OVERALLSCORE ATTHE END OFTHE GAME ISAN ODDNUMBERSCOREHIGHERTHAN 55 ATTHE END OFTHE GAME2 PINS STILLSTANDINGAT THE ENDOF A FRAME8 PINS OFFTHE FIRSTBALL OFANY FRAMEGUTTERBALLHIT 2 PINSOFF THEFIRST BALLIN ANYFRAMEFRONT PIN(PIN 1) STILLSTANDINGAT THE ENDOF A FRAMERECORD ANEVEN NUMBEROF PINS INBACK - TO -BACK FRAMESRECORD THESAME SCOREAS SOMEONEELSE IN THESAME FRAMEGUTTERBALL INBACK - TO -BACKFRAMESSCOREAFTER ANYFRAMEENDS IN AFIVE3 PINS STILLSTANDINGAT THE ENDOF A FRAMEHIT 6 OR MOREPINS IN ANYFRAME WHENUSING YOUROPPOSITE ARM6 PINS OFFTHE FIRSTBALL INANY FRAMESCOREBACK – TO– BACKSTRIKESOR SPARESHIT 4 OR MOREPINS WHENBOWLINGBACKWARDSAND THROUGHYOUR LEGS9 PINS OFFTHE FIRSTBALL INANY FRAME7 PINS OFFTHE FIRSTBALL OFANY FRAMEUSE THEGUARDRAILTO SCOREMORE THEN 6PINS IN ANYFRAMESPAREYOUROVERALLSCORE STAYSEVEN AFTER 3SUCCESSIVEFRAMESLEAVE A 7 -10 SPLIT ONTHE FIRSTBALL IN ANYFRAMESTRIKERECORD 5FRAMESSCORING ATLEAST 1 PINWITH EACHBALLOVERALLSCORE ATTHE END OFTHE GAME ISAN ODDNUMBERSCOREHIGHERTHAN 55 ATTHE END OFTHE GAME2 PINS STILLSTANDINGAT THE ENDOF A FRAME8 PINS OFFTHE FIRSTBALL OFANY FRAMEGUTTERBALLHIT 2 PINSOFF THEFIRST BALLIN ANYFRAMEFRONT PIN(PIN 1) STILLSTANDINGAT THE ENDOF A FRAMERECORD ANEVEN NUMBEROF PINS INBACK - TO -BACK FRAMESRECORD THESAME SCOREAS SOMEONEELSE IN THESAME FRAMEGUTTERBALL INBACK - TO -BACKFRAMESSCOREAFTER ANYFRAMEENDS IN AFIVE3 PINS STILLSTANDINGAT THE ENDOF A FRAMEHIT 6 OR MOREPINS IN ANYFRAME WHENUSING YOUROPPOSITE ARM6 PINS OFFTHE FIRSTBALL INANY FRAMESCOREBACK – TO– BACKSTRIKESOR SPARESHIT 4 OR MOREPINS WHENBOWLINGBACKWARDSAND THROUGHYOUR LEGS9 PINS OFFTHE FIRSTBALL INANY FRAME7 PINS OFFTHE FIRSTBALL OFANY FRAMEUSE THEGUARDRAILTO SCOREMORE THEN 6PINS IN ANYFRAMESPAREYOUROVERALLSCORE STAYSEVEN AFTER 3SUCCESSIVEFRAMESLEAVE A 7 -10 SPLIT ONTHE FIRSTBALL IN ANYFRAMESTRIKERECORD 5FRAMESSCORING ATLEAST 1 PINWITH EACHBALL

Anzacs Bowling Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. OVERALL SCORE AT THE END OF THE GAME IS AN ODD NUMBER
  2. SCORE HIGHER THAN 55 AT THE END OF THE GAME
  3. 2 PINS STILL STANDING AT THE END OF A FRAME
  4. 8 PINS OFF THE FIRST BALL OF ANY FRAME
  5. GUTTER BALL
  6. HIT 2 PINS OFF THE FIRST BALL IN ANY FRAME
  7. FRONT PIN (PIN 1) STILL STANDING AT THE END OF A FRAME
  8. RECORD AN EVEN NUMBER OF PINS IN BACK - TO - BACK FRAMES
  9. RECORD THE SAME SCORE AS SOMEONE ELSE IN THE SAME FRAME
  10. GUTTER BALL IN BACK - TO - BACK FRAMES
  11. SCORE AFTER ANY FRAME ENDS IN A FIVE
  12. 3 PINS STILL STANDING AT THE END OF A FRAME
  13. HIT 6 OR MORE PINS IN ANY FRAME WHEN USING YOUR OPPOSITE ARM
  14. 6 PINS OFF THE FIRST BALL IN ANY FRAME
  15. SCORE BACK – TO – BACK STRIKES OR SPARES
  16. HIT 4 OR MORE PINS WHEN BOWLING BACKWARDS AND THROUGH YOUR LEGS
  17. 9 PINS OFF THE FIRST BALL IN ANY FRAME
  18. 7 PINS OFF THE FIRST BALL OF ANY FRAME
  19. USE THE GUARDRAIL TO SCORE MORE THEN 6 PINS IN ANY FRAME
  20. SPARE
  21. YOUR OVERALL SCORE STAYS EVEN AFTER 3 SUCCESSIVE FRAMES
  22. LEAVE A 7 - 10 SPLIT ON THE FIRST BALL IN ANY FRAME
  23. STRIKE
  24. RECORD 5 FRAMES SCORING AT LEAST 1 PIN WITH EACH BALL