circadian rhythm gross motor skills pruning plasticity anger cry cortex synaptogenesis medulla dishabituation adaptive reflexes habituation preference technique kinetic cues SIDS Marasmus synapses auditory acuity Micronutrient malnutrition operant conditioning Christakis fine motor skills infant mortality monocular cues full set ossification proximodistal pattern midbrain tracking mylenization cephalocaudal pattern hunger cry pain cry primitive reflexes binocular cues Kwashiorkor Langolis visual acuity Macronutrient malnutrition circadian rhythm gross motor skills pruning plasticity anger cry cortex synaptogenesis medulla dishabituation adaptive reflexes habituation preference technique kinetic cues SIDS Marasmus synapses auditory acuity Micronutrient malnutrition operant conditioning Christakis fine motor skills infant mortality monocular cues full set ossification proximodistal pattern midbrain tracking mylenization cephalocaudal pattern hunger cry pain cry primitive reflexes binocular cues Kwashiorkor Langolis visual acuity Macronutrient malnutrition
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
circadian rhythm
gross motor skills
pruning
plasticity
anger cry
cortex
synaptogenesis
medulla
dishabituation
adaptive reflexes
habituation
preference technique
kinetic cues
SIDS
Marasmus
synapses
auditory acuity
Micronutrient malnutrition
operant conditioning
Christakis
fine motor skills
infant mortality
monocular cues
full set
ossification
proximodistal pattern
midbrain
tracking
mylenization
cephalocaudal pattern
hunger cry
pain cry
primitive reflexes
binocular cues
Kwashiorkor
Langolis
visual acuity
Macronutrient malnutrition