Gives out aworksheet thathas nothing todo with thelectureRandomlychanges thecolor of the penwhile solving amath problemSits in achair infront ofthe classLaughs maniacallyat studentsattempting to solvewhiteboardproblemUnnecessarilymoves deskup or downContradicts himself(ex: "I don't knowwhy we teach this it'sjust the fundamentaltheorem of calculus")Erases importantsteps of a problembefore studentshave a chance towrite them downUses allwhiteboards"I don'tknow whywe teachthis..."Does a mathproblem outof the frameof theprojectorRetractsprojectors backinto the ceilingbefore turningoff the displaySayssomethingthat the classstruggles withis easyCan't find thenotes/worksheethe is looking forDoes notanswerquestionstudent asksRealizesmidway througha problem thathe doesn't knowhow to do itTheprojectorblurs outof focusGives out aworksheet thathas nothing todo with thelectureRandomlychanges thecolor of the penwhile solving amath problemSits in achair infront ofthe classLaughs maniacallyat studentsattempting to solvewhiteboardproblemUnnecessarilymoves deskup or downContradicts himself(ex: "I don't knowwhy we teach this it'sjust the fundamentaltheorem of calculus")Erases importantsteps of a problembefore studentshave a chance towrite them downUses allwhiteboards"I don'tknow whywe teachthis..."Does a mathproblem outof the frameof theprojectorRetractsprojectors backinto the ceilingbefore turningoff the displaySayssomethingthat the classstruggles withis easyCan't find thenotes/worksheethe is looking forDoes notanswerquestionstudent asksRealizesmidway througha problem thathe doesn't knowhow to do itTheprojectorblurs outof focus

Peter Scotterson Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Gives out a worksheet that has nothing to do with the lecture
  2. Randomly changes the color of the pen while solving a math problem
  3. Sits in a chair in front of the class
  4. Laughs maniacally at students attempting to solve whiteboard problem
  5. Unnecessarily moves desk up or down
  6. Contradicts himself (ex: "I don't know why we teach this it's just the fundamental theorem of calculus")
  7. Erases important steps of a problem before students have a chance to write them down
  8. Uses all whiteboards
  9. "I don't know why we teach this..."
  10. Does a math problem out of the frame of the projector
  11. Retracts projectors back into the ceiling before turning off the display
  12. Says something that the class struggles with is easy
  13. Can't find the notes/worksheet he is looking for
  14. Does not answer question student asks
  15. Realizes midway through a problem that he doesn't know how to do it
  16. The projector blurs out of focus