move. He can't see us if we don't move. [Critical Role 3.48] - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sending / Message
  2. remembered Morri's paste
  3. no initiative
  4. tracker orb checked
  5. Perception check
  6. forgot Morri's paste
  7. time difference: more than a week
  8. gate leads elsewhere in Marquet
  9. Nature check
  10. still in Feywild
  11. Arcana check
  12. Blindness/Deafness
  13. time difference: 4 days to a week
  14. Pâté is back
  15. initiative
  16. Survival check
  17. Misty Step
  18. Investigation check
  19. got lost en route to gate
  20. returned to Material Plane
  21. gate leads to other continent
  22. point of exhaustion
  23. encounter en route to gate
  24. PC KO'd
  25. Detect Thoughts
  26. Darkness
  27. time difference: less than 3 days
  28. Stealth check (individual)
  29. Wild Magic roll
  30. gate leads to Aeshanadoor
  31. Wild Shape
  32. Stealth check (group)
  33. PC hides in the hole
  34. gate leads to Hellcatch
  35. Fiery Teleportation
  36. Aura of Vitality
  37. no clue where we are