actuallygoodmissionTo becontinued... Missiondesignby DYOM[translated]missionends outofnowheregamecrashnotrafficspawnpart x,wherex>5zombieskill and goto thecheckpointwantedlevel notdisabledbadspellingnoradarunnecessarylong driveone enemyrandomlyheadshotableunnecessarylarge amountof enemyhealthkill BigSmokemodsrequiredkill thepersonshootout atJeffersonMotel(Reunitingthe Families)enemies notheadshotablehealth/armorpickupscustomobjectsaddedSKIP!!!actuallygoodmissionTo becontinued... Missiondesignby DYOM[translated]missionends outofnowheregamecrashnotrafficspawnpart x,wherex>5zombieskill and goto thecheckpointwantedlevel notdisabledbadspellingnoradarunnecessarylong driveone enemyrandomlyheadshotableunnecessarylarge amountof enemyhealthkill BigSmokemodsrequiredkill thepersonshootout atJeffersonMotel(Reunitingthe Families)enemies notheadshotablehealth/armorpickupscustomobjectsaddedSKIP!!!

Joshimuz's DYOM run - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. actually good mission
  2. To be continued...
  3. Missiondesign by DYOM
  4. [translated]
  5. mission ends out of nowhere
  6. game crash
  7. no traffic spawn
  8. part x, where x>5
  9. zombies
  10. kill and go to the checkpoint
  11. wanted level not disabled
  12. bad spelling
  13. no radar
  14. unnecessary long drive
  15. one enemy randomly headshotable
  16. unnecessary large amount of enemy health
  17. kill Big Smoke
  18. mods required
  19. kill the person
  20. shootout at Jefferson Motel (Reuniting the Families)
  21. enemies not headshotable
  22. health/armor pickups
  23. custom objects added
  24. SKIP!!!