OVERALLSCORE ATTHE END OFTHE GAME ISAN ODDNUMBERHIT 4 OR MOREPINS WHENBOWLINGBACKWARDSAND THROUGHYOUR LEGS7 PINS OFFTHE FIRSTBALL OFANY FRAMERECORD ANEVEN NUMBEROF PINS INBACK - TO -BACK FRAMESRECORD 5FRAMESSCORING ATLEAST 1 PINWITH EACHBALLSCOREHIGHERTHAN 55 ATTHE END OFTHE GAMEGUTTERBALLGUTTERBALL INBACK - TO -BACKFRAMESLEAVE A 7 -10 SPLIT ONTHE FIRSTBALL IN ANYFRAME6 PINS OFFTHE FIRSTBALL INANY FRAMEHIT 6 OR MOREPINS IN ANYFRAME WHENUSING YOUROPPOSITE ARMUSE THEGUARDRAILTO SCOREMORE THEN 6PINS IN ANYFRAME8 PINS OFFTHE FIRSTBALL OFANY FRAMEYOUROVERALLSCORE STAYSEVEN AFTER 3SUCCESSIVEFRAMESSCOREBACK – TO– BACKSTRIKESOR SPARESSCOREAFTER ANYFRAMEENDS IN AFIVE2 PINS STILLSTANDINGAT THE ENDOF A FRAMESTRIKEHIT 2 PINSOFF THEFIRST BALLIN ANYFRAME3 PINS STILLSTANDINGAT THE ENDOF A FRAMEFRONT PIN(PIN 1) STILLSTANDINGAT THE ENDOF A FRAMERECORD THESAME SCOREAS SOMEONEELSE IN THESAME FRAME9 PINS OFFTHE FIRSTBALL INANY FRAMESPAREOVERALLSCORE ATTHE END OFTHE GAME ISAN ODDNUMBERHIT 4 OR MOREPINS WHENBOWLINGBACKWARDSAND THROUGHYOUR LEGS7 PINS OFFTHE FIRSTBALL OFANY FRAMERECORD ANEVEN NUMBEROF PINS INBACK - TO -BACK FRAMESRECORD 5FRAMESSCORING ATLEAST 1 PINWITH EACHBALLSCOREHIGHERTHAN 55 ATTHE END OFTHE GAMEGUTTERBALLGUTTERBALL INBACK - TO -BACKFRAMESLEAVE A 7 -10 SPLIT ONTHE FIRSTBALL IN ANYFRAME6 PINS OFFTHE FIRSTBALL INANY FRAMEHIT 6 OR MOREPINS IN ANYFRAME WHENUSING YOUROPPOSITE ARMUSE THEGUARDRAILTO SCOREMORE THEN 6PINS IN ANYFRAME8 PINS OFFTHE FIRSTBALL OFANY FRAMEYOUROVERALLSCORE STAYSEVEN AFTER 3SUCCESSIVEFRAMESSCOREBACK – TO– BACKSTRIKESOR SPARESSCOREAFTER ANYFRAMEENDS IN AFIVE2 PINS STILLSTANDINGAT THE ENDOF A FRAMESTRIKEHIT 2 PINSOFF THEFIRST BALLIN ANYFRAME3 PINS STILLSTANDINGAT THE ENDOF A FRAMEFRONT PIN(PIN 1) STILLSTANDINGAT THE ENDOF A FRAMERECORD THESAME SCOREAS SOMEONEELSE IN THESAME FRAME9 PINS OFFTHE FIRSTBALL INANY FRAMESPARE

Anzacs Bowling Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. OVERALL SCORE AT THE END OF THE GAME IS AN ODD NUMBER
  2. HIT 4 OR MORE PINS WHEN BOWLING BACKWARDS AND THROUGH YOUR LEGS
  3. 7 PINS OFF THE FIRST BALL OF ANY FRAME
  4. RECORD AN EVEN NUMBER OF PINS IN BACK - TO - BACK FRAMES
  5. RECORD 5 FRAMES SCORING AT LEAST 1 PIN WITH EACH BALL
  6. SCORE HIGHER THAN 55 AT THE END OF THE GAME
  7. GUTTER BALL
  8. GUTTER BALL IN BACK - TO - BACK FRAMES
  9. LEAVE A 7 - 10 SPLIT ON THE FIRST BALL IN ANY FRAME
  10. 6 PINS OFF THE FIRST BALL IN ANY FRAME
  11. HIT 6 OR MORE PINS IN ANY FRAME WHEN USING YOUR OPPOSITE ARM
  12. USE THE GUARDRAIL TO SCORE MORE THEN 6 PINS IN ANY FRAME
  13. 8 PINS OFF THE FIRST BALL OF ANY FRAME
  14. YOUR OVERALL SCORE STAYS EVEN AFTER 3 SUCCESSIVE FRAMES
  15. SCORE BACK – TO – BACK STRIKES OR SPARES
  16. SCORE AFTER ANY FRAME ENDS IN A FIVE
  17. 2 PINS STILL STANDING AT THE END OF A FRAME
  18. STRIKE
  19. HIT 2 PINS OFF THE FIRST BALL IN ANY FRAME
  20. 3 PINS STILL STANDING AT THE END OF A FRAME
  21. FRONT PIN (PIN 1) STILL STANDING AT THE END OF A FRAME
  22. RECORD THE SAME SCORE AS SOMEONE ELSE IN THE SAME FRAME
  23. 9 PINS OFF THE FIRST BALL IN ANY FRAME
  24. SPARE