Micronutrient malnutrition synapses Christakis medulla proximodistal pattern pain cry gross motor skills binocular cues circadian rhythm hunger cry synaptogenesis plasticity fine motor skills mylenization preference technique cortex SIDS Macronutrient malnutrition monocular cues anger cry habituation primitive reflexes visual acuity ossification tracking Kwashiorkor cephalocaudal pattern Langolis kinetic cues operant conditioning auditory acuity Marasmus pruning adaptive reflexes full set infant mortality midbrain dishabituation Micronutrient malnutrition synapses Christakis medulla proximodistal pattern pain cry gross motor skills binocular cues circadian rhythm hunger cry synaptogenesis plasticity fine motor skills mylenization preference technique cortex SIDS Macronutrient malnutrition monocular cues anger cry habituation primitive reflexes visual acuity ossification tracking Kwashiorkor cephalocaudal pattern Langolis kinetic cues operant conditioning auditory acuity Marasmus pruning adaptive reflexes full set infant mortality midbrain dishabituation
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Micronutrient malnutrition
synapses
Christakis
medulla
proximodistal pattern
pain cry
gross motor skills
binocular cues
circadian rhythm
hunger cry
synaptogenesis
plasticity
fine motor skills
mylenization
preference technique
cortex
SIDS
Macronutrient malnutrition
monocular cues
anger cry
habituation
primitive reflexes
visual acuity
ossification
tracking
Kwashiorkor
cephalocaudal pattern
Langolis
kinetic cues
operant conditioning
auditory acuity
Marasmus
pruning
adaptive reflexes
full set
infant mortality
midbrain
dishabituation