OverconfidenceStressMisinformationEffectLearnedHelplessnessFlashbulbMemoryCircadianRhythmSunk-CostFallacySchizophreniaNaturevs.NurturePunishmentHippocampusPhobiasAmnesiaSuperstitiousLearningFramingEffectPrimingVariableRatioScheduling ConfirmationBiasMemoryPrototypesDejaVuFalseConsensusEffectGambler'sFallacyHindsightBiasOverconfidenceStressMisinformationEffectLearnedHelplessnessFlashbulbMemoryCircadianRhythmSunk-CostFallacySchizophreniaNaturevs.NurturePunishmentHippocampusPhobiasAmnesiaSuperstitiousLearningFramingEffectPrimingVariableRatioScheduling ConfirmationBiasMemoryPrototypesDejaVuFalseConsensusEffectGambler'sFallacyHindsightBias

Psychology Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Overconfidence
  2. Stress
  3. Misinformation Effect
  4. Learned Helplessness
  5. Flashbulb Memory
  6. Circadian Rhythm
  7. Sunk-Cost Fallacy
  8. Schizophrenia
  9. Nature vs. Nurture
  10. Punishment
  11. Hippocampus
  12. Phobias
  13. Amnesia
  14. Superstitious Learning
  15. Framing Effect
  16. Priming
  17. Variable Ratio Scheduling
  18. Confirmation Bias
  19. Memory
  20. Prototypes
  21. Deja Vu
  22. False Consensus Effect
  23. Gambler's Fallacy
  24. Hindsight Bias