actuallygoodmissionone enemyrandomlyheadshotablemissionends outofnowherebadspellingpart x,wherex>5gamecrashTo becontinued... SKIP!!!wantedlevel notdisabledenemies notheadshotableunnecessarylarge amountof enemyhealthkill BigSmokecustomobjectsaddedkill thepersonmodsrequired[translated]zombiesunnecessarylong drivekill and goto thecheckpointMissiondesignby DYOMhealth/armorpickupsshootout atJeffersonMotel(Reunitingthe Families)noradarnotrafficspawnactuallygoodmissionone enemyrandomlyheadshotablemissionends outofnowherebadspellingpart x,wherex>5gamecrashTo becontinued... SKIP!!!wantedlevel notdisabledenemies notheadshotableunnecessarylarge amountof enemyhealthkill BigSmokecustomobjectsaddedkill thepersonmodsrequired[translated]zombiesunnecessarylong drivekill and goto thecheckpointMissiondesignby DYOMhealth/armorpickupsshootout atJeffersonMotel(Reunitingthe Families)noradarnotrafficspawn

Joshimuz's DYOM run - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. actually good mission
  2. one enemy randomly headshotable
  3. mission ends out of nowhere
  4. bad spelling
  5. part x, where x>5
  6. game crash
  7. To be continued...
  8. SKIP!!!
  9. wanted level not disabled
  10. enemies not headshotable
  11. unnecessary large amount of enemy health
  12. kill Big Smoke
  13. custom objects added
  14. kill the person
  15. mods required
  16. [translated]
  17. zombies
  18. unnecessary long drive
  19. kill and go to the checkpoint
  20. Missiondesign by DYOM
  21. health/armor pickups
  22. shootout at Jefferson Motel (Reuniting the Families)
  23. no radar
  24. no traffic spawn