Missiondesignby DYOMactuallygoodmission[translated]health/armorpickupsTo becontinued... one enemyrandomlyheadshotablemodsrequiredbadspellingSKIP!!!missionends outofnowherewantedlevel notdisabledkill thepersongamecrashcustomobjectsaddednotrafficspawnshootout atJeffersonMotel(Reunitingthe Families)enemies notheadshotablekill and goto thecheckpointnoradarunnecessarylarge amountof enemyhealthkill BigSmokezombiesunnecessarylong drivepart x,wherex>5Missiondesignby DYOMactuallygoodmission[translated]health/armorpickupsTo becontinued... one enemyrandomlyheadshotablemodsrequiredbadspellingSKIP!!!missionends outofnowherewantedlevel notdisabledkill thepersongamecrashcustomobjectsaddednotrafficspawnshootout atJeffersonMotel(Reunitingthe Families)enemies notheadshotablekill and goto thecheckpointnoradarunnecessarylarge amountof enemyhealthkill BigSmokezombiesunnecessarylong drivepart x,wherex>5

Joshimuz's DYOM run - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Missiondesign by DYOM
  2. actually good mission
  3. [translated]
  4. health/armor pickups
  5. To be continued...
  6. one enemy randomly headshotable
  7. mods required
  8. bad spelling
  9. SKIP!!!
  10. mission ends out of nowhere
  11. wanted level not disabled
  12. kill the person
  13. game crash
  14. custom objects added
  15. no traffic spawn
  16. shootout at Jefferson Motel (Reuniting the Families)
  17. enemies not headshotable
  18. kill and go to the checkpoint
  19. no radar
  20. unnecessary large amount of enemy health
  21. kill Big Smoke
  22. zombies
  23. unnecessary long drive
  24. part x, where x>5