STRIKERECORD 5FRAMESSCORING ATLEAST 1 PINWITH EACHBALLSCOREBACK – TO– BACKSTRIKESOR SPARESHIT 6 OR MOREPINS IN ANYFRAME WHENUSING YOUROPPOSITE ARMSCOREAFTER ANYFRAMEENDS IN AFIVELEAVE A 7 -10 SPLIT ONTHE FIRSTBALL IN ANYFRAME3 PINS STILLSTANDINGAT THE ENDOF A FRAMEYOUROVERALLSCORE STAYSEVEN AFTER 3SUCCESSIVEFRAMESUSE THEGUARDRAILTO SCOREMORE THEN 6PINS IN ANYFRAMERECORD THESAME SCOREAS SOMEONEELSE IN THESAME FRAMESCOREHIGHERTHAN 55 ATTHE END OFTHE GAME9 PINS OFFTHE FIRSTBALL INANY FRAMEHIT 4 OR MOREPINS WHENBOWLINGBACKWARDSAND THROUGHYOUR LEGSOVERALLSCORE ATTHE END OFTHE GAME ISAN ODDNUMBERHIT 2 PINSOFF THEFIRST BALLIN ANYFRAME7 PINS OFFTHE FIRSTBALL OFANY FRAMEFRONT PIN(PIN 1) STILLSTANDINGAT THE ENDOF A FRAMERECORD ANEVEN NUMBEROF PINS INBACK - TO -BACK FRAMESGUTTERBALLSPARE2 PINS STILLSTANDINGAT THE ENDOF A FRAMEGUTTERBALL INBACK - TO -BACKFRAMES8 PINS OFFTHE FIRSTBALL OFANY FRAME6 PINS OFFTHE FIRSTBALL INANY FRAMESTRIKERECORD 5FRAMESSCORING ATLEAST 1 PINWITH EACHBALLSCOREBACK – TO– BACKSTRIKESOR SPARESHIT 6 OR MOREPINS IN ANYFRAME WHENUSING YOUROPPOSITE ARMSCOREAFTER ANYFRAMEENDS IN AFIVELEAVE A 7 -10 SPLIT ONTHE FIRSTBALL IN ANYFRAME3 PINS STILLSTANDINGAT THE ENDOF A FRAMEYOUROVERALLSCORE STAYSEVEN AFTER 3SUCCESSIVEFRAMESUSE THEGUARDRAILTO SCOREMORE THEN 6PINS IN ANYFRAMERECORD THESAME SCOREAS SOMEONEELSE IN THESAME FRAMESCOREHIGHERTHAN 55 ATTHE END OFTHE GAME9 PINS OFFTHE FIRSTBALL INANY FRAMEHIT 4 OR MOREPINS WHENBOWLINGBACKWARDSAND THROUGHYOUR LEGSOVERALLSCORE ATTHE END OFTHE GAME ISAN ODDNUMBERHIT 2 PINSOFF THEFIRST BALLIN ANYFRAME7 PINS OFFTHE FIRSTBALL OFANY FRAMEFRONT PIN(PIN 1) STILLSTANDINGAT THE ENDOF A FRAMERECORD ANEVEN NUMBEROF PINS INBACK - TO -BACK FRAMESGUTTERBALLSPARE2 PINS STILLSTANDINGAT THE ENDOF A FRAMEGUTTERBALL INBACK - TO -BACKFRAMES8 PINS OFFTHE FIRSTBALL OFANY FRAME6 PINS OFFTHE FIRSTBALL INANY FRAME

Anzacs Bowling Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. STRIKE
  2. RECORD 5 FRAMES SCORING AT LEAST 1 PIN WITH EACH BALL
  3. SCORE BACK – TO – BACK STRIKES OR SPARES
  4. HIT 6 OR MORE PINS IN ANY FRAME WHEN USING YOUR OPPOSITE ARM
  5. SCORE AFTER ANY FRAME ENDS IN A FIVE
  6. LEAVE A 7 - 10 SPLIT ON THE FIRST BALL IN ANY FRAME
  7. 3 PINS STILL STANDING AT THE END OF A FRAME
  8. YOUR OVERALL SCORE STAYS EVEN AFTER 3 SUCCESSIVE FRAMES
  9. USE THE GUARDRAIL TO SCORE MORE THEN 6 PINS IN ANY FRAME
  10. RECORD THE SAME SCORE AS SOMEONE ELSE IN THE SAME FRAME
  11. SCORE HIGHER THAN 55 AT THE END OF THE GAME
  12. 9 PINS OFF THE FIRST BALL IN ANY FRAME
  13. HIT 4 OR MORE PINS WHEN BOWLING BACKWARDS AND THROUGH YOUR LEGS
  14. OVERALL SCORE AT THE END OF THE GAME IS AN ODD NUMBER
  15. HIT 2 PINS OFF THE FIRST BALL IN ANY FRAME
  16. 7 PINS OFF THE FIRST BALL OF ANY FRAME
  17. FRONT PIN (PIN 1) STILL STANDING AT THE END OF A FRAME
  18. RECORD AN EVEN NUMBER OF PINS IN BACK - TO - BACK FRAMES
  19. GUTTER BALL
  20. SPARE
  21. 2 PINS STILL STANDING AT THE END OF A FRAME
  22. GUTTER BALL IN BACK - TO - BACK FRAMES
  23. 8 PINS OFF THE FIRST BALL OF ANY FRAME
  24. 6 PINS OFF THE FIRST BALL IN ANY FRAME