Sits in achair infront ofthe classDoes a mathproblem outof the frameof theprojectorCan't find thenotes/worksheethe is looking forUnnecessarilymoves deskup or downTheprojectorblurs outof focusRetractsprojectors backinto the ceilingbefore turningoff the displayRealizesmidway througha problem thathe doesn't knowhow to do it"I don'tknow whywe teachthis..."Randomlychanges thecolor of the penwhile solving amath problemUses allwhiteboardsLaughs maniacallyat studentsattempting to solvewhiteboardproblemContradicts himself(ex: "I don't knowwhy we teach this it'sjust the fundamentaltheorem of calculus")Erases importantsteps of a problembefore studentshave a chance towrite them downSayssomethingthat the classstruggles withis easyGives out aworksheet thathas nothing todo with thelectureDoes notanswerquestionstudent asksSits in achair infront ofthe classDoes a mathproblem outof the frameof theprojectorCan't find thenotes/worksheethe is looking forUnnecessarilymoves deskup or downTheprojectorblurs outof focusRetractsprojectors backinto the ceilingbefore turningoff the displayRealizesmidway througha problem thathe doesn't knowhow to do it"I don'tknow whywe teachthis..."Randomlychanges thecolor of the penwhile solving amath problemUses allwhiteboardsLaughs maniacallyat studentsattempting to solvewhiteboardproblemContradicts himself(ex: "I don't knowwhy we teach this it'sjust the fundamentaltheorem of calculus")Erases importantsteps of a problembefore studentshave a chance towrite them downSayssomethingthat the classstruggles withis easyGives out aworksheet thathas nothing todo with thelectureDoes notanswerquestionstudent asks

Peter Scotterson Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sits in a chair in front of the class
  2. Does a math problem out of the frame of the projector
  3. Can't find the notes/worksheet he is looking for
  4. Unnecessarily moves desk up or down
  5. The projector blurs out of focus
  6. Retracts projectors back into the ceiling before turning off the display
  7. Realizes midway through a problem that he doesn't know how to do it
  8. "I don't know why we teach this..."
  9. Randomly changes the color of the pen while solving a math problem
  10. Uses all whiteboards
  11. Laughs maniacally at students attempting to solve whiteboard problem
  12. Contradicts himself (ex: "I don't know why we teach this it's just the fundamental theorem of calculus")
  13. Erases important steps of a problem before students have a chance to write them down
  14. Says something that the class struggles with is easy
  15. Gives out a worksheet that has nothing to do with the lecture
  16. Does not answer question student asks