Randomlychanges thecolor of the penwhile solving amath problemGives out aworksheet thathas nothing todo with thelectureUnnecessarilymoves deskup or downRealizesmidway througha problem thathe doesn't knowhow to do itUses allwhiteboardsContradicts himself(ex: "I don't knowwhy we teach this it'sjust the fundamentaltheorem of calculus")Does a mathproblem outof the frameof theprojectorDoes notanswerquestionstudent asksLaughs maniacallyat studentsattempting to solvewhiteboardproblemTheprojectorblurs outof focusRetractsprojectors backinto the ceilingbefore turningoff the displaySits in achair infront ofthe class"I don'tknow whywe teachthis..."Erases importantsteps of a problembefore studentshave a chance towrite them downCan't find thenotes/worksheethe is looking forSayssomethingthat the classstruggles withis easyRandomlychanges thecolor of the penwhile solving amath problemGives out aworksheet thathas nothing todo with thelectureUnnecessarilymoves deskup or downRealizesmidway througha problem thathe doesn't knowhow to do itUses allwhiteboardsContradicts himself(ex: "I don't knowwhy we teach this it'sjust the fundamentaltheorem of calculus")Does a mathproblem outof the frameof theprojectorDoes notanswerquestionstudent asksLaughs maniacallyat studentsattempting to solvewhiteboardproblemTheprojectorblurs outof focusRetractsprojectors backinto the ceilingbefore turningoff the displaySits in achair infront ofthe class"I don'tknow whywe teachthis..."Erases importantsteps of a problembefore studentshave a chance towrite them downCan't find thenotes/worksheethe is looking forSayssomethingthat the classstruggles withis easy

Peter Scotterson Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Randomly changes the color of the pen while solving a math problem
  2. Gives out a worksheet that has nothing to do with the lecture
  3. Unnecessarily moves desk up or down
  4. Realizes midway through a problem that he doesn't know how to do it
  5. Uses all whiteboards
  6. Contradicts himself (ex: "I don't know why we teach this it's just the fundamental theorem of calculus")
  7. Does a math problem out of the frame of the projector
  8. Does not answer question student asks
  9. Laughs maniacally at students attempting to solve whiteboard problem
  10. The projector blurs out of focus
  11. Retracts projectors back into the ceiling before turning off the display
  12. Sits in a chair in front of the class
  13. "I don't know why we teach this..."
  14. Erases important steps of a problem before students have a chance to write them down
  15. Can't find the notes/worksheet he is looking for
  16. Says something that the class struggles with is easy