Directrix negate it Multiply exponents 1 Quadratic Formula Focus -f(x) Parabola y=mx+b Domain Even End Behavior One to One Type of radical A=P(1+r/n)^(nt) y2-y1 x2-x1 Roots Undefined opposite Log Form Range Subtract Exponents x=#, x=# Switch x & y g(x+2) Odd End Behavior y=a(b)^x ( )( ) Add exponents Flip the base 0 y- intercepts Extraneous A=Pe^(rt) i f(x)=g(x) = ax^2+bx+c y=x^3 (x-h)^2 + (y-k)^2 =r^2 Directrix negate it Multiply exponents 1 Quadratic Formula Focus -f(x) Parabola y=mx+b Domain Even End Behavior One to One Type of radical A=P(1+r/n)^(nt) y2-y1 x2-x1 Roots Undefined opposite Log Form Range Subtract Exponents x=#, x=# Switch x & y g(x+2) Odd End Behavior y=a(b)^x ( )( ) Add exponents Flip the base 0 y- intercepts Extraneous A=Pe^(rt) i f(x)=g(x) = ax^2+bx+c y=x^3 (x-h)^2 + (y-k)^2 =r^2
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Directrix
negate it
Multiply exponents
1
Quadratic Formula
Focus
-f(x)
Parabola
y=mx+b
Domain
Even End Behavior
One to One
Type of radical
A=P(1+r/n)^(nt)
y2-y1
x2-x1
Roots
Undefined
opposite
Log Form
Range
Subtract Exponents
x=#, x=#
Switch x & y
g(x+2)
Odd End Behavior
y=a(b)^x
( )( )
Add exponents
Flip the base
0
y-intercepts
Extraneous
A=Pe^(rt)
i
f(x)=g(x)
=
ax^2+bx+c
y=x^3
(x-h)^2 + (y-k)^2 =r^2