Does a mathproblem outof the frameof theprojectorRandomlychanges thecolor of the penwhile solving amath problemLaughs maniacallyat studentsattempting to solvewhiteboardproblemRetractsprojectors backinto the ceilingbefore turningoff the displayCan't find thenotes/worksheethe is looking forUses allwhiteboardsTheprojectorblurs outof focusRealizesmidway througha problem thathe doesn't knowhow to do it"I don'tknow whywe teachthis..."Gives out aworksheet thathas nothing todo with thelectureSits in achair infront ofthe classContradicts himself(ex: "I don't knowwhy we teach this it'sjust the fundamentaltheorem of calculus")Unnecessarilymoves deskup or downDoes notanswerquestionstudent asksErases importantsteps of a problembefore studentshave a chance towrite them downSayssomethingthat the classstruggles withis easyDoes a mathproblem outof the frameof theprojectorRandomlychanges thecolor of the penwhile solving amath problemLaughs maniacallyat studentsattempting to solvewhiteboardproblemRetractsprojectors backinto the ceilingbefore turningoff the displayCan't find thenotes/worksheethe is looking forUses allwhiteboardsTheprojectorblurs outof focusRealizesmidway througha problem thathe doesn't knowhow to do it"I don'tknow whywe teachthis..."Gives out aworksheet thathas nothing todo with thelectureSits in achair infront ofthe classContradicts himself(ex: "I don't knowwhy we teach this it'sjust the fundamentaltheorem of calculus")Unnecessarilymoves deskup or downDoes notanswerquestionstudent asksErases importantsteps of a problembefore studentshave a chance towrite them downSayssomethingthat the classstruggles withis easy

Peter Scotterson Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Does a math problem out of the frame of the projector
  2. Randomly changes the color of the pen while solving a math problem
  3. Laughs maniacally at students attempting to solve whiteboard problem
  4. Retracts projectors back into the ceiling before turning off the display
  5. Can't find the notes/worksheet he is looking for
  6. Uses all whiteboards
  7. The projector blurs out of focus
  8. Realizes midway through a problem that he doesn't know how to do it
  9. "I don't know why we teach this..."
  10. Gives out a worksheet that has nothing to do with the lecture
  11. Sits in a chair in front of the class
  12. Contradicts himself (ex: "I don't know why we teach this it's just the fundamental theorem of calculus")
  13. Unnecessarily moves desk up or down
  14. Does not answer question student asks
  15. Erases important steps of a problem before students have a chance to write them down
  16. Says something that the class struggles with is easy