circadian rhythm ossification anger cry fine motor skills synapses plasticity cephalocaudal pattern Macronutrient malnutrition visual acuity full set preference technique mylenization Marasmus Langolis kinetic cues pain cry Christakis pruning proximodistal pattern dishabituation midbrain adaptive reflexes primitive reflexes hunger cry gross motor skills habituation binocular cues tracking SIDS medulla synaptogenesis Kwashiorkor monocular cues cortex infant mortality operant conditioning auditory acuity Micronutrient malnutrition circadian rhythm ossification anger cry fine motor skills synapses plasticity cephalocaudal pattern Macronutrient malnutrition visual acuity full set preference technique mylenization Marasmus Langolis kinetic cues pain cry Christakis pruning proximodistal pattern dishabituation midbrain adaptive reflexes primitive reflexes hunger cry gross motor skills habituation binocular cues tracking SIDS medulla synaptogenesis Kwashiorkor monocular cues cortex infant mortality operant conditioning auditory acuity Micronutrient malnutrition
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
circadian rhythm
ossification
anger cry
fine motor skills
synapses
plasticity
cephalocaudal pattern
Macronutrient malnutrition
visual acuity
full set
preference technique
mylenization
Marasmus
Langolis
kinetic cues
pain cry
Christakis
pruning
proximodistal pattern
dishabituation
midbrain
adaptive reflexes
primitive reflexes
hunger cry
gross motor skills
habituation
binocular cues
tracking
SIDS
medulla
synaptogenesis
Kwashiorkor
monocular cues
cortex
infant mortality
operant conditioning
auditory acuity
Micronutrient malnutrition