gamecrashkill and goto thecheckpointactuallygoodmissionbadspellingkill BigSmokeone enemyrandomlyheadshotablepart x,wherex>5missionends outofnowheremodsrequiredhealth/armorpickupsSKIP!!!zombiesnoradarunnecessarylarge amountof enemyhealthMissiondesignby DYOMwantedlevel notdisabledshootout atJeffersonMotel(Reunitingthe Families)[translated]notrafficspawnkill thepersonunnecessarylong driveTo becontinued... customobjectsaddedenemies notheadshotablegamecrashkill and goto thecheckpointactuallygoodmissionbadspellingkill BigSmokeone enemyrandomlyheadshotablepart x,wherex>5missionends outofnowheremodsrequiredhealth/armorpickupsSKIP!!!zombiesnoradarunnecessarylarge amountof enemyhealthMissiondesignby DYOMwantedlevel notdisabledshootout atJeffersonMotel(Reunitingthe Families)[translated]notrafficspawnkill thepersonunnecessarylong driveTo becontinued... customobjectsaddedenemies notheadshotable

Joshimuz's DYOM run - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. game crash
  2. kill and go to the checkpoint
  3. actually good mission
  4. bad spelling
  5. kill Big Smoke
  6. one enemy randomly headshotable
  7. part x, where x>5
  8. mission ends out of nowhere
  9. mods required
  10. health/armor pickups
  11. SKIP!!!
  12. zombies
  13. no radar
  14. unnecessary large amount of enemy health
  15. Missiondesign by DYOM
  16. wanted level not disabled
  17. shootout at Jefferson Motel (Reuniting the Families)
  18. [translated]
  19. no traffic spawn
  20. kill the person
  21. unnecessary long drive
  22. To be continued...
  23. custom objects added
  24. enemies not headshotable