PrimingDejaVuPunishmentGambler'sFallacyConfirmationBiasFalseConsensusEffectFlashbulbMemoryFramingEffectSchizophreniaHippocampusAmnesiaLearnedHelplessnessSuperstitiousLearningCircadianRhythmNaturevs.NurtureMemoryOverconfidenceStressMisinformationEffectPrototypesPhobiasHindsightBiasSunk-CostFallacyVariableRatioScheduling PrimingDejaVuPunishmentGambler'sFallacyConfirmationBiasFalseConsensusEffectFlashbulbMemoryFramingEffectSchizophreniaHippocampusAmnesiaLearnedHelplessnessSuperstitiousLearningCircadianRhythmNaturevs.NurtureMemoryOverconfidenceStressMisinformationEffectPrototypesPhobiasHindsightBiasSunk-CostFallacyVariableRatioScheduling 

Psychology Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Priming
  2. Deja Vu
  3. Punishment
  4. Gambler's Fallacy
  5. Confirmation Bias
  6. False Consensus Effect
  7. Flashbulb Memory
  8. Framing Effect
  9. Schizophrenia
  10. Hippocampus
  11. Amnesia
  12. Learned Helplessness
  13. Superstitious Learning
  14. Circadian Rhythm
  15. Nature vs. Nurture
  16. Memory
  17. Overconfidence
  18. Stress
  19. Misinformation Effect
  20. Prototypes
  21. Phobias
  22. Hindsight Bias
  23. Sunk-Cost Fallacy
  24. Variable Ratio Scheduling