Sits in achair infront ofthe classUses allwhiteboardsSayssomethingthat the classstruggles withis easyGives out aworksheet thathas nothing todo with thelectureDoes a mathproblem outof the frameof theprojectorRetractsprojectors backinto the ceilingbefore turningoff the displayRealizesmidway througha problem thathe doesn't knowhow to do itDoes notanswerquestionstudent asksTheprojectorblurs outof focusLaughs maniacallyat studentsattempting to solvewhiteboardproblemUnnecessarilymoves deskup or downContradicts himself(ex: "I don't knowwhy we teach this it'sjust the fundamentaltheorem of calculus")Randomlychanges thecolor of the penwhile solving amath problemErases importantsteps of a problembefore studentshave a chance towrite them down"I don'tknow whywe teachthis..."Can't find thenotes/worksheethe is looking forSits in achair infront ofthe classUses allwhiteboardsSayssomethingthat the classstruggles withis easyGives out aworksheet thathas nothing todo with thelectureDoes a mathproblem outof the frameof theprojectorRetractsprojectors backinto the ceilingbefore turningoff the displayRealizesmidway througha problem thathe doesn't knowhow to do itDoes notanswerquestionstudent asksTheprojectorblurs outof focusLaughs maniacallyat studentsattempting to solvewhiteboardproblemUnnecessarilymoves deskup or downContradicts himself(ex: "I don't knowwhy we teach this it'sjust the fundamentaltheorem of calculus")Randomlychanges thecolor of the penwhile solving amath problemErases importantsteps of a problembefore studentshave a chance towrite them down"I don'tknow whywe teachthis..."Can't find thenotes/worksheethe is looking for

Peter Scotterson Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sits in a chair in front of the class
  2. Uses all whiteboards
  3. Says something that the class struggles with is easy
  4. Gives out a worksheet that has nothing to do with the lecture
  5. Does a math problem out of the frame of the projector
  6. Retracts projectors back into the ceiling before turning off the display
  7. Realizes midway through a problem that he doesn't know how to do it
  8. Does not answer question student asks
  9. The projector blurs out of focus
  10. Laughs maniacally at students attempting to solve whiteboard problem
  11. Unnecessarily moves desk up or down
  12. Contradicts himself (ex: "I don't know why we teach this it's just the fundamental theorem of calculus")
  13. Randomly changes the color of the pen while solving a math problem
  14. Erases important steps of a problem before students have a chance to write them down
  15. "I don't know why we teach this..."
  16. Can't find the notes/worksheet he is looking for