Uses allwhiteboardsRetractsprojectors backinto the ceilingbefore turningoff the displayGives out aworksheet thathas nothing todo with thelectureSayssomethingthat the classstruggles withis easyTheprojectorblurs outof focus"I don'tknow whywe teachthis..."Laughs maniacallyat studentsattempting to solvewhiteboardproblemSits in achair infront ofthe classUnnecessarilymoves deskup or downDoes a mathproblem outof the frameof theprojectorDoes notanswerquestionstudent asksRealizesmidway througha problem thathe doesn't knowhow to do itContradicts himself(ex: "I don't knowwhy we teach this it'sjust the fundamentaltheorem of calculus")Erases importantsteps of a problembefore studentshave a chance towrite them downRandomlychanges thecolor of the penwhile solving amath problemCan't find thenotes/worksheethe is looking forUses allwhiteboardsRetractsprojectors backinto the ceilingbefore turningoff the displayGives out aworksheet thathas nothing todo with thelectureSayssomethingthat the classstruggles withis easyTheprojectorblurs outof focus"I don'tknow whywe teachthis..."Laughs maniacallyat studentsattempting to solvewhiteboardproblemSits in achair infront ofthe classUnnecessarilymoves deskup or downDoes a mathproblem outof the frameof theprojectorDoes notanswerquestionstudent asksRealizesmidway througha problem thathe doesn't knowhow to do itContradicts himself(ex: "I don't knowwhy we teach this it'sjust the fundamentaltheorem of calculus")Erases importantsteps of a problembefore studentshave a chance towrite them downRandomlychanges thecolor of the penwhile solving amath problemCan't find thenotes/worksheethe is looking for

Peter Scotterson Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Uses all whiteboards
  2. Retracts projectors back into the ceiling before turning off the display
  3. Gives out a worksheet that has nothing to do with the lecture
  4. Says something that the class struggles with is easy
  5. The projector blurs out of focus
  6. "I don't know why we teach this..."
  7. Laughs maniacally at students attempting to solve whiteboard problem
  8. Sits in a chair in front of the class
  9. Unnecessarily moves desk up or down
  10. Does a math problem out of the frame of the projector
  11. Does not answer question student asks
  12. Realizes midway through a problem that he doesn't know how to do it
  13. Contradicts himself (ex: "I don't know why we teach this it's just the fundamental theorem of calculus")
  14. Erases important steps of a problem before students have a chance to write them down
  15. Randomly changes the color of the pen while solving a math problem
  16. Can't find the notes/worksheet he is looking for