Uses allwhiteboardsErases importantsteps of a problembefore studentshave a chance towrite them downDoes notanswerquestionstudent asksUnnecessarilymoves deskup or down"I don'tknow whywe teachthis..."Laughs maniacallyat studentsattempting to solvewhiteboardproblemContradicts himself(ex: "I don't knowwhy we teach this it'sjust the fundamentaltheorem of calculus")Retractsprojectors backinto the ceilingbefore turningoff the displayCan't find thenotes/worksheethe is looking forRealizesmidway througha problem thathe doesn't knowhow to do itDoes a mathproblem outof the frameof theprojectorSayssomethingthat the classstruggles withis easySits in achair infront ofthe classRandomlychanges thecolor of the penwhile solving amath problemTheprojectorblurs outof focusGives out aworksheet thathas nothing todo with thelectureUses allwhiteboardsErases importantsteps of a problembefore studentshave a chance towrite them downDoes notanswerquestionstudent asksUnnecessarilymoves deskup or down"I don'tknow whywe teachthis..."Laughs maniacallyat studentsattempting to solvewhiteboardproblemContradicts himself(ex: "I don't knowwhy we teach this it'sjust the fundamentaltheorem of calculus")Retractsprojectors backinto the ceilingbefore turningoff the displayCan't find thenotes/worksheethe is looking forRealizesmidway througha problem thathe doesn't knowhow to do itDoes a mathproblem outof the frameof theprojectorSayssomethingthat the classstruggles withis easySits in achair infront ofthe classRandomlychanges thecolor of the penwhile solving amath problemTheprojectorblurs outof focusGives out aworksheet thathas nothing todo with thelecture

Peter Scotterson Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
  1. Uses all whiteboards
  2. Erases important steps of a problem before students have a chance to write them down
  3. Does not answer question student asks
  4. Unnecessarily moves desk up or down
  5. "I don't know why we teach this..."
  6. Laughs maniacally at students attempting to solve whiteboard problem
  7. Contradicts himself (ex: "I don't know why we teach this it's just the fundamental theorem of calculus")
  8. Retracts projectors back into the ceiling before turning off the display
  9. Can't find the notes/worksheet he is looking for
  10. Realizes midway through a problem that he doesn't know how to do it
  11. Does a math problem out of the frame of the projector
  12. Says something that the class struggles with is easy
  13. Sits in a chair in front of the class
  14. Randomly changes the color of the pen while solving a math problem
  15. The projector blurs out of focus
  16. Gives out a worksheet that has nothing to do with the lecture