RECORD THESAME SCOREAS SOMEONEELSE IN THESAME FRAME9 PINS OFFTHE FIRSTBALL INANY FRAMESCOREHIGHERTHAN 55 ATTHE END OFTHE GAMELEAVE A 7 -10 SPLIT ONTHE FIRSTBALL IN ANYFRAMEUSE THEGUARDRAILTO SCOREMORE THEN 6PINS IN ANYFRAMESPARESCOREAFTER ANYFRAMEENDS IN AFIVE2 PINS STILLSTANDINGAT THE ENDOF A FRAMEGUTTERBALL INBACK - TO -BACKFRAMESHIT 2 PINSOFF THEFIRST BALLIN ANYFRAMERECORD 5FRAMESSCORING ATLEAST 1 PINWITH EACHBALLSTRIKERECORD ANEVEN NUMBEROF PINS INBACK - TO -BACK FRAMES6 PINS OFFTHE FIRSTBALL INANY FRAMEHIT 4 OR MOREPINS WHENBOWLINGBACKWARDSAND THROUGHYOUR LEGSOVERALLSCORE ATTHE END OFTHE GAME ISAN ODDNUMBER3 PINS STILLSTANDINGAT THE ENDOF A FRAMESCOREBACK – TO– BACKSTRIKESOR SPARES7 PINS OFFTHE FIRSTBALL OFANY FRAMEHIT 6 OR MOREPINS IN ANYFRAME WHENUSING YOUROPPOSITE ARM8 PINS OFFTHE FIRSTBALL OFANY FRAMEGUTTERBALLYOUROVERALLSCORE STAYSEVEN AFTER 3SUCCESSIVEFRAMESFRONT PIN(PIN 1) STILLSTANDINGAT THE ENDOF A FRAMERECORD THESAME SCOREAS SOMEONEELSE IN THESAME FRAME9 PINS OFFTHE FIRSTBALL INANY FRAMESCOREHIGHERTHAN 55 ATTHE END OFTHE GAMELEAVE A 7 -10 SPLIT ONTHE FIRSTBALL IN ANYFRAMEUSE THEGUARDRAILTO SCOREMORE THEN 6PINS IN ANYFRAMESPARESCOREAFTER ANYFRAMEENDS IN AFIVE2 PINS STILLSTANDINGAT THE ENDOF A FRAMEGUTTERBALL INBACK - TO -BACKFRAMESHIT 2 PINSOFF THEFIRST BALLIN ANYFRAMERECORD 5FRAMESSCORING ATLEAST 1 PINWITH EACHBALLSTRIKERECORD ANEVEN NUMBEROF PINS INBACK - TO -BACK FRAMES6 PINS OFFTHE FIRSTBALL INANY FRAMEHIT 4 OR MOREPINS WHENBOWLINGBACKWARDSAND THROUGHYOUR LEGSOVERALLSCORE ATTHE END OFTHE GAME ISAN ODDNUMBER3 PINS STILLSTANDINGAT THE ENDOF A FRAMESCOREBACK – TO– BACKSTRIKESOR SPARES7 PINS OFFTHE FIRSTBALL OFANY FRAMEHIT 6 OR MOREPINS IN ANYFRAME WHENUSING YOUROPPOSITE ARM8 PINS OFFTHE FIRSTBALL OFANY FRAMEGUTTERBALLYOUROVERALLSCORE STAYSEVEN AFTER 3SUCCESSIVEFRAMESFRONT PIN(PIN 1) STILLSTANDINGAT THE ENDOF A FRAME

Anzacs Bowling Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. RECORD THE SAME SCORE AS SOMEONE ELSE IN THE SAME FRAME
  2. 9 PINS OFF THE FIRST BALL IN ANY FRAME
  3. SCORE HIGHER THAN 55 AT THE END OF THE GAME
  4. LEAVE A 7 - 10 SPLIT ON THE FIRST BALL IN ANY FRAME
  5. USE THE GUARDRAIL TO SCORE MORE THEN 6 PINS IN ANY FRAME
  6. SPARE
  7. SCORE AFTER ANY FRAME ENDS IN A FIVE
  8. 2 PINS STILL STANDING AT THE END OF A FRAME
  9. GUTTER BALL IN BACK - TO - BACK FRAMES
  10. HIT 2 PINS OFF THE FIRST BALL IN ANY FRAME
  11. RECORD 5 FRAMES SCORING AT LEAST 1 PIN WITH EACH BALL
  12. STRIKE
  13. RECORD AN EVEN NUMBER OF PINS IN BACK - TO - BACK FRAMES
  14. 6 PINS OFF THE FIRST BALL IN ANY FRAME
  15. HIT 4 OR MORE PINS WHEN BOWLING BACKWARDS AND THROUGH YOUR LEGS
  16. OVERALL SCORE AT THE END OF THE GAME IS AN ODD NUMBER
  17. 3 PINS STILL STANDING AT THE END OF A FRAME
  18. SCORE BACK – TO – BACK STRIKES OR SPARES
  19. 7 PINS OFF THE FIRST BALL OF ANY FRAME
  20. HIT 6 OR MORE PINS IN ANY FRAME WHEN USING YOUR OPPOSITE ARM
  21. 8 PINS OFF THE FIRST BALL OF ANY FRAME
  22. GUTTER BALL
  23. YOUR OVERALL SCORE STAYS EVEN AFTER 3 SUCCESSIVE FRAMES
  24. FRONT PIN (PIN 1) STILL STANDING AT THE END OF A FRAME