cephalocaudal pattern mylenization kinetic cues operant conditioning auditory acuity Kwashiorkor synaptogenesis Langolis ossification Marasmus Micronutrient malnutrition preference technique habituation gross motor skills circadian rhythm full set synapses infant mortality primitive reflexes visual acuity midbrain pruning binocular cues anger cry plasticity adaptive reflexes fine motor skills pain cry SIDS proximodistal pattern tracking Christakis monocular cues dishabituation medulla cortex Macronutrient malnutrition hunger cry cephalocaudal pattern mylenization kinetic cues operant conditioning auditory acuity Kwashiorkor synaptogenesis Langolis ossification Marasmus Micronutrient malnutrition preference technique habituation gross motor skills circadian rhythm full set synapses infant mortality primitive reflexes visual acuity midbrain pruning binocular cues anger cry plasticity adaptive reflexes fine motor skills pain cry SIDS proximodistal pattern tracking Christakis monocular cues dishabituation medulla cortex Macronutrient malnutrition hunger cry
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
cephalocaudal pattern
mylenization
kinetic cues
operant conditioning
auditory acuity
Kwashiorkor
synaptogenesis
Langolis
ossification
Marasmus
Micronutrient malnutrition
preference technique
habituation
gross motor skills
circadian rhythm
full set
synapses
infant mortality
primitive reflexes
visual acuity
midbrain
pruning
binocular cues
anger cry
plasticity
adaptive reflexes
fine motor skills
pain cry
SIDS
proximodistal pattern
tracking
Christakis
monocular cues
dishabituation
medulla
cortex
Macronutrient malnutrition
hunger cry