y- intercepts y2-y1 x2-x1 Type of radical y=mx+b Extraneous 0 Odd End Behavior g(x+2) (x-h)^2 + (y-k)^2 =r^2 Undefined One to One Log Form Flip the base Quadratic Formula A=Pe^(rt) 1 opposite f(x)=g(x) Switch x & y A=P(1+r/n)^(nt) Add exponents y=x^3 negate it i ax^2+bx+c Roots Parabola -f(x) Subtract Exponents = x=#, x=# Focus Directrix Domain ( )( ) Even End Behavior y=a(b)^x Range Multiply exponents y- intercepts y2-y1 x2-x1 Type of radical y=mx+b Extraneous 0 Odd End Behavior g(x+2) (x-h)^2 + (y-k)^2 =r^2 Undefined One to One Log Form Flip the base Quadratic Formula A=Pe^(rt) 1 opposite f(x)=g(x) Switch x & y A=P(1+r/n)^(nt) Add exponents y=x^3 negate it i ax^2+bx+c Roots Parabola -f(x) Subtract Exponents = x=#, x=# Focus Directrix Domain ( )( ) Even End Behavior y=a(b)^x Range Multiply exponents
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
y-intercepts
y2-y1
x2-x1
Type of radical
y=mx+b
Extraneous
0
Odd End Behavior
g(x+2)
(x-h)^2 + (y-k)^2 =r^2
Undefined
One to One
Log Form
Flip the base
Quadratic Formula
A=Pe^(rt)
1
opposite
f(x)=g(x)
Switch x & y
A=P(1+r/n)^(nt)
Add exponents
y=x^3
negate it
i
ax^2+bx+c
Roots
Parabola
-f(x)
Subtract Exponents
=
x=#, x=#
Focus
Directrix
Domain
( )( )
Even End Behavior
y=a(b)^x
Range
Multiply exponents