zombiesactuallygoodmissionone enemyrandomlyheadshotablenotrafficspawnnoradarSKIP!!!badspellingkill and goto thecheckpointunnecessarylong driveMissiondesignby DYOMmodsrequiredkill thepersonunnecessarylarge amountof enemyhealthgamecrashhealth/armorpickupsTo becontinued... customobjectsaddedenemies notheadshotablekill BigSmoke[translated]part x,wherex>5wantedlevel notdisabledshootout atJeffersonMotel(Reunitingthe Families)missionends outofnowherezombiesactuallygoodmissionone enemyrandomlyheadshotablenotrafficspawnnoradarSKIP!!!badspellingkill and goto thecheckpointunnecessarylong driveMissiondesignby DYOMmodsrequiredkill thepersonunnecessarylarge amountof enemyhealthgamecrashhealth/armorpickupsTo becontinued... customobjectsaddedenemies notheadshotablekill BigSmoke[translated]part x,wherex>5wantedlevel notdisabledshootout atJeffersonMotel(Reunitingthe Families)missionends outofnowhere

Joshimuz's DYOM run - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. zombies
  2. actually good mission
  3. one enemy randomly headshotable
  4. no traffic spawn
  5. no radar
  6. SKIP!!!
  7. bad spelling
  8. kill and go to the checkpoint
  9. unnecessary long drive
  10. Missiondesign by DYOM
  11. mods required
  12. kill the person
  13. unnecessary large amount of enemy health
  14. game crash
  15. health/armor pickups
  16. To be continued...
  17. custom objects added
  18. enemies not headshotable
  19. kill Big Smoke
  20. [translated]
  21. part x, where x>5
  22. wanted level not disabled
  23. shootout at Jefferson Motel (Reuniting the Families)
  24. mission ends out of nowhere