FalseConsensusEffectCircadianRhythmAmnesiaConfirmationBiasHippocampusPunishmentFlashbulbMemoryOverconfidencePhobiasNaturevs.NurtureMisinformationEffectVariableRatioScheduling SuperstitiousLearningPrimingGambler'sFallacyHindsightBiasPrototypesStressSchizophreniaDejaVuLearnedHelplessnessFramingEffectMemorySunk-CostFallacyFalseConsensusEffectCircadianRhythmAmnesiaConfirmationBiasHippocampusPunishmentFlashbulbMemoryOverconfidencePhobiasNaturevs.NurtureMisinformationEffectVariableRatioScheduling SuperstitiousLearningPrimingGambler'sFallacyHindsightBiasPrototypesStressSchizophreniaDejaVuLearnedHelplessnessFramingEffectMemorySunk-CostFallacy

Psychology Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. False Consensus Effect
  2. Circadian Rhythm
  3. Amnesia
  4. Confirmation Bias
  5. Hippocampus
  6. Punishment
  7. Flashbulb Memory
  8. Overconfidence
  9. Phobias
  10. Nature vs. Nurture
  11. Misinformation Effect
  12. Variable Ratio Scheduling
  13. Superstitious Learning
  14. Priming
  15. Gambler's Fallacy
  16. Hindsight Bias
  17. Prototypes
  18. Stress
  19. Schizophrenia
  20. Deja Vu
  21. Learned Helplessness
  22. Framing Effect
  23. Memory
  24. Sunk-Cost Fallacy