Sits in achair infront ofthe classErases importantsteps of a problembefore studentshave a chance towrite them downTheprojectorblurs outof focusDoes notanswerquestionstudent asks"I don'tknow whywe teachthis..."Uses allwhiteboardsRandomlychanges thecolor of the penwhile solving amath problemRealizesmidway througha problem thathe doesn't knowhow to do itSayssomethingthat the classstruggles withis easyGives out aworksheet thathas nothing todo with thelectureDoes a mathproblem outof the frameof theprojectorRetractsprojectors backinto the ceilingbefore turningoff the displayCan't find thenotes/worksheethe is looking forLaughs maniacallyat studentsattempting to solvewhiteboardproblemContradicts himself(ex: "I don't knowwhy we teach this it'sjust the fundamentaltheorem of calculus")Unnecessarilymoves deskup or downSits in achair infront ofthe classErases importantsteps of a problembefore studentshave a chance towrite them downTheprojectorblurs outof focusDoes notanswerquestionstudent asks"I don'tknow whywe teachthis..."Uses allwhiteboardsRandomlychanges thecolor of the penwhile solving amath problemRealizesmidway througha problem thathe doesn't knowhow to do itSayssomethingthat the classstruggles withis easyGives out aworksheet thathas nothing todo with thelectureDoes a mathproblem outof the frameof theprojectorRetractsprojectors backinto the ceilingbefore turningoff the displayCan't find thenotes/worksheethe is looking forLaughs maniacallyat studentsattempting to solvewhiteboardproblemContradicts himself(ex: "I don't knowwhy we teach this it'sjust the fundamentaltheorem of calculus")Unnecessarilymoves deskup or down

Peter Scotterson Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sits in a chair in front of the class
  2. Erases important steps of a problem before students have a chance to write them down
  3. The projector blurs out of focus
  4. Does not answer question student asks
  5. "I don't know why we teach this..."
  6. Uses all whiteboards
  7. Randomly changes the color of the pen while solving a math problem
  8. Realizes midway through a problem that he doesn't know how to do it
  9. Says something that the class struggles with is easy
  10. Gives out a worksheet that has nothing to do with the lecture
  11. Does a math problem out of the frame of the projector
  12. Retracts projectors back into the ceiling before turning off the display
  13. Can't find the notes/worksheet he is looking for
  14. Laughs maniacally at students attempting to solve whiteboard problem
  15. Contradicts himself (ex: "I don't know why we teach this it's just the fundamental theorem of calculus")
  16. Unnecessarily moves desk up or down