LearnedHelplessnessCircadianRhythmFalseConsensusEffectSuperstitiousLearningMisinformationEffectAmnesiaHippocampusPrimingOverconfidenceGambler'sFallacyDejaVuMemorySchizophreniaSunk-CostFallacyPhobiasVariableRatioScheduling Naturevs.NurtureFlashbulbMemoryConfirmationBiasFramingEffectStressHindsightBiasPrototypesPunishmentLearnedHelplessnessCircadianRhythmFalseConsensusEffectSuperstitiousLearningMisinformationEffectAmnesiaHippocampusPrimingOverconfidenceGambler'sFallacyDejaVuMemorySchizophreniaSunk-CostFallacyPhobiasVariableRatioScheduling Naturevs.NurtureFlashbulbMemoryConfirmationBiasFramingEffectStressHindsightBiasPrototypesPunishment

Psychology Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Learned Helplessness
  2. Circadian Rhythm
  3. False Consensus Effect
  4. Superstitious Learning
  5. Misinformation Effect
  6. Amnesia
  7. Hippocampus
  8. Priming
  9. Overconfidence
  10. Gambler's Fallacy
  11. Deja Vu
  12. Memory
  13. Schizophrenia
  14. Sunk-Cost Fallacy
  15. Phobias
  16. Variable Ratio Scheduling
  17. Nature vs. Nurture
  18. Flashbulb Memory
  19. Confirmation Bias
  20. Framing Effect
  21. Stress
  22. Hindsight Bias
  23. Prototypes
  24. Punishment