anger cry mylenization Macronutrient malnutrition Christakis SIDS primitive reflexes auditory acuity ossification cephalocaudal pattern habituation pruning proximodistal pattern cortex pain cry fine motor skills medulla Kwashiorkor circadian rhythm binocular cues tracking hunger cry Langolis synapses kinetic cues gross motor skills adaptive reflexes midbrain operant conditioning synaptogenesis visual acuity dishabituation preference technique Marasmus Micronutrient malnutrition plasticity infant mortality full set monocular cues anger cry mylenization Macronutrient malnutrition Christakis SIDS primitive reflexes auditory acuity ossification cephalocaudal pattern habituation pruning proximodistal pattern cortex pain cry fine motor skills medulla Kwashiorkor circadian rhythm binocular cues tracking hunger cry Langolis synapses kinetic cues gross motor skills adaptive reflexes midbrain operant conditioning synaptogenesis visual acuity dishabituation preference technique Marasmus Micronutrient malnutrition plasticity infant mortality full set monocular cues
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
anger cry
mylenization
Macronutrient malnutrition
Christakis
SIDS
primitive reflexes
auditory acuity
ossification
cephalocaudal pattern
habituation
pruning
proximodistal pattern
cortex
pain cry
fine motor skills
medulla
Kwashiorkor
circadian rhythm
binocular cues
tracking
hunger cry
Langolis
synapses
kinetic cues
gross motor skills
adaptive reflexes
midbrain
operant conditioning
synaptogenesis
visual acuity
dishabituation
preference technique
Marasmus
Micronutrient malnutrition
plasticity
infant mortality
full set
monocular cues