Sayssomethingthat the classstruggles withis easyRandomlychanges thecolor of the penwhile solving amath problemLaughs maniacallyat studentsattempting to solvewhiteboardproblemCan't find thenotes/worksheethe is looking forDoes a mathproblem outof the frameof theprojectorContradicts himself(ex: "I don't knowwhy we teach this it'sjust the fundamentaltheorem of calculus")"I don'tknow whywe teachthis..."Unnecessarilymoves deskup or downDoes notanswerquestionstudent asksTheprojectorblurs outof focusErases importantsteps of a problembefore studentshave a chance towrite them downUses allwhiteboardsGives out aworksheet thathas nothing todo with thelectureRetractsprojectors backinto the ceilingbefore turningoff the displayRealizesmidway througha problem thathe doesn't knowhow to do itSits in achair infront ofthe classSayssomethingthat the classstruggles withis easyRandomlychanges thecolor of the penwhile solving amath problemLaughs maniacallyat studentsattempting to solvewhiteboardproblemCan't find thenotes/worksheethe is looking forDoes a mathproblem outof the frameof theprojectorContradicts himself(ex: "I don't knowwhy we teach this it'sjust the fundamentaltheorem of calculus")"I don'tknow whywe teachthis..."Unnecessarilymoves deskup or downDoes notanswerquestionstudent asksTheprojectorblurs outof focusErases importantsteps of a problembefore studentshave a chance towrite them downUses allwhiteboardsGives out aworksheet thathas nothing todo with thelectureRetractsprojectors backinto the ceilingbefore turningoff the displayRealizesmidway througha problem thathe doesn't knowhow to do itSits in achair infront ofthe class

Peter Scotterson Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Says something that the class struggles with is easy
  2. Randomly changes the color of the pen while solving a math problem
  3. Laughs maniacally at students attempting to solve whiteboard problem
  4. Can't find the notes/worksheet he is looking for
  5. Does a math problem out of the frame of the projector
  6. Contradicts himself (ex: "I don't know why we teach this it's just the fundamental theorem of calculus")
  7. "I don't know why we teach this..."
  8. Unnecessarily moves desk up or down
  9. Does not answer question student asks
  10. The projector blurs out of focus
  11. Erases important steps of a problem before students have a chance to write them down
  12. Uses all whiteboards
  13. Gives out a worksheet that has nothing to do with the lecture
  14. Retracts projectors back into the ceiling before turning off the display
  15. Realizes midway through a problem that he doesn't know how to do it
  16. Sits in a chair in front of the class