Missiondesignby DYOMhealth/armorpickupskill and goto thecheckpointmissionends outofnowherecustomobjectsaddednoradarenemies notheadshotableshootout atJeffersonMotel(Reunitingthe Families)kill BigSmokegamecrashnotrafficspawnbadspellingTo becontinued... one enemyrandomlyheadshotablekill thepersonunnecessarylong drive[translated]unnecessarylarge amountof enemyhealthpart x,wherex>5zombiesSKIP!!!modsrequiredwantedlevel notdisabledactuallygoodmissionMissiondesignby DYOMhealth/armorpickupskill and goto thecheckpointmissionends outofnowherecustomobjectsaddednoradarenemies notheadshotableshootout atJeffersonMotel(Reunitingthe Families)kill BigSmokegamecrashnotrafficspawnbadspellingTo becontinued... one enemyrandomlyheadshotablekill thepersonunnecessarylong drive[translated]unnecessarylarge amountof enemyhealthpart x,wherex>5zombiesSKIP!!!modsrequiredwantedlevel notdisabledactuallygoodmission

Joshimuz's DYOM run - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Missiondesign by DYOM
  2. health/armor pickups
  3. kill and go to the checkpoint
  4. mission ends out of nowhere
  5. custom objects added
  6. no radar
  7. enemies not headshotable
  8. shootout at Jefferson Motel (Reuniting the Families)
  9. kill Big Smoke
  10. game crash
  11. no traffic spawn
  12. bad spelling
  13. To be continued...
  14. one enemy randomly headshotable
  15. kill the person
  16. unnecessary long drive
  17. [translated]
  18. unnecessary large amount of enemy health
  19. part x, where x>5
  20. zombies
  21. SKIP!!!
  22. mods required
  23. wanted level not disabled
  24. actually good mission