DejaVuNaturevs.NurtureHippocampusSchizophreniaPunishmentHindsightBiasPrimingSuperstitiousLearningLearnedHelplessnessPhobiasMisinformationEffectSunk-CostFallacyGambler'sFallacyStressFramingEffectFalseConsensusEffectFlashbulbMemoryAmnesiaPrototypesMemoryConfirmationBiasCircadianRhythmOverconfidenceVariableRatioScheduling DejaVuNaturevs.NurtureHippocampusSchizophreniaPunishmentHindsightBiasPrimingSuperstitiousLearningLearnedHelplessnessPhobiasMisinformationEffectSunk-CostFallacyGambler'sFallacyStressFramingEffectFalseConsensusEffectFlashbulbMemoryAmnesiaPrototypesMemoryConfirmationBiasCircadianRhythmOverconfidenceVariableRatioScheduling 

Psychology Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Deja Vu
  2. Nature vs. Nurture
  3. Hippocampus
  4. Schizophrenia
  5. Punishment
  6. Hindsight Bias
  7. Priming
  8. Superstitious Learning
  9. Learned Helplessness
  10. Phobias
  11. Misinformation Effect
  12. Sunk-Cost Fallacy
  13. Gambler's Fallacy
  14. Stress
  15. Framing Effect
  16. False Consensus Effect
  17. Flashbulb Memory
  18. Amnesia
  19. Prototypes
  20. Memory
  21. Confirmation Bias
  22. Circadian Rhythm
  23. Overconfidence
  24. Variable Ratio Scheduling