OverconfidenceFlashbulbMemoryCircadianRhythmHindsightBiasLearnedHelplessnessDejaVuNaturevs.NurturePhobiasMisinformationEffectPunishmentHippocampusSunk-CostFallacyFramingEffectMemoryFalseConsensusEffectPrimingAmnesiaGambler'sFallacySuperstitiousLearningSchizophreniaStressConfirmationBiasVariableRatioScheduling PrototypesOverconfidenceFlashbulbMemoryCircadianRhythmHindsightBiasLearnedHelplessnessDejaVuNaturevs.NurturePhobiasMisinformationEffectPunishmentHippocampusSunk-CostFallacyFramingEffectMemoryFalseConsensusEffectPrimingAmnesiaGambler'sFallacySuperstitiousLearningSchizophreniaStressConfirmationBiasVariableRatioScheduling Prototypes

Psychology Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Overconfidence
  2. Flashbulb Memory
  3. Circadian Rhythm
  4. Hindsight Bias
  5. Learned Helplessness
  6. Deja Vu
  7. Nature vs. Nurture
  8. Phobias
  9. Misinformation Effect
  10. Punishment
  11. Hippocampus
  12. Sunk-Cost Fallacy
  13. Framing Effect
  14. Memory
  15. False Consensus Effect
  16. Priming
  17. Amnesia
  18. Gambler's Fallacy
  19. Superstitious Learning
  20. Schizophrenia
  21. Stress
  22. Confirmation Bias
  23. Variable Ratio Scheduling
  24. Prototypes