Gambler'sFallacyFlashbulbMemorySunk-CostFallacyHippocampusPrototypesCircadianRhythmOverconfidenceFramingEffectPrimingMisinformationEffectNaturevs.NurtureSuperstitiousLearningHindsightBiasConfirmationBiasFalseConsensusEffectPunishmentMemoryVariableRatioScheduling SchizophreniaStressDejaVuLearnedHelplessnessPhobiasAmnesiaGambler'sFallacyFlashbulbMemorySunk-CostFallacyHippocampusPrototypesCircadianRhythmOverconfidenceFramingEffectPrimingMisinformationEffectNaturevs.NurtureSuperstitiousLearningHindsightBiasConfirmationBiasFalseConsensusEffectPunishmentMemoryVariableRatioScheduling SchizophreniaStressDejaVuLearnedHelplessnessPhobiasAmnesia

Psychology Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Gambler's Fallacy
  2. Flashbulb Memory
  3. Sunk-Cost Fallacy
  4. Hippocampus
  5. Prototypes
  6. Circadian Rhythm
  7. Overconfidence
  8. Framing Effect
  9. Priming
  10. Misinformation Effect
  11. Nature vs. Nurture
  12. Superstitious Learning
  13. Hindsight Bias
  14. Confirmation Bias
  15. False Consensus Effect
  16. Punishment
  17. Memory
  18. Variable Ratio Scheduling
  19. Schizophrenia
  20. Stress
  21. Deja Vu
  22. Learned Helplessness
  23. Phobias
  24. Amnesia