A jokethatdoesn'tlandSomeonemulligansJohnCurtaingetsflamedSomeonedoesn'trenametheir citiesYoungboy neverbrokeagainLost thewonderwith <12TurnsTeams getsbrought upand notplayedWe make ittoRenaissanceNaturalDisastercausesproblemsTalkingaboutscoreIancomplainsaboutmovementIndustryBabyNoDesertDudeokListenEthanDeclareswar beforeturn 100Gypsum,Niter, orSlingerSlursEthantakes ahitSongsuggestions15 minbreakBarbariansannoysomeone for20 turnsRealWorldNews talkLobbyissuesSomeoneforgets toend theirturnTeamsgetsbrought upand playedA jokethatdoesn'tlandSomeonemulligansJohnCurtaingetsflamedSomeonedoesn'trenametheir citiesYoungboy neverbrokeagainLost thewonderwith <12TurnsTeams getsbrought upand notplayedWe make ittoRenaissanceNaturalDisastercausesproblemsTalkingaboutscoreIancomplainsaboutmovementIndustryBabyNoDesertDudeokListenEthanDeclareswar beforeturn 100Gypsum,Niter, orSlingerSlursEthantakes ahitSongsuggestions15 minbreakBarbariansannoysomeone for20 turnsRealWorldNews talkLobbyissuesSomeoneforgets toend theirturnTeamsgetsbrought upand played

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A joke that doesn't land
  2. Someone mulligans
  3. John Curtain gets flamed
  4. Someone doesn't rename their cities
  5. Young boy never broke again
  6. Lost the wonder with <12 Turns
  7. Teams gets brought up and not played
  8. We make it to Renaissance
  9. Natural Disaster causes problems
  10. Talking about score
  11. Ian complains about movement
  12. Industry Baby
  13. No Desert
  14. Dude ok Listen
  15. Ethan Declares war before turn 100
  16. Gypsum, Niter, or Slinger Slurs
  17. Ethan takes a hit
  18. Song suggestions
  19. 15 min break
  20. Barbarians annoy someone for 20 turns
  21. Real World News talk
  22. Lobby issues
  23. Someone forgets to end their turn
  24. Teams gets brought up and played