7 PINS OFFTHE FIRSTBALL OFANY FRAMERECORD ANEVEN NUMBEROF PINS INBACK - TO -BACK FRAMESLEAVE A 7 -10 SPLIT ONTHE FIRSTBALL IN ANYFRAME2 PINS STILLSTANDINGAT THE ENDOF A FRAMERECORD THESAME SCOREAS SOMEONEELSE IN THESAME FRAMEYOUROVERALLSCORE STAYSEVEN AFTER 3SUCCESSIVEFRAMESSCOREHIGHERTHAN 55 ATTHE END OFTHE GAMEGUTTERBALL INBACK - TO -BACKFRAMESOVERALLSCORE ATTHE END OFTHE GAME ISAN ODDNUMBER6 PINS OFFTHE FIRSTBALL INANY FRAME8 PINS OFFTHE FIRSTBALL OFANY FRAMESTRIKEHIT 6 OR MOREPINS IN ANYFRAME WHENUSING YOUROPPOSITE ARMSPARE9 PINS OFFTHE FIRSTBALL INANY FRAME3 PINS STILLSTANDINGAT THE ENDOF A FRAMESCOREBACK – TO– BACKSTRIKESOR SPARESRECORD 5FRAMESSCORING ATLEAST 1 PINWITH EACHBALLUSE THEGUARDRAILTO SCOREMORE THEN 6PINS IN ANYFRAMEGUTTERBALLHIT 4 OR MOREPINS WHENBOWLINGBACKWARDSAND THROUGHYOUR LEGSSCOREAFTER ANYFRAMEENDS IN AFIVEHIT 2 PINSOFF THEFIRST BALLIN ANYFRAMEFRONT PIN(PIN 1) STILLSTANDINGAT THE ENDOF A FRAME7 PINS OFFTHE FIRSTBALL OFANY FRAMERECORD ANEVEN NUMBEROF PINS INBACK - TO -BACK FRAMESLEAVE A 7 -10 SPLIT ONTHE FIRSTBALL IN ANYFRAME2 PINS STILLSTANDINGAT THE ENDOF A FRAMERECORD THESAME SCOREAS SOMEONEELSE IN THESAME FRAMEYOUROVERALLSCORE STAYSEVEN AFTER 3SUCCESSIVEFRAMESSCOREHIGHERTHAN 55 ATTHE END OFTHE GAMEGUTTERBALL INBACK - TO -BACKFRAMESOVERALLSCORE ATTHE END OFTHE GAME ISAN ODDNUMBER6 PINS OFFTHE FIRSTBALL INANY FRAME8 PINS OFFTHE FIRSTBALL OFANY FRAMESTRIKEHIT 6 OR MOREPINS IN ANYFRAME WHENUSING YOUROPPOSITE ARMSPARE9 PINS OFFTHE FIRSTBALL INANY FRAME3 PINS STILLSTANDINGAT THE ENDOF A FRAMESCOREBACK – TO– BACKSTRIKESOR SPARESRECORD 5FRAMESSCORING ATLEAST 1 PINWITH EACHBALLUSE THEGUARDRAILTO SCOREMORE THEN 6PINS IN ANYFRAMEGUTTERBALLHIT 4 OR MOREPINS WHENBOWLINGBACKWARDSAND THROUGHYOUR LEGSSCOREAFTER ANYFRAMEENDS IN AFIVEHIT 2 PINSOFF THEFIRST BALLIN ANYFRAMEFRONT PIN(PIN 1) STILLSTANDINGAT THE ENDOF A FRAME

Anzacs Bowling Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 7 PINS OFF THE FIRST BALL OF ANY FRAME
  2. RECORD AN EVEN NUMBER OF PINS IN BACK - TO - BACK FRAMES
  3. LEAVE A 7 - 10 SPLIT ON THE FIRST BALL IN ANY FRAME
  4. 2 PINS STILL STANDING AT THE END OF A FRAME
  5. RECORD THE SAME SCORE AS SOMEONE ELSE IN THE SAME FRAME
  6. YOUR OVERALL SCORE STAYS EVEN AFTER 3 SUCCESSIVE FRAMES
  7. SCORE HIGHER THAN 55 AT THE END OF THE GAME
  8. GUTTER BALL IN BACK - TO - BACK FRAMES
  9. OVERALL SCORE AT THE END OF THE GAME IS AN ODD NUMBER
  10. 6 PINS OFF THE FIRST BALL IN ANY FRAME
  11. 8 PINS OFF THE FIRST BALL OF ANY FRAME
  12. STRIKE
  13. HIT 6 OR MORE PINS IN ANY FRAME WHEN USING YOUR OPPOSITE ARM
  14. SPARE
  15. 9 PINS OFF THE FIRST BALL IN ANY FRAME
  16. 3 PINS STILL STANDING AT THE END OF A FRAME
  17. SCORE BACK – TO – BACK STRIKES OR SPARES
  18. RECORD 5 FRAMES SCORING AT LEAST 1 PIN WITH EACH BALL
  19. USE THE GUARDRAIL TO SCORE MORE THEN 6 PINS IN ANY FRAME
  20. GUTTER BALL
  21. HIT 4 OR MORE PINS WHEN BOWLING BACKWARDS AND THROUGH YOUR LEGS
  22. SCORE AFTER ANY FRAME ENDS IN A FIVE
  23. HIT 2 PINS OFF THE FIRST BALL IN ANY FRAME
  24. FRONT PIN (PIN 1) STILL STANDING AT THE END OF A FRAME