LearnedHelplessnessHindsightBiasGambler'sFallacyPrimingPhobiasCircadianRhythmVariableRatioScheduling SuperstitiousLearningAmnesiaDejaVuFalseConsensusEffectStressConfirmationBiasFlashbulbMemoryPrototypesPunishmentOverconfidenceSchizophreniaSunk-CostFallacyMisinformationEffectHippocampusNaturevs.NurtureFramingEffectMemoryLearnedHelplessnessHindsightBiasGambler'sFallacyPrimingPhobiasCircadianRhythmVariableRatioScheduling SuperstitiousLearningAmnesiaDejaVuFalseConsensusEffectStressConfirmationBiasFlashbulbMemoryPrototypesPunishmentOverconfidenceSchizophreniaSunk-CostFallacyMisinformationEffectHippocampusNaturevs.NurtureFramingEffectMemory

Psychology Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Learned Helplessness
  2. Hindsight Bias
  3. Gambler's Fallacy
  4. Priming
  5. Phobias
  6. Circadian Rhythm
  7. Variable Ratio Scheduling
  8. Superstitious Learning
  9. Amnesia
  10. Deja Vu
  11. False Consensus Effect
  12. Stress
  13. Confirmation Bias
  14. Flashbulb Memory
  15. Prototypes
  16. Punishment
  17. Overconfidence
  18. Schizophrenia
  19. Sunk-Cost Fallacy
  20. Misinformation Effect
  21. Hippocampus
  22. Nature vs. Nurture
  23. Framing Effect
  24. Memory