GUTTERBALLRECORD 5FRAMESSCORING ATLEAST 1 PINWITH EACHBALLSTRIKE3 PINS STILLSTANDINGAT THE ENDOF A FRAMEUSE THEGUARDRAILTO SCOREMORE THEN 6PINS IN ANYFRAMEHIT 6 OR MOREPINS IN ANYFRAME WHENUSING YOUROPPOSITE ARMSPARE2 PINS STILLSTANDINGAT THE ENDOF A FRAMESCOREBACK – TO– BACKSTRIKESOR SPARESSCOREHIGHERTHAN 55 ATTHE END OFTHE GAMEHIT 2 PINSOFF THEFIRST BALLIN ANYFRAMERECORD THESAME SCOREAS SOMEONEELSE IN THESAME FRAME8 PINS OFFTHE FIRSTBALL OFANY FRAME9 PINS OFFTHE FIRSTBALL INANY FRAMELEAVE A 7 -10 SPLIT ONTHE FIRSTBALL IN ANYFRAMEHIT 4 OR MOREPINS WHENBOWLINGBACKWARDSAND THROUGHYOUR LEGS6 PINS OFFTHE FIRSTBALL INANY FRAMEOVERALLSCORE ATTHE END OFTHE GAME ISAN ODDNUMBERFRONT PIN(PIN 1) STILLSTANDINGAT THE ENDOF A FRAMEGUTTERBALL INBACK - TO -BACKFRAMES7 PINS OFFTHE FIRSTBALL OFANY FRAMEYOUROVERALLSCORE STAYSEVEN AFTER 3SUCCESSIVEFRAMESRECORD ANEVEN NUMBEROF PINS INBACK - TO -BACK FRAMESSCOREAFTER ANYFRAMEENDS IN AFIVEGUTTERBALLRECORD 5FRAMESSCORING ATLEAST 1 PINWITH EACHBALLSTRIKE3 PINS STILLSTANDINGAT THE ENDOF A FRAMEUSE THEGUARDRAILTO SCOREMORE THEN 6PINS IN ANYFRAMEHIT 6 OR MOREPINS IN ANYFRAME WHENUSING YOUROPPOSITE ARMSPARE2 PINS STILLSTANDINGAT THE ENDOF A FRAMESCOREBACK – TO– BACKSTRIKESOR SPARESSCOREHIGHERTHAN 55 ATTHE END OFTHE GAMEHIT 2 PINSOFF THEFIRST BALLIN ANYFRAMERECORD THESAME SCOREAS SOMEONEELSE IN THESAME FRAME8 PINS OFFTHE FIRSTBALL OFANY FRAME9 PINS OFFTHE FIRSTBALL INANY FRAMELEAVE A 7 -10 SPLIT ONTHE FIRSTBALL IN ANYFRAMEHIT 4 OR MOREPINS WHENBOWLINGBACKWARDSAND THROUGHYOUR LEGS6 PINS OFFTHE FIRSTBALL INANY FRAMEOVERALLSCORE ATTHE END OFTHE GAME ISAN ODDNUMBERFRONT PIN(PIN 1) STILLSTANDINGAT THE ENDOF A FRAMEGUTTERBALL INBACK - TO -BACKFRAMES7 PINS OFFTHE FIRSTBALL OFANY FRAMEYOUROVERALLSCORE STAYSEVEN AFTER 3SUCCESSIVEFRAMESRECORD ANEVEN NUMBEROF PINS INBACK - TO -BACK FRAMESSCOREAFTER ANYFRAMEENDS IN AFIVE

Anzacs Bowling Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. GUTTER BALL
  2. RECORD 5 FRAMES SCORING AT LEAST 1 PIN WITH EACH BALL
  3. STRIKE
  4. 3 PINS STILL STANDING AT THE END OF A FRAME
  5. USE THE GUARDRAIL TO SCORE MORE THEN 6 PINS IN ANY FRAME
  6. HIT 6 OR MORE PINS IN ANY FRAME WHEN USING YOUR OPPOSITE ARM
  7. SPARE
  8. 2 PINS STILL STANDING AT THE END OF A FRAME
  9. SCORE BACK – TO – BACK STRIKES OR SPARES
  10. SCORE HIGHER THAN 55 AT THE END OF THE GAME
  11. HIT 2 PINS OFF THE FIRST BALL IN ANY FRAME
  12. RECORD THE SAME SCORE AS SOMEONE ELSE IN THE SAME FRAME
  13. 8 PINS OFF THE FIRST BALL OF ANY FRAME
  14. 9 PINS OFF THE FIRST BALL IN ANY FRAME
  15. LEAVE A 7 - 10 SPLIT ON THE FIRST BALL IN ANY FRAME
  16. HIT 4 OR MORE PINS WHEN BOWLING BACKWARDS AND THROUGH YOUR LEGS
  17. 6 PINS OFF THE FIRST BALL IN ANY FRAME
  18. OVERALL SCORE AT THE END OF THE GAME IS AN ODD NUMBER
  19. FRONT PIN (PIN 1) STILL STANDING AT THE END OF A FRAME
  20. GUTTER BALL IN BACK - TO - BACK FRAMES
  21. 7 PINS OFF THE FIRST BALL OF ANY FRAME
  22. YOUR OVERALL SCORE STAYS EVEN AFTER 3 SUCCESSIVE FRAMES
  23. RECORD AN EVEN NUMBER OF PINS IN BACK - TO - BACK FRAMES
  24. SCORE AFTER ANY FRAME ENDS IN A FIVE