medulla dishabituation Langolis operant conditioning visual acuity Kwashiorkor Marasmus pain cry full set synapses fine motor skills infant mortality preference technique proximodistal pattern circadian rhythm synaptogenesis anger cry auditory acuity cephalocaudal pattern Micronutrient malnutrition SIDS pruning mylenization midbrain binocular cues tracking Macronutrient malnutrition adaptive reflexes gross motor skills Christakis monocular cues kinetic cues ossification hunger cry primitive reflexes habituation cortex plasticity medulla dishabituation Langolis operant conditioning visual acuity Kwashiorkor Marasmus pain cry full set synapses fine motor skills infant mortality preference technique proximodistal pattern circadian rhythm synaptogenesis anger cry auditory acuity cephalocaudal pattern Micronutrient malnutrition SIDS pruning mylenization midbrain binocular cues tracking Macronutrient malnutrition adaptive reflexes gross motor skills Christakis monocular cues kinetic cues ossification hunger cry primitive reflexes habituation cortex plasticity
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
medulla
dishabituation
Langolis
operant conditioning
visual acuity
Kwashiorkor
Marasmus
pain cry
full set
synapses
fine motor skills
infant mortality
preference technique
proximodistal pattern
circadian rhythm
synaptogenesis
anger cry
auditory acuity
cephalocaudal pattern
Micronutrient malnutrition
SIDS
pruning
mylenization
midbrain
binocular cues
tracking
Macronutrient malnutrition
adaptive reflexes
gross motor skills
Christakis
monocular cues
kinetic cues
ossification
hunger cry
primitive reflexes
habituation
cortex
plasticity