forgotMorri'spasteDetectThoughtsFieryTeleportationreturnedtoMaterialPlaneStealthcheck(individual)MistyStepBlindness/Deafnesspoint ofexhaustionPâté isbacknoinitiativestill inFeywildSurvivalcheckWildMagicrollgate leadsto othercontinentencounteren routeto gatetimedifference:4 days toa weektimedifference:less than3 daysPerceptioncheckrememberedMorri's pastegate leads toAeshanadoorno cluewherewe areStealthcheck(group)Aura ofVitalitySending/MessageDarknessInvestigationcheckgateleads toHellcatchPC hidesin theholetimedifference:more thana weekWildShapeNaturechecktrackerorbcheckedArcanacheckinitiativePCKO'dgate leadselsewhereinMarquetgot losten routeto gateforgotMorri'spasteDetectThoughtsFieryTeleportationreturnedtoMaterialPlaneStealthcheck(individual)MistyStepBlindness/Deafnesspoint ofexhaustionPâté isbacknoinitiativestill inFeywildSurvivalcheckWildMagicrollgate leadsto othercontinentencounteren routeto gatetimedifference:4 days toa weektimedifference:less than3 daysPerceptioncheckrememberedMorri's pastegate leads toAeshanadoorno cluewherewe areStealthcheck(group)Aura ofVitalitySending/MessageDarknessInvestigationcheckgateleads toHellcatchPC hidesin theholetimedifference:more thana weekWildShapeNaturechecktrackerorbcheckedArcanacheckinitiativePCKO'dgate leadselsewhereinMarquetgot losten routeto gate

Don't move. He can't see us if we don't move. [Critical Role 3.48] - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. forgot Morri's paste
  2. Detect Thoughts
  3. Fiery Teleportation
  4. returned to Material Plane
  5. Stealth check (individual)
  6. Misty Step
  7. Blindness/Deafness
  8. point of exhaustion
  9. Pâté is back
  10. no initiative
  11. still in Feywild
  12. Survival check
  13. Wild Magic roll
  14. gate leads to other continent
  15. encounter en route to gate
  16. time difference: 4 days to a week
  17. time difference: less than 3 days
  18. Perception check
  19. remembered Morri's paste
  20. gate leads to Aeshanadoor
  21. no clue where we are
  22. Stealth check (group)
  23. Aura of Vitality
  24. Sending / Message
  25. Darkness
  26. Investigation check
  27. gate leads to Hellcatch
  28. PC hides in the hole
  29. time difference: more than a week
  30. Wild Shape
  31. Nature check
  32. tracker orb checked
  33. Arcana check
  34. initiative
  35. PC KO'd
  36. gate leads elsewhere in Marquet
  37. got lost en route to gate