-f(x) Extraneous Odd End Behavior ax^2+bx+c Flip the base y=a(b)^x y- intercepts A=P(1+r/n)^(nt) y=x^3 x=#, x=# f(x)=g(x) opposite negate it Range y2-y1 x2-x1 Log Form One to One = Directrix 1 Even End Behavior Type of radical i y=mx+b (x-h)^2 + (y-k)^2 =r^2 Subtract Exponents A=Pe^(rt) Quadratic Formula g(x+2) Add exponents Focus ( )( ) Undefined 0 Switch x & y Domain Roots Multiply exponents Parabola -f(x) Extraneous Odd End Behavior ax^2+bx+c Flip the base y=a(b)^x y- intercepts A=P(1+r/n)^(nt) y=x^3 x=#, x=# f(x)=g(x) opposite negate it Range y2-y1 x2-x1 Log Form One to One = Directrix 1 Even End Behavior Type of radical i y=mx+b (x-h)^2 + (y-k)^2 =r^2 Subtract Exponents A=Pe^(rt) Quadratic Formula g(x+2) Add exponents Focus ( )( ) Undefined 0 Switch x & y Domain Roots Multiply exponents Parabola
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
-f(x)
Extraneous
Odd End Behavior
ax^2+bx+c
Flip the base
y=a(b)^x
y-intercepts
A=P(1+r/n)^(nt)
y=x^3
x=#, x=#
f(x)=g(x)
opposite
negate it
Range
y2-y1
x2-x1
Log Form
One to One
=
Directrix
1
Even End Behavior
Type of radical
i
y=mx+b
(x-h)^2 + (y-k)^2 =r^2
Subtract Exponents
A=Pe^(rt)
Quadratic Formula
g(x+2)
Add exponents
Focus
( )( )
Undefined
0
Switch x & y
Domain
Roots
Multiply exponents
Parabola