y-intercepts=ax^2+bx+copposite(x-h)^2 +(y-k)^2=r^2RangeA=P(1+r/n)^(nt)-f(x)SubtractExponentsOdd EndBehaviorg(x+2)y=x^3y=mx+bExtraneousAddexponentsLogFormnegateitParabolaA=Pe^(rt)y=a(b)^xDirectrixRootsUndefinedMultiplyexponentsFocus( )( )Domain0iFlip thebaseQuadraticFormulay2-y1x2-x1Switchx & yf(x)=g(x)One toOne1x=#,x=#Type ofradicalEvenEndBehaviory-intercepts=ax^2+bx+copposite(x-h)^2 +(y-k)^2=r^2RangeA=P(1+r/n)^(nt)-f(x)SubtractExponentsOdd EndBehaviorg(x+2)y=x^3y=mx+bExtraneousAddexponentsLogFormnegateitParabolaA=Pe^(rt)y=a(b)^xDirectrixRootsUndefinedMultiplyexponentsFocus( )( )Domain0iFlip thebaseQuadraticFormulay2-y1x2-x1Switchx & yf(x)=g(x)One toOne1x=#,x=#Type ofradicalEvenEndBehavior

Algebra 2 Vocabulary Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. y-intercepts
  2. =
  3. ax^2+bx+c
  4. opposite
  5. (x-h)^2 + (y-k)^2 =r^2
  6. Range
  7. A=P(1+r/n)^(nt)
  8. -f(x)
  9. Subtract Exponents
  10. Odd End Behavior
  11. g(x+2)
  12. y=x^3
  13. y=mx+b
  14. Extraneous
  15. Add exponents
  16. Log Form
  17. negate it
  18. Parabola
  19. A=Pe^(rt)
  20. y=a(b)^x
  21. Directrix
  22. Roots
  23. Undefined
  24. Multiply exponents
  25. Focus
  26. ( )( )
  27. Domain
  28. 0
  29. i
  30. Flip the base
  31. Quadratic Formula
  32. y2-y1 x2-x1
  33. Switch x & y
  34. f(x)=g(x)
  35. One to One
  36. 1
  37. x=#, x=#
  38. Type of radical
  39. Even End Behavior