FlashbulbMemorySuperstitiousLearningPhobiasFalseConsensusEffectPrototypesNaturevs.NurtureAmnesiaSunk-CostFallacyConfirmationBiasOverconfidenceMisinformationEffectStressSchizophreniaGambler'sFallacyHippocampusPrimingHindsightBiasPunishmentMemoryCircadianRhythmFramingEffectDejaVuVariableRatioScheduling LearnedHelplessnessFlashbulbMemorySuperstitiousLearningPhobiasFalseConsensusEffectPrototypesNaturevs.NurtureAmnesiaSunk-CostFallacyConfirmationBiasOverconfidenceMisinformationEffectStressSchizophreniaGambler'sFallacyHippocampusPrimingHindsightBiasPunishmentMemoryCircadianRhythmFramingEffectDejaVuVariableRatioScheduling LearnedHelplessness

Psychology Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Flashbulb Memory
  2. Superstitious Learning
  3. Phobias
  4. False Consensus Effect
  5. Prototypes
  6. Nature vs. Nurture
  7. Amnesia
  8. Sunk-Cost Fallacy
  9. Confirmation Bias
  10. Overconfidence
  11. Misinformation Effect
  12. Stress
  13. Schizophrenia
  14. Gambler's Fallacy
  15. Hippocampus
  16. Priming
  17. Hindsight Bias
  18. Punishment
  19. Memory
  20. Circadian Rhythm
  21. Framing Effect
  22. Deja Vu
  23. Variable Ratio Scheduling
  24. Learned Helplessness