The serverdies beforeseek 1somebodymentionsayoutubersomebodysays"doors" inchatGlitchSomeonespeaks adifferentlanguagesomebodydies torushsomebodysayssomethingabout door692 peoplemake it toroom 100Somebodyfinishesthe floorsomeonegetsdupedSomebodyknowswhat chatissomebodyleaves inthe 1st 5roomsambushshowsupSomebodyhas doorsugcEncountertimothyThesquadgoes toroomsdies toseek 2Everyonemakes itto room50Somebodyrings thebell at thestartJackjumpscarecompleteroom 502+ peopleplayagaindies tofigureHaltshowsupThe serverdies beforeseek 1somebodymentionsayoutubersomebodysays"doors" inchatGlitchSomeonespeaks adifferentlanguagesomebodydies torushsomebodysayssomethingabout door692 peoplemake it toroom 100Somebodyfinishesthe floorsomeonegetsdupedSomebodyknowswhat chatissomebodyleaves inthe 1st 5roomsambushshowsupSomebodyhas doorsugcEncountertimothyThesquadgoes toroomsdies toseek 2Everyonemakes itto room50Somebodyrings thebell at thestartJackjumpscarecompleteroom 502+ peopleplayagaindies tofigureHaltshowsup

Public Doors Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The server dies before seek 1
  2. somebody mentions a youtuber
  3. somebody says "doors" in chat
  4. Glitch
  5. Someone speaks a different language
  6. somebody dies to rush
  7. somebody says something about door 69
  8. 2 people make it to room 100
  9. Somebody finishes the floor
  10. someone gets duped
  11. Somebody knows what chat is
  12. somebody leaves in the 1st 5 rooms
  13. ambush shows up
  14. Somebody has doors ugc
  15. Encounter timothy
  16. The squad goes to rooms
  17. dies to seek 2
  18. Everyone makes it to room 50
  19. Somebody rings the bell at the start
  20. Jack jumpscare
  21. complete room 50
  22. 2+ people play again
  23. dies to figure
  24. Halt shows up