Perceptioncheckencounteren routeto gateBlindness/Deafnessstill inFeywildDarknessMistyStepgot losten routeto gateinitiativeStealthcheck(individual)forgotMorri'spasteAura ofVitalitynoinitiativePCKO'dgate leadsto othercontinentFieryTeleportationPC hidesin theholetimedifference:less than3 daysInvestigationcheckSurvivalcheckpoint ofexhaustiongate leadselsewhereinMarquetSending/MessagetrackerorbcheckedArcanacheckreturnedtoMaterialPlaneWildMagicrollPâté isbackgate leads toAeshanadoorStealthcheck(group)Naturechecktimedifference:4 days toa weekno cluewherewe aregateleads toHellcatchtimedifference:more thana weekrememberedMorri's pasteDetectThoughtsWildShapePerceptioncheckencounteren routeto gateBlindness/Deafnessstill inFeywildDarknessMistyStepgot losten routeto gateinitiativeStealthcheck(individual)forgotMorri'spasteAura ofVitalitynoinitiativePCKO'dgate leadsto othercontinentFieryTeleportationPC hidesin theholetimedifference:less than3 daysInvestigationcheckSurvivalcheckpoint ofexhaustiongate leadselsewhereinMarquetSending/MessagetrackerorbcheckedArcanacheckreturnedtoMaterialPlaneWildMagicrollPâté isbackgate leads toAeshanadoorStealthcheck(group)Naturechecktimedifference:4 days toa weekno cluewherewe aregateleads toHellcatchtimedifference:more thana weekrememberedMorri's pasteDetectThoughtsWildShape

Don't move. He can't see us if we don't move. [Critical Role 3.48] - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Perception check
  2. encounter en route to gate
  3. Blindness/Deafness
  4. still in Feywild
  5. Darkness
  6. Misty Step
  7. got lost en route to gate
  8. initiative
  9. Stealth check (individual)
  10. forgot Morri's paste
  11. Aura of Vitality
  12. no initiative
  13. PC KO'd
  14. gate leads to other continent
  15. Fiery Teleportation
  16. PC hides in the hole
  17. time difference: less than 3 days
  18. Investigation check
  19. Survival check
  20. point of exhaustion
  21. gate leads elsewhere in Marquet
  22. Sending / Message
  23. tracker orb checked
  24. Arcana check
  25. returned to Material Plane
  26. Wild Magic roll
  27. Pâté is back
  28. gate leads to Aeshanadoor
  29. Stealth check (group)
  30. Nature check
  31. time difference: 4 days to a week
  32. no clue where we are
  33. gate leads to Hellcatch
  34. time difference: more than a week
  35. remembered Morri's paste
  36. Detect Thoughts
  37. Wild Shape