opposite Type of radical y2-y1 x2-x1 Subtract Exponents = (x-h)^2 + (y-k)^2 =r^2 -f(x) y=x^3 Switch x & y Quadratic Formula Directrix Even End Behavior A=Pe^(rt) Log Form 0 Roots ( )( ) y=mx+b negate it Parabola ax^2+bx+c i y=a(b)^x 1 Odd End Behavior Focus Domain A=P(1+r/n)^(nt) x=#, x=# Undefined f(x)=g(x) g(x+2) Range y- intercepts Multiply exponents Flip the base Add exponents Extraneous One to One opposite Type of radical y2-y1 x2-x1 Subtract Exponents = (x-h)^2 + (y-k)^2 =r^2 -f(x) y=x^3 Switch x & y Quadratic Formula Directrix Even End Behavior A=Pe^(rt) Log Form 0 Roots ( )( ) y=mx+b negate it Parabola ax^2+bx+c i y=a(b)^x 1 Odd End Behavior Focus Domain A=P(1+r/n)^(nt) x=#, x=# Undefined f(x)=g(x) g(x+2) Range y- intercepts Multiply exponents Flip the base Add exponents Extraneous One to One
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
opposite
Type of radical
y2-y1
x2-x1
Subtract Exponents
=
(x-h)^2 + (y-k)^2 =r^2
-f(x)
y=x^3
Switch x & y
Quadratic Formula
Directrix
Even End Behavior
A=Pe^(rt)
Log Form
0
Roots
( )( )
y=mx+b
negate it
Parabola
ax^2+bx+c
i
y=a(b)^x
1
Odd End Behavior
Focus
Domain
A=P(1+r/n)^(nt)
x=#, x=#
Undefined
f(x)=g(x)
g(x+2)
Range
y-intercepts
Multiply exponents
Flip the base
Add exponents
Extraneous
One to One