MisinformationEffectFlashbulbMemoryGambler'sFallacyVariableRatioScheduling PrototypesCircadianRhythmLearnedHelplessnessNaturevs.NurtureMemoryStressDejaVuOverconfidencePhobiasAmnesiaHindsightBiasSuperstitiousLearningSunk-CostFallacyFalseConsensusEffectSchizophreniaHippocampusFramingEffectPrimingConfirmationBiasPunishmentMisinformationEffectFlashbulbMemoryGambler'sFallacyVariableRatioScheduling PrototypesCircadianRhythmLearnedHelplessnessNaturevs.NurtureMemoryStressDejaVuOverconfidencePhobiasAmnesiaHindsightBiasSuperstitiousLearningSunk-CostFallacyFalseConsensusEffectSchizophreniaHippocampusFramingEffectPrimingConfirmationBiasPunishment

Psychology Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Misinformation Effect
  2. Flashbulb Memory
  3. Gambler's Fallacy
  4. Variable Ratio Scheduling
  5. Prototypes
  6. Circadian Rhythm
  7. Learned Helplessness
  8. Nature vs. Nurture
  9. Memory
  10. Stress
  11. Deja Vu
  12. Overconfidence
  13. Phobias
  14. Amnesia
  15. Hindsight Bias
  16. Superstitious Learning
  17. Sunk-Cost Fallacy
  18. False Consensus Effect
  19. Schizophrenia
  20. Hippocampus
  21. Framing Effect
  22. Priming
  23. Confirmation Bias
  24. Punishment