CircadianRhythmAmnesiaHindsightBiasPhobiasVariableRatioScheduling Gambler'sFallacyHippocampusOverconfidenceFalseConsensusEffectSuperstitiousLearningConfirmationBiasFlashbulbMemoryMemoryPrimingPrototypesSchizophreniaPunishmentDejaVuStressSunk-CostFallacyNaturevs.NurtureLearnedHelplessnessMisinformationEffectFramingEffectCircadianRhythmAmnesiaHindsightBiasPhobiasVariableRatioScheduling Gambler'sFallacyHippocampusOverconfidenceFalseConsensusEffectSuperstitiousLearningConfirmationBiasFlashbulbMemoryMemoryPrimingPrototypesSchizophreniaPunishmentDejaVuStressSunk-CostFallacyNaturevs.NurtureLearnedHelplessnessMisinformationEffectFramingEffect

Psychology Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Circadian Rhythm
  2. Amnesia
  3. Hindsight Bias
  4. Phobias
  5. Variable Ratio Scheduling
  6. Gambler's Fallacy
  7. Hippocampus
  8. Overconfidence
  9. False Consensus Effect
  10. Superstitious Learning
  11. Confirmation Bias
  12. Flashbulb Memory
  13. Memory
  14. Priming
  15. Prototypes
  16. Schizophrenia
  17. Punishment
  18. Deja Vu
  19. Stress
  20. Sunk-Cost Fallacy
  21. Nature vs. Nurture
  22. Learned Helplessness
  23. Misinformation Effect
  24. Framing Effect