preference technique synapses plasticity tracking Christakis Kwashiorkor cortex monocular cues circadian rhythm infant mortality Marasmus synaptogenesis anger cry midbrain mylenization habituation ossification cephalocaudal pattern Langolis binocular cues adaptive reflexes proximodistal pattern full set Macronutrient malnutrition hunger cry medulla visual acuity pruning kinetic cues operant conditioning dishabituation Micronutrient malnutrition gross motor skills SIDS primitive reflexes auditory acuity pain cry fine motor skills preference technique synapses plasticity tracking Christakis Kwashiorkor cortex monocular cues circadian rhythm infant mortality Marasmus synaptogenesis anger cry midbrain mylenization habituation ossification cephalocaudal pattern Langolis binocular cues adaptive reflexes proximodistal pattern full set Macronutrient malnutrition hunger cry medulla visual acuity pruning kinetic cues operant conditioning dishabituation Micronutrient malnutrition gross motor skills SIDS primitive reflexes auditory acuity pain cry fine motor skills
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
preference technique
synapses
plasticity
tracking
Christakis
Kwashiorkor
cortex
monocular cues
circadian rhythm
infant mortality
Marasmus
synaptogenesis
anger cry
midbrain
mylenization
habituation
ossification
cephalocaudal pattern
Langolis
binocular cues
adaptive reflexes
proximodistal pattern
full set
Macronutrient malnutrition
hunger cry
medulla
visual acuity
pruning
kinetic cues
operant conditioning
dishabituation
Micronutrient malnutrition
gross motor skills
SIDS
primitive reflexes
auditory acuity
pain cry
fine motor skills