gamecrashcustomobjectsaddedzombiesshootout atJeffersonMotel(Reunitingthe Families)kill thepersonnoradarunnecessarylarge amountof enemyhealthkill and goto thecheckpoint[translated]notrafficspawnpart x,wherex>5unnecessarylong driveactuallygoodmissionkill BigSmokeenemies notheadshotablewantedlevel notdisabledbadspellingTo becontinued... Missiondesignby DYOMhealth/armorpickupsmodsrequiredone enemyrandomlyheadshotableSKIP!!!missionends outofnowheregamecrashcustomobjectsaddedzombiesshootout atJeffersonMotel(Reunitingthe Families)kill thepersonnoradarunnecessarylarge amountof enemyhealthkill and goto thecheckpoint[translated]notrafficspawnpart x,wherex>5unnecessarylong driveactuallygoodmissionkill BigSmokeenemies notheadshotablewantedlevel notdisabledbadspellingTo becontinued... Missiondesignby DYOMhealth/armorpickupsmodsrequiredone enemyrandomlyheadshotableSKIP!!!missionends outofnowhere

Joshimuz's DYOM run - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. game crash
  2. custom objects added
  3. zombies
  4. shootout at Jefferson Motel (Reuniting the Families)
  5. kill the person
  6. no radar
  7. unnecessary large amount of enemy health
  8. kill and go to the checkpoint
  9. [translated]
  10. no traffic spawn
  11. part x, where x>5
  12. unnecessary long drive
  13. actually good mission
  14. kill Big Smoke
  15. enemies not headshotable
  16. wanted level not disabled
  17. bad spelling
  18. To be continued...
  19. Missiondesign by DYOM
  20. health/armor pickups
  21. mods required
  22. one enemy randomly headshotable
  23. SKIP!!!
  24. mission ends out of nowhere