Laughs maniacallyat studentsattempting to solvewhiteboardproblemUses allwhiteboardsSits in achair infront ofthe classUnnecessarilymoves deskup or downErases importantsteps of a problembefore studentshave a chance towrite them downRealizesmidway througha problem thathe doesn't knowhow to do itRandomlychanges thecolor of the penwhile solving amath problemRetractsprojectors backinto the ceilingbefore turningoff the displayGives out aworksheet thathas nothing todo with thelectureSayssomethingthat the classstruggles withis easyContradicts himself(ex: "I don't knowwhy we teach this it'sjust the fundamentaltheorem of calculus")"I don'tknow whywe teachthis..."Does a mathproblem outof the frameof theprojectorDoes notanswerquestionstudent asksTheprojectorblurs outof focusCan't find thenotes/worksheethe is looking forLaughs maniacallyat studentsattempting to solvewhiteboardproblemUses allwhiteboardsSits in achair infront ofthe classUnnecessarilymoves deskup or downErases importantsteps of a problembefore studentshave a chance towrite them downRealizesmidway througha problem thathe doesn't knowhow to do itRandomlychanges thecolor of the penwhile solving amath problemRetractsprojectors backinto the ceilingbefore turningoff the displayGives out aworksheet thathas nothing todo with thelectureSayssomethingthat the classstruggles withis easyContradicts himself(ex: "I don't knowwhy we teach this it'sjust the fundamentaltheorem of calculus")"I don'tknow whywe teachthis..."Does a mathproblem outof the frameof theprojectorDoes notanswerquestionstudent asksTheprojectorblurs outof focusCan't find thenotes/worksheethe is looking for

Peter Scotterson Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Laughs maniacally at students attempting to solve whiteboard problem
  2. Uses all whiteboards
  3. Sits in a chair in front of the class
  4. Unnecessarily moves desk up or down
  5. Erases important steps of a problem before students have a chance to write them down
  6. Realizes midway through a problem that he doesn't know how to do it
  7. Randomly changes the color of the pen while solving a math problem
  8. Retracts projectors back into the ceiling before turning off the display
  9. Gives out a worksheet that has nothing to do with the lecture
  10. Says something that the class struggles with is easy
  11. Contradicts himself (ex: "I don't know why we teach this it's just the fundamental theorem of calculus")
  12. "I don't know why we teach this..."
  13. Does a math problem out of the frame of the projector
  14. Does not answer question student asks
  15. The projector blurs out of focus
  16. Can't find the notes/worksheet he is looking for