synapses anger cry circadian rhythm medulla midbrain operant conditioning Kwashiorkor cortex adaptive reflexes Christakis synaptogenesis full set auditory acuity pain cry kinetic cues dishabituation plasticity Marasmus habituation gross motor skills primitive reflexes Micronutrient malnutrition visual acuity preference technique proximodistal pattern Langolis mylenization Macronutrient malnutrition cephalocaudal pattern binocular cues monocular cues SIDS tracking fine motor skills infant mortality hunger cry ossification pruning synapses anger cry circadian rhythm medulla midbrain operant conditioning Kwashiorkor cortex adaptive reflexes Christakis synaptogenesis full set auditory acuity pain cry kinetic cues dishabituation plasticity Marasmus habituation gross motor skills primitive reflexes Micronutrient malnutrition visual acuity preference technique proximodistal pattern Langolis mylenization Macronutrient malnutrition cephalocaudal pattern binocular cues monocular cues SIDS tracking fine motor skills infant mortality hunger cry ossification pruning
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
synapses
anger cry
circadian rhythm
medulla
midbrain
operant conditioning
Kwashiorkor
cortex
adaptive reflexes
Christakis
synaptogenesis
full set
auditory acuity
pain cry
kinetic cues
dishabituation
plasticity
Marasmus
habituation
gross motor skills
primitive reflexes
Micronutrient malnutrition
visual acuity
preference technique
proximodistal pattern
Langolis
mylenization
Macronutrient malnutrition
cephalocaudal pattern
binocular cues
monocular cues
SIDS
tracking
fine motor skills
infant mortality
hunger cry
ossification
pruning