USE THEGUARDRAILTO SCOREMORE THEN 6PINS IN ANYFRAMEHIT 6 OR MOREPINS IN ANYFRAME WHENUSING YOUROPPOSITE ARMYOUROVERALLSCORE STAYSEVEN AFTER 3SUCCESSIVEFRAMESRECORD THESAME SCOREAS SOMEONEELSE IN THESAME FRAMEFRONT PIN(PIN 1) STILLSTANDINGAT THE ENDOF A FRAME2 PINS STILLSTANDINGAT THE ENDOF A FRAMEGUTTERBALLSCOREHIGHERTHAN 55 ATTHE END OFTHE GAME3 PINS STILLSTANDINGAT THE ENDOF A FRAMELEAVE A 7 -10 SPLIT ONTHE FIRSTBALL IN ANYFRAME6 PINS OFFTHE FIRSTBALL INANY FRAMERECORD ANEVEN NUMBEROF PINS INBACK - TO -BACK FRAMESRECORD 5FRAMESSCORING ATLEAST 1 PINWITH EACHBALLHIT 2 PINSOFF THEFIRST BALLIN ANYFRAMESTRIKEHIT 4 OR MOREPINS WHENBOWLINGBACKWARDSAND THROUGHYOUR LEGSSCOREAFTER ANYFRAMEENDS IN AFIVE8 PINS OFFTHE FIRSTBALL OFANY FRAMESCOREBACK – TO– BACKSTRIKESOR SPARESOVERALLSCORE ATTHE END OFTHE GAME ISAN ODDNUMBERSPAREGUTTERBALL INBACK - TO -BACKFRAMES7 PINS OFFTHE FIRSTBALL OFANY FRAME9 PINS OFFTHE FIRSTBALL INANY FRAMEUSE THEGUARDRAILTO SCOREMORE THEN 6PINS IN ANYFRAMEHIT 6 OR MOREPINS IN ANYFRAME WHENUSING YOUROPPOSITE ARMYOUROVERALLSCORE STAYSEVEN AFTER 3SUCCESSIVEFRAMESRECORD THESAME SCOREAS SOMEONEELSE IN THESAME FRAMEFRONT PIN(PIN 1) STILLSTANDINGAT THE ENDOF A FRAME2 PINS STILLSTANDINGAT THE ENDOF A FRAMEGUTTERBALLSCOREHIGHERTHAN 55 ATTHE END OFTHE GAME3 PINS STILLSTANDINGAT THE ENDOF A FRAMELEAVE A 7 -10 SPLIT ONTHE FIRSTBALL IN ANYFRAME6 PINS OFFTHE FIRSTBALL INANY FRAMERECORD ANEVEN NUMBEROF PINS INBACK - TO -BACK FRAMESRECORD 5FRAMESSCORING ATLEAST 1 PINWITH EACHBALLHIT 2 PINSOFF THEFIRST BALLIN ANYFRAMESTRIKEHIT 4 OR MOREPINS WHENBOWLINGBACKWARDSAND THROUGHYOUR LEGSSCOREAFTER ANYFRAMEENDS IN AFIVE8 PINS OFFTHE FIRSTBALL OFANY FRAMESCOREBACK – TO– BACKSTRIKESOR SPARESOVERALLSCORE ATTHE END OFTHE GAME ISAN ODDNUMBERSPAREGUTTERBALL INBACK - TO -BACKFRAMES7 PINS OFFTHE FIRSTBALL OFANY FRAME9 PINS OFFTHE FIRSTBALL INANY FRAME

Anzacs Bowling Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. USE THE GUARDRAIL TO SCORE MORE THEN 6 PINS IN ANY FRAME
  2. HIT 6 OR MORE PINS IN ANY FRAME WHEN USING YOUR OPPOSITE ARM
  3. YOUR OVERALL SCORE STAYS EVEN AFTER 3 SUCCESSIVE FRAMES
  4. RECORD THE SAME SCORE AS SOMEONE ELSE IN THE SAME FRAME
  5. FRONT PIN (PIN 1) STILL STANDING AT THE END OF A FRAME
  6. 2 PINS STILL STANDING AT THE END OF A FRAME
  7. GUTTER BALL
  8. SCORE HIGHER THAN 55 AT THE END OF THE GAME
  9. 3 PINS STILL STANDING AT THE END OF A FRAME
  10. LEAVE A 7 - 10 SPLIT ON THE FIRST BALL IN ANY FRAME
  11. 6 PINS OFF THE FIRST BALL IN ANY FRAME
  12. RECORD AN EVEN NUMBER OF PINS IN BACK - TO - BACK FRAMES
  13. RECORD 5 FRAMES SCORING AT LEAST 1 PIN WITH EACH BALL
  14. HIT 2 PINS OFF THE FIRST BALL IN ANY FRAME
  15. STRIKE
  16. HIT 4 OR MORE PINS WHEN BOWLING BACKWARDS AND THROUGH YOUR LEGS
  17. SCORE AFTER ANY FRAME ENDS IN A FIVE
  18. 8 PINS OFF THE FIRST BALL OF ANY FRAME
  19. SCORE BACK – TO – BACK STRIKES OR SPARES
  20. OVERALL SCORE AT THE END OF THE GAME IS AN ODD NUMBER
  21. SPARE
  22. GUTTER BALL IN BACK - TO - BACK FRAMES
  23. 7 PINS OFF THE FIRST BALL OF ANY FRAME
  24. 9 PINS OFF THE FIRST BALL IN ANY FRAME