Survivalchecktrackerorbcheckedencounteren routeto gateStealthcheck(group)Aura ofVitalitynoinitiativeFieryTeleportationpoint ofexhaustionDarknessrememberedMorri's pasteMistyStepgot losten routeto gategate leadsto othercontinenttimedifference:4 days toa weekInvestigationcheckWildMagicrollPCKO'dgate leads toAeshanadoorNaturecheckStealthcheck(individual)PerceptioncheckinitiativePC hidesin theholetimedifference:more thana weekSending/Messagestill inFeywildforgotMorri'spastePâté isbackBlindness/DeafnessArcanacheckDetectThoughtsgate leadselsewhereinMarquetWildShapereturnedtoMaterialPlanetimedifference:less than3 daysgateleads toHellcatchno cluewherewe areSurvivalchecktrackerorbcheckedencounteren routeto gateStealthcheck(group)Aura ofVitalitynoinitiativeFieryTeleportationpoint ofexhaustionDarknessrememberedMorri's pasteMistyStepgot losten routeto gategate leadsto othercontinenttimedifference:4 days toa weekInvestigationcheckWildMagicrollPCKO'dgate leads toAeshanadoorNaturecheckStealthcheck(individual)PerceptioncheckinitiativePC hidesin theholetimedifference:more thana weekSending/Messagestill inFeywildforgotMorri'spastePâté isbackBlindness/DeafnessArcanacheckDetectThoughtsgate leadselsewhereinMarquetWildShapereturnedtoMaterialPlanetimedifference:less than3 daysgateleads toHellcatchno cluewherewe are

Don't move. He can't see us if we don't move. [Critical Role 3.48] - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Survival check
  2. tracker orb checked
  3. encounter en route to gate
  4. Stealth check (group)
  5. Aura of Vitality
  6. no initiative
  7. Fiery Teleportation
  8. point of exhaustion
  9. Darkness
  10. remembered Morri's paste
  11. Misty Step
  12. got lost en route to gate
  13. gate leads to other continent
  14. time difference: 4 days to a week
  15. Investigation check
  16. Wild Magic roll
  17. PC KO'd
  18. gate leads to Aeshanadoor
  19. Nature check
  20. Stealth check (individual)
  21. Perception check
  22. initiative
  23. PC hides in the hole
  24. time difference: more than a week
  25. Sending / Message
  26. still in Feywild
  27. forgot Morri's paste
  28. Pâté is back
  29. Blindness/Deafness
  30. Arcana check
  31. Detect Thoughts
  32. gate leads elsewhere in Marquet
  33. Wild Shape
  34. returned to Material Plane
  35. time difference: less than 3 days
  36. gate leads to Hellcatch
  37. no clue where we are