Sunk-CostFallacyPunishmentGambler'sFallacyCircadianRhythmFlashbulbMemoryOverconfidenceLearnedHelplessnessHippocampusMisinformationEffectPrimingNaturevs.NurtureDejaVuAmnesiaConfirmationBiasFalseConsensusEffectMemoryFramingEffectStressPrototypesHindsightBiasVariableRatioScheduling SchizophreniaSuperstitiousLearningPhobiasSunk-CostFallacyPunishmentGambler'sFallacyCircadianRhythmFlashbulbMemoryOverconfidenceLearnedHelplessnessHippocampusMisinformationEffectPrimingNaturevs.NurtureDejaVuAmnesiaConfirmationBiasFalseConsensusEffectMemoryFramingEffectStressPrototypesHindsightBiasVariableRatioScheduling SchizophreniaSuperstitiousLearningPhobias

Psychology Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sunk-Cost Fallacy
  2. Punishment
  3. Gambler's Fallacy
  4. Circadian Rhythm
  5. Flashbulb Memory
  6. Overconfidence
  7. Learned Helplessness
  8. Hippocampus
  9. Misinformation Effect
  10. Priming
  11. Nature vs. Nurture
  12. Deja Vu
  13. Amnesia
  14. Confirmation Bias
  15. False Consensus Effect
  16. Memory
  17. Framing Effect
  18. Stress
  19. Prototypes
  20. Hindsight Bias
  21. Variable Ratio Scheduling
  22. Schizophrenia
  23. Superstitious Learning
  24. Phobias