Does a mathproblem outof the frameof theprojectorRealizesmidway througha problem thathe doesn't knowhow to do itLaughs maniacallyat studentsattempting to solvewhiteboardproblemSits in achair infront ofthe classUses allwhiteboardsCan't find thenotes/worksheethe is looking forDoes notanswerquestionstudent asksContradicts himself(ex: "I don't knowwhy we teach this it'sjust the fundamentaltheorem of calculus")Randomlychanges thecolor of the penwhile solving amath problemGives out aworksheet thathas nothing todo with thelecture"I don'tknow whywe teachthis..."Erases importantsteps of a problembefore studentshave a chance towrite them downUnnecessarilymoves deskup or downTheprojectorblurs outof focusSayssomethingthat the classstruggles withis easyRetractsprojectors backinto the ceilingbefore turningoff the displayDoes a mathproblem outof the frameof theprojectorRealizesmidway througha problem thathe doesn't knowhow to do itLaughs maniacallyat studentsattempting to solvewhiteboardproblemSits in achair infront ofthe classUses allwhiteboardsCan't find thenotes/worksheethe is looking forDoes notanswerquestionstudent asksContradicts himself(ex: "I don't knowwhy we teach this it'sjust the fundamentaltheorem of calculus")Randomlychanges thecolor of the penwhile solving amath problemGives out aworksheet thathas nothing todo with thelecture"I don'tknow whywe teachthis..."Erases importantsteps of a problembefore studentshave a chance towrite them downUnnecessarilymoves deskup or downTheprojectorblurs outof focusSayssomethingthat the classstruggles withis easyRetractsprojectors backinto the ceilingbefore turningoff the display

Peter Scotterson Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Does a math problem out of the frame of the projector
  2. Realizes midway through a problem that he doesn't know how to do it
  3. Laughs maniacally at students attempting to solve whiteboard problem
  4. Sits in a chair in front of the class
  5. Uses all whiteboards
  6. Can't find the notes/worksheet he is looking for
  7. Does not answer question student asks
  8. Contradicts himself (ex: "I don't know why we teach this it's just the fundamental theorem of calculus")
  9. Randomly changes the color of the pen while solving a math problem
  10. Gives out a worksheet that has nothing to do with the lecture
  11. "I don't know why we teach this..."
  12. Erases important steps of a problem before students have a chance to write them down
  13. Unnecessarily moves desk up or down
  14. The projector blurs out of focus
  15. Says something that the class struggles with is easy
  16. Retracts projectors back into the ceiling before turning off the display