AmnesiaSchizophreniaGambler'sFallacyNaturevs.NurtureConfirmationBiasCircadianRhythmHindsightBiasSunk-CostFallacyMisinformationEffectFalseConsensusEffectHippocampusFlashbulbMemoryOverconfidencePhobiasFramingEffectPrototypesStressLearnedHelplessnessVariableRatioScheduling PrimingPunishmentSuperstitiousLearningMemoryDejaVuAmnesiaSchizophreniaGambler'sFallacyNaturevs.NurtureConfirmationBiasCircadianRhythmHindsightBiasSunk-CostFallacyMisinformationEffectFalseConsensusEffectHippocampusFlashbulbMemoryOverconfidencePhobiasFramingEffectPrototypesStressLearnedHelplessnessVariableRatioScheduling PrimingPunishmentSuperstitiousLearningMemoryDejaVu

Psychology Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Amnesia
  2. Schizophrenia
  3. Gambler's Fallacy
  4. Nature vs. Nurture
  5. Confirmation Bias
  6. Circadian Rhythm
  7. Hindsight Bias
  8. Sunk-Cost Fallacy
  9. Misinformation Effect
  10. False Consensus Effect
  11. Hippocampus
  12. Flashbulb Memory
  13. Overconfidence
  14. Phobias
  15. Framing Effect
  16. Prototypes
  17. Stress
  18. Learned Helplessness
  19. Variable Ratio Scheduling
  20. Priming
  21. Punishment
  22. Superstitious Learning
  23. Memory
  24. Deja Vu