Unnecessarilymoves deskup or downDoes a mathproblem outof the frameof theprojectorGives out aworksheet thathas nothing todo with thelectureContradicts himself(ex: "I don't knowwhy we teach this it'sjust the fundamentaltheorem of calculus")Erases importantsteps of a problembefore studentshave a chance towrite them downCan't find thenotes/worksheethe is looking forRandomlychanges thecolor of the penwhile solving amath problemUses allwhiteboardsDoes notanswerquestionstudent asks"I don'tknow whywe teachthis..."Laughs maniacallyat studentsattempting to solvewhiteboardproblemSits in achair infront ofthe classRealizesmidway througha problem thathe doesn't knowhow to do itRetractsprojectors backinto the ceilingbefore turningoff the displaySayssomethingthat the classstruggles withis easyTheprojectorblurs outof focusUnnecessarilymoves deskup or downDoes a mathproblem outof the frameof theprojectorGives out aworksheet thathas nothing todo with thelectureContradicts himself(ex: "I don't knowwhy we teach this it'sjust the fundamentaltheorem of calculus")Erases importantsteps of a problembefore studentshave a chance towrite them downCan't find thenotes/worksheethe is looking forRandomlychanges thecolor of the penwhile solving amath problemUses allwhiteboardsDoes notanswerquestionstudent asks"I don'tknow whywe teachthis..."Laughs maniacallyat studentsattempting to solvewhiteboardproblemSits in achair infront ofthe classRealizesmidway througha problem thathe doesn't knowhow to do itRetractsprojectors backinto the ceilingbefore turningoff the displaySayssomethingthat the classstruggles withis easyTheprojectorblurs outof focus

Peter Scotterson Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Unnecessarily moves desk up or down
  2. Does a math problem out of the frame of the projector
  3. Gives out a worksheet that has nothing to do with the lecture
  4. Contradicts himself (ex: "I don't know why we teach this it's just the fundamental theorem of calculus")
  5. Erases important steps of a problem before students have a chance to write them down
  6. Can't find the notes/worksheet he is looking for
  7. Randomly changes the color of the pen while solving a math problem
  8. Uses all whiteboards
  9. Does not answer question student asks
  10. "I don't know why we teach this..."
  11. Laughs maniacally at students attempting to solve whiteboard problem
  12. Sits in a chair in front of the class
  13. Realizes midway through a problem that he doesn't know how to do it
  14. Retracts projectors back into the ceiling before turning off the display
  15. Says something that the class struggles with is easy
  16. The projector blurs out of focus