Switch x & y Add exponents Range Odd End Behavior y=x^3 Focus Type of radical y2-y1 x2-x1 g(x+2) A=P(1+r/n)^(nt) Parabola x=#, x=# One to One Undefined ax^2+bx+c Roots Multiply exponents Flip the base A=Pe^(rt) Domain 0 Extraneous opposite Even End Behavior ( )( ) i y=a(b)^x y=mx+b (x-h)^2 + (y-k)^2 =r^2 = Subtract Exponents Directrix Log Form -f(x) negate it 1 f(x)=g(x) Quadratic Formula y- intercepts Switch x & y Add exponents Range Odd End Behavior y=x^3 Focus Type of radical y2-y1 x2-x1 g(x+2) A=P(1+r/n)^(nt) Parabola x=#, x=# One to One Undefined ax^2+bx+c Roots Multiply exponents Flip the base A=Pe^(rt) Domain 0 Extraneous opposite Even End Behavior ( )( ) i y=a(b)^x y=mx+b (x-h)^2 + (y-k)^2 =r^2 = Subtract Exponents Directrix Log Form -f(x) negate it 1 f(x)=g(x) Quadratic Formula y- intercepts
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Switch x & y
Add exponents
Range
Odd End Behavior
y=x^3
Focus
Type of radical
y2-y1
x2-x1
g(x+2)
A=P(1+r/n)^(nt)
Parabola
x=#, x=#
One to One
Undefined
ax^2+bx+c
Roots
Multiply exponents
Flip the base
A=Pe^(rt)
Domain
0
Extraneous
opposite
Even End Behavior
( )( )
i
y=a(b)^x
y=mx+b
(x-h)^2 + (y-k)^2 =r^2
=
Subtract Exponents
Directrix
Log Form
-f(x)
negate it
1
f(x)=g(x)
Quadratic Formula
y-intercepts