RECORD 5FRAMESSCORING ATLEAST 1 PINWITH EACHBALL2 PINS STILLSTANDINGAT THE ENDOF A FRAME3 PINS STILLSTANDINGAT THE ENDOF A FRAME8 PINS OFFTHE FIRSTBALL OFANY FRAMERECORD ANEVEN NUMBEROF PINS INBACK - TO -BACK FRAMESLEAVE A 7 -10 SPLIT ONTHE FIRSTBALL IN ANYFRAME6 PINS OFFTHE FIRSTBALL INANY FRAMEUSE THEGUARDRAILTO SCOREMORE THEN 6PINS IN ANYFRAMERECORD THESAME SCOREAS SOMEONEELSE IN THESAME FRAMEHIT 2 PINSOFF THEFIRST BALLIN ANYFRAMESCOREBACK – TO– BACKSTRIKESOR SPARESHIT 4 OR MOREPINS WHENBOWLINGBACKWARDSAND THROUGHYOUR LEGSHIT 6 OR MOREPINS IN ANYFRAME WHENUSING YOUROPPOSITE ARMGUTTERBALLSCOREHIGHERTHAN 55 ATTHE END OFTHE GAMEYOUROVERALLSCORE STAYSEVEN AFTER 3SUCCESSIVEFRAMES9 PINS OFFTHE FIRSTBALL INANY FRAMESTRIKEFRONT PIN(PIN 1) STILLSTANDINGAT THE ENDOF A FRAME7 PINS OFFTHE FIRSTBALL OFANY FRAMEGUTTERBALL INBACK - TO -BACKFRAMESSPARESCOREAFTER ANYFRAMEENDS IN AFIVEOVERALLSCORE ATTHE END OFTHE GAME ISAN ODDNUMBERRECORD 5FRAMESSCORING ATLEAST 1 PINWITH EACHBALL2 PINS STILLSTANDINGAT THE ENDOF A FRAME3 PINS STILLSTANDINGAT THE ENDOF A FRAME8 PINS OFFTHE FIRSTBALL OFANY FRAMERECORD ANEVEN NUMBEROF PINS INBACK - TO -BACK FRAMESLEAVE A 7 -10 SPLIT ONTHE FIRSTBALL IN ANYFRAME6 PINS OFFTHE FIRSTBALL INANY FRAMEUSE THEGUARDRAILTO SCOREMORE THEN 6PINS IN ANYFRAMERECORD THESAME SCOREAS SOMEONEELSE IN THESAME FRAMEHIT 2 PINSOFF THEFIRST BALLIN ANYFRAMESCOREBACK – TO– BACKSTRIKESOR SPARESHIT 4 OR MOREPINS WHENBOWLINGBACKWARDSAND THROUGHYOUR LEGSHIT 6 OR MOREPINS IN ANYFRAME WHENUSING YOUROPPOSITE ARMGUTTERBALLSCOREHIGHERTHAN 55 ATTHE END OFTHE GAMEYOUROVERALLSCORE STAYSEVEN AFTER 3SUCCESSIVEFRAMES9 PINS OFFTHE FIRSTBALL INANY FRAMESTRIKEFRONT PIN(PIN 1) STILLSTANDINGAT THE ENDOF A FRAME7 PINS OFFTHE FIRSTBALL OFANY FRAMEGUTTERBALL INBACK - TO -BACKFRAMESSPARESCOREAFTER ANYFRAMEENDS IN AFIVEOVERALLSCORE ATTHE END OFTHE GAME ISAN ODDNUMBER

Anzacs Bowling Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. RECORD 5 FRAMES SCORING AT LEAST 1 PIN WITH EACH BALL
  2. 2 PINS STILL STANDING AT THE END OF A FRAME
  3. 3 PINS STILL STANDING AT THE END OF A FRAME
  4. 8 PINS OFF THE FIRST BALL OF ANY FRAME
  5. RECORD AN EVEN NUMBER OF PINS IN BACK - TO - BACK FRAMES
  6. LEAVE A 7 - 10 SPLIT ON THE FIRST BALL IN ANY FRAME
  7. 6 PINS OFF THE FIRST BALL IN ANY FRAME
  8. USE THE GUARDRAIL TO SCORE MORE THEN 6 PINS IN ANY FRAME
  9. RECORD THE SAME SCORE AS SOMEONE ELSE IN THE SAME FRAME
  10. HIT 2 PINS OFF THE FIRST BALL IN ANY FRAME
  11. SCORE BACK – TO – BACK STRIKES OR SPARES
  12. HIT 4 OR MORE PINS WHEN BOWLING BACKWARDS AND THROUGH YOUR LEGS
  13. HIT 6 OR MORE PINS IN ANY FRAME WHEN USING YOUR OPPOSITE ARM
  14. GUTTER BALL
  15. SCORE HIGHER THAN 55 AT THE END OF THE GAME
  16. YOUR OVERALL SCORE STAYS EVEN AFTER 3 SUCCESSIVE FRAMES
  17. 9 PINS OFF THE FIRST BALL IN ANY FRAME
  18. STRIKE
  19. FRONT PIN (PIN 1) STILL STANDING AT THE END OF A FRAME
  20. 7 PINS OFF THE FIRST BALL OF ANY FRAME
  21. GUTTER BALL IN BACK - TO - BACK FRAMES
  22. SPARE
  23. SCORE AFTER ANY FRAME ENDS IN A FIVE
  24. OVERALL SCORE AT THE END OF THE GAME IS AN ODD NUMBER