SchizophreniaHindsightBiasFlashbulbMemoryHippocampusSuperstitiousLearningGambler'sFallacyMemoryMisinformationEffectLearnedHelplessnessAmnesiaPunishmentOverconfidenceStressFramingEffectCircadianRhythmConfirmationBiasVariableRatioScheduling PhobiasPrototypesDejaVuNaturevs.NurtureFalseConsensusEffectSunk-CostFallacyPrimingSchizophreniaHindsightBiasFlashbulbMemoryHippocampusSuperstitiousLearningGambler'sFallacyMemoryMisinformationEffectLearnedHelplessnessAmnesiaPunishmentOverconfidenceStressFramingEffectCircadianRhythmConfirmationBiasVariableRatioScheduling PhobiasPrototypesDejaVuNaturevs.NurtureFalseConsensusEffectSunk-CostFallacyPriming

Psychology Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Schizophrenia
  2. Hindsight Bias
  3. Flashbulb Memory
  4. Hippocampus
  5. Superstitious Learning
  6. Gambler's Fallacy
  7. Memory
  8. Misinformation Effect
  9. Learned Helplessness
  10. Amnesia
  11. Punishment
  12. Overconfidence
  13. Stress
  14. Framing Effect
  15. Circadian Rhythm
  16. Confirmation Bias
  17. Variable Ratio Scheduling
  18. Phobias
  19. Prototypes
  20. Deja Vu
  21. Nature vs. Nurture
  22. False Consensus Effect
  23. Sunk-Cost Fallacy
  24. Priming