opposite y- intercepts Odd End Behavior Range negate it Log Form Directrix Add exponents i y=a(b)^x Even End Behavior ( )( ) Extraneous = Switch x & y ax^2+bx+c A=Pe^(rt) Flip the base Undefined 1 Subtract Exponents Roots Quadratic Formula A=P(1+r/n)^(nt) Focus f(x)=g(x) Domain g(x+2) Multiply exponents x=#, x=# y=x^3 Type of radical One to One -f(x) Parabola y=mx+b 0 (x-h)^2 + (y-k)^2 =r^2 y2-y1 x2-x1 opposite y- intercepts Odd End Behavior Range negate it Log Form Directrix Add exponents i y=a(b)^x Even End Behavior ( )( ) Extraneous = Switch x & y ax^2+bx+c A=Pe^(rt) Flip the base Undefined 1 Subtract Exponents Roots Quadratic Formula A=P(1+r/n)^(nt) Focus f(x)=g(x) Domain g(x+2) Multiply exponents x=#, x=# y=x^3 Type of radical One to One -f(x) Parabola y=mx+b 0 (x-h)^2 + (y-k)^2 =r^2 y2-y1 x2-x1
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
opposite
y-intercepts
Odd End Behavior
Range
negate it
Log Form
Directrix
Add exponents
i
y=a(b)^x
Even End Behavior
( )( )
Extraneous
=
Switch x & y
ax^2+bx+c
A=Pe^(rt)
Flip the base
Undefined
1
Subtract Exponents
Roots
Quadratic Formula
A=P(1+r/n)^(nt)
Focus
f(x)=g(x)
Domain
g(x+2)
Multiply exponents
x=#, x=#
y=x^3
Type of radical
One to One
-f(x)
Parabola
y=mx+b
0
(x-h)^2 + (y-k)^2 =r^2
y2-y1
x2-x1