2 PINS STILLSTANDINGAT THE ENDOF A FRAMERECORD THESAME SCOREAS SOMEONEELSE IN THESAME FRAMERECORD ANEVEN NUMBEROF PINS INBACK - TO -BACK FRAMESHIT 6 OR MOREPINS IN ANYFRAME WHENUSING YOUROPPOSITE ARMYOUROVERALLSCORE STAYSEVEN AFTER 3SUCCESSIVEFRAMESSCOREBACK – TO– BACKSTRIKESOR SPARESSTRIKEHIT 4 OR MOREPINS WHENBOWLINGBACKWARDSAND THROUGHYOUR LEGS6 PINS OFFTHE FIRSTBALL INANY FRAMEGUTTERBALL8 PINS OFFTHE FIRSTBALL OFANY FRAMESCOREAFTER ANYFRAMEENDS IN AFIVEHIT 2 PINSOFF THEFIRST BALLIN ANYFRAMERECORD 5FRAMESSCORING ATLEAST 1 PINWITH EACHBALLSPARE7 PINS OFFTHE FIRSTBALL OFANY FRAME9 PINS OFFTHE FIRSTBALL INANY FRAMEGUTTERBALL INBACK - TO -BACKFRAMESSCOREHIGHERTHAN 55 ATTHE END OFTHE GAMEFRONT PIN(PIN 1) STILLSTANDINGAT THE ENDOF A FRAME3 PINS STILLSTANDINGAT THE ENDOF A FRAMELEAVE A 7 -10 SPLIT ONTHE FIRSTBALL IN ANYFRAMEOVERALLSCORE ATTHE END OFTHE GAME ISAN ODDNUMBERUSE THEGUARDRAILTO SCOREMORE THEN 6PINS IN ANYFRAME2 PINS STILLSTANDINGAT THE ENDOF A FRAMERECORD THESAME SCOREAS SOMEONEELSE IN THESAME FRAMERECORD ANEVEN NUMBEROF PINS INBACK - TO -BACK FRAMESHIT 6 OR MOREPINS IN ANYFRAME WHENUSING YOUROPPOSITE ARMYOUROVERALLSCORE STAYSEVEN AFTER 3SUCCESSIVEFRAMESSCOREBACK – TO– BACKSTRIKESOR SPARESSTRIKEHIT 4 OR MOREPINS WHENBOWLINGBACKWARDSAND THROUGHYOUR LEGS6 PINS OFFTHE FIRSTBALL INANY FRAMEGUTTERBALL8 PINS OFFTHE FIRSTBALL OFANY FRAMESCOREAFTER ANYFRAMEENDS IN AFIVEHIT 2 PINSOFF THEFIRST BALLIN ANYFRAMERECORD 5FRAMESSCORING ATLEAST 1 PINWITH EACHBALLSPARE7 PINS OFFTHE FIRSTBALL OFANY FRAME9 PINS OFFTHE FIRSTBALL INANY FRAMEGUTTERBALL INBACK - TO -BACKFRAMESSCOREHIGHERTHAN 55 ATTHE END OFTHE GAMEFRONT PIN(PIN 1) STILLSTANDINGAT THE ENDOF A FRAME3 PINS STILLSTANDINGAT THE ENDOF A FRAMELEAVE A 7 -10 SPLIT ONTHE FIRSTBALL IN ANYFRAMEOVERALLSCORE ATTHE END OFTHE GAME ISAN ODDNUMBERUSE THEGUARDRAILTO SCOREMORE THEN 6PINS IN ANYFRAME

Anzacs Bowling Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. 2 PINS STILL STANDING AT THE END OF A FRAME
  2. RECORD THE SAME SCORE AS SOMEONE ELSE IN THE SAME FRAME
  3. RECORD AN EVEN NUMBER OF PINS IN BACK - TO - BACK FRAMES
  4. HIT 6 OR MORE PINS IN ANY FRAME WHEN USING YOUR OPPOSITE ARM
  5. YOUR OVERALL SCORE STAYS EVEN AFTER 3 SUCCESSIVE FRAMES
  6. SCORE BACK – TO – BACK STRIKES OR SPARES
  7. STRIKE
  8. HIT 4 OR MORE PINS WHEN BOWLING BACKWARDS AND THROUGH YOUR LEGS
  9. 6 PINS OFF THE FIRST BALL IN ANY FRAME
  10. GUTTER BALL
  11. 8 PINS OFF THE FIRST BALL OF ANY FRAME
  12. SCORE AFTER ANY FRAME ENDS IN A FIVE
  13. HIT 2 PINS OFF THE FIRST BALL IN ANY FRAME
  14. RECORD 5 FRAMES SCORING AT LEAST 1 PIN WITH EACH BALL
  15. SPARE
  16. 7 PINS OFF THE FIRST BALL OF ANY FRAME
  17. 9 PINS OFF THE FIRST BALL IN ANY FRAME
  18. GUTTER BALL IN BACK - TO - BACK FRAMES
  19. SCORE HIGHER THAN 55 AT THE END OF THE GAME
  20. FRONT PIN (PIN 1) STILL STANDING AT THE END OF A FRAME
  21. 3 PINS STILL STANDING AT THE END OF A FRAME
  22. LEAVE A 7 - 10 SPLIT ON THE FIRST BALL IN ANY FRAME
  23. OVERALL SCORE AT THE END OF THE GAME IS AN ODD NUMBER
  24. USE THE GUARDRAIL TO SCORE MORE THEN 6 PINS IN ANY FRAME