g(x+2) Even End Behavior 0 y=a(b)^x Odd End Behavior ( )( ) A=Pe^(rt) opposite x=#, x=# Range 1 Directrix Type of radical A=P(1+r/n)^(nt) ax^2+bx+c Quadratic Formula y- intercepts Roots f(x)=g(x) Log Form Flip the base y=mx+b Extraneous One to One y2-y1 x2-x1 Subtract Exponents -f(x) = Add exponents Focus i Parabola y=x^3 Multiply exponents Domain Undefined Switch x & y (x-h)^2 + (y-k)^2 =r^2 negate it g(x+2) Even End Behavior 0 y=a(b)^x Odd End Behavior ( )( ) A=Pe^(rt) opposite x=#, x=# Range 1 Directrix Type of radical A=P(1+r/n)^(nt) ax^2+bx+c Quadratic Formula y- intercepts Roots f(x)=g(x) Log Form Flip the base y=mx+b Extraneous One to One y2-y1 x2-x1 Subtract Exponents -f(x) = Add exponents Focus i Parabola y=x^3 Multiply exponents Domain Undefined Switch x & y (x-h)^2 + (y-k)^2 =r^2 negate it
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
g(x+2)
Even End Behavior
0
y=a(b)^x
Odd End Behavior
( )( )
A=Pe^(rt)
opposite
x=#, x=#
Range
1
Directrix
Type of radical
A=P(1+r/n)^(nt)
ax^2+bx+c
Quadratic Formula
y-intercepts
Roots
f(x)=g(x)
Log Form
Flip the base
y=mx+b
Extraneous
One to One
y2-y1
x2-x1
Subtract Exponents
-f(x)
=
Add exponents
Focus
i
Parabola
y=x^3
Multiply exponents
Domain
Undefined
Switch x & y
(x-h)^2 + (y-k)^2 =r^2
negate it