adaptive reflexes synapses full set Marasmus fine motor skills hunger cry auditory acuity pain cry kinetic cues Langolis mylenization SIDS cortex synaptogenesis circadian rhythm pruning cephalocaudal pattern Kwashiorkor binocular cues midbrain habituation primitive reflexes dishabituation Macronutrient malnutrition ossification Christakis operant conditioning preference technique monocular cues visual acuity tracking gross motor skills proximodistal pattern plasticity anger cry medulla Micronutrient malnutrition infant mortality adaptive reflexes synapses full set Marasmus fine motor skills hunger cry auditory acuity pain cry kinetic cues Langolis mylenization SIDS cortex synaptogenesis circadian rhythm pruning cephalocaudal pattern Kwashiorkor binocular cues midbrain habituation primitive reflexes dishabituation Macronutrient malnutrition ossification Christakis operant conditioning preference technique monocular cues visual acuity tracking gross motor skills proximodistal pattern plasticity anger cry medulla Micronutrient malnutrition infant mortality
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
adaptive reflexes
synapses
full set
Marasmus
fine motor skills
hunger cry
auditory acuity
pain cry
kinetic cues
Langolis
mylenization
SIDS
cortex
synaptogenesis
circadian rhythm
pruning
cephalocaudal pattern
Kwashiorkor
binocular cues
midbrain
habituation
primitive reflexes
dishabituation
Macronutrient malnutrition
ossification
Christakis
operant conditioning
preference technique
monocular cues
visual acuity
tracking
gross motor skills
proximodistal pattern
plasticity
anger cry
medulla
Micronutrient malnutrition
infant mortality