shootout atJeffersonMotel(Reunitingthe Families)wantedlevel notdisabledone enemyrandomlyheadshotableunnecessarylong drive[translated]part x,wherex>5zombiesenemies notheadshotablenotrafficspawnkill BigSmokekill and goto thecheckpointTo becontinued... customobjectsaddedmissionends outofnowheremodsrequiredSKIP!!!gamecrashactuallygoodmissionbadspellingkill thepersonunnecessarylarge amountof enemyhealthhealth/armorpickupsMissiondesignby DYOMnoradarshootout atJeffersonMotel(Reunitingthe Families)wantedlevel notdisabledone enemyrandomlyheadshotableunnecessarylong drive[translated]part x,wherex>5zombiesenemies notheadshotablenotrafficspawnkill BigSmokekill and goto thecheckpointTo becontinued... customobjectsaddedmissionends outofnowheremodsrequiredSKIP!!!gamecrashactuallygoodmissionbadspellingkill thepersonunnecessarylarge amountof enemyhealthhealth/armorpickupsMissiondesignby DYOMnoradar

Joshimuz's DYOM run - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. shootout at Jefferson Motel (Reuniting the Families)
  2. wanted level not disabled
  3. one enemy randomly headshotable
  4. unnecessary long drive
  5. [translated]
  6. part x, where x>5
  7. zombies
  8. enemies not headshotable
  9. no traffic spawn
  10. kill Big Smoke
  11. kill and go to the checkpoint
  12. To be continued...
  13. custom objects added
  14. mission ends out of nowhere
  15. mods required
  16. SKIP!!!
  17. game crash
  18. actually good mission
  19. bad spelling
  20. kill the person
  21. unnecessary large amount of enemy health
  22. health/armor pickups
  23. Missiondesign by DYOM
  24. no radar