adaptive reflexes visual acuity Micronutrient malnutrition synaptogenesis synapses proximodistal pattern Langolis circadian rhythm cephalocaudal pattern gross motor skills full set plasticity dishabituation primitive reflexes pain cry mylenization habituation tracking pruning SIDS Marasmus operant conditioning medulla midbrain ossification infant mortality anger cry fine motor skills Christakis kinetic cues hunger cry binocular cues monocular cues auditory acuity cortex Macronutrient malnutrition Kwashiorkor preference technique adaptive reflexes visual acuity Micronutrient malnutrition synaptogenesis synapses proximodistal pattern Langolis circadian rhythm cephalocaudal pattern gross motor skills full set plasticity dishabituation primitive reflexes pain cry mylenization habituation tracking pruning SIDS Marasmus operant conditioning medulla midbrain ossification infant mortality anger cry fine motor skills Christakis kinetic cues hunger cry binocular cues monocular cues auditory acuity cortex Macronutrient malnutrition Kwashiorkor preference technique
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
adaptive reflexes
visual acuity
Micronutrient malnutrition
synaptogenesis
synapses
proximodistal pattern
Langolis
circadian rhythm
cephalocaudal pattern
gross motor skills
full set
plasticity
dishabituation
primitive reflexes
pain cry
mylenization
habituation
tracking
pruning
SIDS
Marasmus
operant conditioning
medulla
midbrain
ossification
infant mortality
anger cry
fine motor skills
Christakis
kinetic cues
hunger cry
binocular cues
monocular cues
auditory acuity
cortex
Macronutrient malnutrition
Kwashiorkor
preference technique