LEAVE A 7 -10 SPLIT ONTHE FIRSTBALL IN ANYFRAMESPARE6 PINS OFFTHE FIRSTBALL INANY FRAMESCOREBACK – TO– BACKSTRIKESOR SPARESRECORD THESAME SCOREAS SOMEONEELSE IN THESAME FRAMEHIT 4 OR MOREPINS WHENBOWLINGBACKWARDSAND THROUGHYOUR LEGSSCOREAFTER ANYFRAMEENDS IN AFIVEGUTTERBALL2 PINS STILLSTANDINGAT THE ENDOF A FRAMERECORD 5FRAMESSCORING ATLEAST 1 PINWITH EACHBALLSCOREHIGHERTHAN 55 ATTHE END OFTHE GAME7 PINS OFFTHE FIRSTBALL OFANY FRAME9 PINS OFFTHE FIRSTBALL INANY FRAMESTRIKERECORD ANEVEN NUMBEROF PINS INBACK - TO -BACK FRAMESOVERALLSCORE ATTHE END OFTHE GAME ISAN ODDNUMBER8 PINS OFFTHE FIRSTBALL OFANY FRAMEHIT 2 PINSOFF THEFIRST BALLIN ANYFRAME3 PINS STILLSTANDINGAT THE ENDOF A FRAMEHIT 6 OR MOREPINS IN ANYFRAME WHENUSING YOUROPPOSITE ARMFRONT PIN(PIN 1) STILLSTANDINGAT THE ENDOF A FRAMEUSE THEGUARDRAILTO SCOREMORE THEN 6PINS IN ANYFRAMEYOUROVERALLSCORE STAYSEVEN AFTER 3SUCCESSIVEFRAMESGUTTERBALL INBACK - TO -BACKFRAMESLEAVE A 7 -10 SPLIT ONTHE FIRSTBALL IN ANYFRAMESPARE6 PINS OFFTHE FIRSTBALL INANY FRAMESCOREBACK – TO– BACKSTRIKESOR SPARESRECORD THESAME SCOREAS SOMEONEELSE IN THESAME FRAMEHIT 4 OR MOREPINS WHENBOWLINGBACKWARDSAND THROUGHYOUR LEGSSCOREAFTER ANYFRAMEENDS IN AFIVEGUTTERBALL2 PINS STILLSTANDINGAT THE ENDOF A FRAMERECORD 5FRAMESSCORING ATLEAST 1 PINWITH EACHBALLSCOREHIGHERTHAN 55 ATTHE END OFTHE GAME7 PINS OFFTHE FIRSTBALL OFANY FRAME9 PINS OFFTHE FIRSTBALL INANY FRAMESTRIKERECORD ANEVEN NUMBEROF PINS INBACK - TO -BACK FRAMESOVERALLSCORE ATTHE END OFTHE GAME ISAN ODDNUMBER8 PINS OFFTHE FIRSTBALL OFANY FRAMEHIT 2 PINSOFF THEFIRST BALLIN ANYFRAME3 PINS STILLSTANDINGAT THE ENDOF A FRAMEHIT 6 OR MOREPINS IN ANYFRAME WHENUSING YOUROPPOSITE ARMFRONT PIN(PIN 1) STILLSTANDINGAT THE ENDOF A FRAMEUSE THEGUARDRAILTO SCOREMORE THEN 6PINS IN ANYFRAMEYOUROVERALLSCORE STAYSEVEN AFTER 3SUCCESSIVEFRAMESGUTTERBALL INBACK - TO -BACKFRAMES

Anzacs Bowling Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. LEAVE A 7 - 10 SPLIT ON THE FIRST BALL IN ANY FRAME
  2. SPARE
  3. 6 PINS OFF THE FIRST BALL IN ANY FRAME
  4. SCORE BACK – TO – BACK STRIKES OR SPARES
  5. RECORD THE SAME SCORE AS SOMEONE ELSE IN THE SAME FRAME
  6. HIT 4 OR MORE PINS WHEN BOWLING BACKWARDS AND THROUGH YOUR LEGS
  7. SCORE AFTER ANY FRAME ENDS IN A FIVE
  8. GUTTER BALL
  9. 2 PINS STILL STANDING AT THE END OF A FRAME
  10. RECORD 5 FRAMES SCORING AT LEAST 1 PIN WITH EACH BALL
  11. SCORE HIGHER THAN 55 AT THE END OF THE GAME
  12. 7 PINS OFF THE FIRST BALL OF ANY FRAME
  13. 9 PINS OFF THE FIRST BALL IN ANY FRAME
  14. STRIKE
  15. RECORD AN EVEN NUMBER OF PINS IN BACK - TO - BACK FRAMES
  16. OVERALL SCORE AT THE END OF THE GAME IS AN ODD NUMBER
  17. 8 PINS OFF THE FIRST BALL OF ANY FRAME
  18. HIT 2 PINS OFF THE FIRST BALL IN ANY FRAME
  19. 3 PINS STILL STANDING AT THE END OF A FRAME
  20. HIT 6 OR MORE PINS IN ANY FRAME WHEN USING YOUR OPPOSITE ARM
  21. FRONT PIN (PIN 1) STILL STANDING AT THE END OF A FRAME
  22. USE THE GUARDRAIL TO SCORE MORE THEN 6 PINS IN ANY FRAME
  23. YOUR OVERALL SCORE STAYS EVEN AFTER 3 SUCCESSIVE FRAMES
  24. GUTTER BALL IN BACK - TO - BACK FRAMES