HippocampusFlashbulbMemoryFalseConsensusEffectConfirmationBiasFramingEffectHindsightBiasGambler'sFallacyStressLearnedHelplessnessMisinformationEffectPunishmentOverconfidenceSuperstitiousLearningPrimingNaturevs.NurtureCircadianRhythmSchizophreniaVariableRatioScheduling Sunk-CostFallacyPrototypesAmnesiaDejaVuPhobiasMemoryHippocampusFlashbulbMemoryFalseConsensusEffectConfirmationBiasFramingEffectHindsightBiasGambler'sFallacyStressLearnedHelplessnessMisinformationEffectPunishmentOverconfidenceSuperstitiousLearningPrimingNaturevs.NurtureCircadianRhythmSchizophreniaVariableRatioScheduling Sunk-CostFallacyPrototypesAmnesiaDejaVuPhobiasMemory

Psychology Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Hippocampus
  2. Flashbulb Memory
  3. False Consensus Effect
  4. Confirmation Bias
  5. Framing Effect
  6. Hindsight Bias
  7. Gambler's Fallacy
  8. Stress
  9. Learned Helplessness
  10. Misinformation Effect
  11. Punishment
  12. Overconfidence
  13. Superstitious Learning
  14. Priming
  15. Nature vs. Nurture
  16. Circadian Rhythm
  17. Schizophrenia
  18. Variable Ratio Scheduling
  19. Sunk-Cost Fallacy
  20. Prototypes
  21. Amnesia
  22. Deja Vu
  23. Phobias
  24. Memory